Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Sun Nov 17, 2024 10:12 pm
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Archive » Archive: Perplex City » PXC: General/Updates
[UPDATE] June 23 - Sentinel/new web site: www.salkfamily.com
View previous topicView next topic
Page 1 of 3 [44 Posts]   Goto page: 1, 2, 3 Next
Author Message
step
Veteran


Joined: 24 Jan 2005
Posts: 119
Location: Boston-ish

[UPDATE] June 23 - Sentinel/new web site: www.salkfamily.com

Quote:

Salk Briefly Emerges from Sudden Coma
By JEREMY CLARIDGE

Sentinel reporter Pietro Salk emerged from his coma for several hours yesterday, only to collapse again after spending hours working feverishly on his key. Salk's wife, Sylvia Salk, had found him collapsed in their office upon returning home Monday evening.

She has been unavailable for comment, but according to the account written on her family web site, she "had brought in dinner from Calla's, as usual. But when I came home, the door was open and there Pietro was, in his office, gasping for air." According to the site, Pietro Salk's key detected his distress and summoned emergency services, who arrived shortly.

"Looking at [Salk's] brain patterns over the last three days, ... it looks like he simply burned out like a candle," said neurologist Dr. Lillian Anderson. She said, with the family's permission, that the potential for Salk to make any sort of recovery is very low, and that even his lower brain functions appear to be deteriorating rapidly. "I'd be very surprised to see him survive a week, at this rate," Anderson said.

According to Anderson, Salk was in a sort of fugue state during his brief respite from coma. Salk interacted only with his key, responding to almost no stimulus outside of that. "The only way to rouse him was to try to take the key away, and then he became like some sort of wild beast," said Anderson. "He clearly had not made any sort of substantive recovery."

Sentinel medical advisor Dr. Stuart Ivanovitch said that this kind of pathology is rare, but not unprecedented. "The medical establishment has seen this sort of last-ditch neural activity before, but it isn't often that it makes any sort of sense," he said.

Doctors have not offered any guesses as to what precipitated Salk's neurological crisis, saying only that it was a private matter, and that only the patient's family could decide whether or not to reveal that information


Also,
Quote:
More Headlines
Solstice Cheer Bolsters Economy

_________________
Every step 3 brings with it new perspectives.
[Synagoga Nick: Puppy, Team Tollin, CoD: Stephen7]


PostPosted: Thu Jun 23, 2005 2:23 pm
Last edited by step on Thu Jun 23, 2005 2:44 pm; edited 1 time in total
 View user's profile AIM Address
 Back to top 
cassandra
Entrenched


Joined: 25 Mar 2005
Posts: 831

mmm...snow crash.

Wink

PostPosted: Thu Jun 23, 2005 2:35 pm
 View user's profile
 Back to top 
cassandra
Entrenched


Joined: 25 Mar 2005
Posts: 831

PS. argh. I don't work on a Mac.

PostPosted: Thu Jun 23, 2005 2:38 pm
 View user's profile
 Back to top 
Mima
Decorated


Joined: 17 Feb 2005
Posts: 260

Nor me ... sob, sob

PostPosted: Thu Jun 23, 2005 2:56 pm
 View user's profile Visit poster's website MSN Messenger
 Back to top 
spugmeistress
Unfettered


Joined: 22 Feb 2005
Posts: 460
Location: manchester, uk

this looks hella cool! i'm on OSX but on an ibook too old to have these inertial sensor thingies, shame :( found a cool link if anyone's interested in what these are and why the maze needs em

http://www.applefritter.com/node/6838

edit for spec and geekiness:

reference point 1: in the birds of prey comic recently, oracle (computer hacker/detective) has been infected/hijacked/hacked into by brainiac (ubergeek of a supervillain) which caused and is continuing to cause similar symptoms. the typing in the sleep type stuff seems mostly to have been brainiac trying to take her over, gain her knowledge and access to resources or at least to stop others from gaining that knowledge from her. in other words, not a happy situation. maybe someone is attacking pietro through his mind, brain washing or hacking or whatever. with his involvement in the cube investigation who knows who got to him or what he found out that someone else doesnt want him to announce to the world?

reference point 2: in doctor who, rose looked into the tardis and kinda got her brain taken over by having the entire knowledge of time and space in her head, unfortunately it was about to kill her too. maybe pietro has somehow tapped into the consciousness of the cube itself, who knows what he stumbled across on his investigations, and the cube is now trying to communicate with us, maybe with this maze showing a path to where it is hidden?

reference point 3: stargate, jack o'neill downloads the knowledge of the ancients into his head on numerous occasions and nearly dies from it after it sending him a bit loopy but always managing to solve some big problem in the process. maybe this is information overload and the maze/code is the language in which pietro is trying to communicate to us.

if you want original ideas, look to someone else ;) i'm sure MC aren't blatently ripping off any of these, they just reminded me of stuff, and can maybe set us along the way on some theories of whats happened to pietro salk, who made it happen and why, and what we are gonna get out of solving this maze.

rach =)

PostPosted: Thu Jun 23, 2005 2:59 pm
Last edited by spugmeistress on Thu Jun 23, 2005 3:31 pm; edited 1 time in total
 View user's profile MSN Messenger
 Back to top 
SocialElite
Boot


Joined: 17 Aug 2004
Posts: 66

Out of all the things on the Salk Family website, this is one quote of hers that stuck out to me.

Quote:
This was the fool's solve, and I fell for it hard.


It doesn't convey anything necessarily specific, I know, but given the amount we've been puzzling over whether we have or have not in fact solved many of the cards (Vexillogy, et al) I think it definetly indicates that the designers probably had false solves on the brain for at least a couple of their puzzles.

PostPosted: Thu Jun 23, 2005 3:24 pm
 View user's profile AIM Address
 Back to top 
SocialElite
Boot


Joined: 17 Aug 2004
Posts: 66

And can someone check to see how long www.kevinglass.com has been registered for? I'm assuming that he's an actual Earthian programmer who got picked up by MC to help out with the project, but its worth checking out just to see if he's got any extra info for us.

PostPosted: Thu Jun 23, 2005 3:30 pm
 View user's profile AIM Address
 Back to top 
hamatoyoshi
Veteran

Joined: 02 Aug 2004
Posts: 127

The maze makes me think that the PMs are playing too much WarioWare Twisted for the Gameboy Advance.

The whole game involves rotating your Gameboy to accomodate the motion sensor in the cartridge.

PostPosted: Thu Jun 23, 2005 3:31 pm
 View user's profile
 Back to top 
Leeravitz
Unfettered

Joined: 14 May 2005
Posts: 450
Location: Stevenage, England

Nasty! Interesting that his key was able to 'detect' something was wrong - makes me wonder again what that could mean? It makes it sound as if the key became 'aware' that Pietro's mental state was deteriorating, rather than, say, that Salk himself activated the key in order to send out a distress message. And what's wrong with Salk - his neural functions are disintegrating (whatever that may mean in 'precise' terms - neurons aren't firing properly anymore? brain tissue is decomposing?) - so, does this return us to the question of whether or not a key is somehow hardwired to the mental state of its handler??

If we're right (and we may well be) and Salk has ended up being rubbed out because he was interfering with matters that didn't concern him (but who got to him? The Recons? Some Old Town criminal association?), then we're seeing a powerful neural poison, engineered bacterium or the like at work here. Again, the implication arises that whatever 'weapons' are crafted within Perplexian society, they prey on neurological, rather than physical, weakness. It seems less likely that Salk has fallen victim to the fabled neuro - suppressant (even though that sounds intelligent as an initial guess), because one would imagine that the evidence of the usage of such a device is obvious. If this weren't the case, it's difficult to see why the police reached a verdict on Fran Mendling's death from neuro - suppression so quickly. So, it's probably something related, but different. Unless, of course, the Salks and the medical establishment just aren't au fait enough with usage of such underworld devices to recognise the symptoms when they see them. But I find that a little unlikely.

Certainly some food for thought here, even without the mystery of the puzzle...
_________________
What is the New Nature of the Catastrophe?

PostPosted: Thu Jun 23, 2005 3:32 pm
 View user's profile
 Back to top 
spugmeistress
Unfettered


Joined: 22 Feb 2005
Posts: 460
Location: manchester, uk

SocialElite wrote:
And can someone check to see how long www.kevinglass.com has been registered for? I'm assuming that he's an actual Earthian programmer who got picked up by MC to help out with the project, but its worth checking out just to see if he's got any extra info for us.


i'll let someone more knowledgable do the register lookup thingy, but if you look at his games there's a few with this maze, marble idea, especially the tilt 4k one on the 4k game page.

hamatoyoshi wrote:
The maze makes me think that the PMs are playing too much WarioWare Twisted for the Gameboy Advance.

The whole game involves rotating your Gameboy to accomodate the motion sensor in the cartridge


woo for wario! exactly what i thought of first :) on a similar note, mercury is coming out for psp soon (if its not out already) which has a similar premise. it'll be interesting to see how they are going to port it to non-inertial sensor users, not that it cant be done a la marble madness or super monkey ball, but in what control interface they end up using.

rach =)

PostPosted: Thu Jun 23, 2005 3:37 pm
 View user's profile MSN Messenger
 Back to top 
Daffy889
Unfettered


Joined: 25 Aug 2004
Posts: 493
Location: South Australia

SocialElite wrote:
And can someone check to see how long www.kevinglass.com has been registered for? I'm assuming that he's an actual Earthian programmer who got picked up by MC to help out with the project, but its worth checking out just to see if he's got any extra info for us.


Has been registered since 2002-11-17, expires 2009-11-17.

The design has been changed recently, though. Check out this screenshot from 2005-05-20.

Still, as you said, I expect it's just someone that they got to help with the game. Probably shouldn't bother him.

Edit -
Looking at his site again, it appears that thumbnail image is what is at www.cokeandcode.com, another website of his. Looks as if www.kevinglass.com used to just be a mirror of that site, and was changed for some reason (maybe so it could be linked from the game?).
_________________
Daffy³
Perplex City Map


PostPosted: Thu Jun 23, 2005 3:41 pm
Last edited by Daffy889 on Thu Jun 23, 2005 3:56 pm; edited 1 time in total
 View user's profile Visit poster's website MSN Messenger
 Back to top 
JebJoya
Unfettered


Joined: 13 Apr 2005
Posts: 679
Location: UK

spugmeistress wrote:

woo for wario! exactly what i thought of first Smile on a similar note, mercury is coming out for psp soon (if its not out already) which has a similar premise. it'll be interesting to see how they are going to port it to non-inertial sensor users, not that it cant be done a la marble madness or super monkey ball, but in what control interface they end up using.


for some [OT] here, Mercury is out in Japan and US, controlled using the tiddly little analog stick, seems to have had good reviews, am tempted to get it... (the only game i have atm is Twisted Metal...)

Jeb
_________________
Jeb's ARG coming Autumn 2007...
Last FM Smile


PostPosted: Thu Jun 23, 2005 3:51 pm
 View user's profile AIM Address MSN Messenger
 Back to top 
spugmeistress
Unfettered


Joined: 22 Feb 2005
Posts: 460
Location: manchester, uk

JebJoya wrote:
spugmeistress wrote:

woo for wario! exactly what i thought of first :) on a similar note, mercury is coming out for psp soon (if its not out already) which has a similar premise. it'll be interesting to see how they are going to port it to non-inertial sensor users, not that it cant be done a la marble madness or super monkey ball, but in what control interface they end up using.


for some [OT] here, Mercury is out in Japan and US, controlled using the tiddly little analog stick, seems to have had good reviews, am tempted to get it... (the only game i have atm is Twisted Metal...)

Jeb


aah last i heard they were intending it to be motion sensor controlled too, and the designers were even bragging that their motion sensor was more comprehensive than the one in the wario ware cartridge. looks like it must've got chucked out pre-release, otherwise it would've been one of the few games i'd have been tempted to buy a psp for. shame. just mentioned it cos obviously i thought it was motion controlled, and also the screenshots i've seen tend to go with the invisible walls thing bri mentioned.

apologies for OT-ness! back to your regularly scheduled programming :)

rach =)

PostPosted: Thu Jun 23, 2005 4:05 pm
 View user's profile MSN Messenger
 Back to top 
JebJoya
Unfettered


Joined: 13 Apr 2005
Posts: 679
Location: UK

/me sneaks in one more OT comment:

Quote:
Maclean also wanted to include an analogue tilt sensor in time for the game's North American release but, thanks to Sony's lack of peripheral support for their handheld, this also fell by the wayside.

However, Maclean is confident that the sensor will be packaged with the game when it's released in Europe as a PSP launch title.

While a tilt sensor would be the perfect peripheral for Mercury - tilting the PSP while you play is impulsive anyway - the current control method is more than competent and feels by far the most natural use of PSP's analogue nub that we've encountered, allowing for delicate and precise movement.



So there ya go Smile

Jeb
_________________
Jeb's ARG coming Autumn 2007...
Last FM Smile


PostPosted: Thu Jun 23, 2005 4:10 pm
 View user's profile AIM Address MSN Messenger
 Back to top 
hamatoyoshi
Veteran

Joined: 02 Aug 2004
Posts: 127

Some DNS/Whois info regarding SalkFamily.com: Spoilered for those of you who don't like this stuff.

Spoiler (Rollover to View):
SalkFamily.com is the 15th site with the IP 67.19.175.242. The domain was registered June 16, 2005.

The change from registration to inactive to live site is fast enough that the Whois record doesn't yet reflect it.

Might've been a spur of the moment idea?


PostPosted: Thu Jun 23, 2005 4:24 pm
 View user's profile
 Back to top 
Display posts from previous:   Sort by:   
Page 1 of 3 [44 Posts]   Goto page: 1, 2, 3 Next
View previous topicView next topic
 Forum index » Archive » Archive: Perplex City » PXC: General/Updates
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group