Email from Cpt.Holly (cptholly@googlemail.com) Think back to how this started. A seemingly illegal "in-character" posting on your unfiction forum where a Jack DeMolay was forcing a Maury Kelvin to follow instructions that were obviously designed to gain the attention of the ARG community. Right off the bat there are references to masonry, the Curran theater in San Francisco, Bret Easton Ellis, Bricker, curious speech patterns, aggression, submission, a direct link to a well-written and mysterious portking blog and the instructions to "Wait for it." Ingredients for a monster ARG, right? Yet save for a few newer players, there is seemingly no interest. You yourself even question this. You see elsewhere in the forums where two high school kids can eat cheap pizza and watch Dario Argento movies until 4AM and then giggle as they send a mass e-mail to unfiction members with poor spelling and goofy Cthulu references, and the community (veteran members included) start chomping at the bit for this "great new game." Was it because Maury "broke the rules" by apparently posting in-character and the "ancients" are boycotting out of protest? Or is it something more? Notice it's then that your Mr. DeMolay begins chiding the "ancients" for withholding something from you. Yet still, no response. It is then that those behind I'm Sorry link you to a real-life tragedy (an obvoius taboo in your ARG world) and the first mention of Oakhurst Avenue (which would later lead you to the very real name of Brian Bricker) pops up in a not-too-subtle way. They are blurring the lines in an odd and completely unacceptable way. Why? To create more animosity within the forum community? To "push the limits" of some game? Or is there something darker going on? I think that Brian Bricker is real, that your team has not really contacted him yet out of reverence to that reality/alternate reality line, and I fear that you guys are being manipulated. But to what purpose? I honestly don't know. Then you have DeMolay providing specific real-world locations; the cemetary in Santa Rosa, the museum in Oklahoma City, the restaurant in Bolingbrook - again why? There are no drops there, no meetings, no apparent reasons for the detail. I would bet $100 that they are connected somehow to the real Bricker. You then have the introduction of altered e-mails, Watership Down references and Beck song lyrics which catch the interest of Kade/Dream's End who has apparently been "waiting" for many of these elements to start appearing on unforums for quite some time. Who knew? Now, Kade's introduction of the apparent Matheny/Duncan/Blake connection spins off on some very scary and screwed up directions about everything from cyber-stalking to mind control to government conspiracies - I read the Alex Constantine blog and now I'm not even sure what to make of all that. But whether it's all true or a type of historical fiction (utilizing real people, places and organizations to further a story) I am getting a very bad feeling about this whole thing because the amount of synchronicity (forced or real), with it all seeming to lead your group down an ever narrowing path with tons of foreshadowing about evil vs. good and blah blah blah, but from the beginning they have been telling you to search for Bricker. Why? Who is he? Is he the guy who owned that house in Oklahoma? Does he actually write textbooks? Does he work in the air medical industry? Did he even write about The Brightman Oracle? If not, then there's been way too much attention put into the details of this small and apparently aimless "game." Either way - if he's a real guy that your group is being led to or if he's total fabrication with a hell of a lot of resources put into building a "history" for him - doesn't that concern you? And if it is a "game" with that much preplanning and detail, why is there only a handful of people really following it? People (like I mentioned earlier) throughout your forums who get worked up over single symbol puzzles are avoiding your detailed and puzzling "game" like the plague. Is it that they can sense after looking through it that it is not a game? That there is potentially something dangerous and scary happening in their midst? I don't know. But I would agree with them if that were the case. This doesn't have the obvious fiction and fun of a Beast or an ILB or a Benjamin Stove. But this does have - for me at least - a sense of foreboding that makes it hard to sleep. I finally had to at least try and discourage this whole thing. Please please please just stop and walk away. What if seeing how far this goes, once you all stop to look around, leaves you somewhere you don't want to be? What if then it's too late? Just think about it, okay? Pam