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DTMF tones
Moderators: imbri
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jshall
Decorated


Joined: 05 Sep 2004
Posts: 193

DTMF tones

Well this is a request for help and a posting of a helpful tool.

In a game Im currently playing we ran into this.

http://www.sefer-raziel.com/shibboleth/numbers.wav

It was imedaitly realized that it was the tones that a phone made we ran it threw this little wonder.
http://www.dialabc.com/sound/detect/

But after splitting the sound file we found there were more numbers.

So I was wondering if anyone had run into something like this before and if there is a higher quality program to use?

PostPosted: Mon May 30, 2005 12:23 pm
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Crea
Boot


Joined: 26 Apr 2005
Posts: 25

Just for the record.

I am part of the team playing this ARG and this is the setup I have tried so far. I used WAV Splitter to split the file. I have also used Spectrum Analyzer Law 3.2 for decoding the tones. It is a pretty decent prog, but it won't show me how long the individual beeps are, and it couldn't analyze the whole file. Any help would be very much appreciated.

PostPosted: Mon May 30, 2005 9:30 pm
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