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[LOCKED] [AIM] Manical Mantis?
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addlepated
Unfictologist


Joined: 17 Aug 2003
Posts: 1885
Location: Austin, Texas

Tiny wrote:
I just think PMs should be a bit more safe from repraisal then something like that.

I completely disagree. Without feedback, how will a PM ever be able to adjust to what people like?

If you have bad service in a restaurant and never tell anyone, the next people who sit at that table will have bad service too. You have to let someone know, so that service will be improved.

Of course, constructive criticism rather then "YOU R TEH SUX" generally helps. Smile

PostPosted: Mon Jun 20, 2005 4:13 am
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Incitatus
Unfettered


Joined: 01 Oct 2004
Posts: 487
Location: Austin, Texas

Now c'mon I know we're all the type to forgive and forget. Rolling Eyes
Well... at least the forgiving part anyway.. Wink

PA2: Alaranth did nothing wrong. She was a great player, even greater because the game found her, instead of visa-versa. Never was I subject to hearing any of the other PMs say anything less than praise for her interaction at the airport.
The game fell through for one simple and very clear reason. And regardless of what who might say about whomever, Mantis simply could not maintain a tight enough grip on his PMs. Either booting them off or just not keeping everyone up to date, or even on the same page, one by one the PMs left probably because they were too frustrated with the lack of internal communication. I endeavored long and hard (being my first PM-ARG) to make sure i was up to date, and to keep active despite my lack of facilities while I moved. But even with my constant communiqué's I was learning most of the game's happenings through UF itself. Which is kind of sad.
And on the eve of implementing new ideas, searching for new PMs and a wholly new approach to the game (Something I admittingly forced mantis into) Mantis simply IMed me saying "F*** it." And thus I was alone, and after 1 in game IM convo, I quickly decided to shut the game down.
Again, there was absolutely no player failure here. This game died because of internal problems, not at all player related.

Alaranth, for what mantis said I can only apologize on behalf of the rest of us involved in the game who thought you did great.

Mantis: All things considered, I truly think you need to sit down and really examine what went wrong with your last two games. The underlying Ideas were great, but their execution leaves way too much to be considered. I'm not sure about what "limits" you intended to test other than the levels of people's tempers. You had a great success, with PA, but now you have spoiled it with not only a flaming failure, but now something which challenges the intellect of the community and outright insults. I would strongly suggest you sit back, take a year. Focus on Real Life, something at which your at an interval part of by your age. Then when you get back, if you decide ARGs are still the business suited for you, address what went wrong with these. There is no doubt in my mind, that you have the potential to be a great PM, Project Ashcroft has shown that to the world. But you definatly need to re-examine much before you try to commence another.

Everyone Else: Chill. Find your "Chi'" and relax to some enya music
*Strikes up the enya tunes*
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PostPosted: Mon Jun 20, 2005 9:56 am
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Phaedra
Lurker v2.0


Joined: 21 Sep 2004
Posts: 4033
Location: Here, obviously

Tiny wrote:
Give the kid a break...he's 14!


So what?

Let me explain something to you that Mantis doesn't seem to get. We -- the Unfiction community, the players -- are not toys. We are not guinea pigs.

When someone IMs someone "in-character," we tend to assume it's a PM who is starting a game.

We give them an audience. Our attention is a gift. It's not a right. In return for our benefit of the doubt, the "PM" (a title that, at this point, I'm not exactly willing to grant Mantis) has an obligation to at least put forth their best effort.

We deserve better than to have our time wasted because some spoiled child wants attention.

Age has nothing to do with it, and is no excuse -- unless, Tiny, you WANT every game that comes out to be tagged with an age label:

Quote:
WARNING! Your mileage may vary! The PM is a 14-year-old!


Considering how upset some members of the "grassroots" community get over the YMMV labels attached to grassroots games on ARGN, I rather doubt that's what the community wants.

Frankly, I doubt I'd play a game that was labeled as being done by a teenager. For the most part, teenagers don't have the writing skills or the planning skills to pull off an ARG.

You can't have it both ways -- if we're supposed to make exceptions for someone because of their age, then their age is relevant -- i.e. we deserve a warning that something is being put out by a kid.

If you want us to treat everyone equally, regardless of age, then age cannot be used as an excuse for irresponsible behavior.

There are plenty of teenagers around here whose age is never apparent unless they choose to reveal it. They behave like adults, and therefore everyone treats them like adults.

There have been some exceptions. But they're the exception, not the rule. And they've proven themselves in advance -- worked on games behind the curtain, and only afterward have their names and age been revealed, not strutted around proclaiming "I'm a PM!" while abusing the community's trust. And therefore, they earn the benefit of the doubt and prove that their age is irrelevant.

The point of this is:

If various children want to be treated like adults, they have to behave like adults.

Otherwise, go make ARGs for your friends, kids, and stop pretending you have a claim to the time, attention and trust of the UF community.
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PostPosted: Mon Jun 20, 2005 11:03 am
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Saevitia
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Joined: 30 Mar 2005
Posts: 688
Location: Rochester, NY

Quote:
Otherwise, go make ARGs for your friends, kids, and stop pretending you have a claim to the time, attention and trust of the UF community.


Bravo, Phadera.

Personally I found the fact that he decided to waltz onto the trhead and call us alls tupid pretty offensive.
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WHOM UNMERCIFUL DISASTER FOLLOWED FAST AND FOLLOWED FASTER


PostPosted: Mon Jun 20, 2005 11:14 am
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Phaedra
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Joined: 21 Sep 2004
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Saevitia wrote:
Quote:
Otherwise, go make ARGs for your friends, kids, and stop pretending you have a claim to the time, attention and trust of the UF community.


Bravo, Phadera.

Personally I found the fact that he decided to waltz onto the trhead and call us alls tupid pretty offensive.


Not to mention that attacking Alaranth was beyond the pale.

It's one thing for an in-game character to not like a player. But Mantis was speaking as someone who had identified himself as a PM, and speaking of Alaranth as a player. I.e. OOG.

The mildest description I can come up with for that little lapsus calami is "highly inappropriate."
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World Champion: Cruel 2B Kind


PostPosted: Mon Jun 20, 2005 11:23 am
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Saevitia
Unfettered


Joined: 30 Mar 2005
Posts: 688
Location: Rochester, NY

While the idea of an ARG about ARGing and being a PM is vaguely original and interesting, it's a real shame to see an attempt at it like this.

It seems to me that the "PM"/main character was really looking more for attention and a way to explain his past failures than to provide anyone else with an engaging and entertaining ARG, or even a decent gAIM.

I think instead of trying to make a gAIM out of it, the PM needs to step back and evaluate why his last ARG, and now this one, melted down.

I can't speak as a player of PA2, but as for this little number, it seems like it mostly suffered from lack of content, and lack of respect for it's players.
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Marble Hornets
EverymanHYBRID: Rabbit #24

WHOM UNMERCIFUL DISASTER FOLLOWED FAST AND FOLLOWED FASTER


PostPosted: Mon Jun 20, 2005 11:30 am
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L.Boomer
Decorated


Joined: 15 Oct 2003
Posts: 170
Location: The Gym by the Beach, or the Beach by the Gym.

Mantis wrote:
If you people want to take in-game statements so seriously, I have no idea how you go through Art of the Hiest. "OMG THEY STOLE A CAR?!?"

Wow...just...wow.


See, Mantis there is a difference between in game comments about "Characters" , and in game comments about People in our community. There were similar instances of problems like this during Aware that had people turning against other players in game due to the fact that they were "Made" part of the storyline. They started to be treated by everyone as characters even though they were really only players. I won't go into a whole discussion here about that instance (you can easily research it yourself) but the point is that you shouldn't confuse the reactions of us towards this incident with a blanket statement about how we treat in game statements.
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PostPosted: Mon Jun 20, 2005 11:34 am
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Incitatus
Unfettered


Joined: 01 Oct 2004
Posts: 487
Location: Austin, Texas

I was reviewing the thread again...

*Turns off the enya*

ProfMoriarty wrote:
Talked to Mant1s for the first time.

Quote:
11:16:46 PM maniacalmant1s:
Eheh, you're the first person I'm going to tell this to.
11:16:54 PM maniacalmant1s:
Do you remember Lenny's Xanga?
11:17:02 PM rjmoriarty83:
No, what is that?
11:17:19 PM maniacalmant1s:
oh? it was an ARG that was a wierd spinoff of ILB
11:17:30 PM rjmoriarty83:
I see
11:17:37 PM maniacalmant1s:
apparently one of the team members launched it ahead of schedule and it melted down.
11:17:47 PM rjmoriarty83:
He just went rogue with it?
11:17:51 PM maniacalmant1s:
well, same thing happened to PA2
11:17:54 PM maniacalmant1s:
yes, he was angry.
11:18:01 PM maniacalmant1s:
on my team however, it was an accident.
11:18:11 PM maniacalmant1s:
it launched 3 weeks ahead of schedule.
11:18:26 PM maniacalmant1s:
and we frantically tried to make it work
11:18:30 PM rjmoriarty83:
wait.. so you had a game launch 3 weeks ahead, and now you just lost 3 weeks?
11:18:32 PM maniacalmant1s:
we failed.




Mant1s. First off. It was completly accidental, you knew this, and oddly enough admitted this. I was not angry at all, trillian malfunctioned when I added the account, and I covered as best I could with the little bit of nothingness you had available for me with regards to information on exactly what happened with the character. YOU said it was fine. I think miss seph was the one who caught the instance, and I covered the situation so that we could maintain the scehdual. YOU insisted that we continue. YOU were the one who forced the game to launch, speaking of oppertunities, not me in some dash of anger. Do Not Confuse.

Take responsibility for your failures where indicated. It can be construed as MOST unprofessional by placing blame publicly on someone else.

*Clicks the Enya Music back on and waves a gentle wand to spread the inssence*
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PostPosted: Mon Jun 20, 2005 11:36 am
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Phaedra
Lurker v2.0


Joined: 21 Sep 2004
Posts: 4033
Location: Here, obviously

Oh, and:

Tiny wrote:
I just think PMs should be a bit more safe from repraisal then something like that.


Why?

Again, we give PMs our time, our attention, and our trust.

If they squander them, they deserve to be called on the carpet.
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PostPosted: Mon Jun 20, 2005 11:39 am
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Incitatus
Unfettered


Joined: 01 Oct 2004
Posts: 487
Location: Austin, Texas

*Pats Phaedra on the back*
It's ok...

And you do have a point. Lets consider it Point made, and let this alone.
The whole mess has turned quite ugly, and I suggest we all leave it be before we get any more worked up.
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PostPosted: Mon Jun 20, 2005 11:54 am
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ProfMoriarty
Veteran


Joined: 19 Aug 2004
Posts: 103

I feel like my post has made a giant mess of things, what with the conversation I had being the one mentioning Alaranth and the PM mistake in PA2.

Sorry Neutral

Mantis, even now I can't tell how you've really felt and what was a game. However, that's pretty much pointless without a game to back it up. You've proven there is a power in ARGs... it still has to be used as more than a device to back up your earlier failures.

If this had turned into a story that meshed your experience with PA2 into a gripping plot, I would have been impressed. Instead, you turned everyone on and left. In the end, this game was just a red herring.

But I can tell by this, and the success of the original Project Ashcroft, that you do know how to make a good game. If you make a *real* game that employs your skills, just like Ashcroft did, people will be much happier.
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PostPosted: Mon Jun 20, 2005 12:53 pm
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Tiny
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Joined: 04 Jan 2005
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Point made Pheadra, I see your point, and I agree whole heartedly. I just meant constructive critiscism is better then "You screwed over the grassroots community."
Quote:
Of course, constructive criticism rather then "YOU R TEH SUX" generally helps. Smile
Quoted from Addlepated, that there is what I actually meant, just couldn't find the actual words for it.
After his post calling us all stupid, I kind of feel like a fool for trying to stick up for him though. I still don't think he meant to publicly insult Alaranth, even though it came off sounding badly, and that's the part I was trying to correct, but after his behaviour afterwards, I won't be sticking up for him anymore.
The Poet stands corrected friends, now I take my exit... Arrow
Tj-
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PostPosted: Mon Jun 20, 2005 1:32 pm
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spaceboy
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Joined: 06 Aug 2004
Posts: 475
Location: Cambridge Mental Hospital

Wooo, this thread has definitely strayed into the realms of META......

/me ducks and covers.
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PostPosted: Mon Jun 20, 2005 3:07 pm
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Phaedra
Lurker v2.0


Joined: 21 Sep 2004
Posts: 4033
Location: Here, obviously

spaceboy wrote:
Wooo, this thread has definitely strayed into the realms of META......

* spaceboy ducks and covers.


Locky!

*Phaedra raises eyebrow.
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PostPosted: Mon Jun 20, 2005 3:19 pm
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PokeKiller
Decorated


Joined: 13 Nov 2004
Posts: 216

Tiny wrote:
Point made Pheadra, I see your point, and I agree whole heartedly. I just meant constructive critiscism is better then "You screwed over the grassroots community."

Err, before this thread gets all lockinated, I just wanted to say that my statement was a little much, and I edited it from my post (In fact, I have no clue where it came from, or why I felt the need to include it in my post). The way I actually feel about all this is pretty much the same as Phaedra.
I played PA and PA2, and I know what Mantis can do if he actually puts some work into his games, but this all seemed just a little half-assed to me.
I mean, really, a four day game with, like, no ending?
Mantis, you said you planned this, but I can't help but feel like this was just something you did because you were bored. And when you make an ARG, it's supposed to be for the players' amusement, not your own. We trust PMs to make ARGs that we can play, and have fun playing, and if you abuse our trust, people won't be so eager to hop onto your next game.
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PostPosted: Mon Jun 20, 2005 3:40 pm
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