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krystyn
Kelvinator wrote:
[edit to add...] Now before I am once again accused of pooping on anybody, let me be clear. I believe that the ARG platform is the future of entertainment and that the games themselves should be the product - not simply tools used to further an agenda, commercial (i.e., viral marketing) or social.

As for the two-dimensional characters and puzzles for the sake of puzzles bit, these seem to be the unfortunate byproducts of outside-agenda-driven projects and this is definitely not a unique sentiment - even on these forums.

The Beast was a game/experience created for a movie. There have been plenty, and CONTINUE to be plenty of fine examples of grassroots and professional games in this genre.

To pretend otherwise is disingenuous, in my opinion.

Look, if you want to bask in the glory of a completed project, have fun! But there are many, many people in this community who have been here (in this genre, at this site, participating in gaming) from the very beginning, and have produced a wide range of projects from grassroots to professional to environmentally/socially-conscious.

Of COURSE people want good experiences to play. I am one of them. But the corporate disdain you employ comes off as a pretty facile platform to stand on at this point in time, and so I called it out.

And, it's not so much taking a dump as it is walking on the backs of people who've attempted one of the hundred million ways there currently are to skin the narrative cat. Being different doesn't make you more sincere. FYI.

Anyway. I found your comment about other projects rude and too easy, so there you go.

PostPosted: Sun Sep 20, 2009 4:49 pm
ironnikki
I haven't been around very much lately (obviously). I jumped into uF today on a break from writing my lab report, and here I find that the most interesting game on these forums has gone and ended!

Bravo, Mr. Bricker. I was unfortunately unable to become as involved in this as I would have liked, but I thoroughly enjoyed what little I was able to participate in. Though I wholeheartedly agree with your decision to not make an I'm Sorry 2, I would love to play another game that you PMed. Actually play it, I mean, not just pop in every other week to see what's happened. Your plot was intriguing, your characters were enthralling, your puzzles were challenging... As far as I can tell, you pretty much did just about everything right!

And as for the little "unexpected turn of events"... I think that most PMs would either kill the game, or pull the curtain aside to let us know that something happened that shouldn't have. I applaud your ability to adapt so well in your storytelling.

I know that all of that has been said before, but I wanted to make sure that I threw my voice into the mix too. I'll be keeping my eyes open for another Brian Bricker Production!

PostPosted: Sun Sep 20, 2009 3:22 pm
Kelvinator
krystyn wrote:
Kelvinator wrote:
And most of the big mARGketing companies create two-dimensional characters and puzzles for the sake of puzzles to promote some movie or to encourage goofy environmental activism. But now, if you gave a guy like me a team of people and a million dollars - holy cow what a FUN ride it would be! Forget about the movie tie-ins or the social conscience!

wtf


WTF indeed.

[edit to add...] Now before I am once again accused of pooping on anybody, let me be clear. I believe that the ARG platform is the future of entertainment and that the games themselves should be the product - not simply tools used to further an agenda, commercial (i.e., viral marketing) or social.

As for the two-dimensional characters and puzzles for the sake of puzzles bit, these seem to be the unfortunate byproducts of outside-agenda-driven projects and this is definitely not a unique sentiment - even on these forums.

PostPosted: Sun Sep 20, 2009 11:09 am
3v1L Schwinn
Kelvinator wrote:

Quote:
How am I supposed to know when the next Brian Bricker product is going to hit my internets?


Great question - I've been pondering it for a week now. Something tells me that those who spent time getting to know me through I'm Sorry will just know. Very Happy

[little girl's voice] SQUEEEEEE!! [/little girl's voice]

Errr ahh... I mean bring it on Bricker!

PostPosted: Sun Sep 20, 2009 9:49 am
krystyn
Kelvinator wrote:
And most of the big mARGketing companies create two-dimensional characters and puzzles for the sake of puzzles to promote some movie or to encourage goofy environmental activism. But now, if you gave a guy like me a team of people and a million dollars - holy cow what a FUN ride it would be! Forget about the movie tie-ins or the social conscience!

wtf

PostPosted: Sun Sep 20, 2009 2:11 am
ASimulacraOfAlex
Kelvinator wrote:


Great question - I've been pondering it for a week now. Something tells me that those who spent time getting to know me through I'm Sorry will just know. Very Happy


Hehehehehe Razz

PostPosted: Sat Sep 19, 2009 11:10 pm
Kelvinator
legioninfinity wrote:
So wait, what does that leave? oh yeah, done for the love of doing it. It shows. There's enormous craft and artistry in here, and a level of commitment and attention to detail that only comes from loving it.


I am grateful for both your kindness and for really getting it.

Quote:
How am I supposed to know when the next Brian Bricker product is going to hit my internets?


Great question - I've been pondering it for a week now. Something tells me that those who spent time getting to know me through I'm Sorry will just know. Very Happy

PostPosted: Sat Sep 19, 2009 3:41 pm
legioninfinity
oh wow what a read.

120 pages? You people are insane, I mean it.

I played meiGeist here at uF a couple years ago and I've been interested in ARGs ever since. Met someone the other day who was one of the regular posters early on here, but who seems to have engaged their lurk cloak after having fingers pointed at them as being a 'jacker. Anyway, he said it was worth a look. So right.

I just spent the last few days browsing through (all) the archived stuff here, reading the TGATT manuscript at the same time and glancing at a lot of CIA'd blog pages. What a trip.

First off, congratulations and thanks go to players and writer for creating a meaty, complex and authentically compelling story. Consummately done. I'm gutted that I only got here in time for the debrief Razz

From what I've read this game has blurred further the lines between what can be IG or OOG. No wait, it hasn't blurred them, it's dissolved them. You, Mr Bricker, are very very brave, the same can be said for your Folded Brood. You are also a wicked wicked man and whether you knew what you were doing or not you waded through the shallows of a sea where some very odd fish swim. I'm still in two minds about just how accidental that was Razz

There's so much more to say about this story/game/whatever but I'll finish by saying that what struck me most about this process is that one guy has been responsible for generating a huge amount of original content, fighting off hackers, jackers and angry angry ARGonauts, negotiating with uF admins, improvising plot development on the fly and generally spinning a million plates at once. Impressive. Frighteningly so, almost.
Why did he do it?
Why did you do it?
There's no commercial tie-in. I don't really buy that this is simply something for the CV either Mr Bricker Wink
So wait, what does that leave? oh yeah, done for the love of doing it. It shows. There's enormous craft and artistry in here, and a level of commitment and attention to detail that only comes from loving it. As a result, the loyal players opened themselves up to the game possibilities and everyone (up to and including me) gets so much more out of it than if it had been a by-the-numbers psychic spai story with puzzles attached. Bravo!
Given that - and I don't want to flog a dead horse but - I'm mystified, as others have been, at why 'I'm Sorry' has kinda got the cold shoulder here. I woulda thought it should be the belle of the ball.

Anyway,

TL;DR - Loved reading I'm Sorry. Exciting to see people pushing at the boundaries. Excellent sleuthing. Mr Bricker: carry on! (after a well-deserved nap break of course)

and this is the thing that bugs me about ARGs: How am I supposed to know when the next Brian Bricker product is going to hit my internets? Very Happy

PostPosted: Sat Sep 19, 2009 10:21 am
ASimulacraOfAlex
Kelvinator wrote:
I like the way you think.


I just want to say that I like the way you write, my friend. Friend.

PostPosted: Thu Sep 17, 2009 5:34 am
Kelvinator
I like the way you think.

PostPosted: Wed Sep 16, 2009 7:48 pm
3v1L Schwinn
Shouldn't it be...
Quote:
"When I die, I want to go peacefully in my sleep like my Uncle Feezel did. Not screaming like everyone else in his car."

PostPosted: Wed Sep 16, 2009 6:30 pm
ASimulacraOfAlex
I love this:
Quote:

"When I die, I want to go peacefully in my sleep like my grandfather did. Not screaming like everyone else in his car."


Laughing

PostPosted: Wed Sep 16, 2009 6:26 pm
Kelvinator
Re: Munki

BlackandBlue wrote:
Dang - I'd be happy to have another run of 119 pages of just asking questions and doing a wrap on this game, Brian. LOL


Thanks! I'll probably continue showing up as long they allow this discussion to keep going - I'm just not so sure it's News & Rumors-worthy anymore!

PostPosted: Wed Sep 16, 2009 4:23 pm
BlackandBlue
Munki

xomunkixo, if you're in LA and there's a meet up, then you're welcome to bend an elbow. Wink

Dang - I'd be happy to have another run of 119 pages of just asking questions and doing a wrap on this game, Brian. LOL

PostPosted: Wed Sep 16, 2009 3:52 pm
Kelvinator
xomunkixo wrote:
If I ever win the lottery, I shall give one million of those dollars to you, Brian Bricker. In return, you must create the greatest ARG ever made.


Deal.

ASimulacraOfAlex wrote:
Sooo...when can i buy a copy of your book?


You played the book, my friend. Now nobody else gets it! Very Happy

PostPosted: Wed Sep 16, 2009 1:53 am
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