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 Forum index » Archive » Archive: Perplex City » PXC: General/Updates
[UPDATE] - 24 June - New View From Earth Article on ARG's
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Muffin
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Joined: 30 Oct 2003
Posts: 306
Location: UK, Leicester

[UPDATE] - 24 June - New View From Earth Article on ARG's

Quote:
View from Earth: Reality Gaming
By SIMON DOUGLAS
As an Earth inhabitant, I have watched with interest as the search for the Cube has expanded. Without doubt the methods of recruitment used by Sente and the Academy are proving to be successful on Earth, with an ever expanding group of game players becoming involved. It is exactly this point that is of the most interest; that is, the metamorphosis of what is a real-life crisis in Perplex City into a game on Earth. This capitalises on the growing Earth market for the ARG or Alternate Reality Games, in which a collection of web sites, newspaper adverts and even telephone numbers provides a link to a "not of the Earth" or "not of the time" reality.

These games have in the past drawn in Earth players mostly with the aim of marketing products, but the use of Perplex City as an "alternate reality" is a departure from this, providing a truly exciting new gaming experience here on Earth. While this may appear to trivialise the "real-life" problems being experienced by Perplexians, that is by turning them into a game on Earth, it may also be the best way to utilise Earth resources to find the cube.


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An important aspect of the playing of ARGs is the collaborative nature of the enterprise. These games tend to be enjoyed by an on-line community of players, with the collective intellectual effort being used to solve puzzles of a complexity which would take a single person many times longer. The Earth puzzle-solvers have created a sort of virtual "Academy" at which they can share their puzzle skills and knowledge in a community of like minds. As yet this community remains virtual, though perhaps in the future a model on the lines of the Perplex City one can be developed.

One of the most important factors in the design and development of these games is the consistency of the reality to be explored. It is tremendously important that there is a sense of reality about the alternate world or else the Earth players will fail to become so enmeshed and involved in the game.

The beauty of Sente's plan is that the alternate reality of Perplex City cannot fail to be congruent and consistent, not to mention enormous in scope and complexity, because this is the reality of the Perplexian world. This has created a great amount of media interest, resulting in an increasing number of players and thus a greater chance of the cube being located here on Earth. Despite the criticisms of some of the Sentinel's correspondents, a "view from Earth" would be that this may have been a particular stroke of genius on behalf of the Master of the Academy.

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PostPosted: Fri Jun 24, 2005 8:20 am
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BrianEnigma
Entrenched


Joined: 05 Oct 2003
Posts: 1199
Location: Pacific Northwest

Meta City

My brain is now broken.

Also:
Quote:
Centrifuge Under Fire
An anonymous source at Centrifuge says the research and development team for next-generation key technology is under heavy fire from top executives at the company to explain how newer models can be more susceptible to the dreaded Djinn virus that swept the industry last year. "Heads are definitely rolling," said the source. "Expect a lot of people to get fired over the next few weeks."


And:
Quote:
Petel Breaks Record

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Y0 Resources / VP Wiki / PXC Catalog / Metacortex

PostPosted: Fri Jun 24, 2005 11:07 am
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