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	<title>General META Discussion-New</title>
	<link>http://forums.unfiction.com/forums/</link>
	<description>a.r.g.b.b</description>
	<item>
		<title>Collaborative art tool?</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070280#1070280</link>
		<description>Hi All,&lt;br /&gt;
&lt;br /&gt;
I'm putting together a collaborative art project for science engagement together with our engagement team at the uni I work at. It's to bring together researchers, the public, patients, carers, family and clinicians to explore respiratory diseases.  &lt;br /&gt;
&lt;br /&gt;
One of the issues that we have is that patients with a particular disease, Cystic Fibrosis, aren't able to meet each other physically due to the risk of cross-infection.  They are supposed to be separated in time or space.  The result of this is that as a group they have really never been considered or involved in any outreach or engagement activities which is pretty shitty and something I'd like to change.  &lt;br /&gt;
&lt;br /&gt;
One of the events we're running is probably going involve collage as the medium - is anyone aware of any tools or approaches that might work to have a group of people present and others remote interacting with one another to collaborate on a collage piece?&lt;br /&gt;
&lt;br /&gt;
Alternatively, any approaches you can think of for achieving interaction and engagement within a group of people who cannot be in the same location in time and space would be brilliant.  &lt;br /&gt;
&lt;br /&gt;
Chronic diseases are really isolating and though people with CF are as a community really active, I feel science research and clinical engagement is letting them down. We're also asking patients themselves for input, but with ARGers special skills I was hoping to get some cool ideas.&lt;br /&gt;
&lt;br /&gt;
Thanks :)</description>
		<author>Mikeyj@forums.unfiction.com</author>
		<pubDate>Thu, 06 Jul 2017 12:12:28 +0000</pubDate>
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		<title>Escape Rooms</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070797#1070797</link>
		<description>Experienced my first escape room tonight.  WOW!!!!!&lt;br /&gt;
Puzzles and ciphers just like the old days of ARGs.&lt;br /&gt;
ROT-5, puzzle wheels, chess pieces with numbers that turned out to represent degrees on a compass, words buried in a letter as instructions to open a box, a real cryptic with a key inside, a lever inside an old phone case that opened a secret door, turning wall decorations that opened a hidden drawer, so many little puzzles in our hands.  &lt;br /&gt;
Brought back so many great memories. &lt;br /&gt;
Now we're going to try other escape rooms in town.</description>
		<author>Rogi Ocnorb@forums.unfiction.com</author>
		<pubDate>Mon, 03 Jul 2017 03:36:43 +0000</pubDate>
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		<title>Two Takes on Experience Design</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070531#1070531</link>
		<description>Today while reading tweets, I ran across the following, thanks to Jim Babb:&lt;br /&gt;
&lt;br /&gt;
 http://patternsoftransformation.com/ &lt;br /&gt;
&lt;br /&gt;
It's a pretty good read.  If you are someone interested in designing ARGs, it probably would be good to think of doing so in terms of designing experiences for your players.&lt;br /&gt;
&lt;br /&gt;
Looking through it, it reminded me a little of a related, phenomenal (heh) piece of work on experience design presented by the late Brian Clark (on a domain named  phenomenalwork.com).  Brian wrote a series of posts which he entitled Foundations of Experience Design.  Here's how  he described it , and his intentions for it:&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote style=&quot;border-left: solid blue 2px; padding-left:5px; margin-left:5px;&quot;&gt;For the last couple of years, Ive been working on a book about experience design through the lens of phenomenology, a never-ending project thats taken me into ever-more-surprising corners of where those ideas come together. Ive reached the point where I realize that one whole pile of that probably isnt destined to end up in the book: the part that is really about the introduction to experience design as the craft that accompanies phenomenologys philosophy. Instead, I realize I actually have two half-finished projects instead of one.&lt;br /&gt;
&lt;br /&gt;
Over the next couple of months, Id like to share with you the affirmative argument for experience designs role in the changing landscape of design thinking, explore the principles of the new questions it grapples with (that other designers should grapple with as well), and detail a system for developing practical toolboxes of techniques. More than half of it is material Ive been polishing for more than a year, now structured in a way that I hope is modular and practical while still tackling the big questions that beg exploration by more practitioners. It is one of the most complete documentations of the processes Ive been honing for 19 years, and it is doing no one any good just sitting on my hard drive.&lt;br /&gt;
&lt;br /&gt;
Your dialogue and commentary on these posts are both invited and appreciated, as I hope to include parts of that commentary in some e-book version of the result to expand it as a resource for others.&lt;/blockquote&gt;&lt;br /&gt;
Unfortunately, I don't think the e-book ever came to fruition.  If someone knows otherwise, by all means let us know.  And also unfortunately, phenomenalwork.com is no longer a registered domain.  When I went to look for this, for just a moment I was worried that it was lost in the digital sea. But, fortunately, we have the Wayback Machine.  It has preserved this material, and you can find it there:   Follow this link  to see the ten substantive sections, in reverse chronological order.  That's a bit of an inconvenient way to read it though.  So, for convenience and posterity, I have assembled the material into a rich text document with attachments, and a PDF (both attached).  I have the left the hyperlinks therein pointing to the Wayback Machine's contemporaneous archives of those pages.  A quick attempt to find some of them today reveals what you might expect:  Over time, the resources at those URLs have in some cases persisted, while in others they have changed or disappeared entirely.</description>
		<author>krystyn@forums.unfiction.com</author>
		<pubDate>Wed, 24 May 2017 18:01:08 +0000</pubDate>
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		<title>Records of The Beast</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070656#1070656</link>
		<description>I remember previously, the cloudmakers have kept a careful play record of the events of the Beast ARG. However, the domain has been bought, and new robots text makes it unable for the wayback machine to access the records. &lt;br /&gt;
&lt;br /&gt;
Does anyone know how to reaccess the record?</description>
		<author>SignT@forums.unfiction.com</author>
		<pubDate>Thu, 04 May 2017 15:00:05 +0000</pubDate>
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		<title>Alternate Reality Awards 2017</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070060#1070060</link>
		<description>Hello there! I'm here from  GameDetectives , so I apologise if I'm posting this in the wrong place or something. I'm currently running the final vote for an ARG awards!&lt;br /&gt;
&lt;br /&gt;
  You can vote in the awards here.   I don't know if you'll have heard of any of the ARGs that have been nominated, but there's a description of each on the first page of the form.&lt;br /&gt;
&lt;br /&gt;
I thought you might be interested, anyway. And the more votes, the better! I'm planning to run an awards ceremony in a voice chat on GameDetectives after the vote ends, too.&lt;br /&gt;
&lt;br /&gt;
 P.S. what's with my password being emailed to me in plaintext? </description>
		<author>catherwood@forums.unfiction.com</author>
		<pubDate>Thu, 09 Feb 2017 21:00:57 +0000</pubDate>
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		<title>What happened to the contacts thread?</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1069728#1069728</link>
		<description>Last time I was here, there was a thread where users posted contact information for PMs to send trailheads.  I can't seem to find it.</description>
		<author>Caprice@forums.unfiction.com</author>
		<pubDate>Mon, 09 Jan 2017 02:54:47 +0000</pubDate>
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	<item>
		<title>ARG Chatroom (is inactive) (NEEDS MORE ACTIVE PEOPLE)</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1068375#1068375</link>
		<description>https://join.skype.com/sVoUzuJz7x7J&lt;br /&gt;
 a chatroom i've made for talking about ARGs and what not&lt;br /&gt;
Update:&lt;br /&gt;
a way better version&lt;br /&gt;
https://discord.gg/f9UrFSx&lt;br /&gt;
new one:&lt;br /&gt;
https://discord.gg/bbqxq8p</description>
		<author>ComputerGuide@forums.unfiction.com</author>
		<pubDate>Wed, 28 Sep 2016 04:27:18 +0000</pubDate>
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	<item>
		<title>Almanac - 84 page report on The Black Watchmen ARG</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1067279#1067279</link>
		<description>Hey there!&lt;br /&gt;
&lt;br /&gt;
If someone is interested, I made a 84 page report about the creation of The Black Watchmen ARG for the last 2 years.&lt;br /&gt;
&lt;br /&gt;
 https://s3.amazonaws.com/cdn.blackwatchmen.com/archive/uploads/Almanac-2016-WebEdition.pdf &lt;br /&gt;
&lt;br /&gt;
FYI: Black Watchmen started as &quot;Behind The Yellow Curtain&quot; ARG on Unfiction. It later became The Secret World ARG (Gate-33 + End of Days) and finally was spin-off as a new game.</description>
		<author>Anashel@forums.unfiction.com</author>
		<pubDate>Sun, 07 Aug 2016 03:59:00 +0000</pubDate>
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		<title>i hope unforum is more active in the day.</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1065585#1065585</link>
		<description>11:30 pm for me right now. I hope the forum is more active tomorrow and not just full of guests all day.</description>
		<author>albadoo627@forums.unfiction.com</author>
		<pubDate>Mon, 09 May 2016 04:31:40 +0000</pubDate>
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		<title>lonelygirl15</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1065396#1065396</link>
		<description>I'd heard of lonelygirl15 back in 2006 but I thought it was just like a popular blog or something that caused drama when it turned out to be staged. Just recently I heard it had supernatural stuff in it and was basically an ARG, so I watched quite a bit of it (or usually just had the window on the side as I was doing something else).&lt;br /&gt;
&lt;br /&gt;
It's a pretty creative idea. I think it's probably one of the firsts of its kind? I like how there are other channels that chime in, and I like the occasional videos with post-production, like the OpAphid and related channels, and the videos where Bree is brainwashed and play synthetic music.&lt;br /&gt;
&lt;br /&gt;
Too bad it's mostly bad though!  :lol: I guess it's KIND of the point, but even after it was revealed to be staged, there was lots of stupid drama videos. And later on they kept insisting on showing us &quot;action&quot; segments which of course didn't work out well. Also it does seem kind of manipulative to me that people apparently tried to message Bree and got back answers that were ostensibly written by her but were actually written by the show's writers. And the story clearly wasn't planned out, nothing ever really happens except they add new characters. I stopped watching when Bree dies. That's as good a place to stop as any I guess. I see there are actually a ton more videos and even spin-offs and stuff.&lt;br /&gt;
&lt;br /&gt;
Anyway the best thing about it was the nostalgic feeling of like, seeing a fun mystery from 10 years ago, and seeing those comments that were left 9 years ago. And I like that ARG feeling of wanting to believe it's real. Are there any other internet mysteries from years ago that anyone recommends reading/watching?&lt;br /&gt;
&lt;br /&gt;
Also are there any more of these spooky, ostensibly true web series? Like Marble Hornets, for example. It's the only other one I know.</description>
		<author>theworldisquiethere@forums.unfiction.com</author>
		<pubDate>Mon, 18 Apr 2016 18:37:20 +0000</pubDate>
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	<item>
		<title>I just saw The Institute</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1058379#1058379</link>
		<description>I just saw The Institute on Netflix and wish so badly that I could have been a part of that!  I live in Portland, Oregon.  Any folks from Stumptown know of anything like this around here?  I will probably watch The Institute again tonite, I know I missed a lot of details the first time around. So fun, a bit scary, and explosions of Happiness!  &lt;br /&gt;
&lt;br /&gt;
See you in Elsewhere,&lt;br /&gt;
Your Average Girl</description>
		<author>gimlet@forums.unfiction.com</author>
		<pubDate>Tue, 08 Mar 2016 13:28:19 +0000</pubDate>
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	<item>
		<title>Recommended Reading</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1062455#1062455</link>
		<description>So, since we've had a lot of time on our hands during the 10 Cloverfield Lane ARG, a lot of Meta talk on the subject of ARGs has come up. &lt;br /&gt;
&lt;br /&gt;
I myself have spent the last year searching for a &quot;required reading&quot; list and coming up empty. So I've been hacking together my own. I figured I'd share it with you guys, you can share your own recommendations, and we can hive mind together a list for future enthusiasts who want to go deeper down the rabbit hole. &lt;br /&gt;
&lt;br /&gt;
There's going to be some Transmedia overlap, since Transmedia seems to be largely more well documented, and much of the knowledge there is useful or related. I also haven't gotten to read ALL of these books, articles &amp; essays, but see them recommended enough I feel safe including them (but correct me if I'm wrong). &lt;br /&gt;
&lt;br /&gt;
I've also included a lot of of maybe not directly arg related fiction for lulls just such as this one, when you're itching for a convoluted, mysterious narrative puzzle, but the PMs just aren't delivering. &lt;br /&gt;
&lt;br /&gt;
I'm also going to collect stuff under headings I think, because you may be interested or need one thing but not another (maybe children's fiction is a yes please but non-fiction theory is a no thanks).&lt;br /&gt;
&lt;br /&gt;
 Non-Fiction &amp; Theory &lt;br /&gt;
Flow by Mihaly Csikszentmihalyi&lt;br /&gt;
Reality is Broken by Jane McGonigal&lt;br /&gt;
Homo Ludens by Johan Huizinga&lt;br /&gt;
Play by Stuart Brown&lt;br /&gt;
Understanding Media by Marshall McLuhan&lt;br /&gt;
Travels in Hyperreality by Umberto Eco &lt;br /&gt;
The Design of Everyday Things by Donald Norman&lt;br /&gt;
Convergance Culture By Henry Jenkins&lt;br /&gt;
Passwords and Simulacra and Simulation by Jean Baudrillard&lt;br /&gt;
A Creators Guide to Transmedia Storytelling by Andrea Phillips&lt;br /&gt;
The Art of Immersion by Frank Rose&lt;br /&gt;
This is Not a Game by Dave Szulborski&lt;br /&gt;
The New Digital Storytelling by Bryan Alexander&lt;br /&gt;
Mythologies and Empire of Signs by Roland Barthes&lt;br /&gt;
&lt;br /&gt;
 Adult Fiction &lt;br /&gt;
Mr Penumbra's 24 hour Bookshop by Robin Sloan&lt;br /&gt;
The Crying of Lot 49 by Thomas Pynchon&lt;br /&gt;
Ready Player One by Ernest Cline&lt;br /&gt;
The Story of S by Doug Dorst and JJ Abrams *&lt;br /&gt;
The Museum of Innocence by Orhan Pamuk *&lt;br /&gt;
Invisible Cities by Italo Calvino&lt;br /&gt;
Love and Other Games of Chance by Lee Siegel&lt;br /&gt;
Griffin and Sabine by Nick Bantock&lt;br /&gt;
Personal Effects: Dark Art by JC Hutchins and Jordan Wiseman&lt;br /&gt;
The Selected Works of TS Spivet&lt;br /&gt;
Foucault's Pendulum by Umberto Eco&lt;br /&gt;
&lt;br /&gt;
 Children's/YA Fiction  &lt;br /&gt;
Masquerade by Kit Williams &lt;br /&gt;
The Jolly Postman by Janet and Allan Ahlberg&lt;br /&gt;
Animalia and the Eleventh Hour by Graeme Base&lt;br /&gt;
A Series of Unfortunate Events by Lemony Snickett (aka Daniel Handler) *&lt;br /&gt;
The Westing Game and The Mysterious Disappearance of Leon I mean Noel by Ellen Raskin &lt;br /&gt;
The Mixed Up Files of Ms. Basil E. Frankweiler by E.L. Konigsberg&lt;br /&gt;
Chasing Vermeer by Blue Balliett&lt;br /&gt;
Under the Egg by Laura Marx Fitzgerald&lt;br /&gt;
Greenglass House by Kate Mitford *&lt;br /&gt;
Cathy's Book by Sean Stewart *&lt;br /&gt;
The 39 Clues by Various Authors *&lt;br /&gt;
The Invention of Hugo Cabret by Brian Selznick&lt;br /&gt;
The Secret Series by Psuedonymous Bosch&lt;br /&gt;
Escape from Mr Limoncello's Library by Chris Grabenstein&lt;br /&gt;
Endgame by James Frey and Nils Johnson-Shelton *&lt;br /&gt;
&lt;br /&gt;
 Important Articles &amp; Post-Mortems  &lt;br /&gt;
Masquerade&lt;br /&gt;
http://www.telegraph.co.uk/culture/books/booknews/8448139/Masquerade-a-treasure-hunt-that-ended-in-a-scandal.html&lt;br /&gt;
The Beast/AI&lt;br /&gt;
http://www.slate.com/articles/arts/culturebox/2001/05/signs_of_intelligent_life.html&lt;br /&gt;
Junko Junsui &lt;br /&gt;
http://www.cnet.com/news/junko-junsui-and-alfa-arkiv-behind-the-curtain/&lt;br /&gt;
Lost &lt;br /&gt;
http://www.nytimes.com/2006/10/01/arts/television/01manl.html?ex=1317355200&amp;en=9a89c6ab5bf568c9&amp;ei=5088&amp;partner=rssnyt&amp;emc=rss&lt;br /&gt;
Year Zero &lt;br /&gt;
http://www.wired.com/2007/12/ff-args/&lt;br /&gt;
Jejune &lt;br /&gt;
http://www.nytimes.com/2011/04/22/us/22bcculture.html?_r=0&lt;br /&gt;
&amp; http://cardhouse.com/where/&lt;br /&gt;
Latitude &lt;br /&gt;
http://www.businessinsider.com/my-experience-with-the-latitude-society-2015-10&lt;br /&gt;
&amp; http://blog.longreads.com/2015/09/24/we-value-experience-can-a-secret-society-become-a-business/&lt;br /&gt;
A Mystery On Fifth Avenue&lt;br /&gt;
http://mobile.nytimes.com/2008/06/12/garden/12puzzle.html?referer=&lt;br /&gt;
The Story of S &lt;br /&gt;
http://www.newyorker.com/books/page-turner/the-story-of-s-talking-with-j-j-abrams-and-doug-dorst&lt;br /&gt;
JJ Abrams produced Wired issue&lt;br /&gt;
http://www.wired.com/2009/05/0514_metapuzzle/&lt;br /&gt;
Portal 2 &lt;br /&gt;
http://www.gamasutra.com/blogs/AdamFoster/20130617/194321/&lt;br /&gt;
Weldon Library Letters&lt;br /&gt;
http://www.thestar.com/news/insight/2014/04/05/i_cracked_the_code_at_the_western_university_library.html&lt;br /&gt;
Horse_ebooks/Pronunciation Book/This is My Milwaukee&lt;br /&gt;
http://www.newyorker.com/magazine/2014/02/10/man-and-machine-2&lt;br /&gt;
Cicada 3301&lt;br /&gt;
http://www.rollingstone.com/culture/features/cicada-solving-the-webs-deepest-mystery-20150115&lt;br /&gt;
&amp; http://www.fastcompany.com/3038719/what-its-like-to-be-on-the-inside-of-cicada-3301-the-internets-most-enigmatic-mystery&lt;br /&gt;
&lt;br /&gt;
Not an ARG, but ARG techniques used by real life clandestine Government agencies &lt;br /&gt;
http://mobile.nytimes.com/2015/06/07/magazine/the-agency.html?_r=2&amp;referer=http://www.pinterest.com/pin/141019032059197811/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Audio Visual Supplements &lt;br /&gt;
The Institute&lt;br /&gt;
&lt;br /&gt;
 Other Helpful Lists &lt;br /&gt;
Transmedia Reading List: https://designingstory.wordpress.com/reading-list/&lt;br /&gt;
&lt;br /&gt;
*note: asterisk denotes work is part of larger ARG or larger transmedia project</description>
		<author>gimlet@forums.unfiction.com</author>
		<pubDate>Sun, 06 Mar 2016 02:55:21 +0000</pubDate>
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	<item>
		<title>Creating a hidden Video with youtube.</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1058692#1058692</link>
		<description>A Let's player I follow just released this video of an interesting technique of encoding a secret video in another youtube video. with the 60 FPS and double speed revealing it.&lt;br /&gt;
&lt;br /&gt;
 https://youtube.com/watch?v=pHh-66ZZsU0 </description>
		<author>Caprice@forums.unfiction.com</author>
		<pubDate>Sun, 17 Jan 2016 19:51:14 +0000</pubDate>
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	<item>
		<title>Mistaken for an ARG?</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=971735#971735</link>
		<description>Has there ever been anything posted on Unfiction or any other ARG site that was thought to be an elaborate game, but, turned out to be &quot; rea l&quot;, as in not a game?</description>
		<author>dmax@forums.unfiction.com</author>
		<pubDate>Sat, 16 Jan 2016 04:12:38 +0000</pubDate>
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	<item>
		<title>What would you like to see in an entry-level ARG?</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=964069#964069</link>
		<description>This will be my second game since 2006, and like the first, the storytelling will be a massive part. I don't want to weigh players down with incredibly hard puzzles, but I will make them challenging. In your past experience, what did you hope for, and what would you like to see?</description>
		<author>icarus496@forums.unfiction.com</author>
		<pubDate>Wed, 06 Jan 2016 14:16:34 +0000</pubDate>
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