Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Mon Nov 11, 2024 7:33 pm
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Diversions » Perplex City Puzzle Cards » PXC: Blue Puzzle Cards
[PUZZLE] #146 - You Are Cordially Invited
Moderators: AnthraX101, bagsbee, BrianEnigma, cassandra, Giskard, lhall, Mikeyj, myf, poozle, RobMagus, xnbomb
View previous topicView next topic
Page 2 of 5 [70 Posts]   Goto page: Previous 1, 2, 3, 4, 5 Next
Author Message
lummox
Greenhorn

Joined: 12 Jul 2005
Posts: 6
Location: UK

I think it has something to do with wordplay, as there are no numbers to play with, no start times or patrol lengths you have to play about with the words. It could be somthing like this.


Spoiler (Rollover to View):

----------S
--------- I
----------N
----------I
----------S
----------T
-D E X T E R
----------R

This has the two words meeting like clockwork, you get that arrangement by sliding sinister along dexter until letters match seven times (it is also the seventh letter of sinister). It looks like they meet at nine o'clock at he gatehouse, however I hade to guess at which is vertical and which is horizontal so it could be quarter to twelve. Feel free to debunk this asI'm not entirely sure


PostPosted: Fri Jul 15, 2005 6:52 am
 View user's profile
 Back to top 
oliverkeers13
Entrenched


Joined: 23 May 2005
Posts: 917
Location: London, UK

Does midnight count as the first meeting? they started together at midnight so i would say that it isn't 6.36, but 7 whatever.
_________________
"You're talking last ditch, I need top drawer" V
"To be in opposition is not to be a nihilist" CH
"im iver an idiot or a genus" Dekuprince
Perplex City Video


PostPosted: Fri Jul 15, 2005 11:08 am
 View user's profile Visit poster's website AIM Address MSN Messenger
 Back to top 
Leeravitz
Unfettered

Joined: 14 May 2005
Posts: 450
Location: Stevenage, England

I have no problem with the theory that 'Sinister' and 'Dexter' are clock hands (or even just parts of a clock mechanism, for instance, akin to those figures that you see on cuckoo clocks), but the way the story is phrased takes a bit of lateral adjusting to actually make this theory tenable.

That the putative 'hands' are called 'brothers' is fine as a metaphor, but it's also suggested that the brothers were 'guards'. I suppose at a pinch one might read metaphoric relevance into that ('guardians of the clock face'?), or maybe, if they were indeed carved figurines, then they carved in the likeness of guards. That they meet in the Fellow's Garden might be interpreted to suggest that the clock they are part of was situated within the Fellow's Garden. But then we are told each time they make the circuit, they meet at a different point *around* the Garden. That doesn't make real sense, unless we consider that the clock face somehow depicted the Fellow's Garden. If the latter is the case, then 'meeting' *in* the Fellow's Garden must be interpreted to mean. not that the clock was in the Fellow's Garden, but that it depicted the Fellow's Garden.

I'm not sure how convincing that actually sounds when it's boiled down.
_________________
What is the New Nature of the Catastrophe?

PostPosted: Fri Jul 15, 2005 11:35 am
 View user's profile
 Back to top 
strife777
Guest


The whole story is a metaphor. The garden IS the clockface. Not a real garden, not a clock in the real garden, just a clockface. They use "guards" because its supposed to be a story, and if they called them hands, it would make it a tad obvious. Like I said before, this puzzle HAS been done before. Not exact text, but same methodology (story referring to people meeting at different points, ended up meaning clockhands, find the time even though no time is mentioned), and I really don't see evidence of anything else.

PostPosted: Fri Jul 15, 2005 12:36 pm
 Back to top 
toongoon
Decorated


Joined: 25 Sep 2002
Posts: 217
Location: SF Bay Area, CA

Why would the brothers essentially be called "left" and "right" though? Why not "short" and "long" or "big" and "small". And if they were representing "guards" why would they start out in the same direction and only gradually separate from each other....

If clock hands are the solution I guess I have a problem with their metaphors. Wink

PostPosted: Fri Jul 15, 2005 1:39 pm
 View user's profile
 Back to top 
dopefiend
Decorated


Joined: 11 Apr 2005
Posts: 182
Location: London, UK

i agree with toongoon - i don't think there's enough there to duggest it's anything to do with a clock- and the left/right thing makes even less sense cos both hands go the same way - clockwise!
_________________
[273/333]

....::{{The Diary of a Dope Fiend}}::....
Cult Films, Cannabis and Current Affairs

Now Open at www.dopefiend.co.uk


PostPosted: Fri Jul 15, 2005 2:24 pm
 View user's profile
 Back to top 
BrianEnigmaModerator
Entrenched


Joined: 05 Oct 2003
Posts: 1199
Location: Pacific Northwest

Here's my take on the whole deal. Caveat: it has been a while since I have done "two trains traveling toward each other..." problems.

Given: Sinister and Dexter are the hands of a "broken" clock. Broken, in this case, means the little hand goes anti-clockwise. They start straight up at 12:00 and start going opposite directions.

Spoiler (Rollover to View):
By intuition, they will meet a little before Sinister reaches the 11 mark.

By computation, you can "unroll" the clock to a 360 degree path. In my calculations, I used "s" for Sinister and "f" for Dexter (because he's faster and because "d" is typically distance). s is at one end, d is at the other. s travels at a rate of 30 degrees per hour, f travels at 360 degrees per hour. The will meet somewhere in between, but pretty close to s.

360t + 30t = 360
390t = 360
t = 360/390 = 36/39 = 12/13 = .92 hours
After .92 hours, f has travelled 331.2 degrees.
At .1 degrees per second, that's 3312s or 55 minutes and 12 seconds when they FIRST meet.

But that first meeting doesn't really matter because the slow guy will continue on until he is on the 11 and the fast guy will continue around to the 12. At this point, we are ready to run the experiment again, but instead of going 360 degrees, they're only going 330.

Some time in that second hour, they'll hit a second time and continue until Sinister is at the 10 mark. When exactly they hit is "beyond the scope of this text and left as an exercise for the reader."

Some time in the third hour, they'll hit a third time, then Sinister will be at the 9.
Some time in the fourth hour, they'll hit a fourth time, then Sinister will be at the 8.
Some time in the fifth hour, they'll hit a fifth time, then Sinister will be at the 7.
Some time in the sixth hour, they'll hit a sixth time, then Sinister will be at the 6.

Now, we come upon the 7th meeting. Sinister is at the 6, Dexter is at the 12. This time they only have 180 degrees to travel through.

360t + 30t = 180
390t = 180
t = 180/390 = 18/39 = 6/13 of an hour
f has travelled 360 * 6 / 13 (or 166.15...) degrees in that time.
Again, at .1 degrees per second, that's 1661s or 27m, 41s.

So, in total, when they meet for the 7th time, 6 hours, 27 minutes, and 41 seconds have passed.

QED

Edited to add:
Spoiler (Rollover to View):
If you look specifically at where they meet instead of how long has passed since they started, they meet on the 27 minute marker. When the big and little hand are on that marker, you're looking at a clock showing 5:27.

_________________
Y0 Resources / VP Wiki / PXC Catalog / Metacortex

PostPosted: Fri Jul 15, 2005 2:34 pm
 View user's profile Visit poster's website
 Back to top 
oliverkeers13
Entrenched


Joined: 23 May 2005
Posts: 917
Location: London, UK

I think you got it Bri, seems to fit the whole thing!
_________________
"You're talking last ditch, I need top drawer" V
"To be in opposition is not to be a nihilist" CH
"im iver an idiot or a genus" Dekuprince
Perplex City Video


PostPosted: Fri Jul 15, 2005 8:26 pm
 View user's profile Visit poster's website AIM Address MSN Messenger
 Back to top 
appleTRON
Veteran


Joined: 07 Jul 2005
Posts: 104
Location: Los Angeles

Big news!

Upon examination under a blacklight, I found the following text on the upper left corner of Sente's invitation:

Quote:
Electric splash
BB, 21 to 24
4: C, V, K, Q
20, V to 24


Um ... I'm sorry, but aren't C, V, K & Q the initials of the cube theives?!?!?! And doesn't 21 and 24 sound like Gatehouse numbers?

[SPEC] Could this be the plans to heist the cube? [/SPEC]
_________________
What exactly is the sound of silence?

-aT


PostPosted: Fri Aug 05, 2005 1:19 pm
 View user's profile AIM Address
 Back to top 
BrianEnigmaModerator
Entrenched


Joined: 05 Oct 2003
Posts: 1199
Location: Pacific Northwest

So I see a couple of possibilities:
* Sente added the secret message to the invitation himself.
* Someone in the chain of command before mailing (the random dude in the mailroom stuffing the envelopes?) added the message.
* The person receiving the invitation added the text--possibly as notes to carry around the night of the party.
* The person who added the message may be The Advisor--possibly coordinating everyone's positions.

This is some pretty cool stuff!
_________________
Y0 Resources / VP Wiki / PXC Catalog / Metacortex

PostPosted: Fri Aug 05, 2005 4:18 pm
 View user's profile Visit poster's website
 Back to top 
rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

black light

ok - you got the black light idea from my aquarium post in the humor thread right? Wink

which came from Adrian being able to give an OOG talk at ARGFest... a few hints to push us along the way...

This so cool. I told the sales people at Toy Tokyo about the different effects of light and heat on some of the cards and they were amazed, astounded, awestruck. Talk about impressing a tough audience.
_________________
I love this site for being free, in every sense of the word~Spacebass

Mankind was my business, the common good was my business.~ Dickens


PostPosted: Fri Aug 05, 2005 5:03 pm
 View user's profile Visit poster's website
 Back to top 
SpaceBass
The BADministrator


Joined: 20 Sep 2002
Posts: 2701
Location: pellucidar

Re: black light

rose wrote:
This so cool. I told the sales people at Toy Tokyo about the different effects of light and heat on some of the cards and they were amazed, astounded, awestruck. Talk about impressing a tough audience.


Seriously cool! Perhaps this should dispel any lingering complaints about how long it took to get the cards out? I mean, after the ARGFest talk, I was already blown away by what a huge undertaking it was to put together all of the card elements - but that was only the elements we knew about at the time! Unbelievable.
_________________
Alternate Reality Gaming
http://www.unfiction.com/


PostPosted: Fri Aug 05, 2005 5:38 pm
 View user's profile Visit poster's website
 Back to top 
Macavity
Entrenched


Joined: 25 Jul 2004
Posts: 883
Location: UNSC Comm Relay Station Alpha, West Shokan, NY

Hot damn, guys! QUICK, CHECK GEEK ANTIQUES FOR SPECIAL INKS!
_________________
You are likely to be eaten by a grue. If this predicament seems particularly cruel,
Consider whose fault it could be, with no match or torch in your inventory...

NP: Erase The Truth


PostPosted: Fri Aug 05, 2005 5:53 pm
 View user's profile AIM Address Yahoo Messenger MSN Messenger
 Back to top 
appleTRON
Veteran


Joined: 07 Jul 2005
Posts: 104
Location: Los Angeles

Macavity wrote:
Hot damn, guys! QUICK, CHECK GEEK ANTIQUES FOR SPECIAL INKS!


No UV on that one ... at least on my 333 copy of the card.
_________________
What exactly is the sound of silence?

-aT


PostPosted: Fri Aug 05, 2005 6:56 pm
 View user's profile AIM Address
 Back to top 
Macavity
Entrenched


Joined: 25 Jul 2004
Posts: 883
Location: UNSC Comm Relay Station Alpha, West Shokan, NY

appleTRON wrote:
Macavity wrote:
Hot damn, guys! QUICK, CHECK GEEK ANTIQUES FOR SPECIAL INKS!


No UV on that one ... at least on my 333 copy of the card.


What about IR, or color-shifting, or something like that?
_________________
You are likely to be eaten by a grue. If this predicament seems particularly cruel,
Consider whose fault it could be, with no match or torch in your inventory...

NP: Erase The Truth


PostPosted: Fri Aug 05, 2005 7:03 pm
 View user's profile AIM Address Yahoo Messenger MSN Messenger
 Back to top 
Display posts from previous:   Sort by:   
Page 2 of 5 [70 Posts]   Goto page: Previous 1, 2, 3, 4, 5 Next
View previous topicView next topic
 Forum index » Diversions » Perplex City Puzzle Cards » PXC: Blue Puzzle Cards
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group