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 Forum index » Archive » Archive: MetaCortechs » MetaCortechs: General/Updates
Aquapolis Incident logs
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Moatie
Boot

Joined: 17 Oct 2003
Posts: 52

The manual override was instituted at 07:29:49-rec/manualoverride/beta/delos/7

However in 2003100806.jpg 07:29:36 ---the status on Delos has gone from gray to yellow. (offline to caution)

at 07:29:51 the delos status goes offline again

at 07:29:55 the delos is still offline

at 07:30:00 the delos status is yellow.

I do not understand why the system goes from offline to caution at :36 before the manualoverride time. The move to caution must have meant that the system closed the door....then why did the system go offline again?

Something must be missing from the logs...

Moatie

PostPosted: Mon Oct 20, 2003 8:04 pm
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decide
Kilroy

Joined: 20 Oct 2003
Posts: 2

yanka wrote:
The news from both Metacortex and Aquapolis would have you believe there was a leak. Yet there is no eveidence of leak/water/flood anywhere in the logs. The only thing addressed is a "breach". That's the first thing that bugs me. The second thing that bugs me is the fact that "ANDROS" is written in red at 07:29:16 - we don't know what that means, and there is no log for that time.


Well Andros would be written in red it seems because that would mean the level (i'm guessing it's a level) is closed.

catherwood wrote:
Ανοικtός = open

Κλeίste = closed


If you notice that on the pictures, both of those colors indicate whether the level is open or closed in the name color on the legend. We still don't know WHY it's that way, but I think that's what the legend is supposed to indicate..... unless i'm just wayyyyyy wrong.

PostPosted: Mon Oct 20, 2003 8:09 pm
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Marl64
Unfettered


Joined: 04 Oct 2003
Posts: 456
Location: Prisoner of Zion

There's been much speculation on the times of the control panel shots and the log and some concern about the changing status of the Delos Light.

I might have a simple answer.

I was just looking through the status screen using a picture viewer. I just hit next (in the viewer) and it shows the next one, cycling at the end back to the start.

As I clicked, I noticed the Status light for Delos was flashing.

Suppose these were photos of a physical control panel with a flashing light. Snapshots at different times would show the light On or Off, a still picture can't capture a flashing light.

Yellow (or Amber) could indicate the status, but perhaps the light also flashers to draw your attention to it. The status wasn't changing, it was always amber, just flashing amber. Like a Traffic Light.
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PostPosted: Mon Oct 20, 2003 8:39 pm
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Xforce
Boot

Joined: 06 Oct 2003
Posts: 32

Hi, maybe I've got 1 or 2 ideas.
I read the thread and I think i got most of it, but it's late and I'm tired and it's been a long day, so please don't bug me on details, thx. Very Happy

1st Idea:
was the breach ever explicitly refered to as hull breach(i.e. water breaking in)?
What if it was a security breach(e.g. motion detection/manual alarm)?

Which directly leads us to the
2nd Idea:
this was no break out or break in, it was an attack by a rebel group from Zion.
We've seen similar attacks in the movies, well timed, coordinated actions, precise to the second, blocked secutiry doors, power grid sabotage, it's all there.

The word "lobby" ran a bell, as reference to the legendary shootout in the lobby in Marix 1. So the
3rd Idea:
It was a rescue (attempt), maybe John Avery was (is) held captive here..

4th Idea:
.. and searched (and found) help through paintover.net?

So, what do you think? Too far out?

I think I should take a nap,
Cheers,
Mac
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PostPosted: Mon Oct 20, 2003 9:01 pm
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Marl64
Unfettered


Joined: 04 Oct 2003
Posts: 456
Location: Prisoner of Zion

I did wonder if this was somehow tied in to the hacking going on at the Aquapolis Web site (unlikely as this is hosted at USH in the US).

But I decided it might be nice to find out what we were doing at the time - Establish an Alibi if you like.

These are the closest relevant post I could find (though I didn't look too hard)

Somebody Broke The Game - The Game's Back on - Wed Oct 08, 2003 7:21 am (GMT+2)

The Carelessly Files - Back Up - Wed Oct 08, 2003 7:19 am (GMT+2)

This of course assumes that the times in the log indicate the time at the Aquapolis rather than some remote monitor at Metacortex.
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PostPosted: Mon Oct 20, 2003 9:21 pm
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yanka
Fickle


Joined: 06 Oct 2003
Posts: 1214
Location: undesirable

decide wrote:
Well Andros would be written in red it seems because that would mean the level (i'm guessing it's a level) is closed.


catherwood wrote:
Ανοικtός = open

Κλeίste = closed


If you notice that on the pictures, both of those colors indicate whether the level is open or closed in the name color on the legend. We still don't know WHY it's that way, but I think that's what the legend is supposed to indicate..... unless i'm just wayyyyyy wrong.

The legend shows lines - grey and red. Andros has 3 walkways that (can) have lines through them - to/from the guest module and to/from the lobby. Luckily, the lobby lines at Amargos are the same lines as at Andros (the walkway rises up one level). So, if the walkway was closed at 29:16 at Andros, it probably would have had red lines through it on Amargos as well - but 2003100802.jpg does not show red lines, therefore the walkway was not closed. You can see what a closed walkway looks like near Sub Pen (Tinos level).

I think that when a level's NAME is in red, it means something different - something that is not in the legend. I mean, to close a whole level, you'd have to close all the modules on that level - and even Delos only has Beta in gray (that's the module they were "closing").
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PostPosted: Mon Oct 20, 2003 9:21 pm
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yanka
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Joined: 06 Oct 2003
Posts: 1214
Location: undesirable

Marl64 wrote:
I did wonder if this was somehow tied in to the hacking going on at the Aquapolis Web site (unlikely as this is hosted at USH in the US).


It does not seem to me like this was a hacking attempt - it had to be physical. If it's a remote breach - why the need to close doors, ring alarms, etc.?

Unless you think that someone remotely controlled the system to do all of that - but then, again - why? And how could the system then be receiving "bulkheaderror"s?
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PostPosted: Mon Oct 20, 2003 9:29 pm
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yanka
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Joined: 06 Oct 2003
Posts: 1214
Location: undesirable

Moatie wrote:
Something must be missing from the logs...


There has to be - for example, we got a chunk of 43 seconds missing (between 7:29:49 to 7:30:32). I suppose we could attribute that to "manual override", but there are other chunks of seconds missing as well...

Quote:
The move to caution must have meant that the system closed the door....then why did the system go offline again?


I don't think it would mean that. When the door is closed, the log reads "rec/bulkheadclosed". For example, at 7:29:21 the log reads "rec/bulkheaderror", "send/bulkheadclose" - but Delos is shown as "offline" (on Andros jpg).

The only thing I know is they must have closed door 7 sometime between 7:30:00 (last time Delos has a "warning") and 7:30:32 (rec/bulkheadclosed/beta/delos/7).
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PostPosted: Mon Oct 20, 2003 9:44 pm
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Omnie
Entrenched


Joined: 07 Oct 2003
Posts: 772

yanka wrote:

And, no, I didn't smoke anything funny (this one's for Omnie) - I just looked at the hotel's "blueprints" for too damn long and became obsessed with this as a result Shocked


Heehee...suurre you didn't. Very Happy You're just a teeny bit high on blueprints....ugh, my brain is swamped with mid-termness right not (mid-termitis? lovely, now I have a mental image of little mid-termites crawling all over my brain...), so I think I'm going to sit this one out for now. Chop-chop, guys! Very Happy

PostPosted: Mon Oct 20, 2003 9:47 pm
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Marl64
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Joined: 04 Oct 2003
Posts: 456
Location: Prisoner of Zion

yanka wrote:
Now, as for the log.
At 7:29:05 the system receives its first 2 "breach" warnings (2311 and 2312). It immediately sets off an alarm at the Delos level of the Beta module. Then it closes doors 4-8. All of this takes 1 second.
In the next second it receives another breach warning (2315), and closes doors 1, 2, 3, 9. Receives 2 more breach warnings (2316, 2317) and tries to close door 7. Can't close door 7. Sets off an alarm on all levels and also sets off a "global" alarm (whatever that means).
In the next 6 seconds it receives confirmation that doors 1-6 and 8-9 [agrr, edit here] are closed. Can't close door 7.
Then for 30 seconds it tries but CAN'T CLOSE DOOR 7.
Finally somebody does it manually, and it works.
Then they check the whole thing; everything's ok; end of log.

Nice work. That pretty much covers it.

However, I'm a little puzzled why it takes so long to acknowledge the doors are closed. So how about this as a variation on your idea;

These "doors" are described as bulkeads. Any Star Trek fans about? - Core Brach? Engineering? Large Bulkhead lowers slowly to seal the thing up?

What if these bulkeads take six seconds to close. The control sends a close request and if there is no fault, the door is closing. Six seconds later when the door is closed the confirmation is received.

Of course the only way the system knows there is a breach or that a door is closed is from its sensors.

Perhaps there was no breach, perhaps the door never closed, perhaps it was all rigged.

It reminds me of another film style plot.
Quote:

Villain Evil or Very Mad tries to kill Victim Sad (who is asleep or unconcious) by faking a breach and getting the computer Idea to seal this airtight room.

It would be put down to system failure, and accident, whatever.

Hero Cool prevents this by hacking the controls to Door 7 to stop it closing, then hacks the feedback to tell the system it has closed.

Villain Evil or Very Mad Believes they are successful, and Victim Sad is dead.

Hero Cool rescues Victim Sad .

Rolling Eyes
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PostPosted: Mon Oct 20, 2003 10:00 pm
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aqualung1105
Boot


Joined: 16 Oct 2003
Posts: 55

I like Yankaīs theory about an escape (-attempt?) - Or, as Marl suggests, some kind of hack "pretending" to be a breach, flood, whatever...

Aquapolis is a location which I think will be of increasing interest to us.
Iīve posted a simple mov (Quicktime) of my rendering of AP from the pics at www.grantschair.dk/Aquapolis01a.mov
- some remarks on that: Of course the pics are schematic and therefore not necessarily to any scale.
I have assumed they more or less are, and set a level spacing of 5 meters (a little too much maybe). This creates the main modules, which arenīt, in this interpretation, spherical, but more diamond-shaped.
But - in the AP website it says "spherical", and this is also the most logical shape for underwater construction, as it takes water pressure well.
So if the pics are anywhere near scale this means thas some floors are unaccounted for in the incident logs...
This possibility is supported by the fact that they claim to have 500 rooms, but only some 350 are accounted for in the pics. with about 50 rooms per level, that leaves us with three levels missing.

What is in the left-out levels?

PostPosted: Tue Oct 21, 2003 6:22 am
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persephone
Boot

Joined: 10 Oct 2003
Posts: 17
Location: Paris

really cool job, aqualung1105!

PostPosted: Tue Oct 21, 2003 8:58 am
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Omnie
Entrenched


Joined: 07 Oct 2003
Posts: 772

Wow, yanka's not the only one high on blueprints. That was awesome.

PostPosted: Tue Oct 21, 2003 9:49 am
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WedgeGold
Decorated


Joined: 07 Oct 2003
Posts: 229
Location: East Coast

Neat

That's really cool aqualung.

Maybe one of the AI Vacuum cleaners revolted and escaped. Razz

Let's remember that the Console screens may only be set up so that it is a logical layout.

aqualung, can you set it up so that all the guest modules have the "best possible view". That would mean, in a circle pointing outward. All the other stuctures would be inside the circle.

Tell me if that Looks Familiar.
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MetaUrchins


PostPosted: Tue Oct 21, 2003 10:15 am
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aqualung1105
Boot


Joined: 16 Oct 2003
Posts: 55

Wedge - I may be a bit thick, but I donīt understand what you mean.
Could you clarify?

PostPosted: Tue Oct 21, 2003 12:12 pm
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