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 Forum index » Archive » Archive: General » Timewaster: Red Kore
random guesses
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kayimbo
Greenhorn

Joined: 09 May 2003
Posts: 7

random guesses

hmm, just off the bat i noticed this had the flavor of merkaba and sacred geometry as a means of dimensional travel.

to break it down real simple poeple learn to sense and control the non physical energy around thier bodies.

they then adjust the speed and geometry of thier non physical energy.

this leads thier concioussness into different dimensions (dimensions that operate at differnt speeds and geometries)

i don't know if this helps you guys at all. could be. maybe i'll get me a set of cards

oh yeah, if i do get some cards i'll be sure to scan that shit for chaos magic/ psionic programming. it could be that they encoded subliminal thought patterns into the cards, kind of like hypnotism that you just look at the thing.

further edit as just occurred to me. it could be him and his friends took acid some times and did a sort of i-ching thing with geometries. the idea could be that over time your lives or thoughts begin to conform to the shapes or such. if that were true you'd probably recieve hints from your subconcious until the very end when you saw the pattern for what it was.
hard to explain what i mean exactly. kind of like if someone showed you a picture of a road the had some twists and stuff. then you noticed that the twists perfectly corresponded to that persons life, and then at the end you and him were on the road because thats where his life led up to, talking to you. get it?

PostPosted: Fri May 09, 2003 3:53 am
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brotherspider
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Joined: 07 May 2003
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dude...... the colors!

*licking the wafer* man.. this wafer is bunk...
uh-oh wait a minute
*pupils... opening... third eye... expanding....*
ooooh myyyyy gooooood
*squeaky squeaky squeaky* my third eye is squeegeed very cleanly...
seriously though this does smack heavily of some of the theories in sacred geometry unfortunately its not my forte... but it ties back into crop circles and religion and all sorts of stuff as far as I know... any sacred geometrists out there?
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PostPosted: Fri May 09, 2003 6:06 am
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Stevoid
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Joined: 15 Mar 2003
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Sacred Geometry

Here's some pretty pictures of it to look at while you think!

http://www.people.vcu.edu/~chenry/

PostPosted: Fri May 09, 2003 6:13 am
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brotherspider
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Awesome...

thanks for the link stevoid... welcome to the front lines Very Happy
If youve got more good sacred geometry stuff keep it coming...
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PostPosted: Fri May 09, 2003 6:20 am
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http://thefreemason.com/library/general/The_Antiquity_Of_Geometry.asp
Couldn't help myself.

PostPosted: Fri May 09, 2003 12:33 pm
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http://www.fifthwaymysteryschool.org/NewEmTab.html
Couldn't help myself again. Note a familar diagram.

PostPosted: Fri May 09, 2003 12:34 pm
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Nyght_Shyft
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Joined: 05 May 2003
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Fascinating.

Sounds a lot like some of our earlier findings, although in a slightly different direction (seems like everybody's saying the same thing, just in a different way).
Any more sacred geometrists out there who can help us out? I'll do my best to learn about this stuff tonight and tomorrow so that I can help out.
Does anyone who knows aobut it (and who has read those sites last posted) see anything big they'd like to fill us in on?

Marc? You have anything? Smile
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PostPosted: Sun May 11, 2003 7:22 pm
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redkore
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Nyght_Shyft wrote:
Marc? You have anything? Smile


yes.

what would you like?

Wink

p.s. welcome back, Nyght!
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PostPosted: Sun May 11, 2003 7:25 pm
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AnthraX101
Entrenched

Joined: 18 Mar 2003
Posts: 797

The five shapes are nothing more then the Platonic solids, the only 5 figures which all are congruent regular polygons, and whos faces meet at every vertex. You can google "Platonic Solids" for more information.

Note the red core circle, rectangle, and 6 sided figure are not these.

AnthraX101

PostPosted: Sun May 11, 2003 11:02 pm
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Nyght_Shyft
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redkore wrote:
Nyght_Shyft wrote:
Marc? You have anything? Smile


yes.

what would you like?

Wink

p.s. welcome back, Nyght!

Well friend marc..

i was out of the action for a few days, but i am back having had my time away cut short unexpectedly for personal reasons. i had hoped to come back to find some major new developments, but these seem lacking. we do, however, have lots of new directions to move on to. part of me feels that as soon as I (and some others) get the cards, we'll be able to figure more out... but i'm not really sure if my cards are ever coming (the place I had them mailed to still hasn't received them, and i'm now almost a state away from there! oy!).

what i need to know: if this is indeed "not a game," as you keep claiming, how much more is there to discover without actually having the "trip" in our possession? actually, forget about "how much." ..i am unconcerned about quantity. is it possible to gain any kind of focus without the cards? is it possible to find the proper direction to search in? or is having the cards absolutely pivotal to this whole journey that we have embarked upon?

i ask that you be careful with your answer so as not to take value away from any of our work thus far.
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PostPosted: Sun May 11, 2003 11:12 pm
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redkore
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Nyght_Shyft wrote:
but i'm not really sure if my cards are ever coming


i'm really sorry they haven't arrived, Nyght. call or PM me if they're still not there today, let me know what address you're at, and we'll FedEx overnight another package to you.

Nyght_Shyft wrote:
what i need to know: if this is indeed "not a game," as you keep claiming


it is not a game. it has some qualities of a game, which is why i think some people are a little confused about its true nature. but i do think it's helpful for some people to think of it as a game to start with. which leads to...

Nyght_Shyft wrote:
how much more is there to discover without actually having the "trip" in our possession? actually, forget about "how much." ..i am unconcerned about quantity. is it possible to gain any kind of focus without the cards? is it possible to find the proper direction to search in? or is having the cards absolutely pivotal to this whole journey that we have embarked upon?


much of the work performed so far has been useless because of the attitude being brought to it.

i think many people are treating this as some sort of logic puzzle or something, where if you put your minds together, you'll "crack it" more quickly. as if this is something that you "crack".

this one works a little differently.

obviously, you're free to treat it however you like. but you can see how this works. you'll keep coming up with more and more (and more and more...) theories, and you'll keep going around in circles, and eventually you'll get bored and go away.

this isn't like the other games. if you want to play it that way, you're gonna get very bored very quickly.

i think part of the problem here is that many people are trying to play it that way, and they've become bored because they don't know what to do now. perhaps they're waiting for me to drop a nice hint so they can solve the current puzzle and make some progress?

there are two things you require if you want the TELEPORT experience:



1. the trip package

without the package, you're not even in the front door. of course, you can stand outside and watch other people, offer suggestions, perhaps try and solve a "puzzle" or two by staring at scans on the Internet, or something. but believe me, without the package, this thing hasn't even started.

i think that gradually those who don't have the package will become bored and move away from TELEPORT, while those with the package will stay. this is a natural filtering process and is actually quite important for the development of the TELEPORT community (which will play such an important role later on).

2. a path

you need a path to follow. there is no objective path for everyone to follow. if there were, this would be some kind of pre-planned logic puzzle, one which treated you like uncreative intellectual robots.

(actually, a group-robot, since you'd all be expected to come up with the same answers.)

the portal (which really means the trip's manipulation of the guiding shape's energy) is objective; the paths leading to it are not.

you need something to focus on. you need to take the shape's energy and channel it.

the trip package helps you to choose and develop a path.

the group cannot select your path. only you can. too much group influence, particularly at the path selection stage, can be very unhealthy. look how easy it is for the group to be pulled in different directions by the latest theory.

you're not exploring the surface. you're exploring the energy. the energy is objective, but it needs to be approached differently depending on the unique qualities of the individual.

people exploring a particular trip can share their experiences even when their paths appear to be different, because their paths are essentially the same!

think how much more interesting this is! imagine that one person gets a trip and starts feeling drawn to the Mars stuff; another person picks up on remote viewing; another person picks up on going for long walks in beautiful forests; another person tries bringing a different attitude to some problems she's been having at work; etc.

and these can be shared! these will help you progress, because you are a group of creative individuals and not a pre-programmed intellectual group-robot!

do you understand this?



and please remember, you don't "play" this thing at the surface. believe me, you're gonna get real bored real quickly if that's all you're capable of.

you think this is some kind of Martian invention because we put a picture on the site with "design" underneath it?


Nyght_Shyft wrote:
i ask that you be careful with your answer so as not to take value away from any of our work thus far.


my friend, one of the best pieces of advice i can offer is don't get too attached to anything.
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PostPosted: Mon May 12, 2003 5:55 am
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Nyght_Shyft
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redkore wrote:
think how much more interesting this is! imagine that one person gets a trip and starts feeling drawn to the Mars stuff; another person picks up on remote viewing; another person picks up on going for long walks in beautiful forests; another person tries bringing a different attitude to some problems she's been having at work; etc.

and these can be shared! these will help you progress, because you are a group of creative individuals and not a pre-programmed intellectual group-robot!

do these different experiences lie at the beginning of the journey, or are they the journey? do we all need to find our own path to access the trip, or is finding our own path the trip itself?
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PostPosted: Mon May 12, 2003 5:50 pm
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catherwood
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Joined: 25 Sep 2002
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redkore wrote:
it is not a game. it has some qualities of a game, which is why i think some people are a little confused about its true nature.
...
i think many people are treating this as some sort of logic puzzle or something, where if you put your minds together, you'll "crack it" more quickly. as if this is something that you "crack".

this one works a little differently.

...this isn't like the other games. if you want to play it that way, you're gonna get very bored very quickly.


...the TELEPORT experience...


...the TELEPORT community...

...you don't "play" this thing at the surface...


Get it? It is not a game. It may or may not be an adventure. It is certainly not a structured thing with a single answer to be figured out.

Overall, I am beginning to question whether or not this "product" is appropriate for this forum. While there may be some people with overlapping interests here, the RedKore Teleport (i refuse to put it in all-caps) website is where the true community for this "experience" should reside. Perhaps. Maybe. Just my opinion.

PostPosted: Mon May 12, 2003 6:00 pm
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redkore
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Nyght_Shyft wrote:
do these different experiences lie at the beginning of the journey, or are they the journey? do we all need to find our own path to access the trip, or is finding our own path the trip itself?


depends what you mean by "journey".

moving through the stages is one thing.

accessing the portal and exploring the associated dimension -- alone, or with others -- is something else.

but if you're talking about getting to stage 4, you will follow your path all the way. this doesn't mean that you can't turn to others for assistance. this doesn't mean that others can't turn to you for assistance.

finding your own path is not the trip. it is the start of the trip. you will certainly refine your understanding of the path as you progress through the stages, but you need to know what your path is -- even in a rather vague manner -- before you can really get moving.

yes, everyone needs to find his or her own path. we are all unique, aren't we?

by the way, when i say "trip" i'm referring to the physical product and the progression from stage 1 to 4.

i use the term "transport" when referring to portal access.
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PostPosted: Mon May 12, 2003 6:02 pm
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redkore
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catherwood wrote:
It is certainly not a structured thing with a single answer to be figured out.


incorrect.

paths are subjective, portals are objective.
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PostPosted: Mon May 12, 2003 6:06 pm
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