 <imbri> but oops, it's after 7 and this isn't a brooke chats about her daily struggles chat :)
 <imbri> so hey!
 <imbri> how's everyone else?
 <Rowan> happy :)
 <Hellion> (we should have one of those some time)
 <PatRol> fine :)
 <imbri> now, i'm sure that there are probably people here that are working on things that we shouldn't know about. so let's keep in mind that this channel holds some secrets and things that are accidentally slipped are quickly thrown out of our minds :)
 <varin> heh
 <Six> I have a mind like a steel trap, old and rusty
 <Six> (where'd I steal that from?)
 <imbri> other than that, it's a place to support one another and offer thoughts, suggestions, and questions about how things have worked in the past and how we think things might play out in the future
 <Takeru> ...this isn't the Alcoholics Anonymous meeting? Damn, they lied to me.
 * Hellion pokes Takeru
 <imbri> one of the questions that came up before i got all about me, was what it's actually like to be behind the curtain... is it really as hard/big/scary/overwhelming as rumors suggest
 <imbri> and what do people actually do while people are playing games
 <imbri> and i think that's a FINE place to start
 <imbri> especially with the edition of some of the recently concluded omnifam PMs (woo! way to go guys! congrats!)
 * Hellion applauds
 <AmberJoy> edition?
 <imbri> well, edition as in varin just chatted and bill's always in here 
 <imbri> :)
 <AmberJoy> :)
 <Hellion> addition
 <imbri> oh, fine, be all correct english on me :)
 <xnbomb> addiction?
 <Six> who was in on omnifam???
 <Hellion> sorry, just clarifying for myself.
 <imbri> bill, varin, want to have at it a bit? tell us about the life and struggles of being a live PM (and clue us all in on who all worked with you)
 <AmberJoy> as opposed to those dead PMs ;)
 * imbri giggles at putting them on the spot
 * imbri notices the silence and hopes they didn't fall asleep at the keyboard (though wouldn't be surprised... mmmmm, sleep)
 <imbri> in their silence, here's the credits page: http://followersoframbaldi.com/credits.php
 <Six> cheers
 <imbri> and, hopefully they'll wake up (dingdingding bill! varin! wake up! dingdingding)
 <imbri> but i can say that the rumors are not overstated. being a pm when the game is live is life-consuming
 * AmberJoy glances over at varin, snoring in her chair
 * AmberJoy aims a paper airplane at varin, with morse code telling her to wake up
 <imbri> my day, working on LJ and MU, was about as follows (when the game is live which is slightly different from when it's not)
 <Bill> hey
 <imbri> I'd get up and first thing i'd do would be check the forums and see if there were any issues that needed immediate attention (broken pages etc)
 <imbri> I'd also log into the development forums and see if there were any issues there that needed my immediate attention (help clarifying an idea, editing, bug testing, etc)
 <imbri> usually that would take about an hour or so to go through
 <Six> wow, so many awesome people were involved in omnifam, 
 <imbri> then i'd check out our chat and discuss the plans for the day with everyone
 <imbri> see who was working on what, how i could help. explain what i was working on, how they could help.
 <imbri> then it'd be a couple hours of developing content and fighting any fires that needed fought
 <imbri> that would change by the day to a degree...depending on updates and whatnot
 <imbri> update days are far busier
 <imbri> it was about making sure that everything that was supposed to go was ready to go
 <imbri> if it wasn't ready, it had to get ready
 <imbri> if it couldn't be ready, it was about figuring out the purpose of that content and how we could do something else instead
 <imbri> that all could take anywhere from 3 hours to 10 hours, depending on what needed done
 <imbri> then it would go live and you'd have to watch to make sure that everything went live as it was supposed to
 <imbri> and then decide whether you fixed any mistakes or just let them be out there
 <imbri> and, ofcourse, we'd be watching the game chat and forums w/a mix of fear and glee to see how it went over
 <varin> oh hey
 <CreativeEmbassy> i'm here too
 <CreativeEmbassy> hey all!
 <AmberJoy> Is it offensive to the PMs when they see players complaining about parts of the ARG?
 <Bill> hah
 <varin> ( I snuck out for dinner )
 <Bill> let me say that you need to have a thick skin ;)
 <Takeru> Amber: Must be constant offendedness
 * varin nods - thick skin!
 <Bill> elephantine
 * Magesteff snicker as having been a big complainer as player on Acheron
 <Takeru> Bill, I'd think there's a difference between the players going after you, and the players going after the game, albeit a small difference
 <AmberJoy> I always worry about how the PMs feel when I see posts or chat that is complaining about part of the ARG.
 <Bill> i never take it personally
 <Bill> if anything, it motivates me to do better
 <Takeru> They don't know who it is behind the game, it's not a personal thing, it's just showing points that can be improved on
 <Bill> and.. this is why you'll probably NEVER see the PMs chatlogs ;)
 <varin> lol
 <imbri> takeru: it's a very small difference when you're stressed and tired and putting so much of yourself into the game... sometimes it really feels as if you are the game and the game is you and it can be v. hard to make that distinction
 <AmberJoy> That's what I was thinking, imbri.
 <AmberJoy> The ARG becomes a baby, a child, to the PMs.
 <Bill> you become very vested in how it goes
 * Takeru is now known as Takeru|Shower
 <imbri> of course you walk away from the screen and, hopefully, perpsective returns
 <imbri> and returns quickly
 <varin> on the other side of the spectrum - there's nothing better than seeing the players having fun 
 <Bill> haha yeah
 <Bill> that's the best part
 <AmberJoy> for those that are PMs for fun and not pay, how do people around you react to you spending so much time on something for no profit?
 <imbri> typically with confusion and the absolute certainty that you are insane ;)
 <Bill> my wife is convinced args are part of an evil cult :)
 <imbri> at least that's been my experience
 <imbri> ha
 <varin> haha
 <varin> you just need to convince them to become involved too
 <Takeru|Shower> Bill, it's cause they are :P
 <Rowan> yet you still do them :)
 <Bill> personally, I'm trying to build an arg around that in my spare time ;)
 <Bill> with her as the main character
 <varin> hehehe
 * Gupfee hides the emeter and the copy of "Dianetics and ARGing"
 <Bill> hehe
 * varin throws a paper airplane at the room
 <PatRol> how long does it take you to develop a storyline like the one for omnifarm?
 <Bill> we're going to defer answering specific questions about omnifam until the player chat next week
 <Bill> i'll make sure the date is posted when we finalize it
 <imbri> ok, well, it took us about 9 months to develop the storyline for Lockjaw
 <imbri> though the time wasn't spent as productively as it could have been
 <Bill> i need to read with my kid for a bit and get her settled for bed. bbi 30
 <imbri> for Metacortechs, we had about a month
 <Rowan> ciao bill
 <imbri> see ya bill... congrats again!
 <varin> wow, a month?
 <xnbomb> that is pretty amazing
 <imbri> for the storyline, yes
 <PatRol> and how many pms are involved in developing the storyline?
 <imbri> though, honestly, it was done in about 3 days... the other 30 were spent in more finetuning
 <imbri> then, after that, it was filling in some side stuff (wongmo came about after the basic storyline was done, for example) and starting the development
 <xnbomb> but I guess some of the themes /concepts were things that were stewing in your minds long before that ... you bring some old pet ideas to the table, maybe?
 <imbri> probably
 <imbri> and steve, space, and i did the lion's share of the early development on the game
 <imbri> (though the others were certainly involved a good deal)
 <Rowan> if you had it to do over again - what would you change about the early development of mu or lj?
 <imbri> and we'd been chatting together about doing a game for a good year+
 <imbri> so we really knew how each other thought and were on the same page in many areas
 <imbri> that made it all go much more quickly than, say, lockjaw where we didn't know each other at all and had no clue what we were doing
 <imbri> early dev for LJ, hmmmm
 <imbri> probably cutting the size of the team far earlier
 <imbri> we also had some crazy crackpot idea of various distinct teams
 <imbri> where noone really knew exactly what the other teams were up to
 <imbri> and there'd be some person or group controlling all the little subgroups
 <imbri> a pretty cool idea in thought
 <imbri> in reality - hahahahahaha
 <imbri> we started w/100 and wound up w/6
 <imbri> and some of us (in the 6) were far more active than others (different places in our lives, work schedules, etc)
 <Rowan> 100?
 <Rowan> wow
 <imbri> yeah, it was insane. someone posted on the cm list hey... let's make a game
 <imbri> and 100 people joined the yahoo group for it before it was made private and noone else could join
 <imbri> actually, i think it was mroe like 106
 <imbri> i don't know what i'd change about the early points of MU development
 <imbri> we were amazing, really
 <imbri> we were in each other's heads and it just came together beautifully
 <AmberJoy> like a symphony
 <imbri> yeah
 <imbri> there are definitely things that we would probably utilize now that we didn't have then (various groupware things, communication methods, etc)
 <imbri> and steve and i have both gained a great deal of experience by working on a professional level that would probably change the way we approached it again
 <imbri> but it worked and it worked well as it was (on a phpbb forum and irc chat)
 <imbri> all the other bells and whistles wouldn't have changed things and, actually, might confuse ozy and clay who are both admittedly tech-dumb :)
 <imbri> they get scared when things like "wiki" and "cms" and "groupware" come into the conversation :)
 <varin> hehe
 <xnbomb> you make an interesting point there indirectly, which is that how well you know your team makes a big difference
 <imbri> absolutely!
 <imbri> and, i think, along with that is knowing when to step aside and letting someone else take over for something
 <imbri> i'm thinking of Dina
 <imbri> when i was working on the plot, i LOVED dina
 <imbri> and i would have LOVED to have written for her
 <xnbomb> in team-oriented endevors that I have been a part of (not just ARG oriented stuff), there is a lot of feeling out in the early going, that takes up a lot of the time and energy
 <xnbomb> if people are working together for the first time
 <imbri> but i knew that krystyn could make her shine in ways that i couldn't
 <imbri> so, much as i wanted her, i went to krystyn and said... hey, dina... she's in there for you
 <imbri> and so we designed dina to fit krystyn even moreso
 <imbri> of course, at that time, dina was MOM
 <imbri> or some other strange name... so glad it changed to dina :)
 <imbri> knowing your team and knowing their strengths is huge
 <imbri> esp in a volunteer effort... people should be able to work on what they like and what inspires them
 <imbri> otherwise it becomes too much of a job
 <imbri> and, without pay, it becomes too easy to quit
 <imbri> and that's really why lockjaw took so much longer than mu... we didn't know each other and had to learn those things
 <imbri> a lot of the struggles in lockjaw (and probably any game with a newly brought together team) were a direct result of that
 <Ikkarus> ain't that the truth.
 <imbri> hey jamesi :)
 <j[a]mesi> hey :)
 <imbri> have any advice for PMs based on your experience w/JMX or observance over any number of other games?
 <j[a]mesi> don't launch until you are damn sure it's ready for public consumption
 <imbri> mmmm we get to consume the public?
 <j[a]mesi> and alpha test all of your puzzles.  twice.
 <Magesteff> Fireball is in charge of public consumption, I would really like to taste his cooking
 <imbri> and he's not here to say no! perfect!
 <varin> woo!  cheesecake for everyone
 <imbri> (another lesson of PMing... take advantage of those that don't show up for meetings ;))
 <varin> haha
 <j[a]mesi> And I would warn people who have small children to become Puppetmasters.
 <varin> hehehe
 <j[a]mesi> other than that, i'm here to listen and log
 <imbri> but good advice on both counts :)
 * Magesteff thinks that most of us who don't have small children are the small children at least in our minds
 * imbri kicks magesteff in the shin and runs off with her toys
 <Magesteff> ow! hey!
 * Magesteff chases imbri down the rabbit hole
 <imbri> honestly, being a PM really is as timeconsuming or more so than people say that it is
 <imbri> and not just when you're on the computer working
 <imbri> just like when you're playing a game and start seeing the game in your daily life (such as people that played ILB freaked out when walking by ringing payphones or whatnot), the same thing happens as a PM
 <imbri> it's always there
 <imbri> you'll be at a party talking with your friends and feeling like you're a normal person
 <imbri> and suddenly something in that conversation will send your brain down some crazy path of insane puzzles or moving story ideas
 * Hellion is now known as Hellion|AFK
 <imbri> it's always there.
 * Bill steps carefully away from imbri
 <imbri> though, there are times where you can shut up that crazy little voice for long enough to enjoy reality
 <Ikkarus> so, in effect it helps to be crazy going in.  Lessons the culture shock of turning crazy halfway through.
 <imbri> yes
 <imbri> bill, hits too close to home?
 <AmberJoy> lmao...aren't most ARGers here because the general pop thinks they are odd to begin with? :P
 <imbri> heh
 <Bill> hehe
 <imbri> so, i think we've hit the "pming sucks up your life" topic
 <Bill> you don't know how many times I've gotten a viagra spam and thought what a cool puzzle the filter-busting misspellings would make
 <imbri> is there anything else we should hit on?
 <AmberJoy> How hard it is to come up with puzzles and trails that are unique?
 <imbri> bad bill. bad.
 <imbri> you'll have us filling up UF with every spam we get!
 <Bill> amber, for some people it seems like second nature
 <varin> hehehe
 <imbri> hey! there's gotta be something here! really!
 <AmberJoy> *nod*
 <Bill> i have found that I can make good puzzles, but not necessarily on a schedule
 <AmberJoy> isn't that how all creativity is bred?  off schedule?
 <xnbomb> some need a deadline, some need anything but ...
 <Six> how bout linking the puzzles to the story, any tips?
 <imbri> other than it's pretty much essential?
 <Bill> I know people I could go to and tell them "I need a puzzle to this or that." and I've got a work of genius in my hands the next day
 <varin> I'm a big fan of puzzles that aren't put in just for puzzles sake
 <Bill> yeah
 <imbri> one thing that i've fond that helps is to set up some decent reason for someone to make puzzles
 <Bill> the puzzles have to make sense for the story imho
 <imbri> that lets you get away with things, to a degree
 <varin> *nod*
 <Bill> hence the preponderance of paranoid and delusional characters ;)
 <varin> hehe
 <imbri> another way to do it is to have puzzle themes
 <Bill> the puzzle cards in dreadhouse were genius
 <imbri> such as we did with the paintover things in mu... there was a reason (they had to hide)
 <AndreaNEON> mu?
 <imbri> and there was a constant method (a background picture, a quote, a bit that refered to a website)
 <Bill> metacortechs
 <imbri> metacortechs
 <imbri> so we could build a puzzle on the fly and it easily fit the theme and had a purpose
 <AndreaNEON> (very much new to the party)
 <varin> welcome aboard AndreaNEON
 <AndreaNEON> thanks.
 <varin> (run away while you still can!)
 <varin> ;P
 <AndreaNEON> I'm a game designer too - strategy card games, though.
 <imbri> it's an older game (2003) that revolved around the matrix universe... but there was a hacker character that had to hide info
 <AndreaNEON> wish I knew about this chat =)
 <AndreaNEON> oh, right imbri
 * xnbomb is now known as xnb[o]mb
 * xnb[o]mb is wanted in the kitchen
 <imbri> mmmm bring us food
 <AndreaNEON> lol
 <AndreaNEON> virtual food brings no nurishment
 <AndreaNEON> (just as virtual food brings no pain) =)
 <AndreaNEON> * guns
 <imbri> and tastes rather bland
 <AndreaNEON> so, what did I miss?
 <imbri> that PMing is time consuming :)
 <varin> there will likely be a log made available afterwards
 <AndreaNEON> who else here PMed?
 <imbri> about half, i think, have done something (at least behind the scenes)
 * Bill thinks a lot of people are lurking ;)
 <Six> :)
 <AndreaNEON> I'm really interested in running an ARG at some point. But I'm busy running my online card game (Chron X - chronx.com) and my new paper card game coming out very soon (Duel of The Spellcasters - duelofthespellcasters.com) 
 <AndreaNEON> =)
 <AndreaNEON> (sorry for the cheap plugs, couldn't resist)
 <AndreaNEON> running a company is time consuming =)
 <imbri> yes, yes it is
 <PatRol> have you ever had problems with - whats it called - arg-jacking?
 <AndreaNEON> arg-jacking?
 <Bill> players trying to subvert your game by posing as ingame characters
 <imbri> well, spacebass did the gentel janitor during lockjaw
 <varin> haha, I read that as "genital janitor"
 <Bill> heh
 <imbri> which, fortunately, i knew about in advance and knew that he was behind it (so it wasn't much of a threat)
 <AndreaNEON> hmmm
 <imbri> we finally just fired the janitor and he left
 <imbri> and in metacortechs, there was an attempt at it
 <PatRol> hehe
 <imbri> but we had a device in play that allowed us to prove that it was fake
 <AndreaNEON> maybe there is a way to let people in?
 <AndreaNEON> honeypot theory
 <AndreaNEON> give people an approved way to become really part of the story
 <AndreaNEON> and then they will do less non-approved things
 <imbri> all of the ingame websites were marked with an image that came off of a certain directory at a known ingame site
 <AndreaNEON> (not honeypot in the I Love Bees sense)
 * Hellion|AFK is now known as Hellion
 <imbri> and were specific to the website
 <imbri> so players could tell (by looking at where that image came from) that it wasn't ingame
 <AmberJoy> smart stuff
 <imbri> a method we use, not to prevent arg-jacking but to help solidify the notion that a website is 'ingame', in the corporate training games
 * Magesteff can speak about the semi arg jacking in AWARE I
 <PatRol> nice trick
 * AmberJoy bows to the PMs
 <imbri> is to provide a search engine in game
 <imbri> and if you put in certain websites (ingame ones) you'll get a certain response
 <imbri> some are set up like a search engine and some are set up more like a website used in The Beast where there were two input boxes and the correct combination of words provided a different result
 <imbri> http://aleph-naught.cloudmakers.org/
 <AndreaNEON> nifty image trick!
 <imbri> but that way there's never any real doubt if a site or character is ingame
 <imbri> and that allows for a method to stop the arg-jacking
 <imbri> i 'stole' the search engine idea from Chasing the Wish :)
 <Bill> it gets more complicated when the game isn't just played on the web
 <imbri> (credit where credit is due)
 <Bill> like the first day we had axons for ILB, someone showed up at one wearing a beesuit
 <Bill> i don't know what his intentions were, but people thought he was ingame for at least a few hurs
 <Bill> hours
 <AmberJoy> lol...it's funny that someone would actually do that
 <AndreaNEON> Bill - works for 42?
 <Bill> um, no
 <AndreaNEON> sorry
 <AndreaNEON> I'm a bit confused. =)
 <Bill> i was one of the player moderators for that game
 <Bill> trying to contain the masses in chat ;)
 <AndreaNEON> how were you included?
 <Magesteff> Andrea, most of us here are just for fun. The PM chat for the GUN game was the other night
 <AndreaNEON> yah, I read that log.
 <AndreaNEON> I played at LCP and completed the Salem MA favor
 <Magesteff> most of us are involved with grassroots games
 <AndreaNEON> (though I was a day late =( )
 <AndreaNEON> I'm asking mostly because I'd like to run an ARG at some point.
 <AndreaNEON> As opposed to my current games, which seem more like an AAARRRGGGHHH. =)
 <Cortana> depth is a good thing.
 * Takeru|Shower is now known as Takeru
 * AmberJoy looks around the room
 * imbri looks back
 * varin tap dances
 <imbri> you've asked some good questions amber... got any more?
 <AmberJoy> oh I always have questions :P
 <Six> varin: careful not to fall in the sink
 <AmberJoy> but then jamesi said that people with little kids should probably not be PMs
 <AmberJoy> :P
 <AndreaNEON> that rules me out, then =(
 <j[a]mesi> that was advice only
 <AmberJoy> sounds like good advice though
 <j[a]mesi> from personal experience
 <krystyn> Both times I puppetmastered, I was also rehearsing and performing in a play in the suburbs.
 <varin> or at least be honest with yourself about the amount of time you can *really* dedicate
 <AndreaNEON> I had another question - it is talked about on the forums
 <AndreaNEON> how do you pull people in, without spamming?
 <krystyn> Have a good story.
 <AndreaNEON> That first -POP- moment
 <AmberJoy> That's the fun part, Andrea!
 <AmberJoy> the subtle launch
 <AmberJoy> so subtle people almost don't realize
 <AndreaNEON> hmmm
 <Bill> AndreaNEON, we talked about that in a previous chat here
 <Bill> here's the transcript
 <Bill> http://deaddrop.us/modules.php?name=News&file=article&sid=238  (my website)
 <AndreaNEON> thanks
 <Six> so what did you decide, subtle smooth or big bang?
 <Magesteff> Andrea, you can also contact the site administrators if you are trying to find a creative way and ask for their help
 <Magesteff> rather than spam the board
 <AmberJoy> tip:  do not post on the forums that you need help because they borke in and hit you on the head
 <Bill> you have to know who your audience is to answer that question
 <Bill> if you are writing it for the existing ARG community, send the trailhead to steve, myself and spacebass
 <j[a]mesi> not steve
 <j[a]mesi> me
 <AndreaNEON> I'm assuming the existing ARG community will get wind of it anyway. That's what you do. =)
 <Bill> someone will post it and the players will dissect it faster than a ravenous pack of ants on a dead lizard
 <AmberJoy> lol
 <Magesteff> Steve & jamesi = ARGN.com
 <AndreaNEON> gotcha
 <j[a]mesi> steve is on hiatus
 <AmberJoy> I got to witness that last week.
 <Bill> ah, i missed that transition
 <AndreaNEON> bill and spacebass are from where?
 <Bill> spacebass is mr. unfiction
 <Magesteff> Bill = dead drop
 <varin> and I'm always willing to accept trailheads in the mail, as long as there's some cash invovled :P
 <Bill> hehe
 <imbri> yes, jamesi is the big guy behind argn now :) (go jamesi go!)
 <AndreaNEON> heh
 <Magesteff> She will accept trailheads as long as it sucks her in without the cash outlay
 <varin> (that too)
 * Magesteff winks at Varin
 <AndreaNEON> she who? (blink)
 <Magesteff> Varin
 <Magesteff> of varin.org
 <AndreaNEON> VERY nice.
 <Six> the trick would be getting their addresses ;)
 <Bill> whois is like ARG 101 :p
 <varin> hehehe
 <AndreaNEON> well, yah
 <Magesteff> Space you can send a PM through the Forums
 <j[a]mesi> jwaite@argn.com
 <Magesteff> and Varin at hers or at UF
 * varin checks to see if her whois is updated
 <Six> I mean physical addresses, so much cooler
 <CreativeEmbassy> Wait, Jamesi = ARGN? I miss something?
 <imbri> one thing that we did during lockjaw was to set up an email address specifically for times we had to peak around the curtain
 <Bill> steve is now working for 42
 <Bill> conflict of interest I guess
 <varin> oops, I better fix that
 <imbri> it was nagahead@yahoo or something like that
 <imbri> and it allowed us to contact Steve (player moderator) in the few instances we had to
 <CreativeEmbassy> I knew Steve started working for 42. Couldn't believe I was seeing him at the PM chat, lol.
 <AndreaNEON> were any of you contacted by PMs directly, for trailheads
 <imbri> with complete anonymity
 <AndreaNEON> and isn't that wierd? Does that ruin the game for you?
 * Bill got a honey jar once
 <Cortana> if they do it right, it's good, Andrea.
 <Bill> but it didn't say "FROM THE PUPPETMASTER"
 <Cortana> right.
 <Six> don't contact them yourself, do it IG
 <AndreaNEON> heh.
 <imbri> but don't do it in some strangely encrypted email... i don't think anyway
 <varin> yeah, I've gotten a letter in the mail and I also go the "trailhead" for OurColony :/
 <varin> +t
 * varin hides
 <j[a]mesi> the LCP launch started with a FedEx-ed set of promotional cards and an anonymous email
 <Six> heh, "OurColony"
 <Bill> mine came regular mail
 <imbri> i know, as far as argn is concerned (and jamesi can say if he doesn't agree w/me), we're so 'behind the scenes' at this point
 <varin> and I was so excited because I thought maybe it was 42!
 <imbri> we've all been around the block a few times
 <j[a]mesi> quite a few
 <imbri> that something rather straightforward is appreciated
 <Magesteff> ILB started with the jar of honey
 <AndreaNEON> yah
 <j[a]mesi> we're always gentle when reporting possible game launches
 <imbri> doesn't mean it has to say "hey, i'm the pm of a new grassroots game, could you tip off the community"
 <AndreaNEON> couldn't believe that when I read it.
 <imbri> but i don't think i'd be offended or put off the game in anyway if it did
 * j[a]mesi goes to be with family...
 <Bill> ttfn
 <AmberJoy> heh
 <AndreaNEON> imbri = varin.org?
 <imbri> see ya jamesi
 <Bill> varin  = varin.org
 <AmberJoy> varin = varin.org
 <imbri> no, varin = varin.org
 <varin> no, imbri is imbri :)
 <AndreaNEON> heh
 <Magesteff> imbri-mirlando
 <Hellion> woah. varin.org.
 <imbri> i'm mirlandano.com (which was my old nick for everything)
 <imbri> and argitect.com (which is rather dead of late, but look for that to change in a big and dramatic way in the coming weeks/months)
 <Six> ooooh, dramatic
 <Hellion> funny... my Firefox pre-loader always tries to load to argitect.com. I have no kloo why.
 <imbri> because it loves me, of course :)
 <Hellion> well, who doesn't?
 <varin> imbri = firefox?!
 <Takeru> Imbri-on-firefox sex0r? O_o
 <imbri> the sane
 <Hellion> sane? What's that?
 <imbri> i threaten sanity
 <Hellion> most of humanity tends to.
 <Six> someone say firefox tan? :D
 <Six> *ahem*
 <Hellion> gargh, my Apple headphones are broken.
 <Hellion> I now have no headphones.
 <AmberJoy> Is the PM pool full or dry right now?
 <AmberJoy> if that makes sense...
 <Six> I think there's lots of things going on in secret at the mo
 <Six> but there's always room for more
 <Magesteff> the PM pool has a full, dry, witty taste with overtones of fruitiness
 <AmberJoy> hmph :D
 <Magesteff> ;)
 <Takeru> You can always make the storyline for a game, and start it eventually when there's less games going on
 <AmberJoy> I am not actively looking to be a PM, and that wasn't the reason for my question.
 <AmberJoy> I was more curious if the more seasoned players are always looking for new people who have PM potential.
 <AmberJoy> Are they keeping their eyes out and judging new blood?
 <Magesteff> Ther eis the PM recruitment thread in the  PM tutorial section of UF
 <Magesteff> How do you judge new blood until they actually do something, and how do you judge if problems are issues that are behind the sccenes?
 <AmberJoy> I agree.
 * Six imagines The Council Of The Arg sitting and keeping tabs on all new people comming and going
 <AmberJoy> lol
 <AndreaNEON> heh
 <Cortana> it's what the snipers are for.
 <Takeru> <3 the snipers.
 * AmberJoy will think of more questions 5 mintues after everyone leaves the chat
 <AmberJoy> minutes*
 <Chew> isnt that always the case? :P
 <CreativeEmbassy> I'll be here!
 * CreativeEmbassy grins sheepishly.
 <AmberJoy> :)
 <AmberJoy> oh I know!!
 <AmberJoy> ARGs cost money, no matter how grassroots they are.  Where does that money come from?
 <Takeru> Working
 <Takeru> Selling soul/family on eBay
 <varin> haha
 <Addlepated> your pocket ;)
 <Bill> yep
 <CreativeEmbassy> I PMed two games, currently working on one unnamable one ;-) which will not be said, and 4 more which haven't launched yet.
 <CreativeEmbassy> :-D
 * Takeru forgot, gives CE a hug for the .hack game
 <AmberJoy> and has it ever been an issue to make sure the cost is spread evenly among the PMs?
 <Cortana> pro-tip to PMs: Spellcheck.
 <varin> and then spellcheck again
 <Addlepated> you'll pay in some way, either monetarily or by brain-sweat
 <Bill> and grammarcheck
 <varin> and then spellcheck by hand
 <AmberJoy> hehe
 <Cortana> failure to show due diligence is embarassing.
 <Bill> "I want you body" spellchecks perfectly
 <Cortana> it's one thing if the players out think your plot
 <AmberJoy> hehe Bill
 <Cortana> it's another if you outthink the spelling of bookkeeper.
 <Toenolla> Oh yes.
 <Toenolla> If anyone needs things proofread, I know I'm willing to help also.
 * varin writes down Toenolla's name
 <Bill> hehe
 <Addlepated> "Toenolla: Sucker"
 <CreativeEmbassy> lol
 * AmberJoy also loves to proofread
 <AmberJoy> :-\ My husband makes fun of me for proofreading all billboards.
 <CreativeEmbassy> proofread? 2 hours a day?
 <Toenolla> Addlepated: Can't let my fancy english degree go to waste.
 <varin> why not?  I've let my CS degree go to waste.  :P
 <Chew> English degrees are meant to be wasted.
 <Toenolla> AmberJoy: Billboards need it.
 <Magesteff> proofread all hours of the day
 <Toenolla> varin: You have a CS degree? *shock!*
 <varin> yeah.... not that it's worth anything
 <Takeru> You can work with cym-pyoo-ters!
 <CreativeEmbassy> I'm going to ask a question here, and I totally don't expect anyone to have an answer to it.
 <Toenolla> Shoot.
 <CreativeEmbassy> But how does one get a JOB making args?
 <CreativeEmbassy> Million dollar question, right?
 <Cortana> apply?
 <varin> hehe
 <Chew> Bribes?
 <Six> ask wishi
 <Takeru> A dark room and kneepads?
 <AmberJoy> Mind Candy is hiring :P
 * varin looks up ARG maker on monster
 <Chew> lol.
 <CreativeEmbassy> I know Mind Candy was hiring, but I don't live there...
 <Bill> yeah, they only hire locals it seems
 <Six> just invade the 42 office and refuse to leave
 <Bill> haha
 <Chew> :D
 <varin> :D
 <Cortana> Do something Wonderful? and hope they notice :)
 <Bill> bring VQ a prepaid customer ;)
 <Cortana> VQ?
 <Six> heh
 <Six> virtuaquest
 <Toenolla> You could try doing things for smaller, local sponsors.
 <CreativeEmbassy> Well, I've been working on a resume website for a while. I have .hack and the Aw2re teaser under my belt.
 <Six> make your own company :D
 <CreativeEmbassy> Now if Nash Carey would wake up and come back to the states.
 <Bill> my impression is that you don't apply to the likes of 42, they recruit your
 <Bill> -r
 <CreativeEmbassy> We could actually launch that thing.
 <Chew> Because I'm sure Mom and Pop's Laundromat wants some global unfiction fanbase.
 <Six> hahaha
 <varin> no, but they might want more local launderers
 <varin> is that even a word?
 <Cortana> .hack was your fault, CE? ;)
 <Bill> imbri seems to be doing quite well in that market
 <Toenolla> Academia seems like a good way to go too.  Try to be that hip professor who teaches the edgy ARG class...
 <Bill> she's probably the only one here making money at this
 <Chew> she does?
 <CreativeEmbassy> My fault?
 <CreativeEmbassy> lol
 <Bill> she does indeed
 <Cortana> a bad joke, CE ;)
 <Bill> ce, didn't you pick it up midgame to finish it?
 <CreativeEmbassy> it was a successful game, actually.
 <CreativeEmbassy> We just had the PM chat for it a few days ago...
 <CreativeEmbassy> oh, that game changed hands a few times...
 <Takeru> XD
 <lurker05> Actually, I picked it up midgame.  :P
 <lurker05> My first shot at PMing.
 <Bill> how did that go?
 <CreativeEmbassy> Hey, is that James Blond!?
 <lurker05> I finished it.
 <Takeru> XD Lo James
 <Bill> i didn't follow .hack
 <CreativeEmbassy> Why you lurking? lol
 <Bill> what kind of stuff did you run into?
 <Takeru> Well, James, least you did better than Doug
 <lurker05> I could've done a lot worse, y'know?  My partner and I, being first timers.
 <CreativeEmbassy> Colin had to drop it halfway through, time commitments.
 <Bill> he was soloing?
 <CreativeEmbassy> And, Colin only wanted to make like, a 2 week game.
 <CreativeEmbassy> I was helping him.
 <Six> ooooh, question
 <varin> Colin Brennan?
 <Bill> yeah
 <lurker05> Heh, and then, I turned it into a month long game.
 * varin curses at the multiple colins
 <Six> what would you say is a good number of PM's to have?
 <CreativeEmbassy> Depends on size of game, though I would recommend never going at it alone...
 <Magesteff> the number of active ones
 <CreativeEmbassy> Like soooo many want to do it.
 <Six> heh, like everyone
 <Bill> more than one ;)
 <Six> but do you thik you can have too many pms?
 <Bill> imbri thought 106 was too many
 <Six> heh
 <lurker05> As long as they can all keep a secret, the more the merrier, I think.
 <Chew> It's probably better to have too many and too little...
 <Bill> you need enough to cover all the necessary skills and the workload for the scope of the game
 <Addlepated> even if you have 10, 20, 40 PMs, usually there will be a core group who does the majority of the work
 <Bill> is that generic enough? ;)
 * Bill insert "and duration" after scope
 <CreativeEmbassy> You may want to differentiate between "PM" and "BTS" here.
 <CreativeEmbassy> PM, 1 for small game and no more than 10 for a big game.
 <CreativeEmbassy> BTS though, you can always be asking more people for help, as long as they keep a secret.
 <Six> and you leave enough people to play it :P
 <AmberJoy> like Yanka...the traitor!!  hmph  :P
 <Bill> ce, you still haven't answered my question ;)
 <Bill> looks like the chat fizzled out
 <varin> soooo is that it then?
 <varin> heh
 <Bill> :p
 * lurker05 is now known as James_Blond
 <CreativeEmbassy> Your question? uhm...
 <CreativeEmbassy> looking
 <CreativeEmbassy> How did the game go?
 <Bill> what kind of stuff did you run into?
 <CreativeEmbassy> Ah...
 <CreativeEmbassy> The changing of hands, primarily.
 <CreativeEmbassy> It was literally ran by two sets of PM's. Me and Colin Brennan the first half, then there was this really rough change.
 <Takeru> Didn't Doug try to take it over?
 <James_Blond> It was interesting...  When Wing and I took over .hack, we took it in a direction they never thought it would go in.
 <CreativeEmbassy> Oh yeah, he did!
 <Takeru> CE: And, also, didn't he get a new one ripped?
 <James_Blond> Since, we received no ideas on where to take the story.
 <CreativeEmbassy> I forgot about that, Doug took it for a bit, but he didn't really know what to do with it.
 <CreativeEmbassy> Colin was giving it to people, I just got directions from random people and did the work. :-p
 * Takeru only wishes he was still paying attention to the game to target him for a while.
 <CreativeEmbassy> But James Blond and his friend Wing took it and ran with it.
 <CreativeEmbassy> And believe it or not, it ended spectacularly.
 <James_Blond> Shucks...  Thanks, CE.
 <CreativeEmbassy> The players loved it, so while I was ripping my hair out at soo many different parts, it actually turned out really well.
 * AmberJoy thanks everyone for their thoughts, advice and experiences, and goes off to watch Sunday night TV
 <Takeru> Wing had fun going after Faust in-character as Xia
 <Takeru> XD
 * AmberJoy is now known as [A]mberJoy
 <CreativeEmbassy> I'm just glad I had fun with it, more than anything else.
 <CreativeEmbassy> The best part was going into the chatrooms on the last night and seeing 20 or so people in there.
 <CreativeEmbassy> I couldn't believe we held onto that audience, lol.
 <James_Blond> They were a dedicated bunch.
 <Takeru> Short of the fights with Hisui, was fun >>
 <Bill> what do you guys think about doing this on a regular schedule every couple of weeks?
 <CreativeEmbassy> hmm
 <Bill> i would pick some specific topics for each chat to help us focus the discussion
 <CreativeEmbassy> I would agree to that.
 <Bill> ok, done then
 <Bill> and i'm out for the evening
 <skater> hello
 <Toenolla> Hi skater.  I'm afraid the pm chat has sort of petered out.
 <Toenolla> :(
 <Nightmaretony> he left, I just showed up. If I had known it was a pm. char. Sigh.
 <Nightmaretony> more tog et motivated. Got a huge game rolling in design, it kind of stalled since every pm involved got insanely busy. trying to pick up the rhythmn once again.
 <imbri> <Bill> what do you guys think about doing this on a regular schedule every couple of weeks?
 <imbri> um, call me crazy, but i thought that's what we were doing
 <imbri> from the post on uf: We'll also be starting up our scheduled chats shortly after Thanksgiving, so keep an eye out for those! 