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	<title>ARG: Ares Station-New</title>
	<link>http://forums.unfiction.com/forums/</link>
	<description>a.r.g.b.b</description>
	<item>
		<title>The Curtain Opens</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=154597#154597</link>
		<description>Well... it's been quit a ride but it has come to an end...  :cry: &lt;br /&gt;
&lt;br /&gt;
This was on the main page:&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote style=&quot;border-left: solid blue 2px; padding-left:5px; margin-left:5px;&quot;&gt;596F752063616E20736565207573206E6F772E&lt;br /&gt;
&lt;br /&gt;
May 5, 2005&lt;br /&gt;
It's time to take off our masks.&lt;br /&gt;
&lt;br /&gt;
Ares Station was designed by Nathan Mishler and Will Emigh as a thesis project. We are graduate students at Indiana University Bloomington in the department of Telecommunications. This project represents about a year of work (and around three complete concept overhauls: we didn't even start out thinking we were going to make an ARG!)&lt;br /&gt;
&lt;br /&gt;
First off, we would like to thank our entire cast. We, collectively, put in more hours than we ever dreamed we would need and everyone pitched in without complaint. Special thanks to Rory, who constantly surprised us with new art we hadn't even asked for (hope you liked the wallpapers!), and Ian who stayed up late every Tuesday getting Jacob's sound files ready for Wednesday. We wouldn't have made it without you guys!&lt;br /&gt;
&lt;br /&gt;
Secondly, we want to thank our players: both those who actively came and solved puzzles and those who simply came and watched. Ares Station wouldn't have been the same if our audience hadn't thrown as much (or sometimes it seems, more!) energy into it as we did. You guys were our co-pilots through this whole story. It'll be hard to go back to writing on our own after this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two things before the credits roll:&lt;br /&gt;
1. Since this is a thesis, and we're going to be writing big thick papers about this whole thing, we'd like to ask everyone who even looked at Ares Station casually to fill out a little questionnaire about the experience. We won't be asking for names or anything that we can use to identify you; we just want to know who you are in a general sense. The questionnaire isn't ready right this moment, it will be up sometime next week, we hope. It'll be up on the main Ares Station page and we will probably put it on the Ares Station unfiction board as well. &lt;br /&gt;
&lt;br /&gt;
2. Nathan and Will will visit the Ares Station chat room (#aresPMChat in irc.chat-solutions.org) at 8pm GMT Saturday May 7 for an hour or so. Come around if you want to chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Without Further Ado, Ares Station is: &lt;br /&gt;
&lt;br /&gt;
Developers: Will Emigh and Nathan Mishler &lt;br /&gt;
&lt;br /&gt;
Technical Lead: Will Emigh&lt;br /&gt;
Story Lead: Nathan Mishler &lt;br /&gt;
&lt;br /&gt;
Puzzle Design: Nathan, Will, Ian Pottmeyer &lt;br /&gt;
&lt;br /&gt;
Art:&lt;br /&gt;
Art Director (Fall '04): Trip O'Dell&lt;br /&gt;
Art Director (Spring '05): Rory Starks&lt;br /&gt;
Station Design, Poster / Desktop Graphic / Most Everything: Rory Starks&lt;br /&gt;
Main Site Design / Character Design: Michelle Buddie&lt;br /&gt;
&quot;Charlie&quot; Model / Miner Ship Models: Mat Powers&lt;br /&gt;
&quot;Charlie&quot; Graffiti Design: Ian Aliman&lt;br /&gt;
Gas Mask Design: Steve Brennan&lt;br /&gt;
Blackbird Design: Nathan Mishler&lt;br /&gt;
&lt;br /&gt;
Bloggers:&lt;br /&gt;
Michael Trathen, Rory Starks, Michelle Buddie, Will Emigh, Mat Powers.&lt;br /&gt;
&lt;br /&gt;
Sound:&lt;br /&gt;
Sound Engineer: Ian Pottmeyer&lt;br /&gt;
&lt;br /&gt;
Voice Actors:&lt;br /&gt;
Simon Miller, PIRSIG (the robot), Simon's computer, Charlie, monkeys, Ohmega's voice: Ian Pottmeyer&lt;br /&gt;
David Severn: Trip O'Dell&lt;br /&gt;
Jacob Jones: Sam Saharani&lt;br /&gt;
Mary Haynes: Michelle Buddie&lt;br /&gt;
Hanna Redfoot: Melissa Beaver&lt;br /&gt;
Garith Yung: Addison Rogers&lt;br /&gt;
Ship Traffic Controller: Nathan Mishler&lt;br /&gt;
Blackbirds: Will Emigh&lt;br /&gt;
&lt;br /&gt;
And, of course, you guys were responsible for half the story, even if you didn't know it at the time.&lt;/blockquote&gt;&lt;br /&gt;
&lt;br /&gt;
The headline...&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote style=&quot;border-left: solid blue 2px; padding-left:5px; margin-left:5px;&quot;&gt;596F752063616E20736565207573206E6F772E&lt;/blockquote&gt;&lt;br /&gt;
=&lt;br /&gt;
&lt;div style=&quot;color:#660000;background-color:#660000;margin:5px 0px 5px 0px;&quot;&gt;You can see us now.&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, they did a great job, I'll be sure to to fill out the questionnaire!  &lt;br /&gt;
&lt;br /&gt;
I have a few questions to ask them on Saturday...&lt;br /&gt;
I wonder what happened to Jacob Jones...  I think he was the one in the pod...  because the robot said that there was a life pod just incase he needed it.  &lt;br /&gt;
&lt;br /&gt;
Anyway I think they did a great job!  &lt;br /&gt;
&lt;br /&gt;
[Applause]&lt;br /&gt;
&lt;br /&gt;
 :worship: &lt;br /&gt;
&lt;br /&gt;
-Wainamoinen</description>
		<author>chippy@forums.unfiction.com</author>
		<pubDate>Sun, 08 May 2005 15:59:39 +0000</pubDate>
	</item>
	<item>
		<title>[CHAT] Meet the PMs - #aresPMchat log</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=155323#155323</link>
		<description>Times are all BST (GMT+1)&lt;br /&gt;
&lt;blockquote style=&quot;border-left: solid blue 2px; padding-left:5px; margin-left:5px;&quot;&gt;&lt;br /&gt;
20:57:52 WillPM	We can just hang out for a couple of minutes in case anyone else is coming.&lt;br /&gt;
20:58:09 WillPM	But thanks to those of you who are here (and those who aren't, who played along)!&lt;br /&gt;
20:58:15 AudioVisualPMs	This is Ian Rory and Michele&lt;br /&gt;
20:58:51 NathanPM	Yes. Can't thank the players enough for playing.&lt;br /&gt;
20:59:07 WillPM	Ian did all our sound, Rory was our art director, and Michele was one of our designers and artists.&lt;br /&gt;
20:59:07 Oshovah	It was my pleasure! :D&lt;br /&gt;
20:59:30 ellipses	Good jobs all round!&lt;br /&gt;
20:59:54 hawk	absolutely &lt;br /&gt;
21:00:01 NathanPM	Thank you. :)&lt;br /&gt;
21:00:05 *	Oshovah applauds too.&lt;br /&gt;
21:00:06 *	AudioVisualPMs bows&lt;br /&gt;
21:00:20 WillPM	Thanks!  I'm glad you guys enjoyed playing as much as we liked writing it.&lt;br /&gt;
21:00:54 hawk	can we start with the questions now then?&lt;br /&gt;
21:00:56 hawk	;)&lt;br /&gt;
21:01:01 WillPM	Sure!  Fire away. :)&lt;br /&gt;
21:01:49 hawk	ok, well, one several people want asked: How much of the story was a result of what we did, and not originally planned?&lt;br /&gt;
21:02:18 NathanPM	Ohhh. Well, for starters you made Hanna a much bigger character than she was intended to be.&lt;br /&gt;
21:02:29 WillPM	Yeah, she was originally a background character&lt;br /&gt;
21:02:53 ellipses	Really? never would have guessed that - how did we do that?&lt;br /&gt;
21:02:55 WillPM	The general story arc is basically what we imagined at the start, but the actual mechanics changed every week.&lt;br /&gt;
21:03:25 WillPM	There was such a huge interest in her as a character (because of her blog) that we decided we couldn't just bump her back to second-string.&lt;br /&gt;
21:04:44 hawk	so were there any storylines that they never used because of what we did?&lt;br /&gt;
21:04:54 hawk	s/they/you&lt;br /&gt;
21:05:06 WillPM	Oh, yeah.&lt;br /&gt;
21:05:19 NathanPM	Yeah, uh, about half of them.&lt;br /&gt;
21:05:21 WillPM	We totally overestimated how many back-stories and characters we could handle.&lt;br /&gt;
21:05:30 WillPM	Wiithout getting confusing, anyway&lt;br /&gt;
21:05:55 ellipses	Might have gotten confusing for us too I guess&lt;br /&gt;
21:05:56 *	Fi (~nottellin@1fbd6a28.d0a9903.gotadsl.co.uk) has joined #aresPMchat&lt;br /&gt;
21:06:19 ellipses	So how long did you spend planning and writing before it kicked off?&lt;br /&gt;
21:06:24 NathanPM	One of the biggest subplots I was creating never showed its face. The characters were mentioned once or twice but their subplot never kicked off.&lt;br /&gt;
21:06:36 NathanPM	I won't say what it was because I might use it later. :)&lt;br /&gt;
21:06:47 WillPM	Good question.  Nathan and I started working together about 1.5 years ago.&lt;br /&gt;
21:06:55 hawk	0_0&lt;br /&gt;
21:07:00 ellipses	Wow!&lt;br /&gt;
21:07:01 WillPM	But the story didn't become Ares Station until 6-8 months ago.&lt;br /&gt;
21:07:11 WillPM	And it didn't become an ARG until about a month before we started.&lt;br /&gt;
21:07:17 Oshovah	Wow.&lt;br /&gt;
21:07:32 ellipses	So what was originally planned if not an ARG?&lt;br /&gt;
21:07:35 WillPM	Although it was ARG-ish before that, so it wasn't a total 180-degree turn.&lt;br /&gt;
21:07:38 NathanPM	It was origional &quot;a story told on the internet&quot; and then one day, Will hits me over the head with:&lt;br /&gt;
21:07:53 NathanPM	(I'll let you say it one more time.)&lt;br /&gt;
21:08:00 WillPM	We're doing it wrong. :)&lt;br /&gt;
21:08:19 ellipses	lol&lt;br /&gt;
21:08:21 WillPM	We planned to have a much more open-ended community, without any specific story.&lt;br /&gt;
21:08:50 WillPM	The blog stuff is basically what we were thinking, but we were going to encourage people to become part of Ares Station in that way too.&lt;br /&gt;
21:09:14 NathanPM	Which happened a little. We really enjoyed the blog responses and emails sent to our characters.&lt;br /&gt;
21:09:21 WillPM	Yeah, very true.&lt;br /&gt;
21:09:46 WillPM	But we realized that people would need a reason to care, so we added a strong story element.&lt;br /&gt;
21:10:10 NathanPM	And then thought, oh yeah, there should be puzzles too...&lt;br /&gt;
21:10:26 WillPM	Hey, it looks like we're making an ARG!&lt;br /&gt;
21:10:46 AudioVisualPMs	And then thier heads exploded, which was fun to watch&lt;br /&gt;
21:11:03 hawk	lol&lt;br /&gt;
21:11:12 ellipses	So when did the rest of you get involved?&lt;br /&gt;
21:11:51 AudioVisualPMs	I (Ian) was sort of in it from the get-go, but more as side advice than actual design&lt;br /&gt;
21:12:11 AudioVisualPMs	Rory and Michele came in in september&lt;br /&gt;
21:12:33 WillPM	Rory started off as an artist and moved up to art director later in the fall.&lt;br /&gt;
21:12:38 AudioVisualPMs	Though we really didn't produce much until much later&lt;br /&gt;
21:13:01 WillPM	And a lot of stuff that was produced, we never used.&lt;br /&gt;
21:13:19 NathanPM	Ohhh yeah. So many things had to get tossed.&lt;br /&gt;
21:13:35 NathanPM	We know what Charlie looks like, for instance. There's a 3d model of him.&lt;br /&gt;
21:13:48 ellipses	Wow!&lt;br /&gt;
21:13:50 Oshovah	Whoa!&lt;br /&gt;
21:13:52 hawk	wow! can we see it?&lt;br /&gt;
21:13:57 Oshovah	Please?&lt;br /&gt;
21:14:11 WillPM	And we have 3d models of Simon's ship, Jacob's ship, and the station that you only got to see tiny pieces of.&lt;br /&gt;
21:14:45 NathanPM	We might put out some pics of the whole ship. I'll think about Charlie. You can get an idea of what his head looks like, with Beth's graffiti.&lt;br /&gt;
21:15:03 ellipses	Ah-ha! I was going to ask about that...&lt;br /&gt;
21:15:13 hawk	woooooooooooooooooooo&lt;br /&gt;
21:15:16 WillPM	It took some work to get that right.&lt;br /&gt;
21:15:36 WillPM	We wanted it to look vague enough that you couldn't tell what it was, but obviously an alien in retrospect.&lt;br /&gt;
21:17:00 ellipses	Just looked again - very good!&lt;br /&gt;
21:17:12 *	chippy2 (lurker@de6498d.13919cb5.pol.co.uk) has joined #aresPMchat&lt;br /&gt;
21:17:17 chippy2	hello&lt;br /&gt;
21:17:33 Oshovah	Chippy has a clone!&lt;br /&gt;
21:17:39 chippy2	i do indeed :)&lt;br /&gt;
21:17:43 WillPM	Hi, chippy!&lt;br /&gt;
21:17:52 NathanPM	We were going to show him in the station doing things, but... well, end of the semester killed that. So that might be have to be saved for the sequel. If there is one.&lt;br /&gt;
21:17:56 NathanPM	Hey chippy :)&lt;br /&gt;
21:18:09 Oshovah	A sequel would be nice.&lt;br /&gt;
21:18:21 *	hawk smiles sweetly&lt;br /&gt;
21:18:45 WillPM	We'd like to do one too, but there are some limitations with having a story set in the future.&lt;br /&gt;
21:19:08 AudioVisualPMs	And on Mars&lt;br /&gt;
21:19:09 NathanPM	Yes.&lt;br /&gt;
21:19:40 NathanPM	We had to pretend you guys were in the future too, so we could answer emails. ;-)&lt;br /&gt;
21:19:52 hawk	heh&lt;br /&gt;
21:20:08 *	chippy2342 (lurker@2e60f4af.15ce2659.pol.co.uk) has joined #aresPMchat&lt;br /&gt;
21:20:20 chippy2342	back&lt;br /&gt;
21:20:23 NathanPM	But I'm thinking of ways around that. We'll see.&lt;br /&gt;
21:20:35 NathanPM	Any more questions?&lt;br /&gt;
21:20:36 Oshovah	I don't mind a little role playing.&lt;br /&gt;
21:20:39 WillPM	We also ignored the time-lag in the chat on Sunday (although we did have a techno-babble explanation for that one)&lt;br /&gt;
21:20:44 *	chippy2 has quit (Ping timeout: 180 seconds)&lt;br /&gt;
21:21:12 chippy2342	how did you deal with the random commenter on hannas blog?&lt;br /&gt;
21:21:24 WillPM	Nathan and I argued about that quite a bit.&lt;br /&gt;
21:21:28 NathanPM	Oh boy. That almost gave us nervious breakdowns.&lt;br /&gt;
21:21:31 chippy2342	hehe&lt;br /&gt;
21:21:33 NathanPM	Me, anyway.&lt;br /&gt;
21:21:37 chippy2342	it confused us too!&lt;br /&gt;
21:21:51 *	chippy2342 is now known as chippy2&lt;br /&gt;
21:21:53 WillPM	When he was just posting on the blog, we didn't mind too much, but when he started posting on Unfiction, we drew the line.&lt;br /&gt;
21:22:04 chippy2	did you contact him?&lt;br /&gt;
21:22:09 WillPM	In retrospect, we should have just not allowed comments in the first place.&lt;br /&gt;
21:22:18 WillPM	No, we just deleted all of his stuff from the system.&lt;br /&gt;
21:22:27 WillPM	And hoped that would make it clear that he wasn't part of the game.&lt;br /&gt;
21:22:31 NathanPM	That was one of those &quot;Let's see what people do with comments&quot; things.&lt;br /&gt;
21:22:33 chippy2	were you expecting the aresstation forums to be used more than they were?&lt;br /&gt;
21:23:10 NathanPM	The thinking was &quot;People congregate on message boards for ARGs. We'll just give them message boards to use!&quot;&lt;br /&gt;
21:23:15 WillPM	Yes, although we probably shouldn't have. :)&lt;br /&gt;
21:23:36 WillPM	It made it a little harder to get you to notice the puzzles in the forums.&lt;br /&gt;
21:23:43 WillPM	Same with the main AS page.&lt;br /&gt;
21:24:02 chippy2	thanks&lt;br /&gt;
21:24:36 chippy2	erm, another question i had was what was with the static on the security cam stills - were they a puzzle &lt;br /&gt;
21:24:41 NathanPM	Nope.&lt;br /&gt;
21:24:49 chippy2	heh&lt;br /&gt;
21:24:55 AudioVisualPMs	Actually...&lt;br /&gt;
21:25:01 hawk	hehe&lt;br /&gt;
21:25:05 AudioVisualPMs	(kidding, they weren't anything)&lt;br /&gt;
21:25:11 chippy2	i spent loads of time on it&lt;br /&gt;
21:25:15 NathanPM	Just trying to make it look more interesting.&lt;br /&gt;
21:25:17 ellipses	Me too!&lt;br /&gt;
21:25:20 NathanPM	Sorry!&lt;br /&gt;
21:25:25 AudioVisualPMs	I'm so sorry for that&lt;br /&gt;
21:25:31 Oshovah	Were there any puzzles we didn't catch on to?&lt;br /&gt;
21:25:35 ellipses	That's part of the fun...&lt;br /&gt;
21:25:49 WillPM	I think you got everything eventually.&lt;br /&gt;
21:26:14 chippy2	I had the impression that we forced the monkeys on you? &lt;br /&gt;
21:26:15 WillPM	Although partly that's because our story was generally set up so that you /had/ to get the puzzles.&lt;br /&gt;
21:26:21 NathanPM	The poem hex took a couple weeks.&lt;br /&gt;
21:26:23 ellipses	What about the links on the sickness.html page?&lt;br /&gt;
21:26:37 WillPM	That was an indicator that Charlie was lying.&lt;br /&gt;
21:26:41 WillPM	Not a puzzle per se.&lt;br /&gt;
21:26:49 hawk	ooooh&lt;br /&gt;
21:26:53 chippy2	so Charlie *was* a baddie?&lt;br /&gt;
21:26:58 NathanPM	No, we loved the monkies.&lt;br /&gt;
21:27:15 ellipses	So did we!&lt;br /&gt;
21:27:16 *	Oshovah loves the mokeys too.&lt;br /&gt;
21:27:17 chippy2	we did too :)&lt;br /&gt;
21:27:28 AudioVisualPMs	(Ian) Ook&lt;br /&gt;
21:27:29 NathanPM	That was something you guys loved, so we did it more. Definitly an addition to the story.&lt;br /&gt;
21:27:29 chippy2	&quot;bad karma, bad monkeys&quot;&lt;br /&gt;
21:27:31 WillPM	We were actually surprised more that you got /everyone/ to make a diversion&lt;br /&gt;
21:28:00 WillPM	We expected you to let the monkeys loose or ask Mary to get the miners to revolt, but not both!  And more!&lt;br /&gt;
21:28:08 NathanPM	Re: Charlie. He really isn't a fan of the human race or the star children. I'm not going to say anything beyond that. :)&lt;br /&gt;
21:28:34 hawk	so we did the right thing then! :)&lt;br /&gt;
21:28:37 *	hawk highfives, er, anyone&lt;br /&gt;
21:28:41 Oshovah	Hurray!&lt;br /&gt;
21:29:03 chippy2	well done to the voice acting sound btw&lt;br /&gt;
21:29:08 WillPM	Hehe.  There wasn't really a /right/ answer, but you what we hoped you would do.&lt;br /&gt;
21:29:10 AudioVisualPMs	(Ian) Thanks :)&lt;br /&gt;
21:29:12 NathanPM	You definitly did the option that resulted in the fewest casualties.&lt;br /&gt;
21:29:17 hawk	were there alternative endings for if we'd chosen a different course of action?&lt;br /&gt;
21:29:19 WillPM	We liked our characters too much to want to see them hurt.&lt;br /&gt;
21:29:23 chippy2	i was really put on the spot last week :)&lt;br /&gt;
21:29:59 chippy2	so what would have happened if the gun would have self-destructed?&lt;br /&gt;
21:30:25 WillPM	Well, we're not /totally/ sure (that's why we needed the three day silence).&lt;br /&gt;
21:30:33 WillPM	But Hanna would have at least been hurt.&lt;br /&gt;
21:30:42 WillPM	And the station probably would have broken apart.&lt;br /&gt;
21:31:03 NathanPM	People might have died.&lt;br /&gt;
21:31:24 ellipses	And no chance of a sequel... We definitely did the right thing :-)&lt;br /&gt;
21:31:25 NathanPM	Oh! Another thing you guys changed: Garith was supposed to be a one shot joke.&lt;br /&gt;
21:31:45 chippy2	i liked Garith :)&lt;br /&gt;
21:31:52 hawk	he was great&lt;br /&gt;
21:31:53 hawk	:)&lt;br /&gt;
21:31:53 WillPM	Yeah, the post where he's first mentioned was really there to talk about the rabbi.&lt;br /&gt;
21:32:00 Oshovah	Yeah, he was awesome.&lt;br /&gt;
21:32:00 WillPM	But we dropped the rabbi and kept Garith&lt;br /&gt;
21:32:05 NathanPM	And then never never told the rabbi's story.&lt;br /&gt;
21:32:19 chippy2	what was the rabbis story?&lt;br /&gt;
21:32:35 NathanPM	No comment. :)&lt;br /&gt;
21:32:38 WillPM	The rabbi's brother was going to take Hanna's role.&lt;br /&gt;
21:32:39 chippy2	hehe&lt;br /&gt;
21:32:48 WillPM	So the rabbi would have been the Severn.&lt;br /&gt;
21:33:22 AudioVisualPMs	Will has now completely destroyed the concept of &quot;No Comment&quot; ;)&lt;br /&gt;
21:33:22 chippy2	could have been interesting - more of a religous flavour to the story&lt;br /&gt;
21:33:35 hawk	wow, so david wasn't supposed to be such a main character either then?&lt;br /&gt;
21:33:43 WillPM	Nope, he was tied directly to Hanna.&lt;br /&gt;
21:33:49 WillPM	That was going to be the back-story.&lt;br /&gt;
21:33:59 WillPM	A story in the background, that is.&lt;br /&gt;
21:34:07 NathanPM	He had something of an antagonistic relationship with Mary in the first drafts.&lt;br /&gt;
21:34:41 NathanPM	Sort of a &quot;If we get to do a season 2, he changes then.&quot; But you guys got it early!&lt;br /&gt;
21:34:51 WillPM	Hey, I didn't tell any secrets!  There's more to the rabbi!&lt;br /&gt;
21:35:16 WillPM	So the rabbi got bumped back to a potential season 2.&lt;br /&gt;
21:35:28 hawk	wow&lt;br /&gt;
21:35:42 WillPM	There's still a lingering religious influence, though&lt;br /&gt;
21:36:02 chippy2	thats true&lt;br /&gt;
21:36:31 WillPM	Which probably wouldn't be there except that the first draft included a rabbi.&lt;br /&gt;
21:36:52 ellipses	So what was with the Esperanto?&lt;br /&gt;
21:37:23 hawk	do anyu of you speak it?&lt;br /&gt;
21:37:25 NathanPM	That was my idea.&lt;br /&gt;
21:37:44 NathanPM	No.&lt;br /&gt;
21:37:50 NathanPM	The esperanto is very terrible.&lt;br /&gt;
21:38:10 chippy2	what were your favourite moments&lt;br /&gt;
21:38:11 NathanPM	I was using a dictionary. We just wanted a multi level puzzle.&lt;br /&gt;
21:38:19 WillPM	I joked early on that the aliens should speak Esperanto.&lt;br /&gt;
21:38:29 ellipses	It was very funny when we first found it...&lt;br /&gt;
21:38:39 NathanPM	Favorite moments. Hmm.&lt;br /&gt;
21:38:50 WillPM	Watching you solve the spiral text in the wallpaper was great&lt;br /&gt;
21:38:50 AudioVisualPMs	(Ian) The first level being morse code *stabs Nathan*&lt;br /&gt;
21:39:00 WillPM	Because so many of you were able to contribute to the solution.&lt;br /&gt;
21:39:03 *	JoeUser (~joe@9e889ae.1e79b4c9.br.cox.net) has joined #aresPMchat&lt;br /&gt;
21:39:09 JoeUser	oh :)&lt;br /&gt;
21:39:14 chippy2	thats true, was a good solve will&lt;br /&gt;
21:39:22 WillPM	Previously, all our puzzles had been solveable by just one person.&lt;br /&gt;
21:39:49 WillPM	So the solutions would sort of just appear out of nowhere on the Unfiction boards.&lt;br /&gt;
21:40:02 WillPM	I also really enjoyed reading all the cover letters, resumes, and slogans. :)&lt;br /&gt;
21:40:04 NathanPM	A lot of my favorite moments were comments you guys made. &quot;Max Starvon.&quot; And also the crazy detailed resumes you guys sent us.&lt;br /&gt;
21:40:26 WillPM	Oh, man.  We laughed about Max Starvon and his Amazing Troglodytes for weeks.&lt;br /&gt;
21:41:06 chippy2	lol. i was origionally role playing as an astro-physistist hooker from australia :D&lt;br /&gt;
21:41:21 WillPM	That first week, when Angela sent in a resume with a cover letter that included details from the future history we'd created.&lt;br /&gt;
21:41:40 WillPM	Because until that point, we weren't sure if you were going to get it.&lt;br /&gt;
21:41:55 WillPM	But you proved that you did, big time.&lt;br /&gt;
21:42:14 chippy2	well the space station around mars kinda pointed out that it wasnt present day :)&lt;br /&gt;
21:42:34 WillPM	Hehe.  That's true, but we did get some e-mails that were totally out-of-game.&lt;br /&gt;
21:42:40 WillPM	Which was disappointing.&lt;br /&gt;
21:42:47 chippy2	bimey&lt;br /&gt;
21:42:51 WillPM	So when you started responding in character, that really helped us out.&lt;br /&gt;
21:43:28 chippy2	did you have a backstory about the political / social situation in earth? it seemed kinda fascist&lt;br /&gt;
21:43:29 NathanPM	The first thing that shocked me was when someone called that place in Austin. &quot;Oh lord, we've caused people we don't know to call real companies! What have we gotten ourselves into!?&quot;&lt;br /&gt;
21:43:47 WillPM	Haha.  That /was/ great.&lt;br /&gt;
21:44:27 NathanPM	The backstory was pretty sketchy at first. Then we combinded it with a screenplay I was writing. You'll get a lot more of an idea about what's going on in earth&lt;br /&gt;
21:44:40 NathanPM	in a season 2. ( Also give us money so we can. Heh. )&lt;br /&gt;
21:45:09 AudioVisualPMs	PayPal Of The Future! ;)&lt;br /&gt;
21:45:16 WillPM	One of our artists actually asked the same question, chippy.&lt;br /&gt;
21:45:32 WillPM	We did some hand-waving and then latched onto Nathan's script, so we wouldn't have to do any more work.&lt;br /&gt;
21:45:40 hawk	heh&lt;br /&gt;
21:45:48 NathanPM	We created a bunch of &quot;culture&quot; stuff that was neet, but also didn't get to put it in.&lt;br /&gt;
21:46:42 hawk	oh, another question - what happened to Jacob Jones? (or will we find out....later)&lt;br /&gt;
21:47:08 NathanPM	Oh, yeah. Heh. About the dog/cow thing. That was a mess up on our part. We didn't do enough QA until, well, that point. Then we started checking EVERYTHING really close.&lt;br /&gt;
21:47:14 WillPM	Jacob's safe.  He was in an esape pod, after all. :)&lt;br /&gt;
21:47:30 ellipses	Heh! I think you covered it well...&lt;br /&gt;
21:47:32 WillPM	Yeah, that was my bad.  I sent the puzzle to Nathan to test and he couldn't get it.&lt;br /&gt;
21:47:43 chippy2	ok. got to go. dinner time. someone post the full chat :) Good job on the game. was really really fun, and enjoyable to play, hope to see you in other ARGs...now youve time to play :) cu&lt;br /&gt;
21:47:48 WillPM	So I went back and accidentally used the DNA sequence he'd used rather than the real one.&lt;br /&gt;
21:47:51 chippy2	thanks PMS&lt;br /&gt;
21:47:54 *	chippy2 has quit (Quit: )&lt;br /&gt;
21:48:11 WillPM	Which we didn't realize until you'd basically solved the puzzle.&lt;br /&gt;
21:48:23 WillPM	So we had a couple of frantic hours trying to figure out how to fix it in-game.&lt;br /&gt;
21:48:37 NathanPM	So Ohmega, our wonderful Deus Ex Machina, sent you all a message.&lt;br /&gt;
21:49:09 WillPM	Yes, I highly recommend giving a character the power to hack into any system and send any message.  It makes it easier to fix mistakes. :)&lt;br /&gt;
21:49:18 hawk	hehe, did ohmega have backstory? &lt;br /&gt;
21:50:00 WillPM	Oh, and while we're apologizing, sorry to our UK players who had to stay up until the wee hours of the morning last week.&lt;br /&gt;
21:50:18 NathanPM	Sorta. She took the place of another character who did. But then we never used him.&lt;br /&gt;
21:50:32 WillPM	We were originally going to have the finale on Friday, but we decided to move it back and didn't think to change the hour so that it would remain on the weekend.&lt;br /&gt;
21:51:07 ellipses	Actually - it was a public holiday on the Monday - so that was fine!&lt;br /&gt;
21:51:11 WillPM	Whew.&lt;br /&gt;
21:51:18 AudioVisualPMs	That's good&lt;br /&gt;
21:51:37 ellipses	But that explains Hanna saying Friday originally though...&lt;br /&gt;
21:51:55 NathanPM	Yes. Someone forgot to change the message.&lt;br /&gt;
21:52:11 WillPM	We tried to have two level to everything.&lt;br /&gt;
21:52:20 WillPM	So either Nathan would write and I would send or vice-versa.&lt;br /&gt;
21:52:29 WillPM	When we had one person writing and sending, bad things happened.&lt;br /&gt;
21:53:45 ellipses	Were you happy with the number of people playing?&lt;br /&gt;
21:53:56 WillPM	Oh, yeah.&lt;br /&gt;
21:54:06 WillPM	I mean, we think /everyone/ should have played.&lt;br /&gt;
21:54:11 hawk	hehe&lt;br /&gt;
21:54:18 WillPM	But we were very happy with the users that we had.&lt;br /&gt;
21:54:54 NathanPM	Seems it's a good ammount of people for a freshman effort.&lt;br /&gt;
21:55:14 WillPM	And there are quite a few other ARGs running at the moment as well.&lt;br /&gt;
21:55:34 WillPM	I'm glad that we got some new ARGers involved.&lt;br /&gt;
21:55:47 Oshovah	:D&lt;br /&gt;
21:55:52 NathanPM	We were quite shocked when people thought we were Orbital Colony. We'd never even HEARD of Orbital Colony.&lt;br /&gt;
21:56:23 NathanPM	Yes indeed. We all got to learn about args together. That was nice.&lt;br /&gt;
21:56:29 ellipses	Yep - you've got me hooked...&lt;br /&gt;
21:56:37 WillPM	Hopefully, AS has whet people's appetites for space fare, so they can launch with a bang.&lt;br /&gt;
21:57:31 hawk	so long as they're as well done as AS was :)&lt;br /&gt;
21:57:57 NathanPM	Aw shucks.&lt;br /&gt;
21:59:16 JoeUser	I thought the puzzles were very well done&lt;br /&gt;
21:59:48 ellipses	I agree - they fitted with the story well&lt;br /&gt;
21:59:49 NathanPM	I'm glad you thought so. We were pretty much running two days ahead of you all, especially towards the end.&lt;br /&gt;
21:59:53 WillPM	Yeah.&lt;br /&gt;
22:00:08 WillPM	We spent a lot of time trying to figure out how to fit a puzzle into the story.&lt;br /&gt;
22:00:32 WillPM	And at the beginning especially, we were worried that they seemed tacked on (since they were literally the last thing we were doing)&lt;br /&gt;
22:00:49 NathanPM	A lot of conversations went like this: &quot;I think we should do X.&quot; &quot;Why the heck would that character use X?&quot;&lt;br /&gt;
22:01:25 WillPM	We got to use most of those puzzle ideas eventually, though.&lt;br /&gt;
22:01:42 WillPM	They just took some more story explanation.&lt;br /&gt;
22:01:46 JoeUser	who decided to use esperanto? ;-)&lt;br /&gt;
22:01:53 NathanPM	Me.&lt;br /&gt;
22:02:09 WillPM	A joke that found its way into the game.&lt;br /&gt;
22:02:46 NathanPM	We tried to use as much humor as we did drama. Both stuff that was humorus for us, and (hopefully) you guys too.&lt;br /&gt;
22:03:02 JoeUser	well I learned a bit about esperanto in the process&lt;br /&gt;
22:03:15 Oshovah	And I learned Esperanto existed.&lt;br /&gt;
22:03:39 WillPM	Oh, I just thought of a good puzzle example.  We created a Cohen/Applegate backstory that explained why Mary got the email leading to the blackbox.&lt;br /&gt;
22:03:48 WillPM	And that allowed us to have Chris post a similar message the next week.&lt;br /&gt;
22:04:20 NathanPM	I did SO much research for this. Learned a bit of esperanto. Learned some stuff about penguins. ;-) Etc.&lt;br /&gt;
22:04:43 ellipses	Oh yeh - the penguins!&lt;br /&gt;
22:04:46 JoeUser	haha&lt;br /&gt;
22:05:07 NathanPM	Had to show Max had something of a soft side there.&lt;br /&gt;
22:05:33 WillPM	Yeah.  Even thought most of the characters were jerks, we tried to show that they weren't totally horrible.&lt;br /&gt;
22:05:56 JoeUser	oh, I'm curious about blackbird novelties&lt;br /&gt;
22:06:21 NathanPM	That was a band of earth based mercenaries.&lt;br /&gt;
22:06:26 JoeUser	what were the &quot;statues of beasts of burden&quot;?&lt;br /&gt;
22:06:49 NathanPM	Grunts. Soldiers.&lt;br /&gt;
22:07:00 JoeUser	ahh, ok&lt;br /&gt;
22:07:13 Oshovah	Ah. Clever.&lt;br /&gt;
22:07:22 ellipses	makes sense now!&lt;br /&gt;
22:07:42 NathanPM	The antique was a scientist who was making the gas.&lt;br /&gt;
22:07:58 NathanPM	There was something else, but I don't remember what.&lt;br /&gt;
22:08:06 JoeUser	humidifier&lt;br /&gt;
22:08:06 hawk	cunning&lt;br /&gt;
22:08:21 WillPM	We had a lot of fun with the rhyming slang too.&lt;br /&gt;
22:08:28 WillPM	Nathan didn't think you'd ever get it. :)&lt;br /&gt;
22:08:28 Oshovah	I think the humidifier was the antique.&lt;br /&gt;
22:08:47 JoeUser	oh, ok&lt;br /&gt;
22:08:56 ellipses	Easier for UK players probably!&lt;br /&gt;
22:09:01 hawk	yup :)&lt;br /&gt;
22:09:27 NathanPM	Pretty much whenever I said &quot;I don't think they'll get this...&quot; you did within 10 minutes. And whenever Will said something was going to be easy, it was really hard.&lt;br /&gt;
22:09:42 ellipses	although what was frank? :-)&lt;br /&gt;
22:09:51 WillPM	We tried to average our expectations.&lt;br /&gt;
22:10:16 JoeUser	sorry if this has already been asked, but what puzzles did we miss?&lt;br /&gt;
22:10:17 NathanPM	It wasn't porn.&lt;br /&gt;
22:10:21 AudioVisualPMs	Frank was food, I think. NOT PORN&lt;br /&gt;
22:10:28 AudioVisualPMs	Heh&lt;br /&gt;
22:10:35 WillPM	I liked Mary's response, though.&lt;br /&gt;
22:10:47 hawk	lol&lt;br /&gt;
22:10:58 ellipses	lol! Me too - might have been my personal favourite moment!!&lt;br /&gt;
22:11:28 WillPM	She was just so... innocent and confused.&lt;br /&gt;
22:11:52 NathanPM	You got pretty much all of the puzzles, Joe.&lt;br /&gt;
22:12:16 hawk	and how do you guys spell Merzkeen?&lt;br /&gt;
22:12:20 AudioVisualPMs	Like that&lt;br /&gt;
22:12:21 JoeUser	yay ... what about the graffiti?&lt;br /&gt;
22:12:33 ellipses	really? well that was a good guess then.&lt;br /&gt;
22:12:35 WillPM	The graffiti was Beth's view of Charlie&lt;br /&gt;
22:13:21 WillPM	We didn't mean to call the Star People Angellasi, though.&lt;br /&gt;
22:13:30 WillPM	A syllable got dropped off the front when we recorded.&lt;br /&gt;
22:13:37 AudioVisualPMs	(Ian) Er, heh, that's my fault&lt;br /&gt;
22:13:47 WillPM	But we liked the sound of it, so we kept it.&lt;br /&gt;
22:14:31 ellipses	Heh! That had me confused for a while...&lt;br /&gt;
22:16:17 ellipses	Was Lisa ever intended to have a bigger part?&lt;br /&gt;
22:16:30 AudioVisualPMs	(Ian) I left a letter out of the morse code&lt;br /&gt;
22:16:52 WillPM	Yes, we planned to have Lisa and Simon run against each other for leader of the miners.&lt;br /&gt;
22:17:04 WillPM	But the game was starting to run long, so we cut that short.&lt;br /&gt;
22:17:19 ellipses	Ah - I figured that might have been what was going to happen.&lt;br /&gt;
22:18:08 *	Tiberius_X (~your@cia.gov) has joined #aresPMchat&lt;br /&gt;
22:18:59 ellipses	One more silly one then - terminal sticks?&lt;br /&gt;
22:19:03 NathanPM	Hey Tiberius :)&lt;br /&gt;
22:19:22 NathanPM	Oh yeah. That was a cool idea we didn't get to use much.&lt;br /&gt;
22:19:42 JoeUser	shoot, I gotta run ... thanks so much!&lt;br /&gt;
22:20:14 JoeUser	it was a lot of fun :)&lt;br /&gt;
22:20:24 NathanPM	Basically, people could &quot;paint&quot; computer consoles on the walls or pretty much whatever. Some of that &quot;culture&quot; stuff we didn't get to talk about much.&lt;br /&gt;
22:20:27 WillPM	Glad you enjoyed, Joe!  We had fun doing it.&lt;br /&gt;
22:20:33 NathanPM	You're welcome, Joe :)&lt;br /&gt;
22:20:33 Tiberius_X	#socold is back up and running&lt;br /&gt;
22:20:41 WillPM	Yeah, we had some awesome renders of that too.&lt;br /&gt;
22:20:48 *	Tiberius_X is now known as Tibby|BRB&lt;br /&gt;
22:21:01 *	JoeUser has quit (Quit: )&lt;br /&gt;
22:21:01 ellipses	Ace idea! Would have liked to see that&lt;br /&gt;
22:21:43 WillPM	Maybe we'll put up galleries.  Rory sure did enough work.&lt;br /&gt;
22:22:01 *	Tibby|BRB is now known as Tiberius_X&lt;br /&gt;
22:22:02 ellipses	That would be good - a nice little bonus for us all :-)&lt;br /&gt;
22:22:02 NathanPM	Rory did the work of 10 men.&lt;br /&gt;
22:22:21 WillPM	He did.  My favorite was the wallpapers, which he just e-mailed to us out of the blue three weeks in.&lt;br /&gt;
22:22:23 AudioVisualPMs	(Rory) Eh, maybe 9.5&lt;br /&gt;
22:22:53 ellipses	They were good - I use one at work!&lt;br /&gt;
22:23:08 WillPM	We were worried that if we just put them up, you'd think they were a puzzle. :)&lt;br /&gt;
22:23:17 WillPM	So I had to wait to put them up until we had a puzzle that could use them.&lt;br /&gt;
22:23:25 hawk	nice :)&lt;br /&gt;
22:24:21 WillPM	I've got to go.  Thanks again, everyone!&lt;br /&gt;
22:24:30 WillPM	You have my e-mail if you have any other questions or comments.&lt;br /&gt;
22:24:37 ellipses	No - thank you!&lt;br /&gt;
22:24:39 Oshovah	Thank you! Good luck on any future projects!&lt;br /&gt;
22:24:51 hawk	thanks Will!&lt;br /&gt;
22:24:55 *	WillPM (~Rosencran@1c3781d3.3f38bee0.res.rr.com) has left #aresPMchat&lt;br /&gt;
22:25:52 ellipses	Think I'm going to have to go too - so another big thankyou to all the PMs!&lt;br /&gt;
22:26:00 NathanPM	I probably should too. Any last questions? And, of course, we will answer emails. I might start posting on unfiction too now. :)&lt;br /&gt;
22:26:08 NathanPM	Thank you ellipses!&lt;br /&gt;
22:26:31 Oshovah	Thanks, Nathan!&lt;br /&gt;
22:26:31 hawk	it's been great. thanks guys, and stick around! :D&lt;br /&gt;
22:26:57 *	hawk has to go work :(&lt;br /&gt;
22:27:04 *	You are now known as hawk|busy&lt;br /&gt;
22:27:41 AudioVisualPMs	(Ian) Well, I guess we'll head off too. I definitely plan on sticking around. Thanks, all, and I'm glad you enjoyed it!&lt;br /&gt;
22:28:10 Oshovah	See you around, I guess. Thanks for everything!&lt;br /&gt;
22:28:19 *	AudioVisualPMs has quit (Quit: )&lt;br /&gt;
22:28:44 NathanPM	Thanks again, everyone who played. Keep eyes out for AS2. But it probably won't be called that. And won't show up for... many months. Still! :-) Later!&lt;br /&gt;
22:28:58 Oshovah	Bye! Good luck!&lt;br /&gt;
22:29:43 *	NathanPM has quit (Quit: )&lt;br /&gt;
&lt;/blockquote&gt;</description>
		<author>Center Lot@forums.unfiction.com</author>
		<pubDate>Sun, 08 May 2005 01:02:33 +0000</pubDate>
	</item>
	<item>
		<title>Nice run</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=154685#154685</link>
		<description>but like all good things, it comes to an end.</description>
		<author>Wainamoinen@forums.unfiction.com</author>
		<pubDate>Fri, 06 May 2005 06:56:14 +0000</pubDate>
	</item>
	<item>
		<title>Three Day Limit Exceeded</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=154363#154363</link>
		<description> hEAr.html  has been updated now after the three-day countdown.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote style=&quot;border-left: solid blue 2px; padding-left:5px; margin-left:5px;&quot;&gt;Garith? Garith Yung! If you are reading this message, something must have happened to me. Try to get to the communication console of surface base.&lt;/blockquote&gt;&lt;br /&gt;
&lt;br /&gt;
There are five audio files. The first is Garith as he's flying away from the station, and there seems to be some Esperanto too: &quot;La spoco stoco estee nia ambassadoro&quot;, I think, for anyone who cares to translate it. The second appears to be sent by someone on an escape pod flying down to Mars, although the voice has been masked and it's hard to make out what they're saying at times. Next, there's the announcement David Severn makes while Ares is being recaptured, but it fades out at the end followed by a period of apparent silence. Last is Mary Haynes recording herself as the events in the station are happening, as well as a goodbye and thank-you message from Hanna.</description>
		<author>ellipses@forums.unfiction.com</author>
		<pubDate>Thu, 05 May 2005 19:02:31 +0000</pubDate>
	</item>
	<item>
		<title>[CHAT]Final Showdown #saveearth</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=152691#152691</link>
		<description></description>
		<author>Russell@forums.unfiction.com</author>
		<pubDate>Thu, 05 May 2005 00:52:01 +0000</pubDate>
	</item>
	<item>
		<title>Final Showdown??</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=151770#151770</link>
		<description>Just thought we should start a seperate thread seeing as we have finished the puzzle, for all the plans so far to be collated...</description>
		<author>Oshovah@forums.unfiction.com</author>
		<pubDate>Sun, 01 May 2005 18:02:30 +0000</pubDate>
	</item>
	<item>
		<title>[UNSOLVED] Controls To The Gun -puzzle</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=149822#149822</link>
		<description></description>
		<author>Center Lot@forums.unfiction.com</author>
		<pubDate>Sat, 30 Apr 2005 06:13:15 +0000</pubDate>
	</item>
	<item>
		<title>Hanna E-mail</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=149821#149821</link>
		<description>Dear Friends,&lt;br /&gt;
&lt;br /&gt;
Well, my charge woke up. His name is Garith and all he&amp;#8217;ll say is that he&lt;br /&gt;
was trying to get his hat out of his ship. They thought he was trying to escape&lt;br /&gt;
and they beat him pretty badly. I gave him about twenty-five stitches and reset&lt;br /&gt;
his shoulder. And then, well, I sat down and waited for whatever was going to&lt;br /&gt;
happen... to happen.&lt;br /&gt;
&lt;br /&gt;
And then, the next morning, someone else was brought in. I think you have all&lt;br /&gt;
been communicating with someone named Ohmega? Well... I&amp;#8217;ve met her. She&lt;br /&gt;
didn&amp;#8217;t get beaten half as badly as Garith for shooting off her mouth but&lt;br /&gt;
it was bad enough that the brought her here, which is just where she wanted to&lt;br /&gt;
be. In fact, Garith had given her the idea. She knows that I&amp;#8217;ve been&lt;br /&gt;
asking for your help and came right here the only way she could think to.&lt;br /&gt;
&lt;br /&gt;
(Sorry I&amp;#8217;m just using pronouns here. She won't tell me her real name and&lt;br /&gt;
I'd feel silly writing Ohmega.)&lt;br /&gt;
&lt;br /&gt;
She has a plan. She needs me David Severn for it. In turn, we need your help.&lt;br /&gt;
&lt;br /&gt;
The first thing we need, what *I* need, is for you to get that gun pointed away&lt;br /&gt;
from earth. Ohmega says that it&amp;#8217;s going to fire, no matter what, Friday&lt;br /&gt;
evening. But if we can get it pointed somewhere else, we won&amp;#8217;t be killing&lt;br /&gt;
everyone on Earth.&lt;br /&gt;
&lt;br /&gt;
Ohmega hacked into Tim&amp;#8217;s personal files. She&amp;#8217;s found the controls&lt;br /&gt;
for the gun. She even found a way to connect to it remotely in order to shut&lt;br /&gt;
the security down. Unfortunately, none of us can figure out what the security&lt;br /&gt;
codes are. That&amp;#8217;s the first problem we have. The second problem is that&lt;br /&gt;
she thinks we won&amp;#8217;t be able to save a new command remotely. That means...&lt;br /&gt;
I&amp;#8217;m going to have to get down there physically.&lt;br /&gt;
&lt;br /&gt;
Ohmega has found a bunch of Tim&amp;#8217;s notes and thinks you can use them to&lt;br /&gt;
remotely unlock the gun&amp;#8217;s controls. She has put all of his notes about&lt;br /&gt;
that on... she wants me to type hEAr. I assume you will know what that means.&lt;br /&gt;
&lt;br /&gt;
But if I&amp;#8217;m going to get to the physical controls, I&amp;#8217;m going to need&lt;br /&gt;
some help. I&amp;#8217;m going to need a distraction! Do you think you can talk&lt;br /&gt;
someone on the station into providing a distraction? Sweet-talk somebody into&lt;br /&gt;
helping and maybe give them a few ideas on what sort of distraction to give?&lt;br /&gt;
The network here has been locked down but Ohmega thinks that she can get email&lt;br /&gt;
working again. Could you ask people for help? Be careful who you talk to,&lt;br /&gt;
though; I&amp;#8217;m not really sure who would be inclined to help us.&lt;br /&gt;
&lt;br /&gt;
Well, anyway, I&amp;#8217;m going to make a break for it about twenty minutes before&lt;br /&gt;
the final launch, so that's when I'll need the distraction.  I should get there&lt;br /&gt;
ten minutes before the launch, which shouldn't give them time to change it&lt;br /&gt;
back.(and who&amp;#8217;s going to suspect the doctor after all? Ha ha.) Once&lt;br /&gt;
there, I'll commit the changes you've made through the web interface. Ohmega&lt;br /&gt;
should be able to rig up some direct communication when I get there. I&amp;#8217;ll&lt;br /&gt;
let you know when we figure that out.&lt;br /&gt;
&lt;br /&gt;
While I do that, David&amp;#8217;s going to confront Tim. He thinks that if we can&lt;br /&gt;
take him out, those guys in the gas-masks won&amp;#8217;t be big on tearing the&lt;br /&gt;
place up.&lt;br /&gt;
&lt;br /&gt;
Hopefully, after that, we can talk much more freely. If this plan backfires...&lt;br /&gt;
well, best not to think about it. Thank you, everyone, for all of your help. It&lt;br /&gt;
is much appreciated.</description>
		<author>Center Lot@forums.unfiction.com</author>
		<pubDate>Thu, 28 Apr 2005 18:49:04 +0000</pubDate>
	</item>
	<item>
		<title>Email from Characters</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=141312#141312</link>
		<description></description>
		<author>Wainamoinen@forums.unfiction.com</author>
		<pubDate>Wed, 27 Apr 2005 20:53:55 +0000</pubDate>
	</item>
	<item>
		<title>[SOLVED] Simons secrets  - Files</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=145922#145922</link>
		<description>Catching up cos im so far behind, and following the trail i visited&lt;br /&gt;
http://www.aresstation.com//hEAr.html&lt;br /&gt;
which appears to have been updated. notice the last entry:&lt;br /&gt;
&lt;blockquote style=&quot;border-left: solid blue 2px; padding-left:5px; margin-left:5px;&quot;&gt;Simon's secrets are locked by:&lt;br /&gt;
 +  - vowels + numbers&lt;br /&gt;
&lt;/blockquote&gt;&lt;br /&gt;
&lt;br /&gt;
Simon Miller's files then...&lt;br /&gt;
mars/moon/2 + card/king/10 - vowels/5 + numbers ?&lt;br /&gt;
&lt;br /&gt;
edit: note the letter &quot;R&quot; for the King...&lt;br /&gt;
edit: change to solved</description>
		<author>Wainamoinen@forums.unfiction.com</author>
		<pubDate>Wed, 27 Apr 2005 06:50:03 +0000</pubDate>
	</item>
	<item>
		<title>Tim's taken over...</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=148514#148514</link>
		<description>Uh oh. It's Tim! :shock: At least I think it is?&lt;br /&gt;
&lt;br /&gt;
 http://citizens.aresstation.com/?q=node/69 &lt;br /&gt;
&lt;br /&gt;
Not really sure if he is the Merzkeen, or not. But whatever he is, it's not good...</description>
		<author>Wainamoinen@forums.unfiction.com</author>
		<pubDate>Wed, 27 Apr 2005 06:38:32 +0000</pubDate>
	</item>
	<item>
		<title>Slogan winners</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=141989#141989</link>
		<description>:shock: roxygrrl275 and Alias Node now have a new icon that says  winner  over (the regular picture of) Mars with a... crown?  Anyway, go take a look.&lt;br /&gt;
&lt;br /&gt;
I wonder if that's just for fun  or  opens up new doors (or should I say: rabbit holes :wink:).  Anyway, what do you think?&lt;br /&gt;
&lt;br /&gt;
-Wainamoinen</description>
		<author>djrazz@forums.unfiction.com</author>
		<pubDate>Tue, 26 Apr 2005 00:05:37 +0000</pubDate>
	</item>
	<item>
		<title>Star People</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=143913#143913</link>
		<description></description>
		<author>Russell@forums.unfiction.com</author>
		<pubDate>Sun, 24 Apr 2005 18:59:05 +0000</pubDate>
	</item>
	<item>
		<title>[UNSOLVED] Jacob Jones Transmission</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=137357#137357</link>
		<description>Start of a new thread to discuss Jacob Jones Transmission (from Chin Mae Park's files)&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;color:#660000;background-color:#660000;margin:5px 0px 5px 0px;&quot;&gt;&lt;br /&gt;
For starters, the notes playing in the background are C, C, C#, C, C, D#, C, C, F&lt;br /&gt;
&lt;br /&gt;
Presumably these will translate into a code that Jones has to input into the keypad &lt;/div&gt;</description>
		<author>Wainamoinen@forums.unfiction.com</author>
		<pubDate>Thu, 21 Apr 2005 05:29:54 +0000</pubDate>
	</item>
	<item>
		<title>[SOLVED] Chris Applegate Login</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=142247#142247</link>
		<description> Mary's latest post  is obviously telling us to look in Chris' files. (Not to mention her previous post - no wonder Chris is frustrated :))&lt;br /&gt;
&lt;br /&gt;
He says Beth's music is the key.&lt;br /&gt;
&lt;br /&gt;
I tried the obvious (Chorus, Chorus.gif, Chorus.mp3).  Then I thought about how he mentioned &quot;key.&quot;  The piece starts out in the key of E flat, then changes to D flat at the end.  So I tried:&lt;br /&gt;
&lt;br /&gt;
Eb&lt;br /&gt;
Db&lt;br /&gt;
Eflat&lt;br /&gt;
Dflat&lt;br /&gt;
EFlat&lt;br /&gt;
DFlat&lt;br /&gt;
eflatdflat&lt;br /&gt;
EflatDflat&lt;br /&gt;
EFlatDFlat&lt;br /&gt;
EFLATDFLAT&lt;br /&gt;
EbDb&lt;br /&gt;
&lt;br /&gt;
None of which worked.  I'm out of ideas for the moment.  Anyone?&lt;br /&gt;
&lt;br /&gt;
 Edit: marked &quot;solved&quot; </description>
		<author>Wainamoinen@forums.unfiction.com</author>
		<pubDate>Wed, 20 Apr 2005 07:03:46 +0000</pubDate>
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