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 Forum index » Archive » Archive: General » Old News & Rumors
[trailhead] Molly___
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djlilia
Boot


Joined: 18 Sep 2005
Posts: 32
Location: On a little Island

I had a feeling that this was going to end soon, it was nice it kept me entertained.

PostPosted: Sun Oct 16, 2005 6:26 pm
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Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

Jade.
No harm, no foul.
It was a learning experience for all concerned.
A word of encouragement about your puzzle creating abilities:
If you come up with the right subject matter, sometimes they almost create themselves.
There are all types of puzzles and almost always a way to integrate one into a subject for which you have both knowledge and passion.
Also...
Posting puzzles in the "Time Wasters" forum is a great way to get better at creating them. I'm doing that now, with the one called, "Yellow Brick Road", trying to find out the proper points at which my idea of easy and other's idea of easy (or hard) meet. It's very enlightening.
I applaud your decision to know when it was time to raise the curtain. Too many PM's have a problematic launch and try to ride it out resulting in a bad experience for all concerned.

I gotta know, though...
Where were you going with those numbers?
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I'm telling you now, so you can't say, "Oh, I didn't know...Nobody told me!"


PostPosted: Mon Oct 17, 2005 12:05 am
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jade
Guest


somewhere Smile

my last entry thing was a google maps image.

Thanks for all the pointers, guys.

PostPosted: Thu Oct 20, 2005 11:02 pm
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Abraxas
Unfettered

Joined: 27 Aug 2005
Posts: 736
Location: Cologne, Germany

jade wrote:
somewhere Smile

my last entry thing was a google maps image.

Thanks for all the pointers, guys.

D'oh!
Now I could slap myself, you know that? Razz

PostPosted: Fri Oct 21, 2005 8:32 am
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xar
Guest


ARGs

One good thing to do as a PM. Play out the whole game, beginning to end in your head or on paper.

Plan out the events. Plan out what happens when people discover facts or access pages.

This whole system is a lot like D&D without dice. ... Typically the best ARGs are like well written books, the plot is heavy and thick. Lots of Danger and excitement. People feel Involved like something they did had a Direct effect on the events in the game.

Even a branching storyline, (Choose your own adventure style) is acceptable or even encouraged. But again the story should be laid out long before any ARGer gets to step one.

To some extent the ARG building process can be more complicated and time consuming than writing a book.

Now this isnt strictly true. Some very well done ARGs are insanely simple, but built of very difficult pieces and puzzles. For instance VirtuCube.
Only 6 puzzles. One tiny Flash. Im sure it took them several months to
hash out ideas for puzzles. but the end product probably took a night to throw together. But it took us 6+ months to complete.

Well im typing this in between work tasks... Ill just leave it at this. Write the script. Then build your ARG around it. Talking to players and putting together events is so much easier when you already know the story from beginning to end.

PostPosted: Mon Oct 24, 2005 5:09 pm
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catherwood
I Have 100 Cats and Smell of Wee

Joined: 25 Sep 2002
Posts: 4109
Location: Silicon Valley, CA

Re: ARGs

xar wrote:
Some very well done ARGs are insanely simple, but built of very difficult pieces and puzzles. For instance VirtuCube. Only 6 puzzles. One tiny Flash.


I would hardly call VirtuCube an ARG. It was a puzzle trail, from what I could see. Yes, it was an online game, but it was not an Alternate Reality Game.
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meh. whatever.

PostPosted: Tue Oct 25, 2005 2:01 am
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