Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Mon Nov 11, 2024 9:24 pm
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Meta » General META Discussion
[META][REDUX] Unfiction is Out of Game
Moderators: imbri, ndemeter
View previous topicView next topic
Page 3 of 4 [46 Posts]   Goto page: Previous 1, 2, 3, 4 Next
Author Message
C_Brennan
Decorated


Joined: 02 Sep 2004
Posts: 236
Location: Pittsburgh, PA

While most people know my stance on this issue, or at least, believe they know my stance on this issue, I will announce that through alot of work, thinking, running and playing games, I wish to revise my own stance, and I do believe I would like to do it in this thread.

Posting to UF as an in-game character, even though I did do it and got banned for it, but was let back in, is now clear to me that it opens up a can full of worms on many levels. Two of those levels that pop out to me the most would be the levels where the characters may be gaining too much information, and seeing information they really don't need to see, where it really just takes the lines of the game and flops it very awkwardly. The second level is the fact that most players then feel uncomfortable, may neglect to post out of fear of ruining something or betraying secrets to the characters. It happened in Project Gateway. I also acknowledge that I wanted it to happen, but it happened much more severe than I anticipated. Bad move, bad form, all my fault.

However, I also acknowledge that I like posting to forums as characters. It adds a new level. Of course this liking of mine is fulfilled on Immersion Unilimited, where I spend most of my time and my efforts of PMing not only because I work with Nash, but also because the rules apply to me better over there. So, if the new fledgling PM wants characters to speak with players on forums, they can either go to Immersion Unlimited, or make their own forums. In either case, the PM must make a rationale for the decision of the characters. Why did the character seek the help of IU? Why did the character set up their own board? Etc..

But lastly, this is the part that I think most people are familiar with and know me for saying, my universe is my universe - not yours. I created it, I do what I wish with it and no one has the right to control it except for me. And if that includes that the character spy on your activities, it includes it. However, I do want to stress, there is a happy medium where a person can do this effectively and make it look and run wonderfully in a game. I'm sure of it. But there is, and it happens quite easily, a level where there is too much spying and too much information flowing to the hands of a character.

With this last paragraph, I wish to also take into account that the universe the PM creates must also be specifically designed with this concept in mind. It really cannot just be thrown in into the middle of a game. I will use Project Gateway for the remainder of this little speech, as it is an example of a work I know very well (as I made it) and also did this. PG gave players a long winded, subtle warning that showed that the enemies (Sir Shadown, the Shadow Government, The Wild Card Gang, etc...) were slowly tracking the progress of whoever was apprehending the Project Gateway Program. This searching culminated when in the storyline, the character Rowen Darkblade stated in a meeting with Sir Shadown that he had found who was hacking into their prison program, and it was a group of alternate reality game players who could have sworn that this thing was a game.

In that sentence, the rationale for characters reading Unfiction was stated. Rowen and Shadown wanted to know who was hacking into their program. They took measures to find out who it was in real time (this process took 2 weeks) and it was even given to the players in a point-blank statement that they were in trouble. Also, Rowen acknowledged all of the in-game and out-of-game information that was present on the boards, and passed it off with a logical explanation. (Rowen: "They have no idea that this is real."; Rowen: "This group thinks they are playing a game.") The characters acknowledge that the players of the game were just that, players. Merely people who had been tied up in a mysterious set of circumstances that they didn't fully understand or comprehend. The characters acknowledged all of the out-of-game information and passed it off in a logical conclusion - nothing was left untouched or unaccounted for, and it made sense.

I stand by the idea that this is what is required if a PM wishes to do something as bold as this. They must cover their tracks properly, leave nothing untouched and all bases accounted for, and have it make sense in the storyline. AND, I cannot stress this enough, SPYING ON AN OUT OF GAME FORUM DOESN'T ALWAYS WORK IN EVERY CIRCUMSTANCE OR STORYLINE. IT ONLY WORKS FOR PARTICULAR INSTANCES!!!

Case in point, this worked for Project Gateway. It makes sense that the evil people want to know who is screwing them out of their victory. This didn't work for Wildfire Industries, or I Love Bees, or many other games. Wildfire Industries had players in direct contact with the characters. If they wanted to know something, the character could approach the player and ask. Same thing for I Love Bees, the antagonist-ish character (Melissa) was in constant contact with players via pay phones. Spying on their forums really wasn't required. No one needed the information that badly in either of these circumstances. These characters were on a "didn't need to really know" basis. It worked for PG because there was a group of people who were literally chafing at the bit for this kind of information. They were on a "we need to know and we need to find out" basis.

I think that fully covers what I wanted to say. So to provide a synopsis:

1. Characters treating Unfiction as in-game can cause potential problems for the PM in the form of scaring players and blurring the line in a potentially awkward fashion.

2. Posting to forums as characters or having characters read boards such as Unfiction can work if the game is properly designed, the act of reading the boards will not put unwanted or unnecessary out-of-game information into the hands of a character, and a proper rationale is produced by the team creating the game.

3. I do believe this should be left up to the PM, as they are the sole owners of their games and no one has any right to enforce any set of rules except for them. (If it doesn't work, then don't play. Loss of players will set straight any PM faster than anything else.)

4. If the PM does wish to treat an out of game area, such as Unfiction, as in-game, then the move must be properly planned and executed in a timely fashion that makes logical sense in both logic and time-wise, such as a trace may take a couple days to properly run.

5. Spying or using out-of-game forums does not work for every game storyline, as most of the time the information is not duely required in the hands of a character, and spying or using out-of-game forums in the wrong way can truly wreck a game unless the move is properly planned out and logically made.

If I think of anything else... well... I'll edit this post.
_________________
"Here's a kitty, there's a kitty, my kitty too! Kitty, kitty, kitty, kitty... um... I ran out of rhyme..."
-Synagoga, after getting her first cat from "Auntie" Seraphina

In-Play: The Dark Knight


PostPosted: Wed Jun 22, 2005 8:36 pm
 View user's profile Visit poster's website
 Back to top 
Varin
I Have No Life


Joined: 02 Dec 2002
Posts: 2456
Location: South of where I used to be

From the player's side of things, I don't mind being spied here on at all as long as I don't get slapped in the face with the fact that I'm being spied on here.

For me, there's a difference between a PM "bending" the game or story a certain way because they read how the players are responding on Unfiction and a PM using things said by players against them in an obvious way.

Examples: It's ok to decide not to kill off a character because a PM reads that the players love that character. It's not ok for a character to quote things the players have said only on this forum.
_________________
"I still miss him to this day and probably always will." - Todd Keeler, Chasing the Wish

"meta meta meta, I made you out of play..." ~ j5


PostPosted: Wed Jun 22, 2005 9:04 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
yanka
Fickle


Joined: 06 Oct 2003
Posts: 1214
Location: undesirable

I'm sure you have the best of intentions for people who want to try out game-making, but, really, how can you encourage such people to break the rules of this board while advising them on a game to be played on this board?

Basically,

Posting as characters to boards such as Unfiction will cause your characters' accounts termination on Unfiction, which will be made very public and ugly (albeit to varying degrees). If you persist, your IP will likely get banned as well. The admins will be annoyed, people here will laugh at you (to put it mildly), and you will lose access to a large chunk of your player base. What kind of advise is that?

C_Brennan wrote:
I do believe this should be left up to the PM, as they are the sole owners of their games and no one has any right to enforce any set of rules except for them. (If it doesn't work, then don't play. Loss of players will set straight any PM faster than anything else.)

What about the players' rights? Do they not have the right to discuss the game the way they would like? If the owner of this board - SpaceBass - made this place with a very specific purpose in mind - a discussion zone safe from the PuppetMasters' intrusion - why, WHY would he not have the right to have it remain so?? Why do the PuppetMasters have the right, as you put it, to rob all the people that trust the forum owner that this forum will be upkept as such of that trust and to screw them over? Where's the logic??

I'm glad you're including that last "don't play" qualifier in there, but in the end, it's irrelevant. Because if you know the consequences (see above: acct termination, etc.), then doing it to just basically irritate the shit out of everybody - what the hell, the worst that can happen is no one here will play my game, right? - is juvenile at best. Not to mention, absurd.

Note that I'm not even getting into any less tangible consequences that have been explored in this thread (the ones that you tried to nullify/justify in your post) - just the very real and immediate things that will certainly happen to these hypothetical potential PMs should they follow your suggestions regarding uF.
_________________
Annushka has already bought the sunflower oil, and has not only bought it, but has already spilled it.

PostPosted: Wed Jun 22, 2005 9:28 pm
 View user's profile
 Back to top 
konamouse
Official uF Dietitian


Joined: 02 Dec 2002
Posts: 8010
Location: My own alternate reality

If a game is obviously happening in the world in current timeframe, and in the realm of what CBrennan posted (about the characters laughing about the players thinking that they are playing a game but really aren't - that was so smart!), that could be one reason to mention Unforum in the gameplay. However, this would not work if the game is taking place in the future, the characters don't think of us as "playing a game", or a definitely alternative world.

But, the guidelines of this particular forum, Unforum, is that it is safe from ingame characters posting and utilizing it as ingame. To allow uninhibited sharing of information and puzzlesolving in the collaborative effort.
For alternative forum interaction, other places exist (thanks to Nash & IU) or the game itself creates that (various blogs allowed players to interact with the characters).
_________________
'squeek'
r u a Sammeeeee? I am Forever!


PostPosted: Wed Jun 22, 2005 9:32 pm
 View user's profile
 Back to top 
Phaedra
Lurker v2.0


Joined: 21 Sep 2004
Posts: 4033
Location: Here, obviously

As usual, yanka, you've said it concisely and eloquently.

yanka wrote:
C_Brennan wrote:
I do believe this should be left up to the PM, as they are the sole owners of their games and no one has any right to enforce any set of rules except for them. (If it doesn't work, then don't play. Loss of players will set straight any PM faster than anything else.)

What about the players' rights? Do they not have the right to discuss the game the way they would like? If the owner of this board - SpaceBass - made this place with a very specific purpose in mind - a discussion zone safe from the PuppetMasters' intrusion - why, WHY would he not have the right to have it remain so?? Why do the PuppetMasters have the right, as you put it, to rob all the people that trust the forum owner that this forum will be upkept as such to rob them of that trust and to screw them over? Where's the logic??


Furthermore:

c_brennan wrote:
my universe is my universe - not yours. I created it, I do what I wish with it and no one has the right to control it except for me.


I beg to differ.

That's the case with a novel, or a movie, or a static artform. But an ARG is a collaborative effort. And by "collaborative," I refer not to a team of PMs, actors, web designers and others who are involved in the behind-the-curtain aspects of creation, but to the players.

You may create the universe, but in running an ARG, an interactive fiction, you sacrifice elements of that control -- unless, of course, your game is a ride completely on rails, with no room for player influence.

But in any case, for any PM worth their salt, the players' experience comes first. Not self-aggrandizement, not experimentation, not your own satisfaction, but the desire that the players have a good experience.

I'll reiterate a point I made in my blog:

Phaedra wrote:
Let's talk about trust.

You, as a PM, need it in order for your game to run. The attention we, as players, give to PMs is a type of trust. We're saying, all right, you've got a story to tell, and I'm trusting that it's worth my time to listen. ARGs are a time-suck. Reading the forums, working on puzzles, discussing things with other players, interacting with characters all require a not-insubstantial investment of our time. We trust that the PMs will reward that investment by giving us a good game.

That's the most basic trust we give you. But we also tend to do more: give out our contact information, do silly things in public, fly to end-game events, get on boats, etc.

We do this because corporate games have set a precedent that says we can trust PMs. Corporate games have accountability.

Corporate PMs are accountable. If they run a lousy game, they don't get paid. If they abuse their players, use their contact info for their own gain, etc. they get sued. If their game melts down, they get bad publicity and probably won't get hired again.

So, they had to be trustworthy.

The trust they earned by having that accountability in the first place, and then by producing great things, carries over to the grassroots community. We tend to assume that grassroots PMs will behave like corporate PMs -- they'll tell a good story, they won't scam us or sell our contact info, they won't do anything to endanger us, and that first and foremost among their goals is our entertainment.

Let me remphasize that: for a good PM, the players come first.

We, the players, do not owe you our attention or our trust. That we generally give it to any PM who starts up a game and brings in Unfiction is a gift that you have not earned at the outset of your game. It is a residue of the trust generated by previous successful games.

The greatest danger, in my mind, comes from the fact that that reservoir of trust is not unlimited. The stored-up trust I mentioned, left over from previous successful games, is not infinite.

Picture it like a bank account:

Way back when, the Beast played itself out. It may not have been perfect, but it was well-written, well-run, and well-thought-out. A community was created. The community believed certain things, like this is fun, and these sort of things have the potential to succeed.

Essentially, an account was opened at that point, and a deposit of trust was put into it.

So, when the grassroots games that followed came along, despite not being associated with a company, despite not having contracts or corporate accountability, most people were willing to play them because there was that nice big lump of trust sitting in the account. It covered the "costs" -- the fact that the PMs were doing this for the first time, and weren't all people with experience in creating games (like Jordan Weisman, or Joe DiNunzio, or Jim Stewartson, or Elan Lee) and that they didn't have a massive budget.

Most of these games succeeded, and the payoff was a lot more trust deposited in that account.

But, sometimes investments don't pay off. Sometimes a game implodes in the middle. That's sort of like an investment where you lose everything. Sometimes the game isn't particularly well designed, and only a small number of people like it. That's like an investment where you pretty much break even.

And, of course, sometimes a game is successful and well-liked. That's a good investment.


The important part of this is that one of the main reasons we trust PMs enough to play their games is because we believe that they have our best interests (i.e. our entertainment) at heart.

And I'll reiterate again:

Phaedra wrote:
Bringing this back to Unfiction, using these forums to gather information to be used in-game violates the boundaries. It destabilizes the visible structure that says even though it claims full-throatedly that it is not a game, this *is* a game and there are spaces outside it. We all know that the PMs are reading these forums. But the PMs are out-of-game. The game itself cannot come here.


These boundaries exist, in part, to protect player trust.

Are you at all aware of how your last post reads to a potential player?

c_brennan wrote:
I would like to do it in this thread.


c_brennan wrote:
I wanted it to happen.


c_brennan wrote:
I like posting to forums as characters.


c_brennan wrote:
this liking of mine is fulfilled on Immersion Unilimited, where I spend most of my time and my efforts of PMing


c_brennan wrote:
the rules apply to me better over there


c_brennan wrote:
my universe is my universe - not yours. I created it, I do what I wish with it and no one has the right to control it except for me.


c_brennan wrote:
I stand by the idea that this is what is required if a PM wishes to do something as bold as [I did]


c_brennan wrote:
I think that fully covers what I wanted to say


c_brennan wrote:
I do believe this should be left up to the PM, as they are the sole owners of their games and no one has any right to enforce any set of rules except for them.


c_brennan wrote:
If I think of anything else... well... I'll edit this post.


"I...I...I..."

Ay ay ay! Rolling Eyes

You spend a lot of time talking about what you want. What's good for you. What you enjoy.

But I have yet to find a SINGLE sentence in your post that considers what the players might want. I have yet to find a SINGLE sentence there considering what will make it enjoyable and fulfilling for them. I have yet to find a single sentence that, even grammatically, puts the players' gratification before your own.

I also don't see any good justifications for breaking UF's rules -- just what you enjoy doing as a PM.

Gotta tell you, Colin, this doesn't inspire a great deal of trust in me as a potential player.

Normally, I wouldn't be this personal, Colin, but I don't think you're aware of how that post reads to the rest of us, and with the recent spate of lousy trailheads and badly-designed games that melt down in the middle, I'm starting to feel like the players are the last people PMs are thinking about. Your games don't exist without us.

And perhaps you do consider us. But again, the boundaries on UF exist, at least in part, to protect player trust. Your encouragement to other PMs to violate those boundaries if they feel they have a reason, regardless of the rules or player expectations, does not look like it respects the players.

Let alone SpaceBass and the other people who have made the Unfiction community what it is.
_________________
Voted Most Likely to Thread-Jack and Most Patient Explainer in the ILoveBees Awards.

World Champion: Cruel 2B Kind


PostPosted: Wed Jun 22, 2005 10:09 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
C_Brennan
Decorated


Joined: 02 Sep 2004
Posts: 236
Location: Pittsburgh, PA

yanka wrote:
Posting as characters to boards such as Unfiction will cause your characters' accounts termination on Unfiction, which will be made very public and ugly (albeit to varying degrees). If you persist, your IP will likely get banned as well. The admins will be annoyed, people here will laugh at you (to put it mildly), and you will lose access to a large chunk of your player base. What kind of advise is that?


C_Brennan wrote:
Posting to UF as an in-game character, even though I did do it and got banned for it, but was let back in, is now clear to me that it opens up a can full of worms on many levels.


Straight from the gate, I say it causes more problems than it can gain in most cases.

Konamouse wrote:
If a game is obviously happening in the world in current timeframe, and in the realm of what CBrennan posted (about the characters laughing about the players thinking that they are playing a game but really aren't - that was so smart!), that could be one reason to mention Unforum in the gameplay. However, this would not work if the game is taking place in the future, the characters don't think of us as "playing a game", or a definitely alternative world.

But, the guidelines of this particular forum, Unforum, is that it is safe from ingame characters posting and utilizing it as ingame. To allow uninhibited sharing of information and puzzlesolving in the collaborative effort.
For alternative forum interaction, other places exist (thanks to Nash & IU) or the game itself creates that (various blogs allowed players to interact with the characters).


Agree wholeheartedly. This doesn't work all of the time and this technique cannot be applied to all game circumstances. And, yes, IU is better for this type of stuff and if you want to go do it and not be penalized for it, run over there. It's why it exists.

Yanka wrote:
What about the players' rights? Do they not have the right to discuss the game the way they would like?


In my personal opinion, yes and no. Yes, you have a right to play a game in the way you want to. No, you don't have a right to that when it may come to what the writer requires to evoke emotion. You play to have your emotions changed. You play to have fun. Sometimes, you sacrifice one thing to get another back. I have played countless games where possibly I sacrificed something but in the end I gained an enjoyable experience. This really isn't as bad as it sounds. You sacrifice your privacy for alot of the ARGs you have here. It is the concept of trust. You trust your PMs, and I, on a personal level, thank you for your trust, and I'm sure all the other PMs also thank you for this trust. And that is how this idea/concept needs to be implimented, with an amount of trust, an exceptional amount of trust, to the PM.

But, in the end, the player almost always wins. PM usually doesn't. Simple rule. Loss of players and intense 'bouts of being yelled at are going to change the PM's mind.

Yanka wrote:
Why do the PuppetMasters have the right, as you put it, to rob all the people that trust the forum owner that this forum will be upkept as such of that trust and to screw them over?


I believe that certain situations, when written correctly, can override that right without totally cancelling it out. A proper PM can assert some control with his characters without totally compromising the entire system. What I would never do would be to use one game to compromise a set of games, as UF provides for.

We speak of games as rabbitholes. Doorways into different bizarre worlds. It makes sense that this out-of-game into in-game would apply to only the discussion of said game and really nothing else. I think this out-of-game turns into in-game thing should be like Vegas, "What happens here stays here."

I know what I'm trying to say here, but I've been thinking about this for the last 40 minutes and I have come to a writer's block in trying to formulate this opinion of mine into words... I'll come back to this later... But, continuing on...

----------

The more I think of it though, the more I don't like actual characters posting to somewhere like here. Then again, most of the time, when I post as a character, I assume it is to IU because of the rules of here and there. And until those rules would be changed, I can argue all I like but I can't do anything about it unless there was a massive change of opinion here. I guess it really all does come down to the opinion of the masses. And like I said before, all of this works best when you're in your own territory on your own board.

But, why can't characters read here and use what they see here? Unless otherwise noted in those exceptions where it just doesn't work due to character interest or storyline tie-ups, it can work with an intense amount of CONTROL. LOTS OF CONTROL. INTENSE AMOUNTS OF CONTROL. SO MUCH CONTROL IT WILL KNOCK YOU OFF OF YOUR ROCKER.

What I'm saying is that this isn't easy. Taking an out of game area and putting it in game is far from easy. It is hard. But, it is possible, and it can be used effectively if done right. I'm sure of it. I will stand behind it. I'm sure that a wonderful experience can be created using this method if you sit down, work it out, and do it properly. But, you balance fate on the edge of a knife. One slip, and it will fall. (Yes, I did quote the Lord of the Rings. Yes, I am a fanboy/nerd.)

Maybe I should have put more disclaimers in my original post. I'm not saying this is easy or right, but it can be done and done effectively and produce a wonderful effect of paranoia. Are there easier ways? Heck yes.

And Phaedra, I feel that I can only speak for myself. Hence all of the Is. This is my personal opinion. I have no right to enforce my opinions of gameplay onto the other PMs who may believe something totally opposite. And, I have no right to enforce my opinion onto players. I am presenting my own personal thoughts and theories of gameplay and I can only present my arguement the way I see it in my own way. I'm sorry I don't inspire confidence into you, but if you don't like the above, then you wouldn't like my Project Gateway games. But, I will always create games that won't use this and will follow with beliefs that are closer to your own.

What I want to do, Phaedra, is create a game that is so immersive, so utterly amazing, that it will blow you away. I am all for making a game for the players. I want the players to enjoy themselves in my world. That's what I want. And I read your blog. Nice post.
_________________
"Here's a kitty, there's a kitty, my kitty too! Kitty, kitty, kitty, kitty... um... I ran out of rhyme..."
-Synagoga, after getting her first cat from "Auntie" Seraphina

In-Play: The Dark Knight


PostPosted: Wed Jun 22, 2005 10:38 pm
 View user's profile Visit poster's website
 Back to top 
GuyP
Unfettered


Joined: 15 Sep 2004
Posts: 584
Location: London, UK

So, Colin, what you're basically saying is:

There is a way to have characters read the discussion on Unforums and have it dramatically improve the game. You just have no idea what that method is.

Well, I can't think of any ideas either, I'm afraid. However, to me that suggests There Is No Spoon Fun Way To Do It.

I question whether it creates a sense of paranoia. We know these games are, in actual fact, games. So when games intrude on a space that's collectively held as OOG, it doesn't make me go "oooh, spooky! they're watching..." It makes me go "ooooh, annoying! the PM has forgotten to take their lithium!"

PostPosted: Wed Jun 22, 2005 11:14 pm
 View user's profile Visit poster's website AIM Address MSN Messenger
 Back to top 
Varin
I Have No Life


Joined: 02 Dec 2002
Posts: 2456
Location: South of where I used to be

Quote:
But, why can't characters read here and use what they see here?


Just to be clear, there is a difference between a character reading and using info here and a PM reading info here. This board is set up as OOG not only so that characters can't post, but so we can do things like speculate and strategize without having to be careful about what we are saying in front of the characters.

Quote:
I'm not saying this is easy or right, but it can be done and done effectively and produce a wonderful effect of paranoia.


To me, paranoia can be great, but not at the expense of losing our OOG safe-haven. Smile
_________________
"I still miss him to this day and probably always will." - Todd Keeler, Chasing the Wish

"meta meta meta, I made you out of play..." ~ j5


PostPosted: Thu Jun 23, 2005 12:00 am
 View user's profile Visit poster's website AIM Address
 Back to top 
rowan
Unfictologist

Joined: 12 Apr 2004
Posts: 1966

I only have one word to say on where this discussion is going (although I'm sure if you looked hard enuf you can find my opinion on the matter):

Daemonworks
_________________
follow @arg_deaddrop on twitter

PostPosted: Thu Jun 23, 2005 12:05 am
 View user's profile
 Back to top 
Phaedra
Lurker v2.0


Joined: 21 Sep 2004
Posts: 4033
Location: Here, obviously

Varin wrote:
Quote:
But, why can't characters read here and use what they see here?


Just to be clear, there is a difference between a character reading and using info here and a PM reading info here. This board is set up as OOG not only so that characters can't post, but so we can do things like speculate and strategize without having to be careful about what we are saying in front of the characters.


Agreed:

Phaedra wrote:
We all know that the PMs are reading these forums. But the PMs are out-of-game. The game itself cannot come here.

_________________
Voted Most Likely to Thread-Jack and Most Patient Explainer in the ILoveBees Awards.

World Champion: Cruel 2B Kind


PostPosted: Thu Jun 23, 2005 12:07 am
 View user's profile Visit poster's website AIM Address
 Back to top 
xnbomb
Unfettered


Joined: 13 Oct 2003
Posts: 660
Location: J302B S8JDC

Whose house?

C_Brennan,

I am going to begin by juxtaposing two quotes from your recent posts to illustrate something that I think is not getting across:

C_Brennan wrote:
But lastly, this is the part that I think most people are familiar with and know me for saying, my universe is my universe - not yours. I created it, I do what I wish with it and no one has the right to control it except for me.

C_Brennan wrote:
But, why can't characters read here and use what they see here?

(Added emphasis is my doing.)

In the first quote, you are asserting that because you are the author of your universe, you can do in it as you wish. While I feel that Phaedra's argument is quite right (you do want players to actively reside in that universe for a time and feel like they have some influence over it, don't you?), let's put that aside for a moment. You're stating that because you own this intellectual property (i.e. this universe is your creation), you get to make the rules that apply to it. In the second quote, you ask the rhetorical question of why it is improper to treat this forum as in-game.

You have answered your own question. The unforum is not something you created. It is not your intellectual property, and not a place where you get to make the rules. I agree wholeheartedly that a puppetmaster gets to decide what happens in their game, and the digital environs that they create to house it. But if you believe that creation and ownership gives you that right over the game space, surely you must recognize the contrast between what you have created and what belongs to others.

In the same sense that your universe belongs to you, unfiction belongs to players. This is a space that SpaceBass has generously created and maintains for us. It is a space where the rules are designed primarily for the benefit of the playing community, not for the convenience of puppetmasters. The policy here about the forum being out-of-game reflects this fact. I assert that players' posts here are their intellectual property, and by virtue of the policy of this forum, players do not grant you the right to use that property in-game (whether in a word-for-word or summary fashion) without their express consent.

This is about expectations, rights, and who gets to decide how information that players create gets used. You do not get to decide how the things we write get used, not unless we send them to you in an email or type them to you in chat. They are not yours for the taking. The unforum is 'our universe', and we get to make the rules here, and the rules that govern the use of information that is housed here.

C_Brennan wrote:
And if that includes that the character spy on your activities, it includes it.

So, what you're asserting is that you have a legitimate right to violate the trust and rights of players? That despite players' expectation of privacy from characters by virtue of the policy of this forum, the puppetmaster should feel free to ignore that expectation and violate that trust if it serves their artistic goals? Do you have any idea how ridiculous that sounds? I'm sorry, but that position is indefensible. The service of a puppetmaster's artistic goals does not trump the right of players to decide how *their* intellectual property is used.

C_Brennan wrote:
What I'm saying is that this isn't easy. Taking an out of game area and putting it in game is far from easy. It is hard.

It is not a question of easy or hard. It is a question of right and wrong. Violating the legitimate rights of others to serve your own purposes is wrong. This is not a situation where 'puppermaster knows best'. That's the case right until you step up to the threshold of unfiction. Once you cross that threshold, the information and ideas no longer belong to you, and as such you do not have the right to decide how they are used.

C_Brennan wrote:
Maybe I should have put more disclaimers in my original post.

No, I really don't think so. Trying to muddy the waters with a bunch of disclaimers about how carefully this should be planned and applied does not obviate the fact that it is wrong to flaunt the rules in a space that does not belong to you. Stating that you would never do this in this way or that way, and then going on to say that puppetmasters are the ones who should be allowed to make these decisions is disingenuous. It is wrong no matter how you do it.
_________________
My location is a little tricky, but sooner or later, you'll get the knack.

{J302B S8JDC, 8996N M8L4W, 92D40 Q1JX5, 4PPRN R2B97, 8DC7C NZJNV, 8CH7V Q891H}


PostPosted: Thu Jun 23, 2005 4:23 am
 View user's profile
 Back to top 
colin
Entrenched

Joined: 13 Oct 2003
Posts: 810
Location: Australia

C_Brennan wrote:
But, why can't characters read here and use what they see here? Unless otherwise noted in those exceptions where it just doesn't work due to character interest or storyline tie-ups, it can work with an intense amount of CONTROL. LOTS OF CONTROL. INTENSE AMOUNTS OF CONTROL. SO MUCH CONTROL IT WILL KNOCK YOU OFF OF YOUR ROCKER.

What I'm saying is that this isn't easy. Taking an out of game area and putting it in game is far from easy. It is hard. But, it is possible, and it can be used effectively if done right. I'm sure of it. I will stand behind it....

Going beyond this being an argument about the forum space. This idea seems to be contradicting the fundamentals of ARGs. taking TINAG (read here: This Is Not A Game...) as a basic paradigm for an ARG, Unforums terms of service extend from that.

UF makes it pretty clear that an ARG is a game, and that contradicts characters not knowing it's a game, from the TINAG philosphy.

Players of the game know it's a game. Therefore, when information that wasn't given in game is used, players will know it came from out of game sources. The players will see this as not making sense. The game world encapatulates itself, not the players. If it does encaptulate the players, you move into role playing. So, as far as "SO MUCH CONTROL IT WILL KNOCK YOU OFF OF YOUR ROCKER." I can't see it happening.

PostPosted: Thu Jun 23, 2005 5:46 am
 View user's profile MSN Messenger
 Back to top 
PokeKiller
Decorated


Joined: 13 Nov 2004
Posts: 216

colin wrote:
UF makes it pretty clear that an ARG is a game, and that contradicts characters not knowing it's a game, from the TINAG philosphy.

C_Brennan wrote:
This searching culminated when in the storyline, the character Rowen Darkblade stated in a meeting with Sir Shadown that he had found who was hacking into their prison program, and it was a group of alternate reality game players who could have sworn that this thing was a game.

In that sentence, the rationale for characters reading Unfiction was stated. Rowen and Shadown wanted to know who was hacking into their program. They took measures to find out who it was in real time (this process took 2 weeks) and it was even given to the players in a point-blank statement that they were in trouble. Also, Rowen acknowledged all of the in-game and out-of-game information that was present on the boards, and passed it off with a logical explanation. (Rowen: "They have no idea that this is real."; Rowen: "This group thinks they are playing a game.") The characters acknowledge that the players of the game were just that, players. Merely people who had been tied up in a mysterious set of circumstances that they didn't fully understand or comprehend. The characters acknowledged all of the out-of-game information and passed it off in a logical conclusion - nothing was left untouched or unaccounted for, and it made sense.

_________________
Doughnuts before justice!

PostPosted: Thu Jun 23, 2005 6:16 am
 View user's profile Visit poster's website AIM Address
 Back to top 
rowan
Unfictologist

Joined: 12 Apr 2004
Posts: 1966

It's a good thing that this Meta thread didn't exist at that point in time. How would the characters reacted to someone claiming to have created them just to push the boundaries of their universe? Or would a PXC type of twist occurred, with the PM suddenly becoming ingame? </sarcasm>

The point of the matter is - any one who frequents these boards does so with the expectation that this board is OOG. It gives them the freedom to post what they want, when they want, without fear of reprisal from anyone in the game world. They can bitch, moan, gush, or swoon over anyone they want and not have it adversely affect their game play.

It does pain me to admit that yes, at least one game has breached this OOG barrier in a way that was not offensive to the players. But there is a huge difference between my example and PG.

C_Brennan wrote:
They took measures to find out who it was in real time (this process took 2 weeks) and it was even given to the players in a point-blank statement that they were in trouble.


That they were in trouble for simply posting on UF - when they have always been assured that this type of behavior was strictly forbidden. To me, this is a fundamental breach of trust by a PM. That I, or anyone, should be slapped down and punished for my posting habits on a board that is not owned by the PMs is inexcusable, especially since the idea that this board is OOG is one of its basic principles.

Now for Daemonworks. The only reason I believe that their breach 'worked' (in the sense it didn't outrage the players) is that the OOG knowledge was enlisted to help the players solve certain puzzles - not to give the story some extra whatever by bringing "innovation" to the storytelling.

For all of you who didn't play, we would receive hints from one of the main characters in the form of pictures. In these pictures were obvious screenshots of UF that were meant to show us when we were on the right track. We weren't given some lengthy explanation as to why these existed. They just were there in an almost tongue-and-cheek-nudge-and-wink type of way. And considering the way in which the few of us were actually playing, it was fine. By the time the first appearance of UF in the game, Daemonworks had developed a series of injokes that poked fun at us almost as much as we poked fun of them. Our posts at UF were just another injoke. But that's all they were. They only ever appeared in the hint pictures we would randomly receive, and besides giving us something to focus on to find our next keyword, they didn't influence game play one bit. If it had, I have no doubt that the players would have spoken up and something would have drastically changed (either with the PM fixing the mistake or the players leaving).

But quite honestly, Daemonworks is a unique example. It's an ARG that's not quite your average definition of an ARG simply in terms of the structure. It also doesn't exist (for the most part) on a fixed timeline, so we aren't pulled along trying to solve puzzles simply because of a deadline. The nudges we receive usually come at a point when our frustration is high and we start heading in the wrong direction with our thinking. I really can't imagine another ARG trying to bend all the rules that Daemonworks has and get away with it. Maybe it's because DW lives in the moment and doesn't try to be bigger than itself, which (to me at least) seems to be the downfall of the ARGs that attempt to push the boundaries and be extraordinarily innovative. There is a happy medium to be had between tiredly cliché and trying to be overly innovative (which is almost becoming a tired cliché in itself). I just wish that more PMs would understand that.
_________________
follow @arg_deaddrop on twitter

PostPosted: Thu Jun 23, 2005 12:28 pm
 View user's profile
 Back to top 
GabrielBlade
Decorated

Joined: 17 Sep 2004
Posts: 202

Re: Games people play

Mikeyj wrote:
Phaedra wrote:

This trust is all-important for the functioning of the game. Players give the PMs an immense amount of trust.

The beekeepers did absurd things in public. They gave out their phone numbers and pictures to the PMs. They traveled (in some cases flew) great distances to the end-game events.

Art of the Heist players got on a boat.


There's a film plot there...something between Final Destination and Hackers with a smidgeon of Scream, and, just because there's now a play and I'm desparate to see it, Theatre of Blood. A dumb jock takes revenge on all the geeks and nerds that used to laugh at his lack of academic aptitude by creating an ARG and luring them onto scuttled boats, into electrified phone boxes, and to meetings with non-existant characters late at night on Hampstead Heath. I envisage cubes filled with nitroglycerin and Perplex City card packs full of rusty razor blades.

Must make sure my tetanus booster is up to date.



Excuse me while I go fire up Word and start an epic novel of greatness...

.. zomg...
_________________
Gabriel Blade::Lord of the Asylum::Emperor of Insanity
---»For Whom the Bell Tolls.. Time Marches On«---


PostPosted: Thu Jun 23, 2005 7:05 pm
 View user's profile
 Back to top 
Display posts from previous:   Sort by:   
Page 3 of 4 [46 Posts]   Goto page: Previous 1, 2, 3, 4 Next
View previous topicView next topic
 Forum index » Meta » General META Discussion
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group