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 Forum index » Archive » Archive: Last Call Poker » LCP: Meta/Questions, Social Fun, & Poker Help
[META]Forum vs. Chat - a humble plea
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

Jetpack
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PostPosted: Thu Nov 03, 2005 3:14 am
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ThaJinx
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Joined: 24 Oct 2004
Posts: 430

krystyn wrote:
Jetpack
Flaming Nutter

PostPosted: Thu Nov 03, 2005 3:14 am
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imbri
Entrenched


Joined: 21 Sep 2002
Posts: 1182
Location: wonderland

Re: dumbwaiter

Phaedra wrote:
Please, people, please, please, please, when we're in the middle of Update Intensity, and you've had your chat program open so, presumably, things are logged for you, please scroll up and read before going "What's happening?"

In one case, I had Roger on the phone, and he was waiting pretty patiently while I tried to get answers from people in IRC, and meanwhile people who had been in there the whole time, but, presumably, had stepped away from their computer or something, were asking what was happening.


Frankly, I disagree with this. Granted, I wasn't active in the chat and was only taking glancing passes with the occasional scroll up to see what was going on, but I found the few occasions of "what's happening" to be extremely helpful. Someone (usually rowan) threw in a one line update of where we were which was often a far different place than I thought after I had scrolled up. It also helps all those that are just joining. I'm not saying that everyone should ask what's up every two seconds, but it seemed to happen about once every couple minutes which was quite handy. So I do not consider a quick one line "here's where we are" to be noise.

Phaedra wrote:
In LCP, the majority of the active and visible players seem to be people who've played ARGs before. There are a lot of ILB players. Giving us the same amount of prep time would be somewhat akin to letting someone in school take the exact same test twice.


Agreed. I don't believe that I implied that we needed the same prep time and, if I did, it certainly wasn't my intention. It's just that, in my opinion, it was a weak game design decision to create such an intense collaborative problem with absolutely no prior "training". I don't think that "training" would need to be intense or require the 4-6 weeks that they gave us in ILB, but a more simple collaborative problem that needed to be dealt with in real time presented last week or the week before would have given us a decent shake up and allowed us to be a bit more effective on the chat/forum communication front. Perhaps it was there and I missed it, but I can't think of one. The Russian language translation comes to mind, but we didn't have to have that collaboration instantly.

Also, the reason that it can even be discussed as a weak design choice is because everything else has been so strong. I find very little to fault in most of their other design choices and, because of that, have placed my standard for this extremely high. If this was a game by another development team, I don't think that I would have even considered this an issue but basing this on everything else done in this game thus far, it stood out to me as one of their decisions that wasn't executed as well as it should have been.

Phaedra wrote:

ILB was about bees -- social animals that work together, at the expense of their own individuality, for a collective goal (generally, survival and reproduction, but that's probably taking the metaphor a bit too far).

LCP is about poker -- poker is competitive. Only one person wins in a game of poker. Poker is about bluffing and lying and beating the other players.


Exactly my point. We've been playing a game with a more competitive undertone and we were suddenly required to come together. It was a nice switchup and I love that we had that opportunity. However, I think it would have been more successful if they'd prepped the community. Whether it's a major turning point or not, I do not know. If this was the training event for something much greater to happen, great. However, I personally think there should have been a smaller step first. And, had there been, players not active in the chat might have had a greater opportunity to feel as if they were a more integral part of the current problem & solution.

Phaedra wrote:
imbri wrote:
With Krystyn and others not able to access the chat feeling left out or as if they weren't completely part of the community...


Hmm.

I don't know: were they any more excluded than people who couldn't get to payphones?

Were they any more excluded than people who can't check the forums at work because their internet access is monitored, and so have to wait until they get home at night?

Were they any more excluded than people who never got a live call during ILB?


Yes and no, however it's not about more or less but about the difference. I was never once able to answer a payphone, partially by choice and partially by schedule. Then we were given the option of giving our own numbers, again, I opted not to do that. However, I was still able to participate during the payphone moments because the forums were abuzz (pun intended) with activity. And, during most of the phone call moments, I was at school where my IRC was limited at best and relied completely upon the forums and in-game measures to see what was happening. Had I been doing the same yesterday, I'd have had very little clue about what was going on.

As for comparing the situation faced by those frequenting the forums with those that are unable to frequent the forums, that's a rather incongruous comparison as far as the issue at hand (posting updates from the chat into the forums). Those that are unable to access the forums and chat are never around during the update, those that are able to access the forums are available to participate. Yet, because the plan that was hatched in the chat was not posted to the chat, they were excluded from feeling as they were able to participate with the community. A simple "ok guys, we've figured out we need to get Matt out of the building and we're going to use the dumbwaiter..." would have solved that problem and made Krystyn and others feel as if they were included and, possibly, provided them with a much less frustrating phone experience.


Phaedra wrote:
I don't think either we or the PMs fell down on the job today. I think the community was surprised, but came through, and I think that the PMs didn't necessarily intend for us to handle this with flying colors. I think they may have been trying to startle us, and to get us to prepare for new twists in the game structure.


They very well may be. However, I don't think that when some of the more active players are made to feel frustrated and ineffectual, that we came through it as well as we could have. And, when that happens, I think that means that we stumbled at some point along the way. Unless, of course, that was part of the PMs plan...

Yet, again, I stress that this complaint is only possible because I've had such a strong positive opinion of so many other aspects of the game. All in all it's an extremely minor complaint and, likely, wouldn't even cross my mind with any other game out there. I certainly didn't expect or mean for my little opinion to attract such a defensive reply.

PostPosted: Thu Nov 03, 2005 10:54 am
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Phaedra
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Well, okay, so the question becomes:

What do we do about it?

So far, we've been asking for a sort of unorganized altruism -- people who do not frequent IRC have put out general pleas for people who do to keep the forums updated.

There's been a little improvement, I think, but not a great deal, and clearly not enough in terms of people who aren't in IRC feeling involved.

So, maybe we need a more organized effort.

This is just an opening suggestion, and I'd love for someone else to improve/refine it, but here goes:

What if we had two pairs of people coordinating updating the forum with what happens in chat during update periods? I think we'd need pairs, because for one person alone to be bouncing back and forth between the forum and chat would probably make them miss a lot of what happens in IRC during updates.

Basically, what I'm thinking of is one person in IRC would be watching the channel and summarizing, via private query, for another person, who would then be describing that summary on the forum and reading comments on the forum and relaying anything helpful there to IRC.

I say two pairs of people 1) because I prefer redundancy in my systems, and 2) because updates can stretch out for a pretty long time.

This won't, unfortunately, completely solve the problem -- the forums would still be slightly behind chat, but as chat is a real-time interaction medium and the forums are not, I don't think a slight lag is avoidable.

Perhaps -- and I'm not trying to make more work for you, Jinxie, just to have a single, centralized coordination center for this Saturday, and while I won't be here on Saturday afternoon, I'll be happy to help in any way I can prior to Saturday -- we could combine this with the IRC-graveyard coordination by the Legion of Spectres?
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PostPosted: Thu Nov 03, 2005 11:56 am
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

Phaedra wrote:
I don't know: were they any more excluded than people who couldn't get to payphones?

Were they any more excluded than people who can't check the forums at work because their internet access is monitored, and so have to wait until they get home at night?

Were they any more excluded than people who never got a live call during ILB?

I'd like to hop in here and clarify that I am not particularly upset or bothered at the way things shook out yesterday over the phone call. Disappointed, to a certain extent? Yes. But I just wanted to, you know, give a bit of a how-d'ye-do before I become an accidental Poster Child for Wah, Where's My Interaction?

I don't know if you remember from ILB, Phaedra, but the threads for the Sleeping Princess puzzles and the mad scramble to refresh the corrupted killer.jpgs to get new coordinates meant that forum postings were nearly real-time with chat. At the time, I was still able to use IRC at work, and I recall switching back and forth between the forums and #beekeepers. I'd finish reading a page, click to go back to that sub-forum, and three more pages would have spontaneously materialized in that time.

There was a real, tangible correlation between chat, and forums. This was even before Melissa started truly 'training' us to act as a team on the phones.

Chaotic? Sure. We also had a dedicated team working that Fireflies wiki -- that became one of my favorite sources of information during that game.
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PostPosted: Thu Nov 03, 2005 12:39 pm
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

FWIW - I am not currently proposing a system of organization, because I think that the stuff that's beginning to crystallize organically is really great - it's quite amazing what can occur when people are really listening to each other and taking their cues from the whole experience, rather than just their part.

Man, I sure do sound like a commie pinko hippie patchouli peace sign flashin' fool. But it's true. The IRC/DC Graveyard Games communications really stand out in my mind as a good example of what happens when necessity guides us. It was exhausting, even for those of us online, and even remained exciting and fun when we found that the Date of Death puzzle was fubared - we listened to each other, ascertained what was most needed, in that moment, and did it. There were plenty of people on-hand to help explain the current sitch to people just dropping in, too.

I just have had this itchy feelin' since Day 1 that trying to organize around perceived outcomes is going to continue to kick us in the behind. Hard. Smile
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PostPosted: Thu Nov 03, 2005 12:49 pm
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Phaedra
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krystyn wrote:
I don't know if you remember from ILB, Phaedra, but the threads for the Sleeping Princess puzzles and the mad scramble to refresh the corrupted killer.jpgs to get new coordinates meant that forum postings were nearly real-time with chat. At the time, I was still able to use IRC at work, and I recall switching back and forth between the forums and #beekeepers. I'd finish reading a page, click to go back to that sub-forum, and three more pages would have spontaneously materialized in that time.


I do remember. That was one of the reasons I didn't emerge from the Interaction forum until I'd been playing for quite some time. The puzzle forum in particular generally sent me fleeing, whimpering as I went. Smile

krystyn wrote:
There was a real, tangible correlation between chat, and forums. This was even before Melissa started truly 'training' us to act as a team on the phones.


Good point.

But it's not happening here, as I think we've all acknowledged.

I don't know why. I'm not sure we need to know why before attempting to ameliorate the situation, though. So, I return to my original question:

Simply asking people to keep the forums more involved hasn't effected the desired result. So what do we do about it? Smile

As you point out in your second post above, stuff has started to take place organically, so I'd like to pose the question to the people who don't often go into IRC:

Do you feel that that's enough?

ETA:

krystyn wrote:
But I just wanted to, you know, give a bit of a how-d'ye-do before I become an accidental Poster Child for Wah, Where's My Interaction?


I don't think anyone's trying to suggest that. Smile

I certainly was not trying to suggest, above, that people who didn't get to participate in the interaction are being whiny or that they don't have a right to be disappointed.

I'm just saying that the scarcity of that type of phone interaction may be an unfortunate necessity, or it may even be a conscious choice on the PMs' part, as scarcity does create desirability.
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PostPosted: Thu Nov 03, 2005 1:10 pm
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

suggestions

i heart you guys and wish I had time to read all of the discussion - but I think we all agree we can do better with posting and keeping people informed during (and after) updates.

Suggestions:

1. Our main purpose is to play these games together as a community. To do that I suggest that we always welcome questions of people wanting to know what is happening. The topic is usually updated- I think- or at least in ilb cath did a great job of that--so looking there first helps.

People can always PM a response to a question out of the channel if needed. If I happen to be in chat, I am always glad to answer anyone any question if I can. So feel free to PM me. Smile

2. The forum posting of live interaction is seriously not working well. When a live interaction is happening, can someome post a new thread in general with the time saying "Victor is in gunslingers now" or call "180055555555- live phone call with..."
That way people can join if they want. If they miss it, they can see what interactions happened just by looking at the titles of the threads.

3. During ilb, thebruce and shad0 did an incredible job of updating a wiki page with puzzles, solves and images. Do we need to create a wiki page for each day of updates? As a card is found or updated, just posting a link to the card or update -with a brief decription if possible -to make a quicklist would help people follow along.

That way people won't have to scroll through the forum thread.

I would be willing to do the wiki part on Saturday but I will be at the live event. Can other people take this Saturday and I promise to do next Saturday?

4. After the update is over, or slows down, a summary post to the thread and the wiki would help.
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PostPosted: Thu Nov 03, 2005 2:57 pm
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Clayfoot
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Joined: 19 Aug 2004
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Location: Warner Robins, Georgia, USA

A wiki isn't quite right: It's designed to be changed and left that way for awhile. Unfortunately, lots of folks (like me) are forbidden to use IM off network from work. We want something that tracks and preserves all the messages like a forum thread, but with the near realtime immediacy and exchange of IM. It's possible that something like that already exists. This example site is close to what I'm thinking (Thanks to Robogriff for the link):

http://www.themidnightcoders.net/examples/messageserver/chat/mapchatajax.htm

We don't need the Google maps and so forth, but we could use that thin browser client idea to create a logged IM-like environment for rapidly unfolding events.
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PostPosted: Thu Nov 03, 2005 3:20 pm
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rowan
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Joined: 12 Apr 2004
Posts: 1966

Re: dumbwaiter

imbri wrote:
Frankly, I disagree with this. Granted, I wasn't active in the chat and was only taking glancing passes with the occasional scroll up to see what was going on, but I found the few occasions of "what's happening" to be extremely helpful. Someone (usually rowan) threw in a one line update of where we were which was often a far different place than I thought after I had scrolled up. It also helps all those that are just joining. I'm not saying that everyone should ask what's up every two seconds, but it seemed to happen about once every couple minutes which was quite handy. So I do not consider a quick one line "here's where we are" to be noise.


Well, it's what I do best. Although, I do admit, I did get extremely fustrated with one individual to the point where I was so sick of repeating myself (to someone who had been there the same amount of time and who can scroll back and read a lot easier than I can) that when someone who just joined asked what was going on, I couldn't bring myself to answer (sorry thunderclap).

As for posting in the forums in a timely manner - I think the difference between LCP and ILB is that you don't need to post on the forums to get the credit/glory in LCP whereas in ILB, it was basically the only way. In LCP, if you find a card, every one knows it and if you take the time out to post to the board, you just might miss out on getting another vital piece of information. If you weren't posting to the boards in ILB, you weren't going to get any credit.

I know that I personally don't post to the boards, simply because I lack the ability to multi-task that much. Between answering my work phone, reading the chat room and trying to keep everything straight to answer people, I'd be completely out of the loop if I tried to post to UF. I think the idea of having a dedicated person/pair/group posting to UF is a good one - if you can find the volunteers to do so. And that's the trick, isn't it? Posting to the boards, keeping the wiki updated, creating the various guides/trails, and keeping chat focused takes a lot of work - and we just don't have the vast number of players that we had for ILB, making it that much more difficult to find those crazy willing enough to volunteer to do a fairly thankless job. Maybe someone can get creative and set up some sort of reward system (be an update poster and get an LCP live event chip!) or maybe those who find themselves just kinda lurking in chat will step up and take the initiative and be an unsung hero. *shrug*

Btw, one other thing I have to bring up about yesterday's update is that, for me, the whole phone call seemed to go extremely fast. If you asked me how long it seemed to take us to actually free Matt, I would probably answer maybe 15-20 minutes (although rationally I believe it took far longer). And even in my imaginary 20 minute window, half of that was just us running around like chickens with our heads cut off. Celina guessed the blueprint connection and the dumbwaiter situation quite early, but it took us 4-5 phone calls to get that information out. Same with the idea of the floor drain (btw - just how standard are huge floor drains in freezers? I relayed the idea several times in chat, but I never thought it would work). If there was ever a time for dedicated posters to UF, it was then, since (from my perspective) the people who were making the calls made repeated calls, and had all they could handle with talking to Roger and relaying it to chat. I can't imagine trying to post here at the same time as well.

btw, it's taken me about 45 minutes to write this post - which just goes to show that I should not be a dedicated updated poster
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PostPosted: Thu Nov 03, 2005 3:30 pm
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rose- not logged in
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wiki

I know the Fireflies wiki worked well for the i love bees updates and i am willing to try it here. anyone else who has anyother site to use go for it!!

PostPosted: Thu Nov 03, 2005 3:50 pm
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
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Location: Is not Chicago

If I could just get my brain into gear, I'd be more involved in the deaddrop wiki for this game. SuperJerms, imbri, and others have been great about doing what they can to make that thing workable and informative. It does need more eyes, though, and a bit more fleshing out.
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PostPosted: Thu Nov 03, 2005 4:03 pm
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johnny5
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I'm completely out of the loop as IM, IRC, and LCP are blocked here, but I'm glad to add an uninformed opinion wherever I can.

1. Saving Matt: I don't see what was so collaborative here. From my vantage point, Ego could have solved it alone as he knew about the floor plan map. Feel free to flail me with enlightenment.

2. Scrollback: Fine if you run mIRC or similar, but has anyone ever tried to scroll back on the UF chat client? It's ~ useless.

3. Saving Matt vs. ILB: I would liken this to the "email the flea" solve where everyone was emailing commands to the flea hoping to get the right combo to free la Princesa. !attach dumbwaiter

feh
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PostPosted: Thu Nov 03, 2005 4:20 pm
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
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Location: Is not Chicago

I agree that it was not necessarily a collaborative solve.

However: our adorably flustered Trainee did indeed approach that weird line of meta with me when I called - I hardly even got to say anything about why I called before he launched into some sort of incoherent exclamation of how they had an 'idea,' and then he got frustrated with me and hung up. Even an FBI Trainee should know better than to assume why someone has called, you know? I could've been narc'ing on my neighbors ganking my wireless to download hentai, for all he knew. He never ever asked me specifically what my purpose for calling was, to my recollection.

Before that happened, the conversation was open-ended. Why mention the 'idea' to some random person? Game-wise, it's a cue, right? Again, I am cool with what happened, but the cue I was given led me to believe there was at least some form of collaboration happening.

Finding out well after the fact that much of the problem-solving was happening in IRC was somewhat frustrating, in that light.

I think the event was an interesting one, and I think the people who called and talked to Roger did a great job.
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PostPosted: Thu Nov 03, 2005 4:44 pm
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aliendial
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And PS -- the cloudmakers got Mike Royal to save the Red Knight WITH NO PRIOR TRAINING AT ALL - no prior live interactions whatsoever. Sean Stewart made it up and ran with it.

It caused the same kind of frenzy and people-feeling-left-out-because-they-went-to-lunch while at the same time the people who were on the thread coached each other through more and more calls to make it happen. Forums and IRC were full of nimble resourceful people, and there was then (as there was yesterday) enough people around to capitalize on the opportunity and finally do what the PMs hoped we would. Small window of opportunity. A blip on the plotline that we got to touch. It can only be that much.

Or, to use a more appropriate metaphor - that was the hand, we played it as best we could. Next hand.

I say less second guessing and pointing of fingers and more "hey we saved Matt"!!!!!! And "I helped"!!!! (well, not me, but you know what I mean)
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PostPosted: Thu Nov 03, 2005 6:50 pm
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