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Topic: We Love Beef
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Phaedra
Replies: 1
Views: 962
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It's a parody site that's part of MeiGeist. See thread here.
 Posted: Thu Feb 08, 2007 11:53 am
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Topic: [WEBSITE] welovebeef.co.uk
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Phaedra
Replies: 67
Views: 16387
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Regarding the email, looks like they may be playing a little bit more with ILB nostalgia.
For those who didn't play, there was a character called the Sleeping Princess who was sort of a playf...
 Posted: Thu Feb 08, 2007 11:40 am
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Topic: The Place to be
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Phaedra
Replies: 16
Views: 3853
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Hi! And welcome back!  It's always nice when a beekeeper returns.
There are actually a number of games currently running (for a quick visual representation of popular, currently-running gam...
 Posted: Thu Feb 08, 2007 11:25 am
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Topic: ARGFest-o-con 2007 - San Francisco March 2-4
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Phaedra
Replies: 302
Views: 57164
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Woohoo!!!
 Posted: Thu Feb 08, 2007 12:48 am
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Topic: [Recruitment/Discussion] The Perfect ARG
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Phaedra
Replies: 5
Views: 1751
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[quote="moth"]EDIT: Right now I'm reading through the "too much line blurring" thread:
http://forums.unfiction.com/forums/viewtopic.php?t=16772&start=15
I just want to make clear that I'm well aware...
 Posted: Wed Feb 07, 2007 12:12 pm
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Topic: Research books or websites for codebreaking/puzzle solving
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Phaedra
Replies: 3
Views: 1787
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There are plenty of books out there on cryptography, but really the best and most painless way to learn (IMHO) is to solve puzzles in a communal setting (like playing a puzzle trail, or an puzzle-inte...
 Posted: Wed Feb 07, 2007 11:58 am
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Topic: [META][OT]Interaction with PMs and Questions
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Phaedra
Replies: 91
Views: 9096
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I should stipulate that I'm only theorizing about their design goals by assuming that they haven't radically changed their structure in response to players behaving unexpectedly.  But it seems more...
 Posted: Wed Feb 07, 2007 11:15 am
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Topic: [META][OT]Interaction with PMs and Questions
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Phaedra
Replies: 91
Views: 9096
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[quote="notgordian"]Phaedra--one of the points I'm making is that until VERY recently (and I mean within the last week recently) the in-game factions didn't influence gameplay beyond which puzzles peo...
 Posted: Wed Feb 07, 2007 9:44 am
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Topic: [META][OT]Interaction with PMs and Questions
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Phaedra
Replies: 91
Views: 9096
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[quote="notgordian"]I think it is possible to have an ARG with a high role-playing element (what I'd prefer to think of as "interaction", because the term "role-playing" has always made me leery). I ...
 Posted: Wed Feb 07, 2007 12:11 am
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Topic: [META] RocketPlane Webcast
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Phaedra
Replies: 21
Views: 5242
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Right, and for that matter, if you just want to listen, you don't need either a mic or a headset, just speakers.
 Posted: Tue Feb 06, 2007 7:28 pm
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Topic: Post Game chat (Skypecast)
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Phaedra
Replies: 18
Views: 5635
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FYI, Rob is trying to get it scheduled for a weekend this time around.
 Posted: Tue Feb 06, 2007 12:03 pm
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Topic: [S7] [TRAILHEAD] www.sectorseven.org = transformers movie?
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Phaedra
Replies: 725
Views: 127787
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If we could all return our attention to the game...
(Tools to aid this.)
 Posted: Mon Feb 05, 2007 3:20 pm
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Topic: Movie Guessing Game
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Phaedra
Replies: 8597
Views: 1287493
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Bingo!
 Posted: Mon Feb 05, 2007 3:00 pm
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Topic: Post Game chat (Skypecast)
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Phaedra
Replies: 18
Views: 5635
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For those who are planning to attend, the direct link to the Skypecast above is actually incorrect. [url=https://skypecasts.skype.com/skypecasts/skypecast/detailed.html?id_talk=352327]Here's the corr...
 Posted: Mon Feb 05, 2007 1:36 pm
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Topic: [META][OT]Interaction with PMs and Questions
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Phaedra
Replies: 91
Views: 9096
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I'd like to add, for the new people here, that this is not common practice for most of the ARGs played here on UF.
Usually, PMs don't communicate out-of-game with players to tell them what they ar...
 Posted: Mon Feb 05, 2007 1:15 pm
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