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 Forum index » Diversions » Console/Video Game Discussion
[Xbox 360] Perfect Dark Zero
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INCyr
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[Xbox 360] Perfect Dark Zero

Just thought I'd start a thread based on what's likely going to best the first best FPS on the 360....

and post this information to spark things off...

Quote:
Perfect Dark Zero features a nearly unheard of 28 weapons and gadgets, all of which have an alternate fire mode, with eight that feature a third fire option. Not all of the fire modes are for offensive purposes however, as several of guns provide defensive functions such as cloaking and various types of vision, such as x-ray or infrared. The game features the same one-button grenade feature as the Halo franchise and like Halo 2, many of the smaller weapons can be duel-wielded at the expense of being able to toss grenades – duel-wielding will also prevent the use of alternate fire modes. Each character is limited to four inventory slots that can be used for weapons, gadgets or left empty allowing the player to use melee attacks – the alternate fire mode of which allows players to grab opponents' weapons out of their hands. The size/power of the weapon determines how many slots it occupies in the player's inventory, with pistols occupying only one slot, rifle-sized armaments using two, and the huge weapons taking up the entire inventory.
(Source: http://xbox.advancedmn.com/article.php?artid=4991)

28 weapons. 2 different firing modes for most, 3 for some. The ability to STEAL weapons from opponents. Utility secondary features (i.e. non-damaging).

Wow.

I'm hoping this lives up to the hype. Of course, PD for the N64 was about that good, at least for it's time....
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PostPosted: Wed Jun 01, 2005 1:38 pm
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water10
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With 50 people online, I'm really curious to see how well they'll implement the whole Live thing. The bar has been raised by halo2, so I'm expecting something as user friendly as matchmaking is. Some questions:

- What's going to be the pace of the game? Can you survive for more than 10 seconds with the amount of bullets flying around?

-What kind of strategy games will be implemented?Assault/CTF/Oddball/KOTH just won't work on a 25vs25!! Just too many people shooting at the same time. Territories would work, but I'd love to see some new ideas here, like 3 tasks that need to be performed on different areas of the map, to spread people around. I'm assuming some people will be needed to control spawn points.

- Would you be able to play custom games with 50 guys?? I'm trying to imagine a pre-game lobby with 50 beekeepers ... It'll be just impossible to hear what anyone has to say! Smile
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PostPosted: Wed Jun 01, 2005 2:02 pm
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INCyr
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water10 wrote:
- What's going to be the pace of the game? Can you survive for more than 10 seconds with the amount of bullets flying around?


Well, never having played it, I don't know, but from the sound of it, it sounds like it's going to be fairly fast paced, but with a lot of options as to what you're doing, so you should be able to survive for a little while.

I like the fact that you can peak around corners and set up shots... it'll make taking out snipers a tad easier... I hope.

Quote:
-What kind of strategy games will be implemented?Assault/CTF/Oddball/KOTH just won't work on a 25vs25!! Just too many people shooting at the same time. Territories would work, but I'd love to see some new ideas here, like 3 tasks that need to be performed on different areas of the map, to spread people around. I'm assuming some people will be needed to control spawn points.


Again, I have no idea. However, I do see those types of games working. I think the area would be a lot bigger, or there'd be more bombs/flags or soemthing, but I don't see why any of those games wouldn't scale just fine from 8-16 players to 32-64 players

Quote:
- Would you be able to play custom games with 50 guys?? I'm trying to imagine a pre-game lobby with 50 beekeepers ... It'll be just impossible to hear what anyone has to say! Smile


Gah, I don't want to think about that.

Thank god for the "mute" option... I'll be using it liberally unless people learn how to shut up.
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PostPosted: Wed Jun 01, 2005 2:50 pm
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Clayfoot
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Another game where we can shoot at each other.

Whoa.
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PostPosted: Wed Jun 01, 2005 2:58 pm
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INCyr
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Clayfoot wrote:
Another game where we can shoot at each other.

Whoa.


Yeah, but now we can shoot at EVERYONE, and not just 16 of us.

However, I dont' think we'll all get to glow so prettily...
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PostPosted: Wed Jun 01, 2005 2:59 pm
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hamatoyoshi
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I'm really skeptical about the 50 people per game scenario. I think they're counting on individuals at LAN parties or higher bandwidth broadband connections coming out.

I remember reading that to host a 24-player game of Star Wars Battlefront on Live requires a T1. Here's the Google search page with the results to confirm that. Though it's really just speculation to my knowledge, I've heard the Battlefront network code could be optimized a bit, but I don't imagine it would bring the requirements down much.

Maybe they're just going to set up a hell of a lot of really fast dedicated servers to host games.

PostPosted: Wed Jun 01, 2005 3:03 pm
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Clayfoot
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Sometimes, it already seems like me against 50...

I think you're onto something with the dedicated servers. Harcware is cheap, bandwidth is cheap, and it might very well be practical to host the games on dedicated, central servers.
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PostPosted: Wed Jun 01, 2005 3:10 pm
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fugitivesoldier
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I've been waiting 5 years for this game.



I just hope they keep the "avatar scan" so we can put our faces on our player. Or better yet, Alec Guinness' face.
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PostPosted: Wed Jun 01, 2005 3:17 pm
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ubersaurus
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The original Perfect Dark was one of my fav n64 games, and I've been waiting for this one for years. I really like them bringing in some Halo mainstays, like limited slots and ready to throw grenades, as well as keeping PD mainstays like weapon stealing and secondary fire. Those explosive shells on the pheonix pistol were AWESOME.
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PostPosted: Wed Jun 01, 2005 4:26 pm
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water10
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Quote:
However, I do see those types of games working. I think the area would be a lot bigger, or there'd be more bombs/flags or soemthing, but I don't see why any of those games wouldn't scale just fine from 8-16 players to 32-64 players

It all depends on the pace of the game. If you can get killed as fast as you can on halo2, it won't be fun to have 25vs25 around a small area on a CTF/Assault/KOTH game. The whole respawn-run-move-the-flag-an-inch-die is not my favorite part of halo2. This is an area they could make or break the game. Invent some new objective-based gametypes that are balanced and fun for 50-player games and they will be loved forever!

Quote:
I'm really skeptical about the 50 people per game scenario.

I don't know. I think it's possible, but it might require dedicated servers like you're suggesting. Keep in mind that Planet Side is around and Huxley is coming! Huxley is going to be a X360 MMOFPS game! A lot more than 50/game!
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PostPosted: Wed Jun 01, 2005 4:48 pm
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INCyr
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water10 wrote:
It all depends on the pace of the game. If you can get killed as fast as you can on halo2, it won't be fun to have 25vs25 around a small area on a CTF/Assault/KOTH game.


According to that article, the maps they were testing were larger in size than all of the Halo2 maps put together. And the maps resized accordingly to the size of the group playing. Whether you could control HOW they resized, I don't know... one of the maps I've heard mentioned twice now is a desert map with a town. I don't know if when it resizes you can force it on the town, or on the desert, or if it chooses and you don't have a say. Or even if there's more than one resize option, or if it ALWAYS resizes down to the town... But I dont' think crowding is going to be a problem.


Quote:
The whole respawn-run-move-the-flag-an-inch-die is not my favorite part of halo2. This is an area they could make or break the game. Invent some new objective-based gametypes that are balanced and fun for 50-player games and they will be loved forever!


Maybe I'm just not imaginative enough, but I'm having a hard time thinking of any truly original multiplayer types. But maybe they'll surprise me. However, I actually enjoy the respawn-run-move-the-flag-an-inch-die, in most cases. Because that's when you can actually execute some of the best strategies, because they have to be well implemented to work. Granted, you can just brute force it, and that's often what happens, but I prefer the feeling of a close game to one where you run in, grab it, and take it back with little opposition. That, to me, is a sign of a misbalanced game (or misbalanced priorities on the defense's part, which happens.) BUt if you have to fight every inch of the way, then likely your teams are fairly well balanced, and that's the best kind of game in my opinion.

Quote:
I don't know. I think it's possible, but it might require dedicated servers like you're suggesting. Keep in mind that Planet Side is around and Huxley is coming! Huxley is going to be a X360 MMOFPS game! A lot more than 50/game!


Yeah, but the difference between MMORPGS and the Halo2 setup is that MMORPGS are controlled by a central server, while with Halo2, there are no central servers, and the host is dictated by the client software. If they decide to go to server based game, then Bungie is going to have to maintain however many hundreds of servers are requried to support that many people. MMORPGs have that cost built into the monthly fee... XBL is a service, not a server system. Sure, it has some servers, but nothing capable of handling that amount of traffic, I dont' think.

I could be wrong, but I have some idea of how I'd set up the current version of XBL if I was their network engineer, and it wouldn't be with a ton of servers. It'd have as few as possible, just used for connecting one game to another.
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PostPosted: Wed Jun 01, 2005 5:16 pm
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vector
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The thing I like about the changing level size is that the maps will not be exactly the same every game. The one trick ponys will have to develop :: looks left, looks right, whispers:: skills. Makes for a different battle every time. I like it.
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PostPosted: Wed Jun 01, 2005 5:28 pm
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water10
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Quote:
But I dont' think crowding is going to be a problem.

I love the resizing feature of the maps! Really cool feature! But on those type of game types (CTF/Assault/KOTH), the action happens in a small area! It doesn't matter how big the map is, people will go to where the flag/bomb/hill is ...

Quote:
Maybe I'm just not imaginative enough, but I'm having a hard time thinking of any truly original multiplayer types.

Oh, I have no idea what a good, fun, balanced gametype for a 50-player game would be. I'm hoping Rare can pull it off though.

Quote:
one where you run in, grab it, and take it back with little opposition. That, to me, is a sign of a misbalanced game (or misbalanced priorities on the defense's part, which happens.) BUt if you have to fight every inch of the way, then likely your teams are fairly well balanced, and that's the best kind of game in my opinion.

I actually prefer games where the offense tries some strategies and keeps failing and failing, until they adjust and grab the flag somewhat easily. Gives you a sense that the strategy made a difference! What I really don't like, is games like Headlong/CTF where the clear best strategy is the respawn-run-move-the-flag-an-inch-die! In fact, that's one reason I prefer assault than CTF ...

Quote:
while with Halo2, there are no central servers, and the host is dictated by the client software. If they decide to go to server based game, then Bungie is going to have to maintain however many hundreds of servers are requried to support that many people.

Yeah, that's why someone mentioned they might need dedicated servers to achieve 50/game. Maybe this means you can only have 50/game on matchmade games and not custom ...
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PostPosted: Wed Jun 01, 2005 5:32 pm
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hamatoyoshi
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water10 wrote:
Oh, I have no idea what a good, fun, balanced gametype for a 50-player game would be. I'm hoping Rare can pull it off though.


I would really like to see a sort of "storm the beach" scenario in a game where it's maybe 30-40 players storming against 10-20 very heavily armed players to try and conquer the beach by accomplishing say 5 objectives in 10 minutes.

PostPosted: Wed Jun 01, 2005 5:42 pm
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Phaedra
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Oooh! Perfect Dark was my first real video game!

Very Happy
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PostPosted: Wed Jun 01, 2005 6:36 pm
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