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 Forum index » Archive » Archive: General » ARG: Angels and Daemons (AKA Jibril of God)
[SITE] www.sefer-raziel.com
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Darkstar
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Joined: 07 Apr 2005
Posts: 256

[SITE] www.sefer-raziel.com

Woah! Gouldeneye took a guess at www.sefer-raziel.com as 'sefer-raziel' appeared on two of the clues. Here goes...

Spoiler (Rollover to View):

The red words in the flash are cache, shibboleth, angels, and daemons. This leads to:

www.sefer-raziel.com/cache

www.sefer-raziel.com/shibboleth

www.sefer-raziel.com/angels

www.sefer-raziel.com/daemons

All are password protected except for www.sefer-raziel.com/shibboleth, which is a black page with http://www.sefer-raziel.com/shibboleth/hiddenwithin.gif in it. I reckon it's stegged. Someone help?

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PostPosted: Thu May 26, 2005 7:38 pm
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gouldeneye
Boot

Joined: 09 May 2005
Posts: 11
Location: Jedi Temple

but wait, theres more...


LBoomer found the key hidden in the hiddenwithin.gif

Spoiler (Rollover to View):

jcfimeoetc
darkstar found that it is vignere'd with a key of raziel and it came out to numberswav. So then we have http://www.sefer-raziel.com/shibboleth/numbers.wav

Now is where the real fun starts.
BlueAgavePlant found that the tones represented these numbers
http://www.dialabc.com/sound/detect/detect.html?upload=001117147872eaf992cf

we were thinking phone number codes, the length of the tones as having significance, just about everything with no luck so far. good luck



i looked up the whois record for www.sefer-raziel.com and got something very interesting
Spoiler (Rollover to View):

Archangel Raziel (9KQRD) raziel.archangelSPLATgmail.com
777 Limbo
Purgatory, Montana 39453
United States
Phone: +1 (395)2948244
i called the number and got 'your call cannot be completed as dialed'
someone suggested it may spell out something, but i havent been able to figure anything else. www.phonespell.org and www.phonetic.com both dont help very much.


PostPosted: Thu May 26, 2005 10:58 pm
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jshall
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Joined: 05 Sep 2004
Posts: 193

3-def
9-wxyz
5-jkl
2-abc
9-wxyz
4-ghi
8-tuv
2-abc
4-ghi
4-ghi
(395)2948244

I dont see any logical combos....

PostPosted: Thu May 26, 2005 11:10 pm
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zeldafan8626
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Joined: 10 Jan 2005
Posts: 193
Location: Hyrule Castle

well,

http://www.sefer-raziel.com/cache (no clue on the User/pass)
http://www.sefer-raziel.com/shibboleth/ (hidden pic)

the first 2 words.


A few things,

http://www.sefer-raziel.com/shibboleth/ title is "Solve the Puzzle to Progress"

http://www.sefer-raziel.com/shibboleth/hiddenwithin.gif is the image on the page

I'm glad to see A&D back up
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PostPosted: Fri May 27, 2005 12:44 am
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Darkstar
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Joined: 07 Apr 2005
Posts: 256

gouldeneye wrote:
but wait, theres more...


LBoomer found the key hidden in the hiddenwithin.gif

Spoiler (Rollover to View):

jcfimeoetc
darkstar found that it is vignere'd with a key of raziel and it came out to numberswav. So then we have http://www.sefer-raziel.com/shibboleth/numbers.wav

Now is where the real fun starts.
BlueAgavePlant found that the tones represented these numbers
http://www.dialabc.com/sound/detect/detect.html?upload=001117147872eaf992cf

we were thinking phone number codes, the length of the tones as having significance, just about everything with no luck so far. good luck




Poke gets all the credit for that, I was just the messenger.
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PostPosted: Fri May 27, 2005 3:23 am
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JMilton
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Joined: 03 Apr 2005
Posts: 56
Location: Variable

Wow, excellent work guys!
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PostPosted: Fri May 27, 2005 8:11 am
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Crea
Boot


Joined: 26 Apr 2005
Posts: 25

Sooo, we have not made all that much progress, but I'll post some of what I and others have done so nobody will have to repeat the extremly tiresome process. I'll just sum it up here.

EDIT: Yes! Finally some progress! I tried splitting numbers.wav, since the decoder prolly wasn't built to handle such large files. And it wasn't. So now we got a litte more text! The sentence is still incomplete though.

Spoiler (Rollover to View):

We found out that numbers.waw consisted of so-called DTMF tones, telephone tones. I found a site that converted the tones, link. Most of the tones was at the same lenght; 120ms, but a few were 241ms long and others at 90ms. Gouldeneye found out that the numbers from the tones was ASCII-decimal, and converted them (by hand) to:

"You hath begun your journey t kno ledge he timid hould no a empt o find"

Then, by adding a 1 to all the values where there was a 241ms he got this complete messege:

UPDATE:
"You hath begun your journey to knowledge the timid should not attempt to find that the key t"


So, now we have what appears to be an incomplete sentence, what is it the timid should not attempt to find? While trying to figure that out, some of us have been going at the numbers. We found a use for the 241s, now only the 90s remain. I extracted them from the text:


UPDATE: These don't seem to be correct anymore, I think it might be interference or something.

164114600111019112


The last figure, 2, isn't 90ms. It's the very last number in the big string and only 60ms long, for some reason.

So far I have tried taking the groups of dec/hex they are in and converting them to letters, I got this:

uthojrtnetdodnamn (dec)
ONIFLNHAN@I@H??H (hex)


As you can see, it doesn't seem like anything useful.

We also found two new channels in IRC, #daemons and #heaven. Nothing has happened there yet though.

And thats where we are right now. I still haven't given up on the 90s, and thats what I will be working on. And remember that we are not waiting for something to happen anymore, we have a puzzle to solve now.



PostPosted: Sun May 29, 2005 8:52 pm
Last edited by Crea on Mon May 30, 2005 10:23 am; edited 2 times in total
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zeldafan8626
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Joined: 10 Jan 2005
Posts: 193
Location: Hyrule Castle

Crea wrote:
Spoiler (Rollover to View):
uthojrtnetdodnamn (dec)
ONIFLNHAN@I@H??H (hex)


Well, I don't know about the rest of you but to me that sooo looks like an anagam :3
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PostPosted: Sun May 29, 2005 10:22 pm
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Crea
Boot


Joined: 26 Apr 2005
Posts: 25

Made some progress, I edited my previous post. When I checked the 90s on the new splitted numbers.wav nothing made sense. They were different. I am beginning to think that it's just interference or something.

PostPosted: Sun May 29, 2005 10:33 pm
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Darkstar
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Joined: 07 Apr 2005
Posts: 256

There is a new numbers.wav? Is it the same, just with the 90s in different places?
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PostPosted: Mon May 30, 2005 11:17 am
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Crea
Boot


Joined: 26 Apr 2005
Posts: 25

It's the same, I just split it into two parts.

PostPosted: Mon May 30, 2005 12:45 pm
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Darkstar
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Joined: 07 Apr 2005
Posts: 256

Ok, we've had another look at it, and we're stumped. Whoever created this is a BITCH. Yeah, I know you're reading this. *hiss*
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PostPosted: Mon May 30, 2005 4:23 pm
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misery_of_pain
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Joined: 19 Feb 2005
Posts: 407
Location: The beach, UK

ok..
Spoiler (Rollover to View):
taking UTHOJRTNETDODNAMN and removing DOTNET leaves UHJRTODNAMN which anagrams to all these

Personally, I can't see anything relating to the game here, but I haven't played this one much... any ideas guys?

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PostPosted: Thu Jun 02, 2005 8:19 am
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Crea
Boot


Joined: 26 Apr 2005
Posts: 25

Misery, we have more or less given up on the 90ms beeps. They change every time I split the file into smaller ones so I don't understand how they could be intentional. But please feel free to keep on looking, it's very possible we have missed something.

PostPosted: Thu Jun 02, 2005 10:38 am
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Angelhelper
Guest


Just to clarify... the 241's are not just added 1's (although adding a 1 is correct in certain circumstances), it is actually just a repeated number (120ms*2 = 240ms). I split the file and had several times where 241 was with the zero. As clear as the text is once that is resolved, I have no doubt the 90ms tones have zero significance. On a side, I independantly verified what has been previously posted... there has to be another file somewhere (more of the message)!

PostPosted: Thu Jun 02, 2005 12:14 pm
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