<?xml version='1.0' encoding='iso-8859-1' ?>
<rss version="2.0">
<channel>
	<title>Meta-Responses</title>
	<link>http://forums.unfiction.com/forums/</link>
	<description>a.r.g.b.b</description>
	<item>
		<title>Collaborative art tool?</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1071069#1071069</link>
		<description>Thank you both, I remember and enjoyed isketch :)&lt;br /&gt;
&lt;br /&gt;
I think we're going to need to a little bit of development. Slack is a great shout and depending on the nature of the project could be used be everyone, whether or not they were a patient, levelling the field a little.  Same with Google Drive.  I'll explore further.  &lt;br /&gt;
&lt;br /&gt;
Thanks&lt;br /&gt;
&lt;br /&gt;
Mike</description>
		<author>Mikeyj@forums.unfiction.com</author>
		<pubDate>Thu, 06 Jul 2017 12:12:28 +0000</pubDate>
	</item>
	<item>
		<title>Escape Rooms</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1071052#1071052</link>
		<description>My kids treated me to one on Father's Day.&lt;br /&gt;
It was a good time and we finished with 5 minutes on the clock.&lt;br /&gt;
I like the idea of having so many puzzles to solve and how collaboration/trust is the only way to win.&lt;br /&gt;
Brought back a lot of good unFiction memories.</description>
		<author>Rogi Ocnorb@forums.unfiction.com</author>
		<pubDate>Mon, 03 Jul 2017 03:36:43 +0000</pubDate>
	</item>
	<item>
		<title>How to Make an ARG for a Complete Beginner?</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070825#1070825</link>
		<description>Hey. I've gotten back into ARGs, and I'd like to create one of my own. I know enough to know that I won't be launching anytime soon, and it'll probably go through a lot of planning, but I still do want to make one; the only problem is I don't how to make the puzzles/a good puzzletrail/a good trailhead (and other etc things). I wanted to look at ARG post-mortems to see how they did it, but most of them have been taken down (a lot of the articles too), so that leaves me with no knowledge of how to actually handle running one.&lt;br /&gt;
&lt;br /&gt;
Anyone here got good up to date links about the intricacies of running/making an ARG? Good puzzle ideas, how to make the various social media accounts look realistic (dates and such), and things of that nature would be greatly appreciated. Thanks!</description>
		<author>ozzi9816@forums.unfiction.com</author>
		<pubDate>Wed, 31 May 2017 07:08:42 +0000</pubDate>
	</item>
	<item>
		<title>Seeking User or Agency to Create ARG</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070824#1070824</link>
		<description>The only one I can remember is http://www.42entertainment.com/ (they helped with the Nine Inch Nails ARG and some others)</description>
		<author>ozzi9816@forums.unfiction.com</author>
		<pubDate>Wed, 31 May 2017 07:01:35 +0000</pubDate>
	</item>
	<item>
		<title>Escape Rooms</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070797#1070797</link>
		<description>Experienced my first escape room tonight.  WOW!!!!!&lt;br /&gt;
Puzzles and ciphers just like the old days of ARGs.&lt;br /&gt;
ROT-5, puzzle wheels, chess pieces with numbers that turned out to represent degrees on a compass, words buried in a letter as instructions to open a box, a real cryptic with a key inside, a lever inside an old phone case that opened a secret door, turning wall decorations that opened a hidden drawer, so many little puzzles in our hands.  &lt;br /&gt;
Brought back so many great memories. &lt;br /&gt;
Now we're going to try other escape rooms in town.</description>
		<author>Rogi Ocnorb@forums.unfiction.com</author>
		<pubDate>Sat, 27 May 2017 05:57:00 +0000</pubDate>
	</item>
	<item>
		<title>Two Takes on Experience Design</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070783#1070783</link>
		<description>Thank you for preserving this info, xnbomb. I've nabbed it to read over sometime soon.</description>
		<author>krystyn@forums.unfiction.com</author>
		<pubDate>Wed, 24 May 2017 18:01:08 +0000</pubDate>
	</item>
	<item>
		<title>Joining in the puppeteering</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070780#1070780</link>
		<description>Dont Care How. Dont Care Why. Even if I am just a simple pawn. I want to be one of the people there for an ARG, because I enjoy seeing how creative and intelligent some people are, under the bullshit of shitposting memes and trolling people online. I want to be apart of something that will show how one can tap into the intelligence of others.</description>
		<author>ChateauSoul@forums.unfiction.com</author>
		<pubDate>Wed, 24 May 2017 15:31:14 +0000</pubDate>
	</item>
	<item>
		<title>Advice on my Videos</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070740#1070740</link>
		<description>Greetings. I tried making a couple of videos to introduce to my arg but they did not have much attention and honestly I feel like they are not good enough, but I cant exactly pin point why. Does anyone know how I could improve them? &lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=7ZidlWo9DyM&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=abpjGfFV2hQ&lt;br /&gt;
&lt;br /&gt;
They are kind of weird I wonder if I went overboard.</description>
		<author>kevinnormal@forums.unfiction.com</author>
		<pubDate>Thu, 18 May 2017 07:38:29 +0000</pubDate>
	</item>
	<item>
		<title>Records of The Beast</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070656#1070656</link>
		<description>I remember previously, the cloudmakers have kept a careful play record of the events of the Beast ARG. However, the domain has been bought, and new robots text makes it unable for the wayback machine to access the records. &lt;br /&gt;
&lt;br /&gt;
Does anyone know how to reaccess the record?</description>
		<author>SignT@forums.unfiction.com</author>
		<pubDate>Thu, 04 May 2017 15:00:05 +0000</pubDate>
	</item>
	<item>
		<title>Two Takes on Experience Design</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070542#1070542</link>
		<description>that's a pity they are in NY. I'm ready to have any kind of experience in a place like this. villas in French Riviera are my wet dream&lt;br /&gt;
&lt;br /&gt;
 [removed spam linked photo - if there is anything else like this then you will be banned from uF - kona] </description>
		<author>krystyn@forums.unfiction.com</author>
		<pubDate>Fri, 21 Apr 2017 10:12:39 +0000</pubDate>
	</item>
	<item>
		<title>Two Takes on Experience Design</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070541#1070541</link>
		<description>Very insightful read, thank you. Some kind of consciousness opener really. I'm stunned</description>
		<author>krystyn@forums.unfiction.com</author>
		<pubDate>Fri, 21 Apr 2017 09:54:11 +0000</pubDate>
	</item>
	<item>
		<title>PM Writing Tips</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070536#1070536</link>
		<description>hi,&lt;br /&gt;
i'm quite interested too, but would love to learn more</description>
		<author>okayer88@forums.unfiction.com</author>
		<pubDate>Thu, 20 Apr 2017 08:49:23 +0000</pubDate>
	</item>
	<item>
		<title>Two Takes on Experience Design</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070531#1070531</link>
		<description>Today while reading tweets, I ran across the following, thanks to Jim Babb:&lt;br /&gt;
&lt;br /&gt;
 http://patternsoftransformation.com/ &lt;br /&gt;
&lt;br /&gt;
It's a pretty good read.  If you are someone interested in designing ARGs, it probably would be good to think of doing so in terms of designing experiences for your players.&lt;br /&gt;
&lt;br /&gt;
Looking through it, it reminded me a little of a related, phenomenal (heh) piece of work on experience design presented by the late Brian Clark (on a domain named  phenomenalwork.com).  Brian wrote a series of posts which he entitled Foundations of Experience Design.  Here's how  he described it , and his intentions for it:&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote style=&quot;border-left: solid blue 2px; padding-left:5px; margin-left:5px;&quot;&gt;For the last couple of years, Ive been working on a book about experience design through the lens of phenomenology, a never-ending project thats taken me into ever-more-surprising corners of where those ideas come together. Ive reached the point where I realize that one whole pile of that probably isnt destined to end up in the book: the part that is really about the introduction to experience design as the craft that accompanies phenomenologys philosophy. Instead, I realize I actually have two half-finished projects instead of one.&lt;br /&gt;
&lt;br /&gt;
Over the next couple of months, Id like to share with you the affirmative argument for experience designs role in the changing landscape of design thinking, explore the principles of the new questions it grapples with (that other designers should grapple with as well), and detail a system for developing practical toolboxes of techniques. More than half of it is material Ive been polishing for more than a year, now structured in a way that I hope is modular and practical while still tackling the big questions that beg exploration by more practitioners. It is one of the most complete documentations of the processes Ive been honing for 19 years, and it is doing no one any good just sitting on my hard drive.&lt;br /&gt;
&lt;br /&gt;
Your dialogue and commentary on these posts are both invited and appreciated, as I hope to include parts of that commentary in some e-book version of the result to expand it as a resource for others.&lt;/blockquote&gt;&lt;br /&gt;
Unfortunately, I don't think the e-book ever came to fruition.  If someone knows otherwise, by all means let us know.  And also unfortunately, phenomenalwork.com is no longer a registered domain.  When I went to look for this, for just a moment I was worried that it was lost in the digital sea. But, fortunately, we have the Wayback Machine.  It has preserved this material, and you can find it there:   Follow this link  to see the ten substantive sections, in reverse chronological order.  That's a bit of an inconvenient way to read it though.  So, for convenience and posterity, I have assembled the material into a rich text document with attachments, and a PDF (both attached).  I have the left the hyperlinks therein pointing to the Wayback Machine's contemporaneous archives of those pages.  A quick attempt to find some of them today reveals what you might expect:  Over time, the resources at those URLs have in some cases persisted, while in others they have changed or disappeared entirely.</description>
		<author>krystyn@forums.unfiction.com</author>
		<pubDate>Wed, 19 Apr 2017 21:48:08 +0000</pubDate>
	</item>
	<item>
		<title>PM Writing Tips</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070354#1070354</link>
		<description>It might be helpful if you mentioned the style or scope of the project, so anyone who has similar interests can stand up. Example: I'd be into writing material for invented newspaper articles or reviewing plot, but not writing an extensive diary from an invented character...&lt;br /&gt;
Nah'mean?</description>
		<author>okayer88@forums.unfiction.com</author>
		<pubDate>Thu, 30 Mar 2017 15:50:57 +0000</pubDate>
	</item>
	<item>
		<title>Collaborative art tool?</title>
		<link>http://forums.unfiction.com/forums/viewtopic.php?p=1070349#1070349</link>
		<description>Slack is something that could satisfy real-time chat and file-sharing capabilities.&lt;br /&gt;
&lt;br /&gt;
There are several collaboration apps out there, stuff like Confluence, for example. Jira has whiteboard capabilities, but more for user flow, heat mapping, data visualization by filter.&lt;br /&gt;
&lt;br /&gt;
Google Drive/Docs may provide some of what you need, and it would be free to play with. Real-time chat inside of documents, edit histories, storage for photos, tools to make slide shows and other presentational works.</description>
		<author>Mikeyj@forums.unfiction.com</author>
		<pubDate>Wed, 29 Mar 2017 13:42:26 +0000</pubDate>
	</item>
</channel>
</rss>