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 Forum index » Diversions » Console/Video Game Discussion
[Halo 2] Most overrated game ever
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water10
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Quote:
Unfortunately my argument takes a huge kicking when I reveal that I am talking in full hipocrisy. I play Halo 2 regularly wit my friends and have no intention of getting rid of it.


I don't think there's any discussion if Halo2 brings something new to the table or not. It doesn't. I still think it does little things better than other games and this makes more difference than you'd think.

You say you think multiplayer is average. You're entitled to your opinion, but the fact is, halo2 is the most popular game on Live. One can say that people bought halo2 because of the hype/ILB/Marketing. But people don't have to keep playing it after 4-5 months! And I don't buy this whole community thing. I'm not talking about ILB community, which is small compared to the halo2 community. But the truth is, if there's a better game around, people will move to that game and form a new community. It might take a while, but if people are unhappy with the game, they will move. Just look at mmorpg's! You don't get tighter communities than this and yet, people move to newer and better games all the time ... Fact is, there's no better console multiplayer game right now ... Otherwise you wouldn't play it regularly.
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PostPosted: Wed Jun 01, 2005 8:55 am
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Anton P. Nym
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poorsod wrote:
Halo 2 is not innovative in any way. It simply feeds off the success of Halo 1.

Innovation is overrated sometimes. See my post above for my reasoning; I'm too damned lazy (and it's Before Coffee, at that) to rewrite them.

Quote:
I really don't need to explain the first two. Everyone should agree with me on this one. The campaign is short, confusing and newbie-unfriendly.


A touch short, yes. I'll disagree with "confusing" and "newbie-unfriendly" as the lower difficulty levels do a good job of training newer players into the control scheme and suitable tactics.

And yes, the ending bites.

Quote:
No physics-based puzzles, no method of picking up items, no nothing.

I, for one, welcome our new "no jumping puzzles" overlords. The genre is first person shooter... focusing on shooting is no bad thing, IMO.

Quote:
The multiplayer is just that, average. It has no more than standard ebb and flow to the gameplay, very slow gametypes and vehicles that take an age to respawn and are instantly stolen by the other team. Cheating is far too easy and it's glitches galore if you know where to look.

"Slow gametypes"? "Take an age to respawn"? Compared to Unreal perhaps, but that's a matter of personal taste.

And cheating is far more limited than in, say, Call of Duty because of the restrictions of the console and XBL's hack-detection. Alas that doesn't prevent undersocialised morons from throttling their bandwidth to manipulate lag... but the problem is nowhere near as severe as in America's Army which is nigh-unplayable due to the same effect.

Quote:
The game's only merit is the thriving community.

As Waters points out, that's one heck of a merit. The game market is ferociously competitive, and people will change games in a heartbeat if they're unsatisfied with the core of the game. With an average of over 400 000 players playing per day, I'd say that the game is quite popular... a lot of people find merit in Halo 2 multiplayer.

Quote:
Unfortunately my argument takes a huge kicking when I reveal that I am talking in full hipocrisy. I play Halo 2 regularly wit my friends and have no intention of getting rid of it.

Perhaps another measure of its quality, that even its detractors can't resist playing? Wink

-- Steve ain't saying that H2 is perfect, just that it's damned good.
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PostPosted: Wed Jun 01, 2005 10:00 am
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krystynModerator
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Also, you all glow so pretty and blue, and that's worth like, a trillion 9.9 ratings from $gamereviewsrus.com

PostPosted: Wed Jun 01, 2005 10:57 am
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water10
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Quote:
I, for one, welcome our new "no jumping puzzles" overlords. The genre is first person shooter... focusing on shooting is no bad thing, IMO.

Oh yeah! I don't think it makes sense to have jumping puzzles on FPS games. I'm not the explorer type of player on this kind of games. And hey, you can go search for the scarab gun and the skulls if that's what you like! I'm sooo glad these don't interfere at all with the game and I can finish it without ever having to know they even exist ...

Quote:
A touch short, yes.

I don't think it's short at all, for a FPS standards. It's just too hard to make a FPS long AND interesting at the same time. They could just pull a library and extend the game a couple of hours by copying the same areas over and over, but would that make the game better? Not in my book. Besides, I only finish 30-40% of the games I play ... But that's only me. Smile

Quote:
Also, you all glow so pretty and blue, and that's worth like, a trillion 9.9 ratings from $gamereviewsrus.com

I got a 30 sec respawn time yesterday, after I stuck a guy in the face and two of my teammates decided to melee the glowing guy ... Laughing
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PostPosted: Wed Jun 01, 2005 11:07 am
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Clayfoot
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Wow, I don't think I can improve on these explanations why Halo 2 is not overrated. Instead, let me supply an anecdote from an online communities class:

In Everquest, you have to spend a fair amount of time making money, so you can go on quests and so forth. There are two obvious ways of making money a little at a time: bake bread at the bakery or fish off of the dock. A surprisingly high number of people spend their time fishing at the dock --even when they arguably have enough money to go adventuring. Why? When you're fishing off the dock, you can sit around and chat with everyone at the dock. It's a social institution.

Halo 2 on XBox Live supports that congregating, chatting, and playing together that you find in good online communities. For a FPS, Halo 2 is a remarkably social environment. I suspect that aspect of Halo 2 is rountinely underrated. Indeed, it may prove difficult to transition the established Halo 2 XBox Live community from the XBox to the XBox 360, unless Microsoft/Bungie provides a seamless transition between the two; i.e., XBox 360 Halo 3 players playing in matches with XBox Halo 2 players on XBox Live.
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PostPosted: Wed Jun 01, 2005 11:09 am
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water10
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Quote:
In Everquest, you have to spend a fair amount of time making money, so you can go on quests and so forth. There are two obvious ways of making money a little at a time: bake bread at the bakery or fish off of the dock. A surprisingly high number of people spend their time fishing at the dock --even when they arguably have enough money to go adventuring. Why? When you're fishing off the dock, you can sit around and chat with everyone at the dock. It's a social institution.

Don't want to pull a phaedra here, but one thing SWG did better than previous mmorpgs is that you can't just make money by selling things to npc's! If you want to craft stuff and make money, you HAVE to sell your products to other players, pretty much forcing interaction! The whole interdependency (sp?) on that game is off the charts! The game is far from perfect, but that bit is awesome! Oh and they have cantinas! With player-dancers/musicians! Can't get more social than that ...

Quote:
Halo 2 on XBox Live supports that congregating, chatting, and playing together that you find in good online communities. For a FPS, Halo 2 is a remarkably social environment. I suspect that aspect of Halo 2 is rountinely underrated.

I don't know if I agree with this. It's certainly an aspect of halo2, I'm just not sure how big of role it plays on the big picture. I don't think there are a lot of people that spend 5 minutes on the pre-game lobby laughing and screaming leeerooooy! Laughing In all seriouness, I think most people chat a LOT less than we do ...
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PostPosted: Wed Jun 01, 2005 11:21 am
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Just to toss in my two cents (and some more hot air) and playing a bit of the devil's advocate...

I really have two qualms with single-player Halo 2. First, the story isn't as urgent and focused. Sure, fighting the Heretics leads to some character development of the Arbiter, but it didn't seem entirely necessary. Second, we start out trying to save the Earth and then go out on a side quest to another Halo, which just felt entirely done before. Plus things are further muddled by the Elite rebellion.

I realize the game is called Halo 2, but maybe we don't need another Halo, but some insidious threat. Human/covenant hybrids? Evil humans selling out the human race? Maybe just some giant flood doomsday spore before headed towards Earth (then again, that would just end up like a Resident Evil)?

The story was all over the place, but the ending in and of itself wasn't so bad. Hopefully all the story/character development will be out of the way for a focused, action-packed Halo 3.

Second qualm, the sense of discovery isn't there. I was really fascinated by the environments of Halo 1. I still love blasting out of the giant forerunner facility in Halo 1, from "Flawless Cowboy" into "Reunion Tour", out into the open to find the other Marines. The thing is that level, though still essentially on rails, feels so wide open. Same goes with the island in "Truth and Reconciliation".

Halo 2 involves an outer-space environment which is cool, but really way underutilized, and the exploration of a city in future Earth was great, but then since the story recycles itself, it goes back to the same old alien corridors and halo interior environment and the forerunner temples, a cool new environment, are really overworked and become boring by the end. Vast alien wastelands and lava pits feel like laziness in level design to me.


Graphically, Halo 2 is fine for a console.

Other minor issues:

Destructable environments a la Red Faction would be nice, especially on a tactical level (there are elements there, but they don't affect gameplay).

A timed level like "The Maw" would be nice (the scarab in Metropolis stops eventually when it runs into a wall, I wish it was on its way to destroy some crucial place, and on a short timer). As a secondary note to this, how about necessary secondary objectives? As an example, there's no consequence if you don't destroy the troop carriers in the tunnel at the end of "Outskirts" before they regroup (as Cortana tells you to).

I would have liked another racing the clock in a Warthog level as well, those things are so much fun. More warthogs in general and less every other vehicle (and if you followed development, they had 6 warthog models, where did they go?).

The fundamental thing with single-player is it feels like they just made do with less instead of building on to really cool ideas they already had.

As multiplayer goes, it's just really fun to play for whatever reason, though it's not especially original. The failure of Halo 2 multiplayer for me is it feels so much like Bungie are telling you how your gaming experience should be rather than leaving that up to you.

I wish there were matchmaking games like Big Team Battle 3-plots in levels like Midship, which would be completely chaotic. The matchmaking playlists feel so constrained with the same levels and gametypes all the time. I rarely see new strategies and tactics used in the same old games, though when I do, it's a joy.

Sure, I could make custom gametypes along those lines, but then I'd have to convince 15 other people to play which is easier said than done.

Though I haven't played it yet, I would buy and play Time Splitters: Future Perfect if I thought more people would be online playing. I really loved Time Splitters 2, its customization, level designer, and dozens of characters. The zany weapons are a lot of fun too.

I would've liked some sort of bots and maybe a level designer. Really customization in general feels lacking in Halo 2 multiplayer. Even when it's possible, people always seem really confused making custom games.

Which brings me to the ATV and flamethrower, which exist according to the development vids (and the ATV is fully implemented!), but they couldn't figure out how to work it into gameplay. Why not give them to the players in custom games to use as they please? I for one would love a couple of ATVs in a level like "Coagulation". Maybe it would have no firepower, but as a speedy way of getting around, it would be great.

Like I said, telling you what you want rather than giving you the tools to make your own experience.

PostPosted: Wed Jun 01, 2005 4:19 pm
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water10
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Quote:
As multiplayer goes, it's just really fun to play for whatever reason, though it's not especially original. The failure of Halo 2 multiplayer for me is it feels so much like Bungie are telling you how your gaming experience should be rather than leaving that up to you.

I wish there were matchmaking games like Big Team Battle 3-plots in levels like Midship, which would be completely chaotic. The matchmaking playlists feel so constrained with the same levels and gametypes all the time. I rarely see new strategies and tactics used in the same old games, though when I do, it's a joy.


They have to compromise on matchmaking. If they asked on the bungie forums what kind of games people would like on matchmaking, they would have 3489563784 suggestions! I think matchmaking is as user-frienly as it gets and it serves the purpose of exploring the strong aspects of each maps, while matching equal skill level people. You can't ask for more, really!

Quote:
Sure, I could make custom gametypes along those lines, but then I'd have to convince 15 other people to play which is easier said than done.

I'm sure that if you register here, become part of the regular people playing here, you could get some strange gameplay types tested. Heck, we played dual neddlers gametypes here!! Can't get worse than that!! *ducks* Laughing And while I love beekeepers, you could achieve the same result on so many other communities ...
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PostPosted: Wed Jun 01, 2005 4:39 pm
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hamatoyoshi
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water10 wrote:
I'm sure that if you register here, become part of the regular people playing here, you could get some strange gameplay types tested. Heck, we played dual neddlers gametypes here!! Can't get worse than that!! *ducks* Laughing And while I love beekeepers, you could achieve the same result on so many other communities ...


Hmm... For whatever reason it didn't have me logged in for my post.

I keep meaning to play with the Unfiction crowd except I haven't played Halo 2 in a month or two now. All my friendslist insist on playing ranked games whenever possible, though very few of them are serious about rankings. This mainly makes sense since three-quarters of custom games I play in almost inevitably amount to screwing around in the end.

Anyway, you can't bash dual needlers ever. It's like the drunken master weapon of Halo, very comical to watch, inelegant, but deadly.

As a semi-joke I started playing using the dual needlers on Beaver Creek, except it was so effective that the other team started camping on the needler spawns to prevent me from getting ammo!

I would play with dual needlers always if it were always easy to obtain both and keep ammo. Given that Bungie made the needlers so weak, every needler spawn needs to be a dual needler spawn. A single needler is worthless.

PostPosted: Wed Jun 01, 2005 5:34 pm
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VMVash
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I think that halo2 was inovative... look at the UI. It's amazing. If a game has a really weird butten layout then it's not gunna be fun. A game doesn't need to be origenal to be good, it just has to perfect what it takes from other things. There was this indi. game that looked like it was just another brake out, but if you played it you would see it had so many things that no other brake out game had. Like if you hit a brick that was on a line the whole line would shake and the other bricks would spin how it would if something was hit that was stuck on a string, and it had an amazing physics/graphics engine. I'm just saying that you should play a game and see if you like it befor you bash it. I don't see how you could think that halo is just another fps. Halo is fun.
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PostPosted: Wed Jun 01, 2005 7:01 pm
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Pluvius
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Is Halo 2 overrated? Certainly; it adds little if anything to the original (which itself was somewhat overrated), and in fact it's arguable that it's actually worse than the original, at least in single-player. PC FPSes like Half-Life 2 are better than Halo 2 in pretty much every category. But it's overrated for one really good reason. To wit:

"[O]ne brilliant game that appeals to gamer's [sic] not wealthy enough to purchase a PC and those not smart enough to operate and configure one."
--Truthmedia on Halo 2

Now obviously this is a joke by Something Awful to get Halo 2 fanboys riled up, but at least the "not wealthy enough" part has an element of truth to it. Halo 2 doesn't have to be a great FPS, it just has to be a great FPS for the console. Not a very hard task, since the only console FPSes of note before Halo were Goldeneye and Perfect Dark. And since multiplayer is widely considered more important than single-player for FPSes, the weaker SP gameplay of Halo 2 is mostly irrelevant. The simple answer is that Halo 2 is the best FPS available for those who refuse to spend $1000 or more to get a PC capable of playing Half-Life 2 or Unreal Tournament 2004 decently.

The only thing that really saddens me about the immense popularity of Halo 2 is that it makes it much less likely that Bungie will ever make a game worthy of their name again.

Rob

PostPosted: Thu Jun 02, 2005 6:31 pm
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water10
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Quote:
Now obviously this is a joke by Something Awful to get Halo 2 fanboys riled up, but at least the "not wealthy enough" part has an element of truth to it. Halo 2 doesn't have to be a great FPS, it just has to be a great FPS for the console. Not a very hard task, since the only console FPSes of note before Halo were Goldeneye and Perfect Dark. And since multiplayer is widely considered more important than single-player for FPSes, the weaker SP gameplay of Halo 2 is mostly irrelevant. The simple answer is that Halo 2 is the best FPS available for those who refuse to spend $1000 or more to get a PC capable of playing Half-Life 2 or Unreal Tournament 2004 decently.

I own a decent computer (A64 3000+@2.5Ghz/1Gb Ram/9800Pro@365/410) and still, I prefer to play halo2 ... The whole Live experience, the fact I can easily play at my living room on a big screen makes it more atractive. Keep in mind I can play PC games on my tv, since I have my HTPC connected to it. But it's not as easy ...

Honestly, I can understand people that don't like Halo/halo2 and all. It's all a matter of personal taste. I don't understand why people feel the need to find reasons why people like it and they don't! It's almost like they want to like it, but can't! If you don't like it, fine! Leave it at that ... I just think that the sheer number of people that bought the game AND are still playing speaks by itself. No overrated game can achieve such success ...
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PostPosted: Thu Jun 02, 2005 6:52 pm
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i dont like ut04... i own it but i never play it. Half-life2 I will say is the best fps i have ever played(yes i have played perfect dark).
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PostPosted: Thu Jun 02, 2005 7:27 pm
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Ranger D
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water10 wrote:
Quote:
Now obviously this is a joke by Something Awful to get Halo 2 fanboys riled up, but at least the "not wealthy enough" part has an element of truth to it. Halo 2 doesn't have to be a great FPS, it just has to be a great FPS for the console. Not a very hard task, since the only console FPSes of note before Halo were Goldeneye and Perfect Dark. And since multiplayer is widely considered more important than single-player for FPSes, the weaker SP gameplay of Halo 2 is mostly irrelevant. The simple answer is that Halo 2 is the best FPS available for those who refuse to spend $1000 or more to get a PC capable of playing Half-Life 2 or Unreal Tournament 2004 decently.

I own a decent computer (A64 3000+@2.5Ghz/1Gb Ram/9800Pro@365/410) and still, I prefer to play halo2 ... The whole Live experience, the fact I can easily play at my living room on a big screen makes it more atractive. Keep in mind I can play PC games on my tv, since I have my HTPC connected to it. But it's not as easy ...
...


Of course playing computer games on your tv is not easy, you are dealing with two completely different types of human interaction interfaces. A computer has what you might call a "3-foot", or "forward leaning" interface. Televisions (and as a result, consoles) fall into the "10-foot" or "leaning back" interface category. The keyboard and mouse are 3-foot interface tools. What has now become the ubiquitous "console controller" is simply a glorified TV remote control designed for the 10-foot interface. Have you tried using a keyboard and mouse to play games on your TV? Or think about this: try siting at your desk and controlling your comptuer with a console controller. It sucks for a number of reasons. Some of those reasons are why WebTVs never caught on. Also, if you've looked into building a homebrew Media PC a la MythTV, you will always find information regarding using some brand of universal remote to control it.

The point is that simply setting up your PC in the family room and hooking it up to the TV to play traditional PC games doesn't work well. We interact with our PC in a different environment then we do with our TVs. Think about this: count how many FPS PC games you played that had great gameplay mechanics? Probably a whole lot. Now count how many FPS console games that had great play mechanics? I can count them on one hand.

Two different types of interfaces.
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PostPosted: Thu Jun 02, 2005 7:54 pm
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Ranger D
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Pluvius wrote:

The only thing that really saddens me about the immense popularity of Halo 2 is that it makes it much less likely that Bungie will ever make a game worthy of their name again.

Rob


My vote for "Quote of the Year".
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PostPosted: Thu Jun 02, 2005 7:57 pm
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