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	<title>General META Discussion-Responses</title>
	<link>http://forums.unfiction.com/forums/</link>
	<description>a.r.g.b.b</description>
	<item>
		<title>Collaborative art tool?</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1071069#1071069</link>
		<description>Thank you both, I remember and enjoyed isketch :)&lt;br /&gt;
&lt;br /&gt;
I think we're going to need to a little bit of development. Slack is a great shout and depending on the nature of the project could be used be everyone, whether or not they were a patient, levelling the field a little.  Same with Google Drive.  I'll explore further.  &lt;br /&gt;
&lt;br /&gt;
Thanks&lt;br /&gt;
&lt;br /&gt;
Mike</description>
		<author>Mikeyj@forums.unfiction.com</author>
		<pubDate>Thu, 06 Jul 2017 12:12:28 +0000</pubDate>
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	<item>
		<title>Escape Rooms</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1071052#1071052</link>
		<description>My kids treated me to one on Father's Day.&lt;br /&gt;
It was a good time and we finished with 5 minutes on the clock.&lt;br /&gt;
I like the idea of having so many puzzles to solve and how collaboration/trust is the only way to win.&lt;br /&gt;
Brought back a lot of good unFiction memories.</description>
		<author>Rogi Ocnorb@forums.unfiction.com</author>
		<pubDate>Mon, 03 Jul 2017 03:36:43 +0000</pubDate>
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	<item>
		<title>Escape Rooms</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070797#1070797</link>
		<description>Experienced my first escape room tonight.  WOW!!!!!&lt;br /&gt;
Puzzles and ciphers just like the old days of ARGs.&lt;br /&gt;
ROT-5, puzzle wheels, chess pieces with numbers that turned out to represent degrees on a compass, words buried in a letter as instructions to open a box, a real cryptic with a key inside, a lever inside an old phone case that opened a secret door, turning wall decorations that opened a hidden drawer, so many little puzzles in our hands.  &lt;br /&gt;
Brought back so many great memories. &lt;br /&gt;
Now we're going to try other escape rooms in town.</description>
		<author>Rogi Ocnorb@forums.unfiction.com</author>
		<pubDate>Sat, 27 May 2017 05:57:00 +0000</pubDate>
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	<item>
		<title>Two Takes on Experience Design</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070783#1070783</link>
		<description>Thank you for preserving this info, xnbomb. I've nabbed it to read over sometime soon.</description>
		<author>krystyn@forums.unfiction.com</author>
		<pubDate>Wed, 24 May 2017 18:01:08 +0000</pubDate>
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	<item>
		<title>Records of The Beast</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070656#1070656</link>
		<description>I remember previously, the cloudmakers have kept a careful play record of the events of the Beast ARG. However, the domain has been bought, and new robots text makes it unable for the wayback machine to access the records. &lt;br /&gt;
&lt;br /&gt;
Does anyone know how to reaccess the record?</description>
		<author>SignT@forums.unfiction.com</author>
		<pubDate>Thu, 04 May 2017 15:00:05 +0000</pubDate>
	</item>
	<item>
		<title>Two Takes on Experience Design</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070542#1070542</link>
		<description>that's a pity they are in NY. I'm ready to have any kind of experience in a place like this. villas in French Riviera are my wet dream&lt;br /&gt;
&lt;br /&gt;
 [removed spam linked photo - if there is anything else like this then you will be banned from uF - kona] </description>
		<author>krystyn@forums.unfiction.com</author>
		<pubDate>Fri, 21 Apr 2017 10:12:39 +0000</pubDate>
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	<item>
		<title>Two Takes on Experience Design</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070541#1070541</link>
		<description>Very insightful read, thank you. Some kind of consciousness opener really. I'm stunned</description>
		<author>krystyn@forums.unfiction.com</author>
		<pubDate>Fri, 21 Apr 2017 09:54:11 +0000</pubDate>
	</item>
	<item>
		<title>Two Takes on Experience Design</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070531#1070531</link>
		<description>Today while reading tweets, I ran across the following, thanks to Jim Babb:&lt;br /&gt;
&lt;br /&gt;
 http://patternsoftransformation.com/ &lt;br /&gt;
&lt;br /&gt;
It's a pretty good read.  If you are someone interested in designing ARGs, it probably would be good to think of doing so in terms of designing experiences for your players.&lt;br /&gt;
&lt;br /&gt;
Looking through it, it reminded me a little of a related, phenomenal (heh) piece of work on experience design presented by the late Brian Clark (on a domain named  phenomenalwork.com).  Brian wrote a series of posts which he entitled Foundations of Experience Design.  Here's how  he described it , and his intentions for it:&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote style=&quot;border-left: solid blue 2px; padding-left:5px; margin-left:5px;&quot;&gt;For the last couple of years, Ive been working on a book about experience design through the lens of phenomenology, a never-ending project thats taken me into ever-more-surprising corners of where those ideas come together. Ive reached the point where I realize that one whole pile of that probably isnt destined to end up in the book: the part that is really about the introduction to experience design as the craft that accompanies phenomenologys philosophy. Instead, I realize I actually have two half-finished projects instead of one.&lt;br /&gt;
&lt;br /&gt;
Over the next couple of months, Id like to share with you the affirmative argument for experience designs role in the changing landscape of design thinking, explore the principles of the new questions it grapples with (that other designers should grapple with as well), and detail a system for developing practical toolboxes of techniques. More than half of it is material Ive been polishing for more than a year, now structured in a way that I hope is modular and practical while still tackling the big questions that beg exploration by more practitioners. It is one of the most complete documentations of the processes Ive been honing for 19 years, and it is doing no one any good just sitting on my hard drive.&lt;br /&gt;
&lt;br /&gt;
Your dialogue and commentary on these posts are both invited and appreciated, as I hope to include parts of that commentary in some e-book version of the result to expand it as a resource for others.&lt;/blockquote&gt;&lt;br /&gt;
Unfortunately, I don't think the e-book ever came to fruition.  If someone knows otherwise, by all means let us know.  And also unfortunately, phenomenalwork.com is no longer a registered domain.  When I went to look for this, for just a moment I was worried that it was lost in the digital sea. But, fortunately, we have the Wayback Machine.  It has preserved this material, and you can find it there:   Follow this link  to see the ten substantive sections, in reverse chronological order.  That's a bit of an inconvenient way to read it though.  So, for convenience and posterity, I have assembled the material into a rich text document with attachments, and a PDF (both attached).  I have the left the hyperlinks therein pointing to the Wayback Machine's contemporaneous archives of those pages.  A quick attempt to find some of them today reveals what you might expect:  Over time, the resources at those URLs have in some cases persisted, while in others they have changed or disappeared entirely.</description>
		<author>krystyn@forums.unfiction.com</author>
		<pubDate>Wed, 19 Apr 2017 21:48:08 +0000</pubDate>
	</item>
	<item>
		<title>Collaborative art tool?</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070349#1070349</link>
		<description>Slack is something that could satisfy real-time chat and file-sharing capabilities.&lt;br /&gt;
&lt;br /&gt;
There are several collaboration apps out there, stuff like Confluence, for example. Jira has whiteboard capabilities, but more for user flow, heat mapping, data visualization by filter.&lt;br /&gt;
&lt;br /&gt;
Google Drive/Docs may provide some of what you need, and it would be free to play with. Real-time chat inside of documents, edit histories, storage for photos, tools to make slide shows and other presentational works.</description>
		<author>Mikeyj@forums.unfiction.com</author>
		<pubDate>Wed, 29 Mar 2017 13:42:26 +0000</pubDate>
	</item>
	<item>
		<title>Collaborative art tool?</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070291#1070291</link>
		<description>A google search on your topic name returns me articles like &quot;7 of the best online collaborative drawing tools&quot; but it's from 2011, and stuff about Slack.  A better search term is &quot;multi-user whiteboard&quot; but you might need to pay for access to a professional-grade site.&lt;br /&gt;
&lt;br /&gt;
You were probably asking for people with personal experience of such tools. Years ago, we played iSketch, which is like Pictionary online. Surely such things exist for doing real work. &lt;br /&gt;
http://www.isketch.net/isketch.shtml</description>
		<author>Mikeyj@forums.unfiction.com</author>
		<pubDate>Wed, 22 Mar 2017 15:49:03 +0000</pubDate>
	</item>
	<item>
		<title>Collaborative art tool?</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070280#1070280</link>
		<description>Hi All,&lt;br /&gt;
&lt;br /&gt;
I'm putting together a collaborative art project for science engagement together with our engagement team at the uni I work at. It's to bring together researchers, the public, patients, carers, family and clinicians to explore respiratory diseases.  &lt;br /&gt;
&lt;br /&gt;
One of the issues that we have is that patients with a particular disease, Cystic Fibrosis, aren't able to meet each other physically due to the risk of cross-infection.  They are supposed to be separated in time or space.  The result of this is that as a group they have really never been considered or involved in any outreach or engagement activities which is pretty shitty and something I'd like to change.  &lt;br /&gt;
&lt;br /&gt;
One of the events we're running is probably going involve collage as the medium - is anyone aware of any tools or approaches that might work to have a group of people present and others remote interacting with one another to collaborate on a collage piece?&lt;br /&gt;
&lt;br /&gt;
Alternatively, any approaches you can think of for achieving interaction and engagement within a group of people who cannot be in the same location in time and space would be brilliant.  &lt;br /&gt;
&lt;br /&gt;
Chronic diseases are really isolating and though people with CF are as a community really active, I feel science research and clinical engagement is letting them down. We're also asking patients themselves for input, but with ARGers special skills I was hoping to get some cool ideas.&lt;br /&gt;
&lt;br /&gt;
Thanks :)</description>
		<author>Mikeyj@forums.unfiction.com</author>
		<pubDate>Tue, 21 Mar 2017 10:23:50 +0000</pubDate>
	</item>
	<item>
		<title>Alternate Reality Awards 2017</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070061#1070061</link>
		<description>I wanted to put a list here, but it is incomplete.  Clicking on the &quot;vote here&quot; link above, I arrive at page 1 of 4: &lt;br /&gt;
&lt;br /&gt;
----(page 1)----&lt;br /&gt;
List of ARGs and descriptions of the games: &lt;br /&gt;
  Afterbirth&lt;br /&gt;
  Frog Fractions 2&lt;br /&gt;
  Human Souls&lt;br /&gt;
  Kill Your Internet&lt;br /&gt;
  LEVELS&lt;br /&gt;
  Lost Memories&lt;br /&gt;
  Oxenfree&lt;br /&gt;
  Society X&lt;br /&gt;
  Sombra  (Blizzard or grassroots?) &lt;br /&gt;
  Teragon&lt;br /&gt;
 &lt;br /&gt;
----(page 2)----&lt;br /&gt;
&lt;br /&gt;
Best ARG: For the best overall alternate reality game. &lt;br /&gt;
     Frog Fractions 2&lt;br /&gt;
     LEVELS&lt;br /&gt;
     Society X&lt;br /&gt;
     Sombra&lt;br /&gt;
     Teragon&lt;br /&gt;
     Human Souls&lt;br /&gt;
 &lt;br /&gt;
Best Story: For the best story, narrative and characters in an ARG. &lt;br /&gt;
     Lost Memories&lt;br /&gt;
     Oxenfree&lt;br /&gt;
     Kill Your Internet&lt;br /&gt;
     Teragon&lt;br /&gt;
     Frog Fractions 2&lt;br /&gt;
     Sombra&lt;br /&gt;
     Human Souls&lt;br /&gt;
 &lt;br /&gt;
Best Puzzles: For the best puzzles, interactivity, or challenges in an ARG. &lt;br /&gt;
     Human Souls&lt;br /&gt;
     Sombra&lt;br /&gt;
     Afterbirth&lt;br /&gt;
     LEVELS&lt;br /&gt;
     Frog Fractions 2&lt;br /&gt;
 &lt;br /&gt;
Best Original Character: For the best character originally appearing in an ARG. &lt;br /&gt;
     Lost Memories: The Anomaly&lt;br /&gt;
     Teragon: Tony Wan&lt;br /&gt;
     Human Souls: Charlotte &quot;Lottie&quot; Baird&lt;br /&gt;
     Frog Fractions 2: Zagmar&lt;br /&gt;
     Sombra: Sombra&lt;br /&gt;
     Human Souls: Leslie Walsh&lt;br /&gt;
     Frog Fractions 2: Ashby&lt;br /&gt;
 &lt;br /&gt;
Best Moment: For the most enjoyable, exciting or interesting moment or event during an ARG. &lt;br /&gt;
     Sombra: The countdown ending&lt;br /&gt;
     Frog Fractions 2: Pushing the button to launch the game&lt;br /&gt;
     Frog Fractions 2: Discovering the Eye Sigil was part of FF2&lt;br /&gt;
     Frog Fractions 2: Berkeley Bowl Bee Man&lt;br /&gt;
     Sombra: Sombra reveal&lt;br /&gt;
 &lt;br /&gt;
Best Single Puzzle: For the most well-made single puzzle or challenge in an ARG. &lt;br /&gt;
     Frog Fractions 2: Hidden UV writing on a box&lt;br /&gt;
     Human Souls: The Heart and the Crown&lt;br /&gt;
     Frog Fractions 2: Eye Sigil&lt;br /&gt;
     Frog Fractions 2: Where Does the Time Go?&lt;br /&gt;
     Sombra: A Moment In Crime countdown&lt;br /&gt;
 &lt;br /&gt;
----(page 3)----&lt;br /&gt;
 I cannot preview the rest of the ballot without actually voting on the first set. </description>
		<author>catherwood@forums.unfiction.com</author>
		<pubDate>Thu, 09 Feb 2017 21:00:57 +0000</pubDate>
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	<item>
		<title>Alternate Reality Awards 2017</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070060#1070060</link>
		<description>Hello there! I'm here from  GameDetectives , so I apologise if I'm posting this in the wrong place or something. I'm currently running the final vote for an ARG awards!&lt;br /&gt;
&lt;br /&gt;
  You can vote in the awards here.   I don't know if you'll have heard of any of the ARGs that have been nominated, but there's a description of each on the first page of the form.&lt;br /&gt;
&lt;br /&gt;
I thought you might be interested, anyway. And the more votes, the better! I'm planning to run an awards ceremony in a voice chat on GameDetectives after the vote ends, too.&lt;br /&gt;
&lt;br /&gt;
 P.S. what's with my password being emailed to me in plaintext? </description>
		<author>catherwood@forums.unfiction.com</author>
		<pubDate>Thu, 09 Feb 2017 17:50:35 +0000</pubDate>
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	<item>
		<title>What happened to the contacts thread?</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1069733#1069733</link>
		<description></description>
		<author>Caprice@forums.unfiction.com</author>
		<pubDate>Mon, 09 Jan 2017 02:54:47 +0000</pubDate>
	</item>
	<item>
		<title>What happened to the contacts thread?</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1069732#1069732</link>
		<description></description>
		<author>Caprice@forums.unfiction.com</author>
		<pubDate>Sun, 08 Jan 2017 22:46:10 +0000</pubDate>
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