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 Forum index » Archive » Archive: Last Call Poker » LCP: Meta/Questions, Social Fun, & Poker Help
[META] Thoughts on ARG etiquette
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Ehsan
Entrenched

Joined: 09 May 2003
Posts: 992

[META] Thoughts on ARG etiquette

Here are some general guidelines on playing Alternate Reality Games:

- Don't peek behind the curtain. While the creators will blur the lines between the game and reality, there is a clear divider called the curtain which defines areas we should not discuss. It's no acceptable to have open discussions about the creators of the game, true identity of the actors, companies who created game elements, or anything along those lines, until the game is over. This is simply the intention of the game creators and follows on the tradition of ARGs.


- Don't brute force, hack, or cheat!. Not cheating is obvious. Gaining access to content in any way other than how the creators intended is not acceptable. If we are supposed to find new character cards by analyzing the story, a brute force dictionary attack on profiles is not acceptable. If you find a hole in the server which allows you to view all the files, don't tell anyone about it except the PMs, or if you can't reach them then one of the board admins.


- Don't bother people. Sometimes ingame characters will have names similar to people in the real world, but there's no reason to call those people. There are many puzzle in the game but they do not include looking up people's or companies' phone numbers or addresses. All in-game contact information should be found "in" the game, and not from a google search.

- Play as a team. Nobody can force you to play as a team, but it is rude to find a solution to something and just keep to yourself. One of Jordan Weisman's original assumptions for an ARG was that the game would be fundamentally cooperative and collective. The puzzles are designed to be solved as a group, and trust that you will need a group to solve all of them, even if you can solve one of them before everyone else.

- Have fun!. Enjoy the game, be nice to people, make new friends, and stay up late. This IS in essence just a game (gasp!) so don't take it too seriously and have a good time.


If the concept of an Alternate Reality Game still intrigues you, check out imbri's excellent quick start guide.

PostPosted: Mon Sep 26, 2005 2:56 am
Last edited by Ehsan on Thu Sep 29, 2005 4:31 am; edited 1 time in total
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

Ehsan wrote:
It's no acceptable to have open discussions about the creators of the game, true identity of the actors, companies who created game elements, or anything along those lines, until the game is over. This is simply the intention of the game creators and follows on the tradition of ARGs.

Not necessarily true. I think there's certainly ways in which people become aggressive/obsessive to the extent that they're disturbing the structure or immersiveness of the game, but I don't think discussions like that are verboten, nor should they be. It's normal to be curious about who is behind a game. It's a bit more obnoxious to spend more time and energy researching that rather than playing the darn ARG. It's the height of obnoxiousness to stop playing a game just because it's not the puppetmaster team you were looking for, IMO. Wink

Quote:
- Don't brute force, hack, or cheat!. Not cheating is obvious. Gaining access to content in any way other than how the creators intended is not acceptable. If we are supposed to find new character cards by analyzing the story, a brute force dictionary attack on profiles is not acceptable. If you find a hole in the server which allows you to view all the files, don't tell anyone about it except the PMs, or if you can't reach them then one of the board admins.

'No brute forcing' is one of those tricky 'rules' that people came up with long ago in response to some players who went on a script binge with a grassroots ARG, thereby threatening bandwidth limits for a puppetmaster group with limited funds. During the Beast, there was a puzzle that pretty much necessitated brute forcing, and if you talk to the PMs, they will acknowledge the situation, but have never stated that brute forcing was 'bad.'

Generally speaking, anything you do in a game is fair game -- except, as a human being living in a world with other people, you should use common sense, diplomacy, decorum, and pay attention to state, federal, and foreign (to you) laws which may affect the possible consequences of your actions. (so, yes: hacking, generally speaking, is bad. exploiting root on a server: bad. portscanning: really rude, and will probably get you nowhere unless you're looking to do sploits. etc. etc. -- all those really fall under 'illegal,' anyway)

Quote:
All in-game contact information should be found "in" the game, and not from a google search.

I absolutely agree with you about finding corresponding info in-game before dialing up every pet shop/lasagne specialty shop you can find in a Garfield ARG, but I sorta wonder if in this game, or future games, doing a Google/other-web-tool search won't be just the solution for some vital piece of information or progression of the story. Er, I mean, of course it -has- been, but I sorta meant in the way you're referring to it here, namely, the Google search for a Richard Brunswick in L.A. (who, btw, you should not call and bother, mmkay?)

ARGs, I suspect, are not going to be rote creatures. I think we all have some excellent habits and ways of organizing info at a rapid pace (viewing source code, opening up images in notepad, Googling the names of goddesses, etc. etc.), but I think we also need to be very, very aware of the -possibilities- of new ways to obtain, look at, and solve the information we find.
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PostPosted: Mon Sep 26, 2005 9:04 am
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yanka
Fickle


Joined: 06 Oct 2003
Posts: 1214
Location: undesirable

I think there are two distinct categories of bruteforcing and other questionable stuff.

There are things that just so obviously shouldn't be done. Don't run a password script on thedealer's username. Don't ftp into the site if you have no idea what the login should be, and no indication whatsoever from the game that you're supposed to be anywhere near an ftp . Don't look for new characters by bruteforcing user directories. I mean, one would have to be either extremely stupid or extremely rude to do anything along the lines of the above.

On the other hand, there are things that are done during, it seems, every single game, and I'm not just talking about bruteforcing here. People do reverse DNS look-ups, and poke around the sites to find hidden directories, and decompile flash logins, etc. etc. The way I see it, PMs would have to be insane not to expect us to do all of this because, as I said, this is done for every game - and why would their game be different? Moreover, if people see archives numbered 56-99... well, they're going to look for everything between 0-55 and then some, aren't they? They see which directory the images are stored in, they're going to go to that directory.

I think most of the time all of this^ reveals little-to-none harmful information. So, this site is running on this kind of server, the flash headers are pulled from this directory, or cgi-bin is here. Here is archive #28. It is because this kind of stuff is done that the PMs are able to protect themselves. How many 403 pages do we find per game? We poke around things because we're curious, and because we've been conditioned to do that by previous games.

Sometimes people do find potentially harmful information. IMNSHO, the problem is not that they find it (see above - PMs had better expect that people will never cease to look for stuff), but that they share it. And while I think that most people realize that they shouldn't post a PM's login if they happen to find it, I understand that some information that is found is not so easily determinable as obviously damaging to the game. You figure out how the e-mails are stored in a character's inbox, and you find some e-mails that don't show up in said inbox. Are you not supposed to find it until the next update, or did the PMs count on you to figure out their system and to find these e-mails? It's hard to decide whether you've made a legitimate discovery sometimes, and I'm not sure what the PMs would prefer to be done in these cases.

However, when you find an obvious hole in the game, please don't post it. E-mail the PMs and give them a chance to fix it - they'll love you for it, and the players will respect you. I am very grateful to the people that have done just that. When you're not sure that what you found is a hole, at least please consider PMing one of the mods/admins/ops to help you make the right decision before posting your discovery and running the risk of damaging the game.
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PostPosted: Tue Sep 27, 2005 8:15 pm
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Phaedra
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Joined: 21 Sep 2004
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yanka wrote:
However, when you find an obvious hole in the game, please don't post it. E-mail the PMs and give them a chance to fix it - they'll love you for it, and the players will respect you. I am very grateful to the people that have done just that. When you're not sure that what you found is a hole, at least please consider PMing one of the mods/admins/ops to help you make the right decision before posting your discovery and running the risk of damaging the game.


I'd like to second this, but I'd also like to add:

Please consider PMing one of the mods/admins/ops, but also try to find an in-game way to let the PMs know.

Some of the most memorable game moments have happened because the PMs and the players were working together to keep from rupturing the game reality.

For example, in ILB, our very own HitsHerMark (or was it Pita? I'm forgetting Sad ) found a note taped to her payphone that acted like it was in-game, but seemed suspicious.

Multiple players emailed Melissa (a character) to let the PMs know, without doing anything out-of-game, that one of their players might be in danger.

Melissa called HitsHerMark and informed her that the note was not from her, and that she should ignore it.

So often there are in-game ways to resolve problems. They may take a little more creativity to pull off, but they're more fun for everyone involved.

Right now, as there seem to have been a few holes, I'd suggest a twofold method of dealing with this: (1) PM a mod/admin/channel op just in case option #2 doesn't work, and (2) attempt to go through game channels. Generally people have been emailing supportSPLATlcp.com or PMing TheHouse1 or TheHouse3, but I think with the Mac incompatibility and some of the other site bugs that those channels are probably pretty clogged. So, if you find what you think is a hole, try thinking up a creative in-game way to get the info to the PMs. For example, we have email addresses for some characters, don't we? Also, has anyone tried leaving messages on any of the characters' voicemails?

Please continue to back up your efforts by informing a mod/admin/channel op, for now, but let's try to find ways to relay problems that don't rupture the curtain whenever possible. We're still in the early stages of this game, but as it progresses, I think we're going to want to try and handle things in-game whenever possible, so we may as well get in practice now. Smile

As always, an ARG is a collaborative effort between the PMs and the players. Please help us all play fair. Smile When in doubt, ask. Chances are that the moderator/site admin/channel op will tell you that the info seems to have been fairly obtained, but if someone's gotten information by drastic means -- like, for example, hacking the site -- please ask them not to share it, and notify a mod.
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PostPosted: Wed Sep 28, 2005 12:06 am
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Kjartan
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Joined: 12 May 2005
Posts: 97
Location: Dover, Delaware USA

Another Ettiquite Issue We've Got

Well, this game seems to be really well promoted, so one point we should consider is how to deal with bringing people who are just around to play poker into the game without breaking that "4th wall."

If we put too much emphasis on the ARG aspects of the game, we may ruin the poker aspect for the people who are here just to play poker. Part of the fun of this game, is the multiple levels of knowledge on this site. There are lots of people who will be happy to just play poker, and there will be lots of people who just care about the ARG, and I think it's unfair for us to say our game is more important.

As more and more people arrive (there are some rumors of a commercial durring World Poker Tour?), there will be a lot of trolls and a lot of great folk that will want to get in on the ARG. What do you guys think is appropriate ettiquite for chatting on a meta level on in game sites? If we're going to discuss the ARGame at the poker table, it seems sort of like a violation of TINAG. Of course, they have acknowledged us in their message board, so we don't have to be too cautious about letting IG characters know about this site.

Anyway, just a couple of point I wanted to bring up.
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PostPosted: Wed Sep 28, 2005 1:29 am
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Phaedra
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Joined: 21 Sep 2004
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Re: Another Ettiquite Issue We've Got

Kjartan wrote:
If we're going to discuss the ARGame at the poker table, it seems sort of like a violation of TINAG. Of course, they have acknowledged us in their message board, so we don't have to be too cautious about letting IG characters know about this site.


A couple of things:

1) Regarding the link to UF on the site, I think that's sort of a winking way to submit to necessity, rather than an endorsement of bringing UF into the game. During ILB, Dana linked to UF in her blog, but she never "read" the forums, or acknowledged them. The characters generally assume that we coordinate somehow, but they never ask where. UF doesn't exist for them.

2) Regarding TINAG, well, different people define it differently, but it sounds to me like what you're talking about is role-playing rather than TINAG. We don't have to pretend we're actually dead, or that it isn't an ARG at the poker tables. I've discussed it with poker-only people many times, and no one has ever gotten offended. Some people weren't particularly interested, but no one ever reacted as if I were ruining their experience. First, I highly doubt that we've played with any characters, yet; J.J's legendary prowess notwithstanding. Second, trust me, the characters won't hear or acknowledge anything they're not supposed to. It'd be pretty bad form to attempt to rub their faces in the fact that they are characters in a game, but in past ARGs, most characters have been pretty adept at not hearing references to the game's game-ness, if only because you're always going to have trolls who insist, "none of this is real! It's all a promotion for ___________!"
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PostPosted: Wed Sep 28, 2005 2:28 am
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Ehsan
Entrenched

Joined: 09 May 2003
Posts: 992

Ummm what's with all this meta discussion.. Those were guidelines for all the new people who will join us soon, who happen to know nothing about an ARG. That wasn't meant for people with cobwebs around their nickname Wink


If new people come here, they will face an overload of information and you can't say "Brute forcing is bad, but it's okay if it's within this context at this time, with these criterion, based on this assumption, if you saw that, and told whoever." That's just causes confusion. Setting simple rules for new people will help them avoid making huge mistakes (like finding a list of all in-game websites and publishing it somewhere).

Until they learn the ins and outs of the genre, you simple have to say "No brute forcing". If a puzzle requires brute forcing than I'm sure a lot of us will note that in the thread, which is a better option than having someone who just got here try and brute force every single element of the game because "it might be okay".

I agree that in reality, it's all a gray area.. but remember that it took us time to figure that out, and understand what might be acceptable or not.

It's harder for someone just joining the genre to figure it all out, so it has to be split into black or white. In which case I don't think I would change any of those guidelines.


But again, in reality, I myself scour DNS records and look for patterns in IP addresses. But I believe I can trust myself not to harm the game with anything I find, and tell the PMs about it.

The PMs do expect these thing, as yanka said. Dut PMs make mistakes, and I believe they shouldn't be punished for forgeting to lockdown something just because someone thinks the rules are "questionable" as this discussion may convey to newer people.

PostPosted: Wed Sep 28, 2005 7:40 am
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colin
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Joined: 13 Oct 2003
Posts: 810
Location: Australia

It'd be nice if the PMs could say what the rule are instead of us guessing. By defining rules be limit what we do. One of the strengths of this genre has been its undefineable nature, allowing it to be flexible.

I like to think the game will make its self obvious, and that will direct us..however players always want more....and hence do thing they shouldn't

The conundrums these games face Rolling Eyes

PostPosted: Wed Sep 28, 2005 9:33 am
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