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 Forum index » Archive » Archive: Perplex City » PXC: General/Updates
[LOCKED] [OOG] Bovines Unite
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Conner(temp)
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[OOG] Bovines Unite

I apologise in advance but I'm exasperated, im gonna be in your face.

1: AADA. In an email from Sente, he says: it all begins with AADA. AADA is not a code. It is designed to look like one in order to draw attention away from something important. What is the first thing to happen proper in syzygy? the cards.
2: Do you really think that they could make money out of the cards? Do you really think that this is the only direction they would take the game in?
3: Cows that are bred to be smart? So that they can use the milk to make icecream that makes you smarter? Come on! Its a metaphor! We are the cattle, they are teaching us about e=mc^3 in order to milk us. And shoving our faces in it by being so bloody obvious. Wake up, I call to order a secret council of the rumminants (for the hard of thinking bovinesunite)!
4: the_truth_is_out_there is a link that leads nowhere on the new perplexcity.com page. What do you think this means? Is it some wishy washy lets pull a cliche out of the bag to fill a blank thing? No it isnt, no it is not... It is saying: the truth is out THERE not in HERE, not in perplexcity but out on the internet.

Right, im not going to extrapolate and carry on about what I think is going on. But I will tell you that it has something to do with the following:

2210 was translated the hard way (by someone clever) by converting the number to binary and then to morse. Breaking up the morse in the right way produced: nitenite Which matched the photo on the front of the card. It also referenced a kanji character meaning SEEK. I believe that there was an easier way to do this. In a sente email (go see the tranzed page) the code 1100 is on the address/time bar. Interpret each number as base 3 (up to 3 morse 'bits' per character) and you get 2211 which is the correct grouping of morse to produce nite (and the following nite because the morse repeats (nite)). This is called fractionated morse code, the message is converted to morse, the letter groupings are converted to a number string and the remaining morse sanse spaces is then converted back to something else, in this case to binary.

The long postcard number has been found to be the factor (number) linking e and Avogadros constant. Avogadros number refers to a mole (number of atoms in a mole of different substances is constant). Thus the number has been interpreted as meaning e-mole. Good. Now why is it mole? It's wrong, right? yes, why have they made it wrong? It is wrong because it refers 0x800ccc0d.com this code is the number that is returned when an email fails to send correctly. No emails from sente? How does it refer to 0x800ccc0d? If you look at the post card number you will find that it is not actually the correct number. If you calculate the factor to change e to Avogadros you get a slightly different number. Take the difference between the two numbers and take the first 9 (thats it NINE, 3,3,3) digits and google it, you get one page: 0x800ccc0d.com
For those of you saying the page is too old and has not been updated. It was updated two days ago, the 9 digit number now brings up a different page, and this time there is no binary (suspisious long binary)in the address. And as we know binary has something to do with this. On the page are many links to uselessword.com which does not exist. However search it in google and you get a page called cult of rama. This page talks about 0x800ccc0d and uselessword. From this blog there are all kinds of weird and wonderful blogs and some weird stuff about fictious japanese weapons. There's simply too many ideas and links to other pages in my head to begin too write them here. Just start googling the things on the blog you will see what I mean. Oh one more thing: the_truth_is_out_there looks like cult of rama blog page: what_the_heck_is_this (Notice five words and spaces)

So stop following the herd, quit ruminating on the card fields and get you're ass out into the real world. Wake up, stop being so cowed, etc, etc
Rant out.

PostPosted: Sun May 01, 2005 1:11 pm
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GuyP
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Joined: 15 Sep 2004
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I don't understand. What makes you think, really, that the cards are never going to happen? On the balance of probabilities, you have a serious amount of evidence clearly stating the cards are real, and you're referring to a cryptic comment made what, over a year ago?

I think you gave the wrong URL for 0x800ccc0d.com (it's just a parked site) but it's been found and discussed before, it just generates a page of random data. Uselessword, which used to exist, generates a page of random words.

PostPosted: Sun May 01, 2005 1:22 pm
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Conner(temp)
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Get at it using the google cache. Odd that a new (circa two days ago) page shows up only in the google cache.

PostPosted: Sun May 01, 2005 1:26 pm
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Conner(temp)
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Oh, and the number that I calcalculated using the difference between postcard num and Avogadros/e is 345646306. See my previous post on e and avo's, under Conner. Also I forgot to mention, the binary for syzygy also leads you to the 0x800ccc0d page...

PostPosted: Sun May 01, 2005 1:30 pm
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Conner(temp)
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oh and it not cult of rama its sect of rama... http://blogs.sun.com/roller/comments/rama/Weblog/what_the_heck_is_this

PostPosted: Sun May 01, 2005 1:41 pm
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geofortean
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Re: [PROD]Bovines Unite

Conner(temp) wrote:

4: the_truth_is_out_there is a link that leads nowhere on the new perplexcity.com page. What do you think this means? Is it some wishy washy lets pull a cliche out of the bag to fill a blank thing? No it isnt, no it is not... It is saying: the truth is out THERE not in HERE, not in perplexcity but out on the internet.



Without being too rude. Did you register to see if that page exists? Because if you fill in your name etc that page is there for all to see! And it basically says:

Quote:

Anything is possible in the secret world of Perplex City, as Paul Carr learns.

It is a balmy March evening and I am standing on the fifth floor of an anonymous office building in south London.

I am here to meet the man behind Perplex City, the puzzle game that is gearing up to become the interactive phenomenon of the year.

Secrecy is everything at Perplex City. Secrecy and flat-screen monitors, scores of which are crammed into the small room that acts as the top-secret headquarters for the game's controllers.

The first anyone knew about Perplex City was when cryptic advertisements were placed in newspapers around the world - including Sydney - asking for help in finding a mysterious missing object known as "the Cube". No contact information was given - just a link to a site called perplexcity.com.

For anyone familiar with the world of 21st-century puzzles, the cryptic ads and the site mean one thing: the start of a new "alternative reality game".

An ARG - as defined on a leading fan site - is "an obsession-inspiring genre that blends real-life treasure hunting, interactive storytelling, video games and online community". The best-known example was Microsoft's The Beast, commissioned by Steven Spielberg to promote his 2001 robo-flick Artificial Intelligence: AI.

Advertisement
AdvertisementPlayers trawled for clues on the internet and waited for late-night phone calls from fictional characters. The success of The Beast led to an avalanche of similar ARGs, to promote everything from "urban" T-shirt brands to pulp spy novels. But the round-the-clock commitment required by players meant most of the copycats vanished.

For a couple of years it looked as if ARGs were destined for the edustbin of nice ideas that never really caught on. But high-speed broadband internet connections and Dan Brown's book The Da Vinci Code have prompted a revival.

Microsoft recently launched an ingenious game called I Love Bees to promote Halo 2 on the Xbox. The game began with a weblink hidden in an advertisement. Initially, the link appeared to lead to the blog of an amateur beekeeper, but before long the site was "hacked" and replaced with chapters of a story. The chapters were clues that led players to payphones scattered across the world.

Anyone who went to one of the phones at an arranged time, answered it and gave the password, would unlock a new chapter and a new set of clues. The game was an online hit, spawning a new base of fans who flocked to ARG sites, such as ARGN.com, to eagerly await the next game.

Which brings us to Perplex City, and to Michael Smith - the 30-year-old founder of gadget etailer Firebox.com and puppet-master of Perplex City. Smith leads a team of full-time puzzle makers whose job is to ensure that the clues that make up Perplex City are mind-bendingly difficult.

Players who worked out a secret password were recently led to the famous zebra crossing in London's Abbey Road, where, at a precise time, a character handed over envelopes containing more clues. "About 20 people turned up and hundreds more watched via the Abbey Road webcam," says a delighted Smith.

None of the players had any idea why they were there or what they were playing for. There are rumours of a big cash prize for whoever locates the mysterious "Cube", but Smith remains tight-lipped about the exact aim of the game.

Whatever the next phase of the game turns out to be, it is going to be vast. The walls of the Perplex City office are plastered with an artist's impression of characters, only a fraction of whom have so far been revealed to players.

"Who's that?" I ask, pointing to a sinister-looking chap with a beard. But Smith ignores me. Suddenly I am paranoid. What if they are not characters at all - what if they are red herrings to put me off the scent? If I come back tomorrow, will this office even still be here? And that is when I understand the brilliance of ARGs - like no other type of entertainment, they create a sense among players that anything is possible.

Smith says: "I'm absolutely convinced that ARGs are going to be a major new area of the entertainment industry - affecting film, TV, print publishing and video games. It's still very early days but I think the growth of ARGs over the next few months and years will be explosive."

But, for now, world domination will have to wait. While we have been talking, players have discovered the next phase of the game - an online newspaper called the Perplex City Sentinel (perplexcitysentinel.com). Already the forums are abuzz with theories on what lies behind the mysterious site and what it all means for the search for the Cube.

The Guardian

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PostPosted: Sun May 01, 2005 1:47 pm
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Buceph
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Joined: 17 Apr 2005
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I'm way out of my depth here. Can someone please do an idiots guide.

What E et al have to do with anything. Also an explanation of the rama link and the further link from there, along with an explanation of 0x800cccOd.com .
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PostPosted: Sun May 01, 2005 1:47 pm
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Conner(temp)
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No I hadnt seen the article. Draws line through that point, bows head in shame. Hopefully my other points stand up tho Smile

PostPosted: Sun May 01, 2005 1:55 pm
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Conner(temp)
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I've just made a new discovery:
On the

http://blogs.sun.com/roller/comments/rama/Weblog/what_the_heck_is_this

page (the way it links in i explain above) the last post is a weird cryptic thingy. It says:
iam abdo . ihave no thing
posted by: abdo aii

abdo aii
abdo is latin for hidden
aii is a japanese surname which means meeting

abdo aii means Hidden Meeting
Hidden Meeting...

I used these pages to find the meaning of aii

http://www.cjk.org/cjk/samples/japname.htm
http://blackpinesoftware.com/japanese/kanji_how_to.php

PostPosted: Sun May 01, 2005 2:23 pm
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Buceph
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Conner: could you explain how this links to Perplex City. It might be obvious but to me, I just haven't a clue.
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PostPosted: Sun May 01, 2005 2:37 pm
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kraed
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As I said before on IRC, I think you're taking a load of OOG stuff and trying to make it fit in game using whatever you can. It's like the bible code really.. you look for a link between anything and anything and you'll find it, doesn't mean it's relevant though..

Correct me if I'm mistaken, but I think you're following a bad oog trail and just wasting your time really.

PostPosted: Sun May 01, 2005 2:39 pm
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geofortean
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You're definitely walking down the road of getting stuff to fit other stuff. Yaay for the enthusiasm and everything but maybe you are trying too hard? Not to mention the fact that there's a couple of other websites (the open design, violet's blog) that you haven't got round to picking apart yet. Don't peak too soon!
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PostPosted: Sun May 01, 2005 3:34 pm
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Rolerbe
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kraed wrote:
Correct me if I'm mistaken, but I think you're following a
bad oog trail and just wasting your time really.


I might spend more time trying to follow the chain of logic, but I spent a LOT of time overanalyzing the futures and other sections of the Sentinel, etc., particularly before the kickoff puzzle, only to have it revealed that the puzzles were quite simple and superficial.

Haven't spent much time on the cards (still hoping to get my own package), but I think the puzzles at this stage of the game are not as deep as you are delving.
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PostPosted: Sun May 01, 2005 3:54 pm
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POTUS
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From http://perplexcityacademy.com/office2.html#contact
Office of the Master
One, Taversen Square
Perplex City 2210

I think the e # variance is important, but we haven't taken enough elements yet into account to be precise. To traverse the Maze from us to PCPS to Sente 2215 <-> 3215 . . . Where 3215 is Earth.

At least I think the Avogordo solve is right on . . .yet there's more logic to it. Heck, it may be the last puzzle someone solves.
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PostPosted: Sun May 01, 2005 6:47 pm
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<PSH>
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there is much over anylizing going on all over this forum... some of it is what makes ARG's fun some of it is just confussing leaps of semi-logic... But i have to agree that this seems to be OOG and that as Rolerbe said the puzzles at theis point just aren't that deep... not yet anyway.
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PostPosted: Sun May 01, 2005 7:34 pm
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