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 Forum index » Diversions » Console/Video Game Discussion
Game Idea...
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INCyr
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Game Idea...

Okay, so all ya'll are some of the most creative people I know, so I wanted to run an idea I had by ya, and see what people thought. If you don't think it's a good idea, please say so, and say why. If you think it's good, or could be good with some work, please say as much, and what, if anything, you think could use improving.

So it runs something like this.

Christmas-y time, Microsoft (or whomever) releases a game. It'd be a FPS of some sort, similar to Halo. (Although, I guess it could be a RTS or something other than a FPS...) It'd either be set during a historic war, or some ficitional war, similar to the Earth/Covenant war in Halo.

Between XMas and Memorial day (or so) people would play this game, and gain ranks, similar to Halo.

On memorial day, or whatever day was designated, a HUGE MASSIVE war would ensue. Think re-enactment of Gettysburg. Or D-Day. Or something similar (hence the reason I picked Memorial day.) The ranks gained during the months before would determine where in the command structure you were placed during the war. Higher ranks would be generals, captains, etc. Lower ranks or people only logging in for the single-day event would be privates.

People just logging into the game would have a single life. People who bought the game would have 5 lives, or so. Extra lives would be purchaseable for a minimal fee ($1?) through XBL.

This would be a one day event, so if you missed it, you'd miss out. If you did participate, you'd get a medal or some sort of indicator on your XBL profile (I think they said they could do this on the XBL service coming with the XBox360.)

The only things I can see about this, is it would require a HUGE server farm to do this. I think Microsoft could do this, if they could figure out how to make it profitable.

But, for those of you who play Halo2... imagine being able to participate in a full scale invasion of Earth, either as the marines, or as the covenant (can you imaging running around as a grunt? Or a hunter?)

Is it just me, or does this sound like a lot of fun?
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PostPosted: Wed Jun 08, 2005 10:26 am
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DreamOfTheRood
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I like this idea.
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PostPosted: Wed Jun 08, 2005 11:00 am
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Grifter_7
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I'd play. This is a cool idea. Also you could have Clans competeing and the highest ranked clans be Special Forces units.
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PostPosted: Wed Jun 08, 2005 11:17 am
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INCyr
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Grifter_7 wrote:
I'd play. This is a cool idea. Also you could have Clans competeing and the highest ranked clans be Special Forces units.


Yeah, I was actually thinking that there should be someway to incorporate clans... that'd be a good idea.

The other thing you'd get to do, is things like pilot ships/planes etc. You'd also have battleships or cruisers or whatever they have in the time period you're playing, with commanders, and giant guns, and all the sorta stuff you usually find on those type of things.

Or, if you wanted, you could even set it in the Star Wars universe, if you could get permission, and have some people be Jedi, some be Wookies, etc. And have things like the Death Star, that the Empire got to command and use....
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PostPosted: Wed Jun 08, 2005 11:27 am
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thunderclap8
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PostPosted: Wed Jun 08, 2005 11:57 am
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water10
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So, this game would function like halo, on a daily basis, with max 16-32 players and only once you'd run an event like this? I don't think it would work. I think events like this would be more suited to a game like Huxley, which is going to be a MMOFPS. These kinda games would be optimized for a lot of people and could handle this a lot easier!

I don't think you can just organize an event like this on a regular 32-50 multiplayer game like PD0 and Halo2, just cause they're not designed for massive events like this.

So, basically, I love the idea of events like this. It gives you a sense of immersion like nothing else! It also rewards you a lot more than a daily match on halo2. I'd love a MMOFPS that would have their daily gameplay and once in a while (1/month, maybe) have some huge events like this! I was just hoping that another MMOFPS would come along, cause I don't like Huxley pos-apocalyptic style ...
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PostPosted: Wed Jun 08, 2005 12:00 pm
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Grifter_7
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So what if the MMOFPS game started off in small individual groups say 100 players on each server, with their own individual distinct locations (Each server has a distinct environment: IE. Jungle, Dessert, City,) Think Mulitplayer maps from H2 but on a much, much larger scale. As time goes by the different locations are linked together (Servers connect together and allow players to migrate from one server to the other flawlessly.) thus the gaming environment increases and allows players to explore new areas.
The linking of locations continues over time until all locations are linked, bring about the beginning of the great battle which INCyr was refereing to.

The players that started off in a location would then have to fight to keep out enemies from other locations. Locations could create alliances, nations, etc.
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PostPosted: Wed Jun 08, 2005 1:14 pm
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INCyr
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water10 wrote:
So, this game would function like halo, on a daily basis, with max 16-32 players and only once you'd run an event like this? I don't think it would work.

<snip>

I don't think you can just organize an event like this on a regular 32-50 multiplayer game like PD0 and Halo2, just cause they're not designed for massive events like this.


Well, those games are designed for that. This game would be designed to accomidate that many people, if requried.

Either that, or have everyone who wanted to do such a thing, download the environment which would allow for it.

Yeah, it would require a huge server farm, but if it was done by someone like Microsoft, I think they could pull it off.
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PostPosted: Wed Jun 08, 2005 6:13 pm
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water10
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Quote:
Well, those games are designed for that. This game would be designed to accomidate that many people, if requried.

Either that, or have everyone who wanted to do such a thing, download the environment which would allow for it.

Yeah, it would require a huge server farm, but if it was done by someone like Microsoft, I think they could pull it off.

Thing is if a game is designed for hundreds or thousands of people, it'll take quite some time and will cost a lot to be designed! And the whole server side will cost even more! It doesn't make much sense to spend the money on the game and then only use the full capabilities during these events.

The way I see it, the only economically feasible way to implement this idea is to have a MMOFPS, which will most likely charge a monthly fee to cover the high costs. And then implement these periodic events. The big problem with something like this, is that some people would like to participate on these events, but have no interest on playing (and paying for) a MMOFPS ...

MS has Asheron's Call, don't they? They have some experience on the mmo side.
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PostPosted: Wed Jun 08, 2005 6:35 pm
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Jotacon
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On a small side note: Clans could be platoons or something similar. (Like the idea by the way, but I see Water's point)
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PostPosted: Wed Jun 08, 2005 10:19 pm
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vortech
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INCyr wrote:
water10 wrote:
So, this game would function like halo, on a daily basis, with max 16-32 players and only once you'd run an event like this? I don't think it would work.

<snip>

I don't think you can just organize an event like this on a regular 32-50 multiplayer game like PD0 and Halo2, just cause they're not designed for massive events like this.


Well, those games are designed for that. This game would be designed to accomidate that many people, if requried.

Either that, or have everyone who wanted to do such a thing, download the environment which would allow for it.

Yeah, it would require a huge server farm, but if it was done by someone like Microsoft, I think they could pull it off.
Well it's more then just the server, the machine has to be able to handle rendering all of those people too. but the server farm would be a lot of costly infrastructure for a single day of play.
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PostPosted: Fri Jun 24, 2005 7:45 am
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skilletaudio
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You're talking about the design and building of a complex, high-load server farm designed to handle and manipulated hundreds upon hundreds of characters in one massive, one-day event, not to mention the DB of an entire game to form around that structure, which would mean a game that was so solidly coded, running on such a powerful system that it will be able to smoothly handle hundreds of people running about and shootings things within the view frustrum, and generate enough sales of the game based on this prospect to win back all the money invested pluf profit through this single, one day event as opposed to teh monthly fees over large subscription bases that currently keep the MMORPG companies from going bankrupt?

This would be a recipe for bankruptcy, ,or in the case of microsoft...a really, really bad third quarter.

Dont forget, handling the position and velocity vectors, physics, mechanics, ,interactions and graphics associated with the actions of hundreds of people, thousands of events per second and millions of bullets and targets would cripple a console of any kind, you'd probably have to have a good hunk of the brainwork going on server-side and then you can slap another 20% onto the entire cost of the hootenanny. Not to mention that this entire server farm would have to be completely protected against
A) DOS attacks, B) Non-Deliberat dDOS from thousands of conneect players, C) Absolutely no mechanical failure, and D) absolutely NO software bugs, because there is one chance to get this whole thing right.
You can take all the costs before this and double them.Razz

So, by this point, I think we've got a game thats going to cost somewhere near 8-10 million dollars to create.

PostPosted: Fri Jun 24, 2005 9:39 am
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vortech
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skilletaudio wrote:
What I said, but wordier and in reverse order
P)
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PostPosted: Fri Jun 24, 2005 12:54 pm
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SuperJerms
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Easy answer to the hacking side, and possibly the server side (though impossibly far-fetched): Have the U.S. Army behind it. What if America's Army was the game? I know it would not work with the current generation AA, but believe that an Army-based game would probably not get haxed. Also, they could use it for recruitment. Finally, maybe they would have the leverage to commandeer a superpower WOPR-like mainframe for a day to do the processing.

Come on, don't any of you remember War Games? It would totally work, so long as we don't make the computer play itself.
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PostPosted: Fri Jun 24, 2005 3:54 pm
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Atrophied
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Fancy a game of tic-tac-toe?
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PostPosted: Mon Jun 27, 2005 7:46 pm
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