A PsycheMovesI Glossary
Special thanks to:
The Institute for New Culture Technologies
and U.S. Naval Intelligence
A
Ambiguous Information
The
initial exposure to blurred, conflicting or ambiguous stimuli and data
creates deep interference with accurate perception even after more and
better information becomes available. This effect has been demonstrated
experimentally with subjects that are exposed to a distorted blurred
image. As they develop more confidence in this first and perhaps
erroneous impression of ambiguous stimuli this initial impression has
more impact on subsequent perceptions. When the picture becomes
clearer, new data is assimilated into the previous image but the
initial interpretation is maintained and resistance to cognitive change
is upheld until the contradiction becomes so strong and apparent that
it forces itself upon consciousness.
The amount of information to
invalidate a hypothesis is significantly greater than the amount of
information required to make an initial interpretation, and the early
but incorrect impression tends to endure. The difficulty is not in
acquiring new perceptions or new ideas, but that already established
perceptions are difficult to change. Human assumptions formed regularly
on the basis of very little information, are not rejected or changed
unless rather solid and extensive evidence forces to reconsider the
analysis. As the impact of expectations and pre-existing images on
perception of stimuli is related to the ambiguity of the stimuli and
discordance of information, the intelligence analyst's own
preconceptions are likely to exert a big impact, despite striving for
objectivity. As Cultural Intelligence deals with highly ambiguous
situations by definition, analysts adapt a strategy of suspending
judgment for as long as possible.
Attentive Relevance
Attention
as a mental process is the concentration and focusing on a stimulus,
mental event, or task. Viewed as the process of selecting some of the
many available inputs, attention is a decision process in the
systematic admission of information into consciousness. The capacity to
selectively prepare our nervous system to process one set of stimuli,
think about a topic, or make a response is an attention set. Attention
is a limited mental resource. Automatic processes that operate parallel
and where capacities are not coupled with intention and are not
requiring awareness, do not strain attention resources. (Thinking about
the task might actually introduce errors). Controlled processing, as
for unfamiliar tasks, operates serially, takes attention and is
therefore resource limited. Human short term memory (Working Memory) is
limited in capacity with approximately thirty seconds and the
capability to keep around only seven plus or minus two information
items, chunks. At any given time, several active or near-active
conceptual processes are competing for cognitive resources and
attention. A wide range of new information is monitored any moment and
there is an even wider choice of information in memory which might be
activated to provide a relevant context in which to process new
information. "Relevance" is a theoretical term to refer to the
cognitive utility of a piece of information in a context, or for an
individual at a given time. Human cognition is geared towards the
maximization of relevance, the achievement of as many contextual
effects as possible for as little processing effort as possible.
Communication
creates expectations of relevance in others, raises and exploits
specific expectations of relevance. The human pursuit of relevance as a
constant factor makes it possible to assume with a degree of success
what others are paying attention to, and what they are thinking. They
are paying attention to information that seems most relevant to them,
combining this information with the most relevant contextual
information available. Because humans follow this predictive pattern,
they can act on each other's mind by manipulating expectations of
relevance and importance becomes a negotiated state-of-mind.
B
Behavior Patterns
As
the threat of international terrorism is projected globally, security
agencies are giving increased attention to nonverbal communication
which plays a growing role in the training of government, military, and
law-enforcement personnel. The ability to see signs in irregular or
anomalous behaviors and time patterns is seen as essential to ensuring
public security. The training focuses on interpretation of "intention"
movements, clothing signals, abnormal gaze patterns, emotional voice
tones, and deception cues as well as seemingly meaningless grooming
habits, facial expressions, and gestures. Motion energy maps show which
areas of the face are activated to express given emotions. Integrated
in observation tools they enable computers to recognize and respond to
emotion cues of the face. A multi spectral digital camera image which
displays the facial muscle contractions of specific emotions is
analyzed for facial energy patterns used to read emotions, feelings,
and moods. Additionally a subject's bioelectric field can be remotely
monitored with special equipment to read the brain's frequency patterns
of evoked potentials.
New surveillance systems use software
that distinguishes between normal activity and suspicious behavior.
Software can differentiate between people walking, talking and acting
normally, and abnormal behavior such as a fight or someone collapsing,
classifying features of human movement such as speed, direction, shape
and pattern. Neural network software learns and remembers patterns to
create new programs generated from a formula to classify normal or
abnormal. Enforcing homogenization of social behavior patterns through
comprehensive automatic classification of "normality" is in the
interest not only of large scale psychological operations or
technologies of political control but also appealing for global mass
marketing of consumer products.
Belief Networks
The
cognitive effect of processing a piece of information is to allow
fixation or revision of beliefs. Bayesian Belief Systems and software
for manipulating Belief Networks deal with uncertainty management.
Varying degrees of certainty giving a better match to real-world
systems than logic requiring certainty. Fuzzy Logic has been applied
specifically to deal with concepts that are vague; other approaches to
problem solving include evolutionary techniques, Genetic Algorithms,
Genetic Programming or Neural Networks that simulate the effect of
neurons and synapses in the brain.
In bottom-up models of
Pattern Recognition based on template matching, Prototype and Feature
Comparison Theories (distinguishes between detecting and integration),
processing starts with part of the pattern and through manipulation
yields a more richly specified output. The system works in one
direction starting from the sensory input and proceeding to final
interpretation, uninfluenced by expectations or previous learning.
Other models include Structural Description Theory and top down
processes that focus on high-level cognitive processes, existing
knowledge and expectations. The pattern of sensory input alone cannot
explain the relatively stable and rich experience we have of our
surroundings. The immediate perception of a specific interpretation
clearly indicates that it is based on more than the sensory input or
the information falling on our retina. The highly accurate guesses and
inferences that are made rapidly and unconsciously are based on a
wealth of knowledge of the world and our expectations for the
particular moment. The influences of these sources beyond sensory input
are collectively known as top-down influences.
Expert
behavior involves highly specific Pattern Recognition employed in
sensation and perception. Research on problem solving provides
experimental support for a pattern-based knowledge acquisition approach
for expert systems and development is increasingly based on patterns
rather than linear hierarchies of rules. The pattern-based approach to
knowledge acquisition is centered on recognition memory rather than the
more error-prone recall memory used to build general rules. A great
deal of human expertise seems to result from extensive experience in
recognizing and reacting to specific patterns rather than the
application of general rules to specific situations.
Black Propaganda
False information, ostensibly from a friendly source, but actually from an enemy, used to prompt a desired outcome.
C
Coercive Continuum
Coercive
persuasion or "thought reform" is understood as a coordinated system of
coercive influence and behavior control designed to deceptively
manipulate individuals, in the interest of the originators of the
program. Thought reform is regarded as situational adaptive belief
change and thought reform programs have been distinguished from other
efforts in an overlapping continuum of social influence based on the
descriptions of the social structure of thought reforming environments.
Elements that distinguish from other socialization schemes to promote
compliance are the interpersonal and psychological attack to
destabilize an individual's sense of self, the use of an organized peer
group and interpersonal pressure to promote conformity as well as the
manipulation of the totality of the subject's social environment to
stabilize behavior once modified.
Some of the social control
characteristics of reform programs are typically control of
communication, emotional and behavioral manipulation; conformity to
behavior derived from doctrine; demands for confession; unconditional
agreement to ideology, manipulation of language into clichðs;
reinterpretation of human experience and emotion in terms of doctrine
and inferiority of those not sharing the ideology.
The
essential strategy used by such programs is to systematically select
sequence and coordinate numerous coercive persuasion tactics
continuously over extended periods of time. Thought reform programs are
sophisticated and subtle, creating a psychological attachment that is
far more powerful than methods of influence that use only threat.
Successful psychological destabilization induces a negative shift in
global self evaluations and increases uncertainty about one's values
and position. It thereby reduces resistance to demands for compliance
while increasing suggestibility. Coercive persuasion is applied in
sequential phases of Solve et Coagula. In a three phase model this
destabilization period is followed by a phase of "change" leading to a
stage of "re-form" consolidation and reinforcement of thought.
Influence
procedures commonly used during modern police interrogation can
inadvertently manipulate innocent persons' beliefs about their own
innocence and, thereby, cause them falsely to confess. Confessions
resulting from successfully applying sequential patterns and phases of
thought reform are classified as coerced internalized false
confessions. The use of certain commonly employed interrogation
procedures and a "suspect" with a minimum of psychological
vulnerability is all it needs to elicit a temporarily believed false
confession.
Cognitive Framing
A
frame is a psychological device that offers a perspective and
manipulates salience to influence subsequent judgment. By inviting to
view the topic from a certain perspective it not only offers a
perspective but manages the observer's alignment in relation to the
subject. In a visual field some objects are perceived as prominent
while others recede in the background. Directing the viewer to consider
certain features and to ignore others, perception is organized around
the frame and may be resized to fit within the constraints of the
framework. By implying a certain organization for the information it
co-creates the picture and influences judgment and information
received. Influencing the way a problem is perceived can lead to
radically different solutions. According to Prospect Theory, humans
give priority to not loosing. Gains are secondary to "no loss". Framing
a decision in terms of possible loss should motivate more than framing
the same decision in terms of possible gain, a person is more likely to
follow conservative strategies when presented with a positively-framed
dilemma and choosing risky strategies when presented with
negatively-framed ones.
All variants of the Frame Problem
in a theory of mind are special cases of the problem of complete
description. It not only appears within the situation calculus for
representing a constantly changing world, closely related to the
general problem of the "laws of motion" which can adequately describe
the world, but also in prediction, induction, reasoning, natural
language understanding, learning and other problems. It is generally
not possible to specify the necessary and sufficient conditions for
anything and it is even unknown what is meant by "a complete
description" of, for example, everything that is relevant for a
particular action in a particular situation in view of a particular
goal. A prevailing framing effect is in media itself where news
programs may even try to follow the rules for objective reporting and
yet inadvertently convey a dominant framing of the news that prevents
most audience members from making a balanced assessment of a situation.
"Commando Solo"
Specially
equipped EC-130 aircraft that act as airborne platforms for PSYOPS or
civil affairs broadcasting on TV and radio bands.
Consistent Illusions
Illusions
can help to understand perception by offering clues when and how
perception fails. While hallucinations are defined as a false
perception in the absence of stimulation, induced by drugs or other
influences, illusions are misinterpretations of stimuli consistently
experienced. The horizon illusion, in which the moon appears larger on
the horizon than at the zenith was discussed in antiquity, and is still
the subject of study. Illusions show the complexity of visual
perception but there is no satisfying theory for many of these
illusions, or even of the reasons why they should exist. They can be
documented and classified though and they do have some practical
applications. Illusions are no more or less illusory than anything else
but it is an illusion in the technical sense that if you take a
physical measurement and compare that to your perceptual judgment,
there's a discrepancy. There are several types of visual illusion that
are characteristic artifacts of the visual system and give clues to
underlying processes. A long list of optical illusions demonstrates
some of these mechanisms. A lot of them have to do with dimensional
effects and/or background/foreground effects resulting from a failure
of estimation, or from the faulty comparison of distances or objects.
Illusions are also related to contrast of brightness and ambiguity. A
picture drawn on a flat background is a deliberate illusion attempt to
trick the eye into perceiving a three-dimensional scene, the skill of
perceiving depth and perspective in a painting is learned and not
innate. Since the eye, because the retina is two-dimensional, must do
something similar in its normal functioning this is very effective.
Adaptation, where the ambient illumination comes to appear as white as
possible, and color constancy, where colors are interpreted similarly
under different conditions of illumination are not illusions but
fundamental and useful properties of the color sense.
From
sensation, the reception of stimulation of the environment and the
initial encoding into the nervous system to perception, the cognitive
processes through which we interpret messages those sensors provide, it
is a human cognitive tendency to construct meaningful perception from
fragments of sensory information and to group objects into well
organized whole structures instead of isolated parts. This grouping of
features into perceptual wholes is based on rules like proximity,
similarity, continuation, closure and common fate direction. Cognitive
illusions or the illusions of knowing are analogous to optical
illusions with a systematic discrepancy between a judged answer and a
correctly measured answer. Individuals are subject to very consistent
and predictable errors in judgment. These errors of reason are not due
to lack of expertise or intelligence but are embedded in the
fundamental mechanisms by which we process information.
Control Stratagems
Fear
and longing as prime human motivations have been used by techniques of
influence engineering for ages. On the assumption that all targets are
benefit-seekers the perception factor of "good" and "bad" as well as
status (having something, or not) plays a substantial role. To provide
a structure for understanding behavioral motivation hierarchies of
personal needs have been proposed. Physiological needs (survival, food,
drink, health) safety needs (clothing, shelter, protection) affection
needs (companionship, bonding) esteem needs (self-respect, achievement,
appreciation) self-fulfillment needs? utilizing one?s potential.
The
thirty-six stratagems of the Chinese secret art of war is an ancient
collection that describe some of the most cunning and subtle methods
that are applied in psychological warfare to undermine both the
opponent's will and judgment.
Manipulative information
techniques can be classified in various systems and categories but
psychological influence stratagems do not replace procedures in PSYOP
planning, development, or dissemination. "Self-evident" techniques
appeal to authority, slogans, name calling etc. while other stratagems
are based on information deficit of target or analyst. ("Lying" or
selective omission, simplification and choosing from a variety of facts
only those which support the purpose are examples.) While many
techniques make use of dramaturgy (change of pace, stalling and
deliberately withholding information, "shift of scene" to take the
spotlight off an unfavorable situation by shifting it to another are
examples of this category) others use chains of arguments. Where an
argument, expressed or implied, is a reason, or a series of reasons,
offered as to why the target should behave, believe, or think in a
certain manner resulting in the inferred intent of the originator on
the target audience.
Corporate Intelligence
Major
PR firms, usually international operations, advertise their services
clearly: "The role of communications is to manage perceptions which
motivate behaviors that create business results." Helping clients to
manage issues by combined influencing of public attitudes, public
perceptions, public behavior and public policy, Corporate Intelligence
is a means of protecting corporate power against democratic forces
mainly through advertisement and public relations. To manipulate
opinion and policy to their advantage and to confuse the public,
corporations spend billions on hiring PR firms to cultivate the press
and to manage spin control. Beyond advertisement Public Relations
applies advanced media relations methodology and uses authority
transfer and third party techniques voicing their messages through
"trusted sources" or "independent experts". Corporate Intelligence
offers a broad range of services, from using polls and applying psycho
geographic profiling based on operations research to find out what
images and messages will resonate with target audiences, to active
spying on critics, discrediting opponents or co-opting citizens'
groups.
Commercial Public Relations and crisis management
firms routinely apply counterintelligence strategies to neutralize
grassroots activist groups. In operation plans activists are sometimes
divided into four categories: radicals, opportunists, idealist and
realists. Deactivation of a social activist group is achieved by a
three step strategy of isolating the radicals, cultivating and
educating the idealists into realists and finally co-opting the
realists. The "radicals" who usually have an agenda of political
empowerment and social justice are marginalized and discredited. The
idealists are exposed to reeducation and psychological persuasion.
Pragmatic realists and opportunists are manipulated through trade-offs
and perceptions of "partial victories". Manipulating citizens groups
and fake grassroots mobilization, so called Astroturf, as well as Viral
Marketing schemes have become a routine practice for agencies
specialized in Public Affairs.
Covert Operations
Operations
which are so planned and executed as to conceal the identity of or
permit plausible denial by the sponsor. They differ from clandestine
operations in that emphasis is placed on concealment of identity of
sponsor rather than on concealment of the operation.
Covert ("Black") Psyops
Messages purportedly coming from one source, but are in fact transmitted by another and are false in nature.
Critical Hedonism
Humans
need to find ways to escape the vicious circle of forced work for wages
and imposed leisure, to escape symbolic dominance and cultural
entrainment, the "reality" of everyday life and the flatlands of binary
logic. The change towards an immaterialization of goods,
electromagnetic pulses driving the global banking networks and
media-satellites is based on a change from body-work to attention span
management. Not the inclination for poetry but the compulsion for
complexity reduction spiralizes the information management into the
occult while the mesh of media creates black holes of attention and
sells it off to the wormholes of the commodified anti-markets.
Transactions and exchange is independently leading to the
desubstantiation of the economic process through immanent conversion of
values. The economy of attention creates singularities, personified
attractors of telemetric flesh as mind focus, dark stars in mediaspace,
social sculptures with habits as capricious as tribal African fetishes.
The transformation of the economic competition into a battle for
attention is sometimes also seen as a hidden blessing in the power
structure of the social organism.
If the transfer of control
from human to machine is part of a process aimed at disciplining the
human body in order to increase its potential and at the same time gain
control over its skills, the so-called abolition of slavery led to the
introduction of a subtle form of generalized subjugation where with the
help of superior methods of control, the symbol-manipulative
intelligence of the workforce can be increased to meet the requirements
of production. The assumption of solidarity of a working class seems a
misconception when association with work is effectively the choice of
losers. Political theories and movements relate to historic facts which
can become dull and questionable with the advance of time. Hardly any
facts can be truly verified anyway - so who cares. The brain filters
out all but a few of millions of signals, the rest is called factual
reality. The only fairly secure personal facts: birth and death, two
numbers with a "-" in between produce a shift of interest from facts to
effects. Human pleasure seeking organisms, born to have fun, carry the
risk of permanent brain stroke in an environment where "enjoying your
self" is a political risk. Synesthetic effects refer to the involuntary
physical experience in which the stimulation of one sense modality
causes an additional perception in different senses. The movement of
hedonistic escape from materialism is a global language of zero work
ethics in full e~fact. Towards the united international hedonistic
diversification, critical escapism will dance at the grave of ordinary
pancapitalism.
Cultural Counterintelligence
Psychological
Operations have become a vital part of the broad range of political,
military, economic and ideological activities used to secure national
objectives or private interests. Intelligence Professionals insist on
the efficiency of the manipulation methods: "By the application of
sound PSYOP techniques, through face-to-face communication or media
communications, it has been demonstrated, time and time again, that the
appeal to the intelligence, reason, and emotions of the target audience
gets them to think and act as desired."
Intelligence is the
virtual substitute for violence in the Information Society.
Counterintelligence (CI) requires systematic, detailed examination or
inquiry and is concerned with identifying and counteracting
intelligence manipulation by services, organizations, or individuals.
Targeting the information environment includes influencing culture, the
cognitive industry and the artistic domain to manipulate the emergence
of esthetic norms and symbolic gestures. In a conflict of resistance to
zombie culture it is understood that traditional art can no longer be
justified as an activity to which one could honorably or usefully
devote oneself. The increased morbidity of this cultural battle space
will add to the importance of stealth, mobility, dispersion and pursuit
of a higher operational tempo. The artist as a reality hacker is a
cultural intelligence and counterintelligence operator for what should
more appropriately be considered parallel or hidden cultures instead of
the common terms "underground" or "marginal". In a world filled with
propaganda alleging its existence Cultural Intelligence methods against
monopolization of perception and the homogenization of cultural
patterns have developed to a variety of techniques. Pre-existing
elements in society can be used to evoke a meaning that was not
originally intended in these elements and by transformation bring about
an entirely new message that reveals the underlying absurdity of the
spectacle. But not only the practice of subvertisement, culture
jamming, semiotic counterterrorism, collective phantoms, media
invasion, autonomous space exploration, all known means of artistic
expression need to converge in a general movement of counter-propaganda
which must encompass all the perpetually interacting aspects of social
reality.
Cultural Intelligence
Cultural
intelligence gathers, evaluates and processes meta-information about
the foundations of information based society. This includes clear
analysis and investigation of its societal, cultural, economic and
political potentials and dangers. Cultural Intelligence serves the
public interest through empowerment and acts as a balance to
traditional military or economic intelligence services that gather
information to increase control. Cultural intelligence services
compensate the public?s lack of meta-information as socio-political and
cultural foundation for decision-making. These services need to foster
and protect the public sphere and discourse as well as the variety and
richness of cultural expressions in a society increasingly determined
by information and communication technologies.
To meet the
public?s need for high quality and accessible cultural information and
content, cultural intelligence processes information on developments
and probable courses of action in the infosphere. Cultural Intelligence
advocates citizens' rights of cultural freedom, freedom of opinion and
expression, communication and privacy.
By observing and
analyzing enlightening cultural, socio-political, technological and
economical trends, culture intelligence counters indoctrination and
propaganda.
Cybercratic Conspiracy Command Control Intelligence (C4I)
This
is not longer about the individual looking at the media, but the media
staring back. The walls have become alive with distributed
computational intelligence, top sight telecommunication of remote
viewing and control. Overwhelming dominance of electronic information
systems, digitized footprints of social transactions make it feasible
to process information over long sequences of widely dispersed
activities, a perpetual, pervasive surveillance. The game is to monitor
everything, everywhere, all the time. Unintentional modulation along
with unintentional emission constitutes examples of lesser known forms
of signal and electronic intelligence. An edition of the DOD Dictionary
of Military and Associated Terms explains signal intelligence (SIGINT)
as a category comprising all communications intelligence (COMINT),
electronics and telemetry intelligence and involves the reception and
characterization of electromagnetic radiation. SIGINT effectiveness is
at a point where virtually all electromagnetic communication is highly
vulnerable. Many Agencies owe their existence to the secretive
continuous absorption of electromagnetic emissions, you might say they
are harvesting and feeding on it. Confronted with omnipresent,
all-seeing data-mining banks, passivity and compliance is the safest
route for any citizen, avoiding anything a computer would find
interesting.
D
Deceptive Communication
Most
aspects of human communication can lead to misapprehension simply
because there is no single way of interpreting a communication. There
are subtle mechanisms that can lead to vastly different interpretations
and without appropriate context there is no way to rule out one or
another. Although in normal conversation this is problematic, in
deceptive communication this is a desired attribute. Considering
whether communication is deceptive or not depends on the view point,
and the intentions behind the communication, which are often difficult
to ascertain.
Deceptive communication has different forms and is
serving different purposes. Concealment, exaggeration, equivocation,
half-truths, misdirection, pretense (or irony, which relies on similar
linguistic patterns), can all be considered types of deceptive
communication. Pretense mechanisms may be implicated in a number of
other mental processes like counterfactual reasoning or attribution in
mind-reading skills. While intentional deceptive communication is
deliberately attempting to conceal, unintentional deception occurs
depending on a number of factors based on lack of context and
equivocation resulting in confusion and misunderstandings.
The
use of negations has been identified as a behavioral indicator of
deception in human communication. As this cue is usually not perceived
as signaling deceptive communication, using non-committal and ambiguous
negations, are a most effective linguistic deception device (e.g. ?I
wasn?t sure?, ?I don?t know?, ?I couldn?t tell?).
Deceptive
communication is rated most effective and credible when it includes
equivocal negations, despite it causing more confusion,
misunderstandings, and difficulty in comprehension.
Deceptive Intelligence
All
communication has an element of deception. Code theory of communication
proposed that as long as the transmission is clear, and the code used
to interpret the transmission is correct, then there is no discrepancy
between the message sent and the interpreted message. Communication
between humans relies on context and relevance and does not ensure true
communication when transmitted by the sender, or that the right context
is used to interpret the message by the receiver. Communication depends
on both parties to share a frame of reference, to interpret tone,
intonation and idiosyncratic expressions in the same manner, from among
a multitude of possible interpretations and to remember the same
concepts in the identical way.
Deliberate deception in
intelligence and military actions is executed to mislead adversary
decision makers as to capabilities, intentions and operations and to
cause the adversary to take specific actions (or inactions) that will
contribute to the accomplishment of a mission. The US Army-handbook
"The Law of Land Warfare" names the deceiving by wrong orders, the use
of enemy codes, slogans and signals as well as targeted wrong
instruction and propaganda. Professional agency deception work is
rooted in psychological operations where selected information and
indicators is conveyed to foreign audiences to influence their
emotions, motives, objective reasoning, and ultimately the behavior of
foreign governments, organizations, groups, and individuals.
Psychological operations, a non-lethal weapons system also called PSYOP
(Joint Pub 1-02) induce or reinforce targets with attitudes and
behavior favorable to the objectives. The topics or ideas on which a
psychological operation is based are called psychological themes. Once
it is known what motivates the target psychological operations can
begin.
Decognition Training
Hyper
state control as a political tool uses psychologically coercive
techniques in order to indoctrinate subjects. The end justifies the
means to form an elitist, totalitarian society. If you make a person
behave the way you want, you can make that person believe what you
want. Hyper state control techniques are based on the same principles
as mind control techniques studied in social control systems of cult
groups and social bodies in general. Among them are practices of
isolation, regression, meta-communication (implanting subliminal
messages by stressing keywords or phrases in long, confusing
explanations), and group pressure. The aim is alertness reduction,
programmed confusion and flattening of the mind. The chthonic will
express itself against the conscious mind, when ordinary thinking is
silenced, distracted, or thoroughly deranged.
Electronic Dissolution
of Memory (EDOM) is accomplished by electronically jamming the brain
with microwave technology, causing excess amounts of the
neurotransmitter acetylcholine to create static which blocks out sight
and sounds. Memory can be stopped for as long as the radio signal
continues. The awareness of the person skips over the time during which
he is subjected to the radio signal. Any memory of the incident is
gone, the mind is blank. Memory is distorted, and time-orientation
destroyed.
Digital Ecology
Digital
Ecology is about understanding information ecosystems constituted by
information flows being processed through various media. Information
has become widely digitized and turned into a resource to be exploited,
produced, and transformed in a similar way as material resources. A key
ecological issue concerns the preservation and increase of the use
value for the public at large and the non-commercial properties of
information as opposed to the exchange value.
Digital ecology aims
at understanding the production, distribution, storage, accessibility,
ownership, selection and use of information in technologically
determined environments. Economic forces, market failures and political
interventions endanger the ecosystem of the infosphere, the pluralism
and variety of cultural expression offered by information and
communication technologies. Digital ecology seeks to preserve and
increase the cultural diversity and quality of life in the information
ecosystem.
Digital Human Rights
Digital
Human Rights is the extension and adoption of the universal human
rights to the needs of an information based society. Information
Society increasingly employs advanced information and communication
technologies that all stem from a military background. These tools are
extended into Non Lethal Weapons technology and can be easily abused in
the hands of governments or corporations and used against the interest
of the general public in a highly dangerous way. New power structures
arise, with the potential to dominate those lacking skills and access
to communication tools. Therefore realization of digital human rights
shall grant that every human may participate in this medium and use its
potential freely and unrestrictedly.
Digital human rights are based
on the understanding of communication as motor of civilization and a
base of individuality as well as society. Basic digital human rights
include the right to access to the electronic domain, the right to
freedom of expression and association online, and the right to privacy.
The digital divide between those with access to the new electronic
communication channels and those without, violates the right to
education and skills in new technologies of the infosphere and the
right to a basic level of information via public institutions and
service providers.
Online free expression shall not be
restricted by direct or indirect means, such as censorship, restrictive
governmental or private control over hardware or software,
telecommunications infrastructure, or other essential components of the
electronic networks. The right to privacy, anonymity and security
includes the protection from arbitrary surveillance of either content
or association online as well as the right the choose privacy
technology such as cryptography to protect communication. Efforts that
lead to the development of communications infrastructure designed for
surveillance, individualized user profiles, tracking data traces or
intercepting online communication for surveillance or marketing
purposes violate this right.
Dimensional Framing
States
receptive to hypnotic suggestion are likely to bring about sensations
of hyper reality - more detached or more connected than usual to your
surroundings.
Using every element of the environment to build the
subject's experience is a key to immersion. Using everything and
feeding back to the subjects what they observe is essential to
successful induction. Distractions are incorporated in order to take
subjects even deeper in trance. A seamless tapestry of the imaginary
space, building a rich sensory description of a desired state, will
create a rich sensorial experience in the subject while changing state
through reframing questions. An information-menu is a special form of
map. Symbolic orientation systems attributed with the aura of
objectivity are a traditional subject of military- and extra-
intelligence. Distortions from dimensional effects and the use of
perspective have always been instruments of power and topographic maps
are processed and manipulated for strategic reasons. In world maps,
projections of a 3-D sphere onto the plane are propagandistically used
regarding size and the center of power. The trapdoors of perception are
wide open for travelers on territorial maps.
With the complexity of
a non-linear information system, as in hypermedia one can expect not
only enhanced retrievability of data but also a field for manipulation
of an higher order. A major threat in modern life is being killed by
your own defense system, which has been triggered too often by direct
and indirect hypnotic suggestions, automatic clusters of deep trance
phenomena that act as our patterns of defense. Not taking
responsibility for the frames then means something else will...
Dream Nation
Dictionaries
define < hyp-no-sis > as: An induced sleeplike state in which the
subject readily accepts the hypnotist's suggestions. Hypnosis, a
derivative of the Greek word "hypno" meaning "sleep", is a "sleep-like"
state and not sleep itself. Everybody has been in various hypnotic
states many times without notice because it seemed natural. Hypnotic
states are normal for humans and animals and people frequently lapse
into a hypnotic state, triggered anytime a person remembers a sequence
of events.
Hypnosis is associated with hyper suggestibility; the
subject accepts suggestions at deep levels of consciousness. Anyone is
hypnotized as the common link between most situations of hyper
suggestibility appears to be a narrow selective focus of attention
resulting from such diverse conditions as sensory isolation, relaxed
attentiveness or extreme fear. There does not appear to be a single
common EEG pattern in hyper suggestibility, which could point out
hypnotized individuals, though there are hints of unique evoked
potential responses. Many do not recognize the state of hypnosis
because they expect to become unconscious. But unless you achieve deep
somnambulistic levels, this is not likely to occur. Language itself is
infected with the unconscious to the point where language is a
collective dream.
E
Electric Emotions
In
1996 the New York Times reported on Dr. Michael Persinger a
neuroscientist at Laurentian University in Ontario with relations to
clandestine agencies and his experiments with solenoids and
Transcranial Magnetic Stimulation. T.M.S. exploits the fact that
neurons are comparable to electrical devices. When a nerve cell is
activated, it triggers a flow of electrons and, when reaching the nerve
end, the electrons induce the release of chemicals that pass to
neighboring nerve cells. Thus stimulated, those cells continue the
process throughout the brain.
T.M.S. allows the programming of
patterns at which the fields will fluctuate. The impulses move through
the temporal lobe and penetrate deep into the brain, where they
interfere and interact with the complex electrical patterns of the
subject's neural fields. The new sequences spread through the limbic
system, producing sensations that range from subtle to profound and can
produce rather bizarre experiences, such as thumb moving, while the
subject's visual impression is that it remains still. The magnetic
device can produce mood changes, sadness, happiness, sexual arousal,
and the experience of sensing a negative presence or benevolent force.
Focused on the hippocampus, the device produces ecstatic effects but
"If you interfere with the opiate pattern, people get very irritated"
Persinger says.
Embedded Commands
Even
though the Milgram experiment on Obedience and Individual
Responsibility showed that humans possess the capacity to relinquish
their autonomy, people find it difficult to accept that individuals can
be hypnotized to perform an act which is against their moral
principles. U.S. Army experiments suggest that this popular perception
is untrue. On the contrary they concluded that people could be induced
to commit acts contrary to their morality if their reality was
distorted by hypnotic state control. One of the experiments involved
trying to manipulate a normal, stable army private to attack a superior
officer, a cardinal sin in the military. While in deep trance he was
told that the officer sitting across from him was an enemy soldier who
was going to attempt to kill him. In the private's mind, it was a "kill
or be killed" situation. The private immediately jumped up and grabbed
the officer by the throat. The experiment was repeated several times.
Department of Psychology chairman at Colgate University, Dr.
Estabrooks, one of the most authoritative sources stirring up fear of
mind-controlled sixth columnists in wartime USA stated, "I can
hypnotize a man without his knowledge or consent into committing
treason".
Expanded e~scapism
Escape
is of particular importance as a tactic for individuals or small
groups. To evade an attack instead of looking for confrontation gives
small, flexible, and mobile units an advantage over large, hierarchical
structures of dominance. Society's disapproval of a "flight from
reality" quickly unveils itself as a propaganda lie targeted at the
educated classes. Ultimately, it cannot be determined which reality is
meant in this scenario ravaged by the misery of the normal and the
terror of normality. Reality as a normative hallucination is the
virtual prison system of a social organization. Individuals who flee
from these representations and concepts of the world have more choices
than those who cannot escape the straight-jackets of imposed reality.
In a society where fear has advanced in boredom as a most effective
method of counterrevolutionary control, houdinists and hedonic
engineers explore escape routes from an anxiously bored society knowing
that speed and deception secretly free from imposed values. The
prerequisite for the successful escapist flight is to master the
terrain. Navigation requires the manipulation of symbols in significant
representations of spatial-topological structures. World maps, the tool
of power politics and military intelligence, project proportional
distortions of n-dimensional space onto the plane for propaganda
purposes. Maps not only offer an abstract view of the world itself but
also contain information about those who create them. This becomes
particularly obvious with old maps. If we want to find out from which
perspective the world is presented, we just have to look for the center
of representation. The ways of life are flagged by representational
systems, effective inducers with enforced non-representation of
profits. In the center, seamless parquetry and non-local tiling of the
imaginary space is a telematic menetekel for scotomic visualization. A
trap is any of various devices by which one is caught or stopped
unaware, confining or placing in a restricted position and preventing
passage of something while allowing other matter to proceed. The escape
artist is an expert on the topology of the knots and strings that bind
him (De Vinculis in Genere) and a specialist when it comes to the warps
and distortion of planes, lines and forms. As a technical version of
Jacob's ladder, the functional principle of a controlled emergency
escape is visualized in the international symbol of the fire escape
emergency ladder. The opening becomes a carrier for a vision, the
intermediate space turns into steps taken towards a way out. Not just
up and down, left or right: ana or kata as proposed by the hyperspace
pioneers. In hyper-contextuality the stand point changes into a line,
opinion into a question of style as everything is connected in the
hyperspace-design of the biomass. The children of the synvolution
expand the personal resonance with non-finite resources, and transcode
the synlogistic permaflux to escape from the vicious circle of coded
projections and perceptions towards a nondeterministic hyperspace.
Expert Systems
An
expert system is an example of a Knowledge Based System. Knowledge
Based Systems do not just store data, but also the rules that can be
used to manipulate that data to answer questions about it. This
knowledge consists not only of sets of rules about how to manipulate
different kinds of data but uses methods for representing knowledge and
enables acquisition and integration of new knowledge. Knowledge
representation and processing information about the world is a major
concern for developing expert systems. Pattern Recognition and the
ability to learn are key characteristics of intelligent systems. An
expert system provides expert advice (decisions, recommendations or
solutions) replacing a real person. In an expert system, the program
incorporates the knowledge of an expert in a particular field. These
systems should capture and deliver knowledge that is not easily
represented using traditional computing approaches.
Pattern
Recognition plays an important role in expert systems and there is
growing interaction between expert systems and pattern analysis. Core
elements of Pattern Recognition, including "learning techniques" and
"inference" play an important and central role in artificial
intelligence; visual perception, scene analysis, and image
understanding are essential to robotic vision. Methods such as
knowledge representation, semantic networks, and heuristic searching
algorithms can also be applied to improve the pattern representation
and matching techniques for so-called "smart" Pattern Recognition.
Problem solving expertise needs memory, knowledgebase schemas and
representation. The transfer of decision making and problem solving to
machines has a high economic potential and the necessity of finding
models for problem solution has also initiated research in the question
of how humans "do it". The goal of cognitive psychology is to
understand the nature of human intelligence and how it works.
Explanation Driving
There
is a strong need to understand what is going on in our world and the
type of explanations endorsed will shape future behavior. Attribution
Theory demonstrates how people create attitudes or beliefs or behaviors
depending upon the explanations they make. Influencing how people
understand and explain what is going on around them, controlling the
attributions people make, maps out their future behavior. An external
attribution assigns causality to an outside agent or force, internal
attribution assigns causality to factors within the person. While
attributions to external sources are less likely to change attitudes,
through internal attribution it is highly probable that targets will
come to view themselves differently. People making an internal
attribution for their actions also tend to change their attitudes and
beliefs about themselves, they turn into "that type" of person and the
desired behavior follows consequently. Capture their minds and their
hearts and souls will follow.
People need consistency in their lives
and in explaining their world and Consistency Theory illustrates that
there is also a tendency to expect consistency. Facing inconsistencies
creates a state of dissonance and this experience of dissonance drives
an urge to restore consistency. A way to get rid of this dissonance is
to change the way one thinks. Reevaluation or denial are just two
possibilities but both involve some mental work that changes the way of
thinking about things. Avoidance of dissonance also explains opinion
based on selective exposure where largely, information that might be
contrary to existing views is not pursued. Dissonance is experienced as
a result of subjective inconsistency while the reaction to a perceived
external inconsistency or unfair restriction is referred to as
reactance. Both reactance and dissonance are powerful motivating agents
and cause highly agitated states and emotional stress.
F
Fluffy Logic
Cultural
intelligence needs logic systems connecting to the dynamics of
ambiguity and uncertainty. Manipulating logic reasoning, exploiting
logical fallacies and unwarranted extrapolation are widespread
influence techniques. Logical mistakes are common and a message can be
illogical without any deceptive intent, but influence agents
deliberately manipulate logic in order to promote their agenda. Logic
is the process of drawing a conclusion from one or more premises. A
statement of fact, although it can be true or false, is by itself
neither logical nor illogical.
The dominant worldview and
blueprint for a universal rule for human thinking, Aristotelian logic,
is based on the structure of the western language and grammar system.
It turns out to be quite limited and culturally determined if arguably
the ideographic nature of Chinese symbols affects not only the
structure of the language, but likewise thinking or fundamental
frameworks for perceiving and interpreting life and the universe. The
system of characters which stress ideographic symbols and patterns, the
structural organization of patterns, also represents a different system
of thought. While this looks pattern-based at interdependency and
quality of relations, western standard logic is strongly based on
identity and stresses dichotomy and exclusion. Correlation logic
stresses the meaning of relationships and is more interested in the
interrelations of different signs than things which are at the basis of
patterns.
Other cultures base their induction and
inferences more on analogies instead of the identity based syllogism
predominant in western logic. The introduction of characters and
diagrams itself is directly related to ancient oracle and divination
techniques, like the reading of cracks in bones. The organized corpus
of information laid down within the framework of the specific forecast
method could be seen as an early form of mechanized knowledge
management and expert system. Each combination of patterns has meaning
and is part of a formalized process of dealing with uncertainty and
ambiguity. Constellations existing only in the minds of human beings
are projected onto random groups of stars to create a picture story
that appears in the sky for thousands of years. Those stars, objects in
the sky that move in regular and predictable patterns have been at the
beginning of scientific thought and measurement.
Future Heritage
In
the process of establishing electronic networks, artists were among the
first to enter the electronic domain, to experiment with and to use
information and communication technologies for cultural purposes. They
are in a position to explore the potential of man machine interfaces
and communication systems without being reduced to an engineering
viewpoint only or having their perspectives and ideas mutilated by
short term profit interests. Vital, rich and diverse digital electronic
cultures help to understand the complexity of life and cultural
identities. Today's digital artistic practice is tomorrow's cultural
heritage, and without a large-scale increase of awareness the digital
future heritage will be lost. While museums start to digitize their
collections and past times? cultural testimonies, little or no effort
is undertaken to provide space for today?s artistic practice and to
establish framework of a vibrant digital cultural for future
generations. "Without establishing artistic practice in the electronic
domain, humankind risks the disappearance of future heritage in a black
hole of oblivion".
The rise of powerful media oligopolies,
resulting in increasing uniformity and commerciality of content,
information warfare and the neglect of the public domain in electronic
networks threatens a broad cultural participation, artistic
experimentation and production. Securing the future heritage requires
appropriate legal, technical, scientific and financial measures. Close
cooperation and collaboration between technology developers, artists
and scientists can provide the test bed necessary for a rich and
diverse electronic culture. This must include the enhancement of
non-commercial, public electronic networks and cultural backbones as
well as physical spaces for electronic communication culture.
H
Hyper Politics
Hyper
state control mechanisms convey ideas that guide the focus of attention
through language. Whatever you fix your attention on, you get more of.
When subjects focus their attention, they have less of it left for
external sensory stimuli as words paint pictures in their mind. The
frame of perception influences meaning and the success of hypnotic
induction. Meaning is created by the frames you choose to use, the
context you create. A given perspective with its inherent dimensional
distortions is loaded with visual interpretation and is a major effect
of many optical illusions. Individuals with the biggest variety of
choices would be the ones who have the broadest range of ways to look
at things and hence the greatest scope for control. Reframing can
decrease opportunities, which in turn decreases flexibility and
power.
A typical move for a political influence group
would be to set up news services for metadata-manipulation and
subpropaganda. Intelligence Agencies put their intelligence into
cooking info bytes from raw data for the editorial section of
newspapers. Journalists or editorial boards benefit from lines they did
not have to write up and willingly accept them when issued from a
neutral front organization. Who needs censorship, when
"extra-intelligence" infobody styling is available?
Power
itself is invisible, is experienced by its effects only. The question
of who or what is in control remains unanswered as only its
representation appears and what lies behind it is lost. (Ambassadorial
systems are costly but highly effective inducers.) The war of
representation systems is fought over standards and references. Hyper
state control is a means of heightening motivation by programming the
subconscious mind to work in active cooperation with implanted
conscious desires and is therefore extremely effective in helping to
create behavior modification.
Hyper Topology
As
a science derived from geometry, topology deals with the
characteristics of physical and abstract elements that do not change
when they are contorted or deformed - stretched or twisted - except
when they break or tear. By definition, spaces belong to a same
topological class if they can be deduced from each other by continuous
deformation without cutting or tearing. This means that a 2D triangle
is topologically equivalent to a circle but not to the segment of a
straight line. A 3D cube could be transformed into a ball but not into
a ring; a ball isn't topologically equivalent to a torus, a doughnut
shaped surface generated by a circle rotated about an axis. Although a
sphere exists in 3D space, its surface is two-dimensional. Similarly, a
hypersphere with a three-dimensional surface curves into 4-space. The
hypercube is the four-dimensional analogue of an ordinary cube and just
as a 3D cube may be constructed by folding six squares together, so a
4D cube may be made by folding eight cubes into each other. A
hypersphere is a sphere having more than three dimensions sharing a
formula with the torus shape which is also that of the vortex. This
torus shape of the hypersphere that appears widely in natural phenomena
as in the magnetic field or in smoke rings is currently widely assumed
to be the shape of space itself.
Topology studies space
considering how spatial representation can be changed through
perspective and dimensional effects. A hypersphere shows an
interconnectedness of things even when they appear to be separate from
one another. Not only science fiction makes use of concepts of
poly-dimensionality and tells about journeys through the gravitational
channels of wormholes expanding the horizon beyond the boundaries of
the speed of light. For all technological diagrams and technically
logical structures working with dynamic complexity, the expansion of
logical space into the realm of hyper-dimensionality the assumption of
more than 3 dimensions is a necessity. Amongst other uses it is applied
as communication structure in parallel computing, complex information
management and network topology, the science of the connective
structure of information channels. Limited perspective and depth
perception of relational proportions also allows for special effects
illusions in the social group. The dimensionality of cognitive space
accumulates attributes in the hyperweb of our world of dark attractors
where gravitational forces constantly change the correlation of time
and space on the fairground of attractions.
I
Induction Codes
Linguistic
tools allow matching the subject's ongoing experience while moving
smoothly to altered states. Words such as "and", "as", "because",
"while" and "when" are linguistic bridges used to take a person into
trance. Even when there is no logical connection if you join them with
"and" it appears that there is.
Truisms linked to an indirect
suggestion that presupposes the subjects will go into an altered state,
linked to a physiological inevitability make the hypnotic response seem
impersonalized and hence automatic. Senso-Linguistic infiltration is
advanced by disassociating and de-personalizing processes normally
thought to be validations of our consciousness, and overloading the
conscious mind through self-referentiality makes it easier to stop
trying to do anything consciously. As the map is not the territory,
internal representations carry some reality but do not reflect what
actually happened. Internal representations and physiology are linked
in a cybernetic loop. As the subjects are told what to think, behavior
is a result of the state they are in.
Infobody Attack
Information
Age communication-technologies ring the bell of propaganda age in an
attack on the infobody, the shared presuppositions and myths of the
rival and conflicting parts of the social system. The growth of
communication tools, the dramatically accelerated flow of persuasive
communication through the manipulation of symbols and basic human
emotions is not only a system to entertain and inform, but to inject
individuals with the values, beliefs, and codes of behavior, the
Integration through Psychological Media into the social body.
Information
is flowing faster than most people feel they can absorb or acquire the
additional information needed to make decisions and to be able to
control the outcome. This situation provides the ground for Electronic
Warfare, tactical deception and Psychological Operations. To
distinguish between information and propaganda becomes virtually
impossible. Information, a myth filled with the landmarks of consensual
hallucination.
Infobody Biofeedback Modulation
Collective
phase entrainment by social force; the tactical formation of the social
organism is realized through the control of the economy of imagination
and individualized, inner control by local peer pressure. An
auto-calibrating distributed belief system management allowing for
necessary agitation and integration on the basis of horizontal
conspiracies, co-dependent limited autonomous intelligence.
Most
individual social entities are not well equipped to complete complex
tasks, but function well in the context of a social body as a
macro-organismic insect population. Individuals might not be able to
follow a coherent thought but they are perfectly able to make highly
complex calculations regarding social status in respect to dress-codes,
facial expression or nuances in language, by using their instinct and
being imbedded in a supraintelligent biosystem.
This model is
in widespread use, although a part of the game is to pretend it is not.
The whole being more than the sum of its parts, the hypothesis of
conscious macrobes or social macro-organisms in which individual humans
are cells and sub-organisms the organs, seems attractive once a naive
belief in solid objects is abandoned. Social organisms are not any less
solid than matter itself.
Intelligent Pandemonium
Decentralized
Automated Information Systems with EEI (External Environment
Interfaces) allow tactical initiatives, yet provide central symbol
analysts with intelligence for strategic purposes using people,
databases and processors as easily retrievable resources in a network.
Autonomous software application systems are called "Agents" or
"Demons". The term demon is appropriate as digital demons are not
directly controlled by a master program but rather invoked into actions
by changes in their environment. Demons can form computational
societies with autopoietic lifelike behaviors similar to insect
colonies or other social systems. Just as in the traditional form, the
digital demons are at once independent and programmed to respond to
certain cues in specific situations and environments. Like their
stellar counterparts they can serve or control. (Classic demonology
lists an endless series of divisions where demons mediate the
complexity of supercelestial information.)
Invisible Intelligence
Nonlinear
hypermedia networks not only allow the subject to reach deep into the
seas of information, but something out there might be reaching back. As
El Iblis Shah put it: "The infosphere of the planet might crack open
for the return of invisible forces beyond reason beating the drums of
madness from outer space. Extra-dimensional paramental influences
latently possessing a numinosity and sentience on their own, craving
expression and desiring entrance to the manifest world." A technotopian
dream turns into an infocalyptic nightmare. Implying a hidden key to
transform the synlogistical permaflux, what is at issue here is: Can
the portals be sealed against the invasion of the old qliphothic
transdimensional entities who rule protohumanity by reabsorbing the
forgotten atavistic forces that linger in the subterranean levels of
our being through psychic-martial arts and using the subsequent energy
to bootstrap higher awareness?
K
Knowledge Representations
Cognitive
science asks how organisms sort the objects of the world into
categories. An object can be any recurring class of experience, from a
concrete entity to an abstract idea. Therefore categorization plays a
critical role in perception, thinking and language and is a significant
factor in general performance. There are many access points into the
problem of categorization. Top-down approaches such as artificial
intelligence begin with the symbolic names and descriptions for some
categories already given. Cognitive modeling involves the assumption
that such symbol-interactions resemble the way our brains categorize.
An expectation is that it will eventually join with the bottom-up
approach, which tries to model the hardware of the brain. In human
performance modeling it is studied by experimentation what and how
people categorize. Psychophysical categorization is studied by
examining the limits of discrimination and of identification.
Psychophysics inquires how small a physical difference we can discern
and what classes of stimuli we can reliably label and is also concerned
with the relationship between the physical intensity of a stimulus and
the psychological intensity of the sensation it causes.
Structural
Theories emphasize the relations between features as important
information about a pattern. Structural methodology for systems of
knowledge acquisition concentrates on extracting implicit pattern-based
expertise without requiring experts to generalize beyond the level of
specificity encountered in daily practice. In many cases requiring
experts to represent their knowledge in another representation
introduces error and lowers performance. In his essay "On the Theatre
of Marionettes", Heinrich von Kleist talks about the devastating
effects of self-consciousness on the natural grace of a human being and
the movement of a dancer. A phenomenological critique of
representationalism in cognitive science rejects the notion that
representational states define and explain the most basic kind of human
interaction with the environment. It discards the idea that the
relation of a person to the world consists only in the relation of the
content of an individual mind to the world of objects, events, and
affairs as represented by that content. It argues that the most
fundamental variety of human action is the apparently unthinking,
skilled action that makes up much of our daily activities, and that
some of it is even more successfully accomplished without mental
guidance or intervention. Cognitive psychology suggests that to a vast
extent people have no conscious experience of what happens in the human
mind. Many functions associated with perception, memory, and
information processing are conducted prior to and independently of
conscious direction and what seemingly appears in consciousness
spontaneously is a result of mental processes rather than the process
of thinking itself.
M
Mac Believe
Warfare
needs myths particularly for internal integration and motivational
propaganda. Unit cohesion and the 'moral' of the soldiers is still the
major asset of any military confrontation and workforce.
All
technological structures and man/machine interactions have inherently
emergent propaganda effects. Socio-tech interaction is more than the
sum of its parts. Non-linear dynamic systems that have an attractor
have emerging properties. Synergetic properties cannot be found by
studying its parts only.
Behind machines there is a technology of
know-how, a way of looking at the world and coping with it and an
integrated definition for information modeling. Cybercrats always
emphasize the efficiency of technologies and veil the potential social
effects. Mass consumption requires identical ways of life and a
technical workforce breeds conformity. Adjustment to normality is the
aim. Psychological warfare attacks the mind to reach the will and is
always personally addressed to me, myself. Desire is the control
mechanism of the economy of imagination, Mac Believe the biggest
industry on the planet.
Magnetic Somnambulism
The
term animal magnetism dates to the late 18th century, coined by the
Viennese doctor Franz Anton Mesmer, in the. Mesmer built on Masonic
concepts of illness as evidence of an imbalance of a universal fluid
within the individual. He believed the process was physiological but
invisible just as electricity and magnetism are.
At first he
magnetized objects which his patients could then touch, but later found
out that simple "passes" of his hands were sufficient to put patients
into trance. Once Mesmer had dispensed with actual magnets, there was
no talking during the treatment. The passes, the music, the setting,
the atmosphere were factors which were to increase indirectly the
effect of the suggestion which induced an alteration of the state of
consciousness, they were hypnotized.
A state in which mesmeric
action can be exercised to influence the subjects' will and nervous
system is rapport, a connection depending on interaction with time
based patterns. Rapport is established by getting into resonance with
activity patterns, then taking over and driving the pace. The practice
of "animal magnetism" was changed when Marquis de Puysegur, a disciple
of Mesmer, focused his attention on what happened to people in deep
hypnosis. He named this "magnetic somnambulism" and observed that
symptoms and behavior could be influenced by what the "magnetizer"
said. Hypnosis theory and practice anticipated much of psychoanalysis
and hypnotic procedures were adopted by the founder of psychoanalysis.
Sigmund Freud translated books written by the leading practitioners of
his day (Charcot and Bernheim) but later met with some discouragement,
such as difficulties in hypnotizing many patients, and lack of
long-lasting changes in those he did hypnotize and sought to escape the
hypnotism label for his work. El Iblis Shah, in The Book of Half-Truth:
"Whatever we do, we are communicating and interacting all the time;
rapport is a tool that gives instant access to other minds."
Manipulation Patterns
The
main subcategories of propaganda are command propaganda, which seeks a
specific and immediate response (Buy... Do ... Vote ... Join ... Fight
....), and sub-propaganda or conditioning propaganda, which seeks to
mold public opinions, assumptions, and attitudes on a long-term and
widespread basis. The basic patterns for manipulation of
socio-political "Cause" groups can be described in a pattern of:
Threat; Bonding; Cause; Response. Socio-political persuasion follows
similar patterns as consumer marketing campaigns: a basic pattern, of
commercial advertising is a simple 5 step formula of "the pitch":
Attention-Getting, Confidence-Building, Desire ? Stimulation,
Urgency-Stressing, and Response-Seeking.
Persuasion
techniques are a systematic effort to persuade a body of people to
support or adopt a particular product, opinion, attitude, or course but
attempt to influence attitudes by the use of symbols rather than force.
Invariably in every communication, nonverbal or in words, some aspects
are intensified and some downplayed. Manipulation is strongly based on
intensifying information elements by repetition, association, and
composition and downplaying by omission, diversion, and confusion.
Persuasion analysis can identify several patterns of behavior
modification and influence techniques and the awareness of these
patterns helps to analyze complex emotional arguments although it does
not inform on reliability of supporting evidence. Social influence
programs seek to induce reaction, obedience with as little thought as
possible in the target audience. Impulse for action comes directly from
the depths of the unconscious and using deep persuasion is the
instrument to attain this effect. The transformation of language as an
instrument of the mind into symbols directly evoking feelings and
reflexes, where words become "pure sound," is a deliberate devaluation
of thought as the basic condition of the social organization causing
serious dissociations. One of the most intriguing influences from
outside of our awareness is subliminal psychodynamic activation. The
"mere exposure effect" of an only marginally perceptible stimulus, also
known as subliminal perceptual priming, is the effect on our
preferences of a briefly flashed picture in a forced choice test.
Especially as reinforcement, variations of the mere exposure effect
have been demonstrated to activate emotional centers of the brain,
without awareness.
Media
Print (newspapers, handbills, leaflets, posters, pamphlets); audio (radio, loudspeakers); video (television, movies); Internet.
Meme Slaves
The
concept of memes is that of self-replicating entities of human culture,
the same way genes replicate through a biological organism. As
materialist reductionism says "Cultures are survival machines blindly
programmed to preserve the selfish entities known as memes." Memes are
thought of as thought-chains that propagate and compete in the cultural
environment. Parasitizing the brain, the way a virus parasitizes the
genetic mechanism of the host cell, they are described not just
metaphorically but technically as living structures. We are talking
about living entities living off humans, eating brain when they do not
battle themselves in memetic cannibalism, preying on each other like
flip-flop cellular automatons.
Out of this some questions arise.
Memes are eating brains, but then who harvests memes? Where in the food
chain are memes? Maybe they are milked and used to produce cheese. And
if it is not the milk, meat or wool, but some body fluid of memetic
cultures? Could it be a sexual secretion which is used as an
aphrodisiac, like musk or ambergris - when it costs the life of a whale
to gain its expensive perfume? Is it not a classic theme of paranoids,
psychotics and UFO abductees to report surgical manipulation of body
parts related to sexual reproduction?
Memory Construction
The
concept of memory as a tool and set of techniques that can be learned
and skillfully applied to form mental and ideological spaces has a long
tradition. Its use as a weapon to establish Symbolic Orders can be
traced back to the earliest records of domination. Pre-modern societies
based their social memory on the interaction of oral transmission and
information in pictorial code. Artificial memory is established through
places and images, a virtual psycho-geography of synreal systems,
strengthened and confirmed by training.
Regulated by the state
through an education system controlled by priestly elites, sensory
perception can be harnessed through the visual representations of
extremes or analogies which will then be methodologically applied in
the creation of mental scenarios and punctuate the individual's
development through ritualistic ceremonies. A monologic tyranny of
monuments is radiating the wonders and mysteries of the Symbolic Order,
memorials of a spectacular reconfiguration of memory.
These
scenarios introduce an arrow of time and an inherently political
narrative logic to a mental structure of psycho-civilization, dependent
on collective ritual re-enactment and performance, reinforcing
hyperlinks of cognitive associations within the ideational bunker.
Memory States
Remembering
is not just searching a database for appropriate memories, it is an
active process in which we reconstruct memories according to our
beliefs, wishes, needs, and information received from outside sources.
Preconceptions, called schemas, determine in most situations how our
memories are organized and allow to process large amounts of
information because of summarizing regularities in daily life.
Information coming in from the environment is held in transient sensory
stores of iconic and auditory memories from which it is lost unless
attended. Attended information goes into an intermediate short-term
memory where it has to be rehearsed before it can go into a relatively
permanent long-term memory. However, if the item left short-term memory
before a permanent long-term memory representation was developed, it
would be lost forever. Two general types of long term memory have been
identified. Episodic memory represents our memory of events and
experiences in a serial form and reconstructs actual events that took
place; semantic memory is a structured record of facts, concepts and
acquired skills. The information in semantic memory is derived from
episodic memory to learn new facts or concepts from experience. Memory
for detail is available initially but is forgotten rapidly while memory
for meaning is retained. Subjects initially encode many of the
perceptual details but forget most of this information quickly. Once
the perceptual information is forgotten, subjects retain information
only about the meaning or interpretation. People tend to have
relatively good memory for meaningful interpretations of information.
This implies that when people are confronted with some material to
remember it will facilitate their memory if they can place some
meaningful interpretation on it. Mnemonic memory enhancement is using
imagery keyword methods use of mental imagery, method of loci by
associating items to be learned with a series of locations, and other
strategies of organizing memory in chunks of narrative visualization.
The
concept of State Dependent Memory is quite simply that if something
happens while in an altered state, it will be remembered better if the
subject is returned to that state.
The recall when in a
particular mood depends partly on the mood when originally learning the
material; this is referred to as Mood Dependent Memory. Being in a mood
- such as sad, anxious or happy - triggers other memories of the same
mood. Feeling good is more likely to make one remember good times,
feeling "bad" it is often hard to remember that things had ever been
good. Another phenomenon is Context Dependent Memory where we will
remember things better if we go back to the context or setting in which
they occurred. It's astonishing what can be remembered just by going
back to the original context, like an old neighborhood.
Mesmerized Data
On
the possibility of directly accessing every human brain by
electromagnetic induction of fundamental algorithms, Michael Persinger
postulates that geomagnetic effects on the human brain may be
responsible for the inducement of false perceptions. Paranormal and
religious beliefs may be mediated differentially by subcortical and
cortical phenomenological processes of the temporal (limbic) lobes.
After
two decades of research a potential technical capability has emerged to
directly influence a major portion of the approximately six billion
brains of the human species by generating neural information within a
physical medium within which all members of the species are immersed.
This medium is the atmosphere of this planet.
In Alaska, the HAARP
(High-frequency Active Auroral Research Program) facilities are a $100
million "scientific endeavor aimed at studying the properties and
behavior of the ionosphere with particular emphasis placed on being
able to better understand and use it to enhance communications and
surveillance systems for both civil and defense purposes.". According
to the Department of Defense "The health and safety of the public has
been a primary focus in the design..." But the question remains- Do
Angels play this HAARP?
Microwave Discommunication
The
Soviet Union invested large sums on microwave research. In 1952, the
Soviets began directing a microwave beam at the U.S. embassy in Moscow,
using embassy workers as guinea pigs for low-level EMR experiments.
Discovered in 1962, the Moscow signal was investigated by the CIA, and
code-named Project Pandora. There was consensus among Soviet EMR
researchers that a beam such as the Moscow signal was destined to
produce blurred vision and loss of mental concentration. It was
reported that the American ambassador at that time later developed a
leukemia-like blood disease and suffered from bleeding eyes and chronic
headaches. Under Project Pandora, monkeys were brought into the
embassy, exposed to the signal and were found to develop blood
composition anomalies and unusual chromosome counts. The CIA used the
opportunity to gather data on psychological and biological effects on
American personnel. U.S. government turned the job over to the Defense
Advanced Research Projects Agency (DARPA) which further developed not
only electromagnetic weaponry but also the Internet. It has been
suggested that SDI (Strategic Defense Initiative) was a cover up for
research & development of electromagnetic weapons.
The public
was never informed that the military had planned to develop
electromagnetic weapons until 1982, when the story appeared in an
American technical Air Force magazine. The article stated,
"....specifically generated radio-frequency radiation (RFR) fields may
pose powerful and revolutionary anti-personnel military trends." The
article indicated that it would be very easy to use electromagnetic
fields to disrupt the human brain because the brain itself was an
electrically mediated organ. "The ability of individuals to function
could be degraded to such a point that they would be combat
ineffective." Laboratories supposedly worked on the development of
"brain bombs", which dropped in the middle of crowds would produce
microwaves, incapacitating the minds of everyone within a circumscribed
area.
Mind Modification
One
CIA mind control project in the 50's aimed at finding ways to protect
the security of agents in the field was project BLUEBIRD. It attempted
to discover means of conditioning personnel to prevent unauthorized
extraction of information. During the project, another goal was
established?the evaluation of the offensive uses of unconventional
interrogation methods, including the use of hypnosis and sophisticated
combination of drugs. Later renamed Project ARTICHOKE the objective was
the creation of a "Manchurian" killer marionette with an electronically
blanked memory while MKDRACO was developing brain telemetry and
intra-cerebral control devices implanting micro-receivers in the
frontal or temporal lobes. Various other projects like STARGATE
investigated possibilities of using telepathic control or remote
viewing for military purposes.
It has been repeatedly suggested that
after the termination of MKULTRA, the umbrella for special research
purposes, the CIA shifted its programs from public institutions to
private cult groups. Several eccentric religious groups and movements
were organized or co-opted by intelligence operators (including among
others the Peoples' Temple, the Symbionese Liberation Army, the Ordo
Templis Orientis (OTO), Finders and Switzerland's Solar Temple). As
privatization of the public sector is increasing, with commercial
prison facilities, private police and security forces, this seems a
natural step.
Mind Patterns
A
characteristic quality of Mind Patterns is the disposition for quick
formation but a high resistance to change. Once an image has formed,
once a Mind Pattern or set of expectations concerning the phenomenon
being observed has developed it continues to influence future
perceptions of that phenomenon.
New information gets
assimilated into existing images and the deeper the commitment to an
established view and the more ambiguous the information is, the
tendency to assimilate new data into these pre-existing images
increases. This also explains why gradual, slow change often goes
unnoticed, that a fresh perspective is useful and why past experience
can be a handicap. Once events have been perceived in a specific way,
there is a natural resistance to other perspectives. To take a familiar
body of data and reorganize it visually or mentally to perceive it from
a different perspective is a difficult mental feat that intelligence
and counter-intelligence analysts are required to do. In order to
understand interactions, analysts must understand the situation as it
appears to each of the opposing forces, and shift back and forth from
one perspective to the other as they try to understand how each side
interprets an ongoing series of interactions.
For
Intelligence Analysts to achieve objective analysis by avoiding
preconceptions would seem self-delusional. A move toward objectivity is
only accomplished by identifying basic assumptions and reasoning as
clearly and transparently as possible. Senior Counterintelligence
experts warn of a fall into the nether world of professional CI: the
school of doublethink, the nothing-is-what-it-seems syndrome, or the
wilderness of mirrors. Stating that it is hard to immerse oneself daily
in the arcane and twisted world of CI without eventually falling prey
to creeping paranoia, distortion, warping, and overzealousness in one?s
thinking.
N
Nested Images
The
medium levels of hyper state control are the ones in which behavior
modification will occur most easily and the ones in which one is most
susceptible to posthypnotic suggestion. More important than what has
happened in someone's life is how it is interpreted. Brainwash is not
necessarily achieved by punishment or reward but by changing the self
image, reprogramming and breaking psycho-cybernetic loops, control
circuits of affirmation and denial. Humans can tolerate only small
amounts of discrepancy between their thoughts and behavior. Goals or
outcomes are related to certain behaviors and/or physical things - the
way you feel about something.
A traditional technique of memory
artists from pre-modern days to today?s television shows is to assemble
a large number of places, or loci and place into these receptacles
images or simulacra of what is to be remembered. The manipulation of
the psychological impact of images in dimensional space to create
memorable imprints is a key to how people store vast amounts of
information. This mechanism can be manipulated in a reverse fashion.
Techniques are used for both mind clearing and amnesia. The suggestion
is given that any suggestions given will not be remembered by the
conscious mind, but the subject will act upon them none the less. The
suggestion is given that the more the subject tries to remember the
suggestions, the more they will be forgotten.
Non-Lethal Action
It
seems likely that in the future nations will be more and more involved
in multiple conflicts in which conventional military force cannot be
applied. This will involve hostile populations in situations where the
application of non-lethal force will be of tactical or political
preference. Numerous articles in military publications with titles like
"Weapons of Mass Protection: Nonlethality, Information Warfare, And
Airpower in The Age of Chaos" refer to this subject. There are a number
of physical agents that actively interact or interfere with the
biological processes in an adversary in a manner that will provide
armed forces the tools to control these enemies without extensive loss
of property. These physical agents include acoustic, optical and
electromagnetic fields and various combinations thereof combined with
behavior control techniques and drugs.
Cold War and Korean War
in particular boosted mind control research and the emergence of 'Brain
Washing' as a common term. Supposedly the term was coined by a magazine
writer later found to be a secret agent of influence. Claiming a
'brainwashing gap', intelligence agencies got the go-ahead for
research. Hypnosis, drugs, and psycho-surgery; were tools in this quest
for a truth serum and the ability to create agents whose missions could
be tortured out of them, or who would not be be aware that they were
carrying secret information given to them in an altered state of
consciousness. Sophisticated drugs combined with lobotomy and the
implantations of electrodes were considered methods for creating "very
special agents". Electro-Convulsive Shock, combined with LSD, sedation
for days at a time, and constant replaying of the patient?s own voice
through helmet-mounted headphones was a notorious recipe for mind
control. More advanced technologies have since been researched and
tested from Directed Energy Weapons to Hyper Sonic fields and there is
strong evidence for political endorsement for the progress of
psychophysical control devices. Recent Appraisals of technologies of
control offer a grim outlook into the future of these developments
O
Operational PSYOPS
Conducted
in an operational theater to promote the effectiveness of the joint
force commanders' campaigns and strategies using all forms of media to
reach a larger audience.
Overt Peacetime Psychological Operations Programs
Those
programs developed by combatant commands, in coordination with the
chiefs of US diplomatic missions, that plan, support, and provide for
the conduct of psychological operations, during military operations
other than war, in support of US regional objectives, policies,
interests, and theater military missions. Also called OP3.
Overt ("White") Psyops
Truthful messages coming from a clearly identifiable source, aimed at building credibility.
P
Pattern Detection
Humans
tend to register the unfamiliar rather than the familiar, the unusual
rather than the usual. Theory of Signal Detection assumes that there
are two stages of information processing in the task of detection:
First sensory evidence of presence or absence of signal or noise,
secondly a decision whether evidence is strong enough based also on
probability and positive outcomes. Psychophysics attempts to measure
the relationship of physical stimulation and the psychological
sensations it produces. Absolute human sense threshold in vision is
defined as a candle in a clear dark night at distance of 30 miles. In
touch the threshold is the wing of a fly falling on a cheek from 1 cm.
Difference thresholds are defined as just noticeable difference (JND)
or the smallest change can be detected in 1 of 2 trials. JND for weight
is 2%, brightness 2%, and loudness 10%. Counterintelligence Manuals on
observation techniques refer to psychological research which asserts
that on average 85% of what is learned from a real life situation is
through the visual sense and only 13% is learned through the sense of
hearing while 2% is through the sense of touch, smell and taste. The
human visual system is not able to detect movement of less than 1/10 of
a second, which is the basis for a variety of illusions or tricks which
involve a quick hand, the "sleight of hand". In the space domain,
vision is better than audition, so typically vision dominates, but in
the time domain, just as exemplified in speech perception, hearing
resolution is better than vision. Hearing may be as much as 10 times
better than vision in resolving events that happen very close together
in time.
Scientists study how senses help the brain fill
perception gaps to give meaning to events. Experiments suggest that the
moment of perception, what the brain thinks is "now," may have happened
as much as half a second ago. The light had to reach the eyes, and the
sound had to reach the ears, then both signals get processed by the
brain so that they look simultaneous. "But it's nothing but trickery of
the brain, creating truth from illusions and it takes a lot of effort
to make it come out right."
As to how this all happens one answer is that it's an illusion and things are not actually all that coherent.
Pattern Recognition
Pattern
Recognition is a process of identifying a stimulus and is among the
best-developed of human perceptual and cognitive skills. It is a
process whereby sensory input is recognized as a meaningful entity. It
seeks similarities and regularities recognizing a correspondence
between a stimulus and information in memory. Processing sensory
information and the comparison to a representation stored in semantic
memory allows the perceiver to recognize the stimuli.
Theories
of Pattern Recognition are derived from the general theories of
perception. The field of Pattern Recognition addresses pattern in all
forms and is concerned with the classification or description of
observation. The research is connected to advanced programming
techniques of machine representations, relating information of aspects
of the outside world to machine behavior. Pattern Recognition by
computers is not just concerned with the identification of visual or
audio patterns (machine vision and voice recognition) but also includes
statistical data or data such as the patterns of interaction and
communication of individuals and groups based on their increasingly
recorded electronic footprints.
A collection of emerging information
technologies is grouped around cognitive computing and the study of how
machines can observe the environments, learn to distinguish patterns of
interest and make reasonable decisions about the categories of the
patterns. Use of this technology is widespread not only in robotics, in
medical diagnosis and EKG signal analysis and character, voice,
handwriting recognition and biometrics but also financial forecast
copyright surveillance, psychological profiling, automated target
recognition and a steady increase of new applications. Pattern
Recognition has been embraced as a key technology for future
generations of user interfaces incorporating augmented reality features
in human computer interface design.
Patterns of human speech
waveform is quite complex and the ability of humans to understand and
generate these waveforms is rather astonishing. Humans develop
processes for understanding and generating speech that outperforms our
ability to generate and process other sounds in early life. Speaking is
a complex activity, requiring about 140,000 neuromuscular events per
second to succeed. Speech rests on an ability to pair stored mental
concepts with incoming data from the senses. Understanding speech is an
interaction between processing the speech waveform and our ability to
understand language. Status, or social power, is widely marked by
particular speech-forms in socially stratified societies. Speakers also
shift their speech-forms in predictable ways across different social
situations, thus marking a society's construction of social contexts.
The social relevance of Pattern Recognition extends to a variety of
communication channels including dress codes. Beyond the insignia of
formal authorities much of the code structure remains hidden like
embedded watermarks. The sophistication of patterns is only fully
decoded in the specific network; mobile social groups further restrict
access by regular change of codes.
Perception Management
There
is no conceivable way of coping with the stimuli that impinge upon the
senses, and with the volume and complexity of the data to analyze,
without simplifying preconceptions about what to expect, what is
relevant, and what is related to what. Because of limits in capacity to
cope directly with the complexity of the world, the mind constructs
simplified mental models of reality. It is possible to behave
rationally within the confines of such a mental model of a "bounded" or
limited rationality but it is not always well adapted to the
requirements of the real world. Perception is not simply determined by
stimulus patterns but is the result of a dynamic search for the best
interpretation of available data, a hypothesis based on the sensory
data. The Necker Cube, a geometrical pattern, contains no clue as to
which of two alternative hypotheses of perception is correct, there is
no answer. The perceptual system entertains first one, then the other
hypothesis and never comes to a conclusion. (L.A. Necker noticed during
his examination of crystals in 19th century that the spatial appearance
of three-dimensional objects can be interpreted differently.)
Military
glossaries define Perception Management as actions to convey and deny
selected information and indicators to targets resulting in behaviors
and actions favorable to the originator?s objectives. This is mainly
achieved by combining truth projection, operations security, cover and
deception, and psychological operations in various ways. Commercial
Perception Management agencies offer their services in crafting a
strategy that includes framing a coherent, focused population of
semiotics and messages to be distributed into selected information
environments. Their requirements listed for Perception Management
campaigns in the targets information environments include real-time
monitoring, perception mapping, tracking of expectations,
quantification of different infospheres, message pre-testing, metrics
on diffusion through target and collateral populations (influence,
contagion, propagation, resistance, improvement). The social
engineering analysis and automatization of society is derived from
military operations research, the methodology of tactics and logistics;
the use of extensive data-processing is the silent weapon in an
undeclared war.
Perceptions Management
Actions
to convey and/or deny selected information and indicators to foreign
audiences to influence their emotions, motives, and objective
reasoning; and to intelligence systems and leaders at all levels to
influence official estimates, ultimately resulting in foreign behaviors
and official actions favorable to the originator's objectives. In
various ways, perception management combines truth projection,
operations security, cover and deception, and psychological operations.
See also psychological operations.
Perceptive Expectations
Perception
is an active process where stimuli observed by receptor organs are
influenced by past experience, education, cultural values, and role
requirements. Information obtained depends upon the observer's
assumptions and preconceptions, and by the context where different
circumstances evoke different sets of expectations. There is a strong
tendency in human perception to model perception according to
expectation, humans tend to perceive what they expect to perceive.
It
takes more information and data processing, to recognize an unexpected
phenomenon than an expected one. Expectations have diverse sources,
including past experience, education, professional training, and
cultural and organizational norms. This tendency to perceive what is
expected seems much more important than any tendency to a desired
perception or so called wishful thinking.
Trying to be
objective does not ensure accurate perception and patterns of
expectation can become so deeply embedded that they continue to
influence perceptions even after a wrong preconception has been
corrected. Expectations form a set of Mind Patterns, a predisposition
to think in certain ways, like a menu through which one interacts with
the world. Patterns of expectation are placing relevance in modes of
interpretation. The idea of being influenced only by the facts rather
than by preconceived notions is naive for there is no such thing as
"facts". There is only a very selective subset of an overall mass of
data. Being subjected to this subset allows one to classify and judge
the relevance to the question at issue.
Persuasive Influence
Persuasion
messages are designed to arouse or stimulate needs. It must cause an
action or bring about an attitude. This requires that the message tell
the target how to satisfy its needs by following the course of action.
In order to get the action or attitude desired, the message must, in
the opinion of the target, offer the best solution (or the only logical
one) toward solving the problem addressed or in fulfilling target needs.
The
social psychology of influence investigates the causes of human change
in behavior, attitude and belief. Social influence is employed by an
agent or practitioner upon a target. The agent's message is called its
advocacy. Inducing attitude change is called persuasion while change in
belief is called education or propaganda- depending on perspective.
Behavioral change which doesn't require the target to agree with the
advocacy but to simply perform a behavior is defined as compliance.
(Playing muzak over a loudspeaker will empty a parking lot full of
teens without having changed their attitudes. Some restaurants play
faster-paced muzak at peak service periods, to make people move faster
and clear out.) Six main categories of tactics employed by compliance
agents and intelligence practitioners to produce 'yes' responses are
related to fundamental psychological principles of persuasion that
dominate human behavior: comparison, liking, authority, reciprocation ,
consistency, and scarcity. These cues appeal to mechanisms like:
"Others Are Doing It - I Should, Too"; "I like the Source - I Do What
Is Requested"; "the Source Is an Authority - I Can Believe It";
"Someone Gives Me Something - I Should Give Something Back"; "When I
Take a Stand - I Should Be Consistent"; "When It Is Rare - It Is Good".
These compliance rules are put to best use when the receiver is not
carefully, deeply, and systematically thinking but uses heuristic
mental shortcuts to save time and effort. The systematic mode refers to
a thought process that is active, focused and alert while the heuristic
mode is, just thoughtful enough to be aware of the situation, but not
thinking carefully enough to catch flaws and inconsistencies.
Situational and personality variables like relevance and comprehension
affect the mode of thinking. While "arguments" appeal to systematic
thinking, a lower level of cognitive attention will be better
influenced by cues.
Persuasive Internalization
An
attempt to win "the heart and mind" of the target is defined as
persuasion. Although persuasion is demanding, because it needs to
induce attitude change, which entails affective emotion-based change,
its effects are more sustainable as the target accepts and internalizes
the advocacy. There is an interesting reverse-incentive effect
regarding internalization of advocacy, where lower incentive for
compliance favors a higher internalization and therefore a higher
potential for adaptive change. Paradoxically, people will show more
attitude change when they are given smaller rewards for performing
behaviors than when they are given larger incentives and rewards.
Education
or Propaganda is the propagation of a set of beliefs. Beliefs are
things known or believed to be true, as opposed to attitudes, which are
evaluations of stuff that we think about. Beliefs are important
precursors to both attitudes and behavior, but are often used or
created after the fact to defend attitudes and behaviors we already
own. It has been suggested that by merely directing thoughts to
attitudes and beliefs with logical implications for one another, those
attitudes and beliefs become more consistent. The term "propaganda"
first documented in the early 17th century to increase church
membership is now increasingly used in the sense of mass persuasion
efforts manufactured by political entities that go beyond belief
manipulation. Thought control methods combine compliance, persuasion,
and propaganda tactics into a powerful form of coercive manipulation.
Thought control that tries to replace the individual identity with
another that the individual would not have freely chosen is supported
by social isolation of the individual and therefore more readily
accomplished in closed groups.
Propaganda Propulsion Project (PPP)
The
News are the waves and ripples generated by fundamental currents in the
deep sea of unconscious agreements, reinforcing myths and conditioned
reflexes. As is generally true of a myth, the story contains elements
of truth. Social myths are necessary for harmony with the environment
and reduce the stress of the unknown. Consuming your news media of
choice is satisfaction in the desire to reduce tension and find a
soothing remedy for cosmic loneliness in cognitive-ritual
participation.
A Leviathan scenario in which humans are
induced to give up the right to themselves in exchange for personal
safety, exploiting the human tendency to be subsumed by social
organisms via self- and reality-alienating tendencies of language.
(Leviathan was the name of the US Merchant Marine vessel that laid the
first trans-Atlantic telephone cables.) The Sumerians believed in Seas
of Knowledge, the Akkadian creation myth features the primordial
sea-serpent Mummu-Tiamat, the dark empress ruling the Chaos of the Sea.
The
dramas of mythological soap operas and their strange attractors
generate self-sustaining patterns, while the enforcement of an
attention focus on the spectaculum drowns everything that does not fit
the myth (in a factually most exclusive world). The objective is to
create a focus of interest. Psychological Themes and POETs (Primed
Oscillator Expendable Transponders) evoke one aspect, while leaving out
another. A structure of pure sounds, pure letters and pure signals
conjures feelings and reflexes in an autopilot, chain-thinking hidden
guidance system.
Technology has been used at all times for an
apotheosis of power and the warring of wars, from the ancient temples
to the contemporary centers of influence, and has preserved all the
characteristics of a magic craft, practiced by a male-dominated elite
of wizards.
Psychological Consolidation Activities
Planned
psychological activities in peace and war directed at the civilian
population located in areas under friendly control in order to achieve
a desired behavior which supports the military objectives and the
operational freedom of the supported commanders.
Psychotronic Stimulation
In
1953, Dr. John Lilly's goal was to find regions of the brain that
controlled different bodily functions. From the use of
electro-stimulation, he discovered the part of monkeys' brains which
controls pain, fear, anxiety, and anger and he was able to locate the
part of the brain that controls erections, ejaculations, and orgasms in
male monkeys. The CIA approached Dr. Lilly who cooperated for a short
period of time before dissolving the partnership because of the
likelihood that his work would be used to develop electronics to
remotely control human beings through the use of strategically
implanted electrodes in the brain.
Large sums were invested in
military applications of psychotronics, biocybernetics and behavioral
neuropsychiatry with the aim of cybernetic control of populations.
In
one case the subject placed under hypnosis was mentally programmed to
maintain the determination to eventually perform one specific act.
Thereafter, each time a particular muscle twitched in a certain manner,
he increased his determination. As the hypnotic spell was renewed again
and again, reinforced by radio stimulation, he made it his life's
purpose to carry out his mission.
In 1969 the director of
Neuropsychiatry at Yale University, Dr. Jose M.R. Delgado, published
"Physical Control of the Mind - Towards a Psychocivilized Society"
(Harper and Row) where he explains the underlying agenda of his work
with stimoceiver brain implants and asserts that man does not have the
right to have his "own" mind. Addressing the United States Congress in
February 1974 he predicted that in the not so distant future armies and
generals will be controlled by electric stimulation of the brain and
demanded to establish "A program of psychosurgery for political control
of our society. The purpose is physical control of the mind. Everyone
who deviates from the given norm can be surgically mutilated."
R
Reality Engineering
When
the idea that the world exists in a particular state regardless of the
intention of the observer had to be given up, objective reality was
complemented by observer-created reality. But the quality of experience
of reality is relative to the organization of perception. As sound
becomes signal, when the observer is capable of viewing the sonic
diffusion as a pattern, the capability of analysis and synthesis
depends on the development and organization of perception. The forms
which we use to come to terms with our experiences range from
hallucinations to the rational use of schematic models. A major feature
of productive thought is based on psychological-associative
recombination, but the very fact of theoretical formulation already
shows that internal representations represent a determinative element
of a perceptional environment.
Belief and imagination construct
reality, from the basic mechanisms of survival to the brain stem
controlled hit-and-run instinct and territorial behavior to the
abstract symbolism of the neural impulses coded in mental images and
underlying world views. The more reference points a system has and the
more potentially useful it thereby becomes, the more uncertainty
factors seep in. What is "real" is not certain, but what is certain is
not "real". Man's nervous system shows that the difference between a
"real" and a merely "clearly and vividly imagined" event can be erased.
The nervous system acts according to what it believes or sees to be
"true". This is the base of mental success training. Lock picking the
future requires multi-dimensional maps of the world for new exits and
safe havens in hyperspace; it needs passwords that allow travels from
global normative reality to parallel cultures and invisible worlds; it
requires safe houses on the routes taken by the revolutionary practice
of aimless flight; it needs psycho-geographical road maps that show the
way to dreamtime, and public transport to Kaddath.
S
Senso-Linguistic Infiltration Programs (SLIP)
A
belief commonly accepted is that if you are reasonably well informed
and educated it is easy to fend off propaganda-attacks. On the
contrary, it seems that if you cannot read you are less vulnerable to
propaganda and intellectuals are the best targets of Perception
Management, not only for their predictable worldviews but due to their
implanted feeling of being immune. To read means to decode, to be
infected by a virus. Classic terminology distinguishes two fronts for
the battle for human minds: the First Front of mass indoctrination
through censorship and propaganda and a Second Front of individual mind
control. Huge interest is placed on creating an in-formed opinion, to
form public opinion as a whole by a hypnotic web of "facts" with no
apparent correspondence to reality. A routine practiced by illusionists
and Perception Management cognitive engineers. Psychological
Consolidation Activities by Committees on Public Information target the
population in order to achieve a desired behavior which supports their
objectives.
In covert or Subversive Propaganda and Black
Operations the message is made believable by the fact that it appears
to be coming from within the target population itself. Deep Propaganda
and Subpropaganda are aimed at habits, customs, the definition of good
and bad and the standards and norms of life.
Normative-Empathetic
Warfare involves parsing value schemata of the target and creating
situations where the value schemata are biased in favor of an action
leading to the control of the victim or placing it in a restricted
position. Similarly a trap is a device that by design hides its
function. The non-lethal weapon industry focuses on low intensity
conflict/war on nations and population segments in PSYCOP (Military
Psychological Operation Unit) experiments of behavior modification.
The
transcendence of the human condition in stylized relations creates a
desire to happily make sacrifices for work, war and enforced leisure in
exchange for a Weltanschauung, luring the bedazzled into the graceful
existence of slavery, the self-centered freedom of marionettes, and the
eloquence of automatons.
Social Styling
Creating
anxiety and fear, inducing states of high suggestibility and
controlling relationships to assure loyalty and obedience are standard
management techniques of the social body. Desensitization through
language abuse, propaganda and junk-information, as well as the
elimination of individual ideas through repetition of chants and
phrases or the inducement of dependence by introducing sports, games or
TV shows with obscure rules, are part of a large set of social styling
methods.
Pumping up disorientation, susceptibility to
emotional arousal is increased by depriving the nervous system through
special diets of junk-food, prolonging mental and physical activity and
withholding rest and sleep. False intimacy is created through
emotionalism and the need to belong is exploited while suppressing
resistance through peer pressure. Affirmation of lifestyle by
denouncing other values and beliefs combined with encouraging blind
acceptance and rejection of logic is achieved through complex
incomprehensible doctrine.
Strategies of influence include
removing individuality by demanding conformity to dress codes and
accomplishing automatic acceptance of beliefs by discouraging
questions. Loss of ability to evaluate logically is achieved by
preventing privacy and destroying the ability to evaluate information,
personal reactions, and body functions in relation to passage of time.
The destruction of individuality is advanced through confession of
personal weaknesses while creating a false sense of identity by
pointing to the shortcomings of others.
Other methods include
composing child-like obedience by orchestrating child-like behavior and
disinhibition, while inducing regression and disorientation by
soliciting agreement to seemingly simple rules which regulate
lifestyle; promoting acceptance of authority by promising advancement
and power while maintaining confusion by alternately rewarding and
punishing similar actions. Encouraging bunkering in and dumbing down
through induced loss of reality by separation from communal life and
rational references, while the spectacle is designed to give the
illusion of sociability, public interaction, and of choice.
Spell Checking
The
iconography of the old media-underground has become mainstream, selling
soft drinks and accessories, using artists as test pilots for the newer
media and as suppliers of public relation and digital manipulation. The
accelerating co-opting of cultural expression creates a market for the
art of vanishing, and strategies dealing with this phenomenon of ever
faster appropriation of artistic expression by corporate business
involve tactical invisibility and immersion in the age of biocybernetic
self-reproduction. The skilful traveler leaves no traces, through the
recombination of signs out of the pink noise of the semiotic ghosts in
search of a body. The nets are used by cultural activists as meta-data
tools according to a new artistic tradition of inspired interpretation
of data within a panopticon of commodified worldviews. Guerrilla
semiotics replaces the supposed act of creation with recombinant
cultural synthesis of the techno-voodoo telememetic environment.
When on high the heaven had not been named,
Firm ground below had not been called by name,
Naught but primordial Apsu, their begetter,
And Mummu-Tiamat, she who bore them all,
Their waters commingling as a single body;
Enuma Elish, 2000 BC
State Control
Automatic
activities like taking a shower or driving a car allow daydreaming and
favor states of hyper suggestibility. Drifting from an alert state into
a different level of consciousness, brain activity shifts as these
states change. Everyone goes through altered states of consciousness at
least twice a day - when you awaken and when you go to sleep. Being
aware of things going on around you doesn't mean you're not hypnotized
or subject to hypno politics. Even when in hypnosis, you remain
conscious of everything that is going on. Experiencing this light or
medium hypnotic state is generally more effective than deep level
hypnosis for purposes of behavior and habit control. Becoming more
conditioned to the hypnotic state through successive sessions, the
subject will continue to go deeper into trance each time.
Particular
states of selective hyper suggestibility are brought about by the use
of a combination of relaxation and fixation, directing attention to
imagined activity, dialogue, or event resulting in literal
interpretation of speech and severe reduction of conscious thought.
Strategic PSYOPS
International
activities by U.S. government agencies to influence foreign attitudes,
perceptions and behavior in favor of its goals and objectives during
peacetime and conflict. Conducted predominantly outside the military
arena, but can utilize Defense assets. Military PSYOPS with potential
strategic impact must be coordinated with national efforts.
Structural Delusion
Many
research documents make it clear that there is evidence of tendencies
to misperceive random data and see patterns where there are none. The
misinterpretation of incomplete or unrepresentative data often leads to
extra attention for confirmatory data while drawing conclusions without
attending to or seeking out conflicting data. Biased evaluations of
ambiguous or inconsistent data tend to be uncritical of supportive data
and very critical of contrary data.
There is a conflict between what
is true and what is valid, if the basis is false and the conclusion is
therefore false the argument is still valid. In order to tell whether
an argument is valid, there is no need to know whether the statement
and conclusion are true and it is not even required that they are true.
Validity is dependent on what is possibly the case, rather than what is
actually the case. Equivocal negations are examples of valid arguments
that present a possible event, although not the actual event, and in
this sense they are logical. Consequently they are also examples of
rational communication because they follow the constraints of valid
logical arguments. Illusory communication can be said to be rational
insofar as effective deceptive communication works like an effective
valid logical argument. Self-deception may not always be a flaw and may
even be desired at times. Becoming too brutally honest and objective
about abilities and about life situations in general might debilitate
by depression. A self-serving bias has been demonstrated countless
times, a majority believes that they are smarter and better looking
than average; most drivers believe themselves more skilled than the
average driver; most college students believe they will outlive their
predicted age by 10 years, and so on. Cognitive illusions are not so
much about what one doesn?t know but what one believes to know which is
not so. Many types and variations of such structural mistakes of
judgment have been analyzed, showing a rich spectrum of apparently
irresistible tendencies for errors of reason. Cognitive illusions come
in many flavors and beyond the self-serving and overconfidence bias
there is a diversity of effects like anchoring, probability blindness
or conjunctive and disjunctive fallacies. Other delusions are based on
ease of representation, availability and so-called magical thinking,
where even when one knows something is not true, still believes that it
is.
Symbolic Order
A
technology such as writing, although external to ourselves, supplements
and extends our internal brain memory system. Like a Shadow out of
Time, the equivalence of dreams and books becomes apparent in the long
tradition of dreambooks. According to ancient traditions a cosmos is
contained in the alphabet and letters are pictures of supernatural
realities and universal archetypes in complex non-linear relationships,
not just mere abstract signs or phonemes. Canonical texts in this
tradition were written as hypertext with various layers of meaning and
corresponding ideographic visualization methods, many of them linking
stars and script and abstract entities. The book of law for the Data
Body is a living Book of the Dead, a silicon necronomicon of digital
demons, a Julia-set picture of irrational numbers and self-fulfilling
prophecies on liquid paper. Intelligent libraries of autopoietic
grimoires, self-modifying databases and intelligent software entities
in hieroglyphic codices are trained to detect and react to patterns of
activity sets on a wired planet. Anything transferred in symbolic
exchange is the vehicle of meaning and information just as cults and
believe systems have always functioned as informational networks and
have been media itself.
Synchronous Isopraxis
Human
tendencies to imitate clothing styles and to pick up the nonverbal
mannerisms of others are rooted in paleocircuits of the reptilian
brain. Paleocircuits are subcortical nerve nets and pathways which link
bodily arousal centers, emotion centers and motor areas of the
forebrain and midbrain, with muscles for the body movements required by
nonverbal signs. Imitation is a deep, reptilian principle of mimicry,
i.e., of copying, emulating, or aping a behavior, gesture or
accessories including impulsive tendencies to, e.g., clap as audience
members nearby applaud. Researchers isolated specific "cute" features
in the face, establishing the existence of an infantile cuteness schema
and a set of features and proportions attractive both in male and
female.
Isopraxis is behavior where people dress like their
colleagues and adopt the beliefs, customs, and mannerisms of the people
they admire or feel inferior too. Appearing, behaving, and acting the
same way makes it easier to be accepted, looking alike suggests same
views and feels safe. The highly ritualized and time-based practice of
coded outfit and appearance is not only a social synchronization device
but also a system of classification and identification of complex
social strata and hierarchical uniformities. The element of choice
appears to be mostly an illusion but as a dynamic instrument of control
it is superior to passive cattle branding methods because patterns are
internalized in the subjects. In contrast to its cheerful image,
fashion is not only a very effective multilevel system of group
cohesion but even more so an efficient tool of social disciplinary
action.
Special Agents at USFBI report that they have found that
getting people to breathe at the same rate, blink at the same rate,
head nod, and do other gestures at the same time is very effective in
establishing deep communication. This creates rapport by behavior
feedback subtly matching non-verbal communication, especially voice
patterns and eye contact patterns. Facial movements provide sufficient
peripheral information to drive emotional experience. The facial
feedback hypothesis proposes that facial expression (smiling, frowning
etc.) affects emotional expression and behavior, smiling produces a
weak feeling of happiness.
EEG-research proved a resonance-like
rapport of brain waves upon external optical or acoustic stimulation.
The brain's own frequencies tune in with the frequencies of the
stimulus, an effect called "photic driving" or "frequency following
response" (FFR). The frequency bands from 0.1 ? 40 Hz are associated
with psycho-physical states (Gamma, Beta, Alpha, Theta and Delta)
although these categories cannot cover the complex spectrum of wave
activities of the brain, and only offer a vague outline of
psycho-physical effects.
In remote areas of south-east Asia, certain
species of firefly flash rhythmically in unison. The emergent synchrony
of these fireflies which can number in the thousands differs markedly
from many other forms of apparent synchronization in nature where
perceived synchrony in these cases highlights the tendency of human
observers to impose rhythmic patterns. After all, human behaviors are
often characterized by synchronization and rhythm.
Synthetic Cults
Social
disorganization develops crisis cults or projective systems resulting
from culture strains. These cults and systems serve the function of
self-identification of its adherents to a certain set of values. The
syncretism within those cults relates to the diversity of the origins
of cult elements, belief elements and artifacts gathered from
religions, folklore and spiritism, and is actualized through rituals in
the frame of postideological techno-cracy.
Researchers on the field
of mind control suggest that the UFO-abduction phenomenon is staged by
the intelligence community as a cover for their illegal experiments.
Abductees claim that they were transported to an underground facility.
Almost every federal agency or military institution has several secret
underground facilities all over the USA, some of them so secret, that
there are only rumors about their existence. Otherworldly journeys to
strange underground places are common in UFO abductions and the
question arises if the abductees did undergo hypnoprogramming during
the kidnapping. The Cult Abuse Network?s definition of what is a
destructive cult closely matches the practices of domestic human
testing of involuntary subjects: "A destructive cult is a closed system
whose followers have been unethically and deceptively recruited through
the use of manipulative techniques of thought reform or mind control.
The system is imposed without the informed consent of the recruit and
is designed to alter personality and behavior."
Synthetic Worlds
A
broad spectrum of scientific disciplines is located at this interface
of computer simulation and the visualization of information in
dataspace. The interaction with complex technical systems or complex
data in many cases requires leaving the two-dimensional on-screen menus
behind to navigate in spatial structures. The synthetic representation
of the world is a system of game rules and symbols for codified
perception. Especially those research areas concerned with game theory,
where complex worlds are outlined by game rules, play an increasingly
significant role. Scientific and military research is focusing on the
creation of virtual worlds and the highly realistic simulation of
complex, dynamic processes in multi-dimensional space. Major
development efforts have been placed in Synthetic Theater of War (STOW)
capabilities, a military set of hardware and software products that
comprise Synthetic Battlefield Environments (SBE). Simulations are not
just for joint training in tactically significant environments but
interfaced with real C4I battlefields through High Speed Data
Networks.
Perception Analysis of military operation often
reveals the problem of mirror imaging by overlaying the own value set,
culture and thought processes on persons or groups to asses or
anticipate. Therefore applications of virtual reality schemes employing
neural networking and genetic coding to provide avatars that act as
opponents have been introduced. In these adaptive virtual environments
avatars assume the personality, culture, religion, and education of the
opponent. The virtual actors learn and get smarter with time and
experience and this representation of the opponent gets more difficult
to beat with the passage of time in these adaptive sessions.
But the
entertainment industry is following suit in creating 3D visualization
thus further gaining economic significance of Synthetic Worlds. Today,
through the mass production of powerful multimedia computers for a
broad market and the computer game industry, many results of this
research and development can be found in generally available programs.
A new dimension of digital space is evolving in software-generated
architectural structures, intelligent software environments, and in the
algorithmic spawning of the software itself.
T
Tactical PSYOPS
Conducted
in the area assigned to a tactical commander across the range of
military operations to support the tactical mission against opposing
forces.
Tactical Synrealism
The
damned are the left-out, suppressed and excluded data. Their graves lie
at the crossroads of Trivia, but when hell is full the dead walk the
earth. The procession of the unprocessed data is the wild ghost army in
the horror cabinet of exclusionism.
Very real, more real, less real,
Syntheticus the deity of the dammed hovers over garbage dumps and
backyards, while Gods & Golems Inc. rule in the citadel of
definition. A constantly different picture, but always the same is the
choice of pain in the multiple choice emotional drama-trauma and an
informational waste disposal problem. Phase-locked equilibrated
paralyzed presence, strange medial washing detergents in the Immaculate
Conception brainwash taboo. Breaking control circuits of affirmation
and diversion, the standard solutions selected by the symbol-committee.
Storing and retrieving of complex cognitive material in a hierarchical
structure in which the information embedded in higher stages remains
available in less differentiated states, but not reverse. Artificial
environments, menu-control symbolic orientation systems, are watertight
pasture for pattern-processing organisms, the menu-card beyond. Data
cooked behind predefined windows, where interaction is easy.
Tactical Truth
Truth
projection combined with operations security, cover and deception, and
psychological operations is a standard element of Perception Management
and military Information Peacekeeping. The frequently quoted, "first
casualty of war is truth" is to be complemented by "truth is the
invention of a liar". Projecting objectivity is an important advantage
for persuasive influence, constructing authoritative frameworks of
reality and using the resulting evidence is a highly tactical practice
for Information Dominance. This process of truth construction is
boosted by establishing authoritarian belief systems. A simple way to
have a message appear to be more truthful and balanced is to provide a
two sided viewpoint. For uncritical receivers a two sided message can
make a source seem more credible and for targets that are thinking more
carefully, the combination of a defense on one side and an attack on
the other side makes them think even more systematically and leads them
to question the legitimacy of the other side. Therefore two sided
messages can provide a double strategy where the source gets more
support because receivers like one side and actively dislike the other.
When
a number of individuals in a group describe their observations, their
descriptions tend to become similar, the group introduces a normative
dynamic where judgment is homogenized and an accepted group perception
is developed.
Not only in small groups, discussions leaders tend to
emerge who will direct the discussion and isolated individuals will
tend to conform to the opinion of the majority. And to commit to a
certain view will result in the tendency to defend this point of view
in order to maintain personal prestige and credibility. A discursive
process is not a neutral exchange of information but a role play in
which everyone will try to play the part that has emerged out of a
position and relationship with the group.
It has also been
observed in mainstream media coverage that having to deal with
ambiguous information or evidence seems to trigger a tendency of
dramatization and exaggeration which is more rooted in a group dynamic
of having to cope with high uncertainty then any rational thought
process.
Telepresent Contagious Postures (TCP)
The
infiltration of contagious beliefs as attitude into the body of
information is the pro-vision of a gesture, a posture to assume.
Postures that seem to put the enemy at disadvantage (known from the
martial arts and ritual gestures) or that ease feelings of 'angst'
(which, after all, might be appropriate for unknown reasons) can be
very attractive. Appeals to fear are likely to succeed in changing
behavior if they contain recommendations the target believes to be
effective and doable.
Deterrence is as much a function of
one's cyber posture and presence as of one's strength. MUTES (MUltiple
Threat Emitter Simulators) with high CFAR (Constant False Alarm Rates)
are at the heart of a TAFIM (Technical Architecture Framework for
Information) in TMB (Theater Battle Management).
Infocalypse
manipulation is social engineering of psychocybernetic coordinates
through the subliminal power of definition through intermediation and
interpretation. Control-artists, telefacturing conventionalized
hallucinations of synreal systems, mesmerize the dataflux. The existing
formative stereotypes/demons are awakened by symbols of demand,
identification and expectation in formalized participation in
sacredness and taboo. Bonding and group solidarity is strengthened
through ritualized crime, human sacrifice and blood in theatrical moves
and figures.
V
Vast Active Living Intelligence System (VALIS)
Information
has often been considered as both space and being: A living holographic
information system, a Vast Active Living Intelligence System
crossbanding with human hosts. The idea of a living info-space is
analogous to an understanding of music as a complex spatial dynamic
structure. Sound space is created through impulse patterns, rhythm,
within which interactions spatially expand and interact. This
harmonically structured code is then sometimes seen as triggering the
influx of entities, similar to invoking demons. (Numerically structured
cosmology was understood in relation to canonical proportions.)
The
human concept structure, based on 3D survival in time, will easily
dismiss other concepts beyond the particular implementation of flatland
structures. The science of complexity builds a bridge between
technology and hyperdimensionality. It requires mountains of madness to
consider further research into hyperdimensionality, for species that is
in crisis when the earth cools or warms by just a few degrees. The
human 3D world is imbedded in 'n' dimensions, but what is out there
feeding from our dimensional subdomains? To avoid the narrowed down
perspective of the anthropocentric human survival machine scenario it
has been suggested to look at evolution as the story of bacteria.
People only act as the agents for a successful bacterial colonization
of space.
Virtual Patrol
Virtual
State Patrol controls the hegemony of resources of interpretation. The
monopoly of conceptual space has no choice but to commodify imagination
and to hardwire desire. Awareness and thought are appropriated,
packaged and sold back to the public. Production of wealth in the
empire of signs is the reproduction of scarcity and the cyberpoliced
poverty of everything outside. While the geography of power guarantees
the effectiveness of separation and borders, hypermedia data cooked
behind predefined windows is beaming meaning into the eye of the
beholder. Like icons of saints in churches or the decoration of a stage
illusionist, the electronic medium channels images of idols and sigils
of desire through tele-visions of public awareness - a permanent
broadcast of an image-based totalitarian gospel pacing the biomass. The
concept of the "evil eye" easily becomes transparent in this
omniscient, totally pervasive network of surveillance and scanning
systems. Mass Population Identification Tracking Systems shaping our
Data Bodies form a ghostly doppelganger virtually taking over our legal
existence. The "primitive" fear of having one's soul stolen by the
automaton gaze of a camera on the way towards direct neural linkage and
implanted bionic eyes rings true after all. That which is real but is
not seen in the grid of the digital metaverse has the power of the
occult, of the imagination and by its very existence challenges the
world of commodified images and consensual reality. Even at its most
hidden it exercises a secret magnetic effect bringing about subtle
changes.







