Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Mon Nov 11, 2024 9:25 pm
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Meta » General META Discussion
[ARG General] The Future of Alternate Reality Gaming
Moderators: imbri, ndemeter
View previous topicView next topic
Page 2 of 4 [56 Posts]   Goto page: Previous 1, 2, 3, 4 Next
Author Message
Phaedra
Lurker v2.0


Joined: 21 Sep 2004
Posts: 4033
Location: Here, obviously

Omnie wrote:
Ooh, I love the idea of a newbie forum. The big games have a questions subforum, but players who start out in smaller games don't get that.


Exactly. But I'm also thinking of the players who are in the "what game should I play?" stage -- before they jump into a random ARG.

Omnie wrote:
Every once in a while a brave newbie posts a "help me, I'm lost" thread somewhere in the general discussion areas...maybe we should give them a place to legitimately do that. I bet a lot of non-newbie people would hang around there, too, seeing as how we tend to get excited about welcoming and guiding people into the genre.


Yep! But a lot of us aren't playing all or even any of the games currently running, so if a newbie posts a thread in the forum for a particular game, they might not get the type of help we're talking about.

Omnie wrote:
I just realized we have a "player tutorial" forum. Maybe we could rework that?


That's a good idea!

Except the Player Tutorial is an actual document. I didn't read it when I came here because I'm the type of person who usually skips tutorials and instructions. I prefer to just ask if I can't figure it out on my own.

I think a lot of people are the same way. Also, it's sort of buried in the area that newbies don't go to.

I'm thinking more people would use it if it were just a "Welcome/newbie" forum, and if it were at the top by "News & Rumors" (since that's where I tend to see the most random newbie activity), rather than a "player tutorial" forum.

Also, the description says:

"Post your work on the ongoing development of the Player Tutorial."

That sounds like the forum is geared toward people who are working on the tutorial, not people who need a tutorial.

I dunno, maybe it would be possible to have an automatic PM like the one I mentioned that would get sent to you when you registered, and if we had a newbie forum, it could include a link? Just thinking out loud here.

The person who would really be able to tell us whether this is feasible/a good idea, of course, is SpaceBass.

I know you're a busy celestial fish and all, but do you happen to be listening?

Omnie wrote:
Incitatus wrote:
The entire genre seems to be defined by promotional and advertizing means. The genre itself must be broken from this association.


I firmly disagree with this. I think the LAST thing we want is for the genre to be broken from its promotional and advertising connection.

Games associated with big products generate buzz. No one is going to financially support the genre unless there's a sound business reason to do so.

ARGs are an innovative and extremely clever method of advertising. Being used as an advertising vehicle allows them to have a *budget* to work with, allowing different types of innovation and getting exposure that most grassroots games can't pull off.

And I don't think a strong case can be made that being a type of advertising negatively affects the quality of commercial ARGs. Quite the contrary, in fact.

Frankly, the whole "art for art's sake" argument has always struck me as rather useless.

Omnie wrote:
Maybe it's because I just took my economics final, but - maybe the genre would benefit from giving PMs some incentive to go that extra mile. I didn't like the idea of charging for ARGs because, well, it's nice when stuff is free and you have the freedom to join any ARG whenever you feel like it. Would the genre benefit from having big companies make ARGs for the sake of profit? I don't know, I'm all conflicted now.


What's wrong with having both?

For that matter, I think we should be trying harder to promote ARGs-as-advertising, not trying to sever them from it. Grassroots ARGs are awesome, but having commercial ones around doesn't prevent you from making a grassroots ARG.

Furthermore, it provides at least the opportunity for grassroots PMs who pull off an awesome ARG that's connected with a product (I'm thinking again of Metacortechs) to possibly eventually make money. If you've pulled off a grassroots ARG that promotes a product and manage to get lots of exposure, it may be a way to get a foot in the door with companies as far as doing it for pay.

The idea of charging to play an ARG, however, seems to me to be a bad one. I don't want to contribute money to something I may not enjoy. Let companies who want buzz pay for ARGs. Keep it free for the players.
_________________
Voted Most Likely to Thread-Jack and Most Patient Explainer in the ILoveBees Awards.

World Champion: Cruel 2B Kind


PostPosted: Mon May 16, 2005 3:41 pm
Last edited by Phaedra on Mon May 16, 2005 3:54 pm; edited 1 time in total
 View user's profile Visit poster's website AIM Address
 Back to top 
Wolf
Decorated


Joined: 26 Sep 2002
Posts: 292

Quote:
* krystyn interrupts herself to pull imbri and Steve and Ozy and Wolf and Space and Clay and imonk into the frame for a quick (sexy) pose, before running away.


And Andy. Don't forget Andy.

Best. Team. Evar. Wink
_________________
You can lead a horticulture, but you can't make her think.

PostPosted: Mon May 16, 2005 3:50 pm
 View user's profile
 Back to top 
Phaedra
Lurker v2.0


Joined: 21 Sep 2004
Posts: 4033
Location: Here, obviously

krystyn wrote:
I really don't think anyone should worry about Bob liking or not liking an ARG. It's his prerogative to spend his time as he chooses, and if he's going to dismiss an entire gaming arena because of one game, that is, apparently, his loss.

It is not up to me, as a Puppetmaster or a Moderator or a Player to babysit Bob's personal growth in the ARG world.


Okay, but may I humbly submit, Krystyn, that as a Cloudmaker you probably don't have the same understanding of Unfiction newbiehood as those of us who came to it later? I mean, you guys were *all* newbies when you played your first ARG, right? Because it was the first ARG. You guys invented the jargon. You guys started Unfiction. You grew into ARG playerhood with the genre.

But for those of us who came after it was established, it *can* be confusing. Granted, with a game like ILB, there's a whole new crop of newbies so we're not alone in our learning, and tons of people have the same questions we do, so they tend to get answered multiple times, but that's not the case for someone who wanders in here on their own instead of being swept in by a game.

And it can be really confusing/intimidating. I don't consider myself someone easily confused or intimidated by a lot of information, but even so, it took me about a month to venture out of the "Interaction" forum for ILB.

So, if you're not interested in babysitting Bob's personal development, ok. No problem. And Bob is, of course, free to jump into the deep end and learn to swim (as most of us who haven't been around since the founding of Unfiction did) or to drown (i.e. give up and flee).

All I'm saying is maybe we could put a stack of kickboards by the entrance to the pool compound?
_________________
Voted Most Likely to Thread-Jack and Most Patient Explainer in the ILoveBees Awards.

World Champion: Cruel 2B Kind


PostPosted: Mon May 16, 2005 3:53 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

I am all for organization and/or support. But when it comes down to a person's personal frustration level or desire to play a particular game, I draw the line. I can't make anyone like anything, you know?

I guess that was the only point I was making, as it related to "good" and "bad" games.

As for being a Cloudmaker, I joined the group on the night of the A.R.M. rallies, and I had Y!Groups set to send each message to me as an individual email.

You wanna talk confusing? That was a sheer nightmare. Add to that the IRC logs from that evening, and the cell phone transcripts and coordination, and it being all very new ... I am still sort of amazed that I stuck with it, and I tend to be a pretty determined chick. It was an absolute avalanche of information ... on Yahoo!Groups. Talk about a steep handicap in terms of content management. Hoo whee.

So yes, I think examining and fine-tuning our help sections and welcome efforts is good. But when we get to the subjective bits, I am a big fan of letting those players go gently into that good night. People like what they like.

PostPosted: Mon May 16, 2005 4:03 pm
 View user's profile Visit poster's website
 Back to top 
yanka
Fickle


Joined: 06 Oct 2003
Posts: 1214
Location: undesirable

krystyn wrote:
There will be amazing games, especially if I have anything to say about it --

Ow. How I hope you mean what I... er, hope you mean!

/me gets all eager and jumply

Drool
_________________
Annushka has already bought the sunflower oil, and has not only bought it, but has already spilled it.

PostPosted: Mon May 16, 2005 4:06 pm
 View user's profile
 Back to top 
vpisteve
Asshatministrator


Joined: 30 Sep 2002
Posts: 2441
Location: 1987

My submission to this whole concept (which is actually a little offtopic from the thread head) is this:

The ultimate responsibility lies with the Puppetmasters to creat a game that is ACCESSIBLE to new players. If a game ends up being so murky and convoluted that absolutely nobody can make sense of it, that's not necessarily the fault of the players or community, ya know?

Now, granted, player-created resources such as a Guide or Trail (ok, maybe even a Wiki) are essential, but ultimately, the PMs are the ones that should be worried about this the most, as they're the ones who stand to lose or gain the most.

Nobody wants new players to be able to get easily plugged in more than the PMs. Admittedly, this continues to be a challenge, but a well-designed game will have some sort of "story-so-far" and perhaps point to other resources in an in-game way.

Personally, rather than hold somebody's hand through the process, I've felt that pointing people in the right direction, giving them the tools, and then just letting them dive in is the most effective. A big part of ARG fun is the disovery process, it gives you a feeling of accomplishment. In fact, that's kind of been the underlying point of this whole ARGN thing. Not that there aren't things we could do better. Wink
_________________
Making the world a better place, one less mime at a time.

PostPosted: Mon May 16, 2005 4:06 pm
 View user's profile Visit poster's website Yahoo Messenger
 Back to top 
Phaedra
Lurker v2.0


Joined: 21 Sep 2004
Posts: 4033
Location: Here, obviously

krystyn wrote:
I am all for organization and/or support. But when it comes down to a person's personal frustration level or desire to play a particular game, I draw the line. I can't make anyone like anything, you know?


But that's not what I'm talking about.

I'm talking about having a newbie forum, where newbies can ask questions that aren't related to any particular game. Where people who come here wanting to play an ARG but not knowing anything about any particular games can get some basic info in a non-confusing environment.

Also, where people can tell them, "okay, look, if you came here wanting a game like Urban Hunt, probably Angels & Daemons isn't for you." Or, "Yep, that's a small grassroots game. Looks good, but one caveat: there's no guarantee that a game on that scale will finish; many of them don't."

People coming in here do probably have a not-unreasonable expectation, having read about the successful games, of a professional-calibre game. I don't think it's obsessive hand-holding to warn them that that's actually NOT the case -- that this is a young genre, that the experience levels of PMs differ, that not all games are professionally run, that games may melt down at any time, and so on.

Quote:
I guess that was the only point I was making, as it related to "good" and "bad" games.


See, I'm leery of using the terms "good" and "bad." I DON'T think anyone should be telling newbies "this is a good game, this is a bad one" because it *is* subjective. We don't know what people might like. And you're right: making them like it is not our responsibility.

I just think there should be a safe, non-confusing place for them to go to ask questions, and if they ask, tell them about the pros and cons of commercial and grassroots games.

Quote:
As for being a Cloudmaker, I joined the group on the night of the A.R.M. rallies, and I had Y!Groups set to send each message to me as an individual email.


LOL. I sit corrected.

But I guess what I'm really getting at is that there was only one game. You didn't come in and try to decide what game to play and not have any clue what people meant by "grassroots" or "gAIM" or so on.

Quote:
So yes, I think examining and fine-tuning our help sections and welcome efforts is good. But when we get to the subjective bits, I am a big fan of letting those players go gently into that good night. People like what they like.


Again, I think we're in agreement there. If people aren't willing to ask, well, the heck with them. But I do think that those that are willing to ask should have an easy and obvious place to do so.
_________________
Voted Most Likely to Thread-Jack and Most Patient Explainer in the ILoveBees Awards.

World Champion: Cruel 2B Kind


PostPosted: Mon May 16, 2005 4:19 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
Phaedra
Lurker v2.0


Joined: 21 Sep 2004
Posts: 4033
Location: Here, obviously

vpisteve wrote:
Personally, rather than hold somebody's hand through the process, I've felt that pointing people in the right direction, giving them the tools, and then just letting them dive in is the most effective. A big part of ARG fun is the disovery process, it gives you a feeling of accomplishment. In fact, that's kind of been the underlying point of this whole ARGN thing. Not that there aren't things we could do better. Wink


Okay, but it still seems to me like you're focusing on players who come in here in order to play a specific game. In that case, yes, it's the responsibility of the PMs to make their particular game accessible.

But again, I'm talking about the people who show up here going, "Ooh! I want to play an ARG! Which one should I play?"

There's a limit to how accessible the PMs can keep the forums considering they're not supposed to be posting about their own game while it's going on. And if a lot of people are playing the game, the forums update quickly.

Also, there's a limit to how much the PMs can say about their own game in a META sense without blowing the TINAG aesthetic. If I were coming in here as a new player, I'd really like to see somewhere where I could go and ask about games in general, small vs. large, commercial vs. grassroots, and so on.

I'm aware that there's the potential to start feuds here ("Grassroots games suck! Commercial games are sellouts! Who in their right mind would play a gAIM?") which is why I think the focus should be not to tell people which games they should or shouldn't be playing, but to be able to describe the character of various games ("okay, Angels & Daemons is heavily IRC-based. If you're not in IRC much, and don't enjoy reading transcripts, or if you prefer non-chat interaction, it might not be for you." "Art of the Heist is a commercial game with quite a few players, and it looks like they're going to put an emphasis on live events. Sometimes that can make people feel left out if they don't live in those cities." "**** updates really quickly, so if you don't have time to check for updates, you might get left behind." "**** updates really slowly, so it looks like it might go on for a long time."

And so on.

Dunno. Again, I'm hardly an expert.
_________________
Voted Most Likely to Thread-Jack and Most Patient Explainer in the ILoveBees Awards.

World Champion: Cruel 2B Kind


PostPosted: Mon May 16, 2005 4:38 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
setters393
Decorated


Joined: 30 Dec 2004
Posts: 205
Location: in the sun

chat chat chat

I'd find a newbie guide on how to chat useful but as for getting involved in the args - I just looked at the forums & read a bit & investigated a bit & if I liked the look of it, I jumped on in.

I think that worked for me and it meant I could make my own mind up, but every ones different.

PostPosted: Mon May 16, 2005 5:09 pm
 View user's profile MSN Messenger
 Back to top 
Alzheimers
Unfettered

Joined: 02 Aug 2004
Posts: 339

What's the best way for a newbie to get involved in the ARG community? Why, to join in a game that's just starting up -- that's how! What's more addicting than to experience the thrill of following that first hint of a rabbithole; to be part of a solve to discover a new in-game site; to take the plunge and make contact with an in-game character. Essentially, to experience first-hand what it's like to not just play a game, but be a part of one, start to finish.

Not every new game is newbie friendly, but traditionally this isn't a genre that picks and chooses it's audience. It's a wide open free-for-all, where those behind the curtains put on their song and dance, and an audience either forms or ignores it. The unfortunate side effect is that sometimes these displays either don't live up to their promise, or turn into something totally different.

So as a community we have to decide something very important. Either we choose to accept each "song and dance" routine with suspicion and distrust, and wait for the game to develop with a minimum of attention to start with (which, in turn, will leave the game without a community to play it, which defeats their whole purpose) or we stand behind as many of these projects as possible, in the futile hope that we can squeeze as many diamonds from this coal mine as we can.

In trying to give proper consideration to as many of these games as possible--Indie, Grassroots, Big Time, or Commercial--the more experienced players will decide for themselves whether they want to be a part of it or not. But I don't think the nod and the casual glance is enough to draw the new players into the experience. After all, it's the leaders of this community that end up being the teachers. Whether the legacy we share is one of apathy or excitement, it's up to you.
_________________
If at first you don't succeed, blame the cruel PM.

PostPosted: Mon May 16, 2005 5:36 pm
 View user's profile
 Back to top 
Varin
I Have No Life


Joined: 02 Dec 2002
Posts: 2456
Location: South of where I used to be

Phaedra wrote:
All I'm saying is maybe we could put a stack of kickboards by the entrance to the pool compound?


Wow, that triggered some weird blocked memory from when I was a kid. Some girl pulled her kickboard under the water and let it go, shooting it into the air and then right into my face. Ouch.

Anyway, I like the idea of developing the player tutorial section or creating a newbie forum. Things are alot different than when I joined way back when....

1. It was easy to read every post on the board in one sitting.
2. You knew everything about every current ARG, because... well... there was only ever one at a time.
3. You didn't have to weigh the pros and cons to decide which ARG to play because.... again... there was only ever one at a time.
4. You at the very least recognized everyone's name.

I simply can't imagine what it's like for a newbie these days to sort through just the mass quantity of posts and people.
_________________
"I still miss him to this day and probably always will." - Todd Keeler, Chasing the Wish

"meta meta meta, I made you out of play..." ~ j5


PostPosted: Mon May 16, 2005 5:43 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
QBKooky
Decorated


Joined: 24 Jul 2004
Posts: 281

Phaedra wrote:
The other thing that might help is to have a generalized "Newcomers" forum, where newbies could ask general questions and get advice about the nature (and any caveats) about the currently-running games.
I really like this idea. 'Nuff said. Very Happy

And Phaedra, the reason I avoided your "which game did you PM?" was because, frankly, I'm kind of embarrassed about it, and have tried to disconnect my name from the memory of the project for awhile... but oh well.

*sighs* *coughCodename:Constellationcough* Confused

PS: I was only 13 at the time. Rolling Eyes ...although, reading on what I wrote then, it kind of rings true for this discussion. Hhhinteresting. Razz
_________________
A clue!

PostPosted: Mon May 16, 2005 5:47 pm
 View user's profile
 Back to top 
Wolf
Decorated


Joined: 26 Sep 2002
Posts: 292

Ah, metaphor...

Quote:
Some girl pulled her kickboard under the water and let it go, shooting it into the air and then right into my face.


That sums it up pretty well, actually--"one player's lifeline may be another player's broken nose."
_________________
You can lead a horticulture, but you can't make her think.

PostPosted: Mon May 16, 2005 5:49 pm
 View user's profile
 Back to top 
Ozy_y2k
Unfettered


Joined: 25 Sep 2002
Posts: 460
Location: Carmel, Indiana

Wolf wrote:
"one player's lifeline may be another player's broken nose."


Didn't Wongmo originally say that? Razz

PostPosted: Mon May 16, 2005 6:39 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
Phaedra
Lurker v2.0


Joined: 21 Sep 2004
Posts: 4033
Location: Here, obviously

Varin wrote:
Phaedra wrote:
All I'm saying is maybe we could put a stack of kickboards by the entrance to the pool compound?


Wow, that triggered some weird blocked memory from when I was a kid. Some girl pulled her kickboard under the water and let it go, shooting it into the air and then right into my face. Ouch.


That might have been me. I really liked to do that when I was little.
_________________
Voted Most Likely to Thread-Jack and Most Patient Explainer in the ILoveBees Awards.

World Champion: Cruel 2B Kind


PostPosted: Mon May 16, 2005 6:56 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
Display posts from previous:   Sort by:   
Page 2 of 4 [56 Posts]   Goto page: Previous 1, 2, 3, 4 Next
View previous topicView next topic
 Forum index » Meta » General META Discussion
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group