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 Forum index » Archive » Archive: Perplex City » PXC: General/Updates
[UPDATE] Perplex City Academy - Museum, War info - Nov 4
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cassandra
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[UPDATE] Perplex City Academy - Museum, War info - Nov 4

Noticed a few clean-up changes and a LOT of info. and I think the sections have changed a bit - anyone have an old version to verify this?

Museum:

Quote:
The Academy Museum is proud to announce a groundbreaking new exhibition dealing with a troubling era of our past: the War. We are aware that the War is an area which many regard as controversial, even taboo. However, we consider that part of our role as historians is to confront those parts of our past which are difficult to contemplate, even as we celebrate our city's triumphs and glories. We believe that great good may come from discussing the past honestly and with courage.

It is a matter of historical record that, from around 70BC until 0AC, our city was engaged in a prolonged and violent conflict with its neighbours. The results of this conflict are scored on the face of the city itself, as well as on the surrounding area for many thousands of miles. Perplex City no longer has neighbours. (bold mine- Cass.) The past 250-odd years of peace for which the city often congratulates itself do us no credit, for we have had no one with whom to make war. In our exhibition we aim to confront this truth head-on, to examine the reasons for the conflict, to look at its effects and to attempt to encounter those who no longer exist.

As part of the exhibition we will be putting on display for the first time artefacts which are thought to originate in those long-forgotten cities: Anjsbourg, Viehattle, Machiantes and Garifex. Our knowledge about these objects is necessarily limited but they will serve as points of reflection and meditation. We also display documents recovered from the military archives, explaining Perplex City's role in the war and the build-up to the final conflict of the year 0. We make some conjecture as to the chain of events, but in general prefer to provide the evidence we possess and leave it to the individual to draw their own conclusions.

For this exhibition, we have eschewed complicated technological aids to understanding history. We wish neither to sensationalise nor to trivialise these events. Instead of key-led trails and activities, each group of visitors will be guided by a specialist docent. It is most important that the items on exhibit should be at the centre of a discussion, rather than packaged as historical "facts" to be digested.

Lunchtime lectures/evening courses

Forthcoming lectures and evening courses include:

* Anja Marlowe, newly-appointed Curator of the Museum, will give a series of lectures on "Meeting our Past," dealing with issues surrounding the new exhibition and her own family history.
* Alex Portson, son of Roger Portson and a respected historian in his own right, will talk on his father's work and legacy, examining the challenges of confronting the War in the modern city.
* Vaughn Mukherjee, Academy junior fellow in Games Theory, will talk about exogenous puzzle development, examining the controversial theory that many of Perplex City's most treasured puzzle forms in fact originate in the intellectual city of Machiantes.
* Orpa Chazani, Professor of Myth and Folklore at Perplex City University, will present a six-week series of guided discussions on "Ilja and Anja: rediscovering the lost children."


PostPosted: Fri Nov 04, 2005 11:53 am
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[PCGF]Jay
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Oh bloody hell, now I have to change the DATES too?!?!

Back to the drawing board. Unless someone is willing to fiddle with the dates.

Please?
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PostPosted: Fri Nov 04, 2005 12:09 pm
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Atrophied
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I'm sure a lot (if not all) of it is new, but cannot find the original text...

wait.. google cache rocks...

The Museum As It Was wrote:
Currently showing at the Academy Museum is an exhibition of the ancient history of Perplex City. We've all visited the Hausam Amphitheatre in Polygon Park, perhaps to see a piece of ancient drama or for a summer concert. But how much do you know about this period in the city's history, or the amazing archaeological techniques now being developed that can give us new insights into daily life almost 3,000 years ago?

Highlights of the exhibition include the set of earthenware vessels that were discovered in a dig to the south of the city. Now known as the Tronten Collection, they are decorated with a variety of puzzles, including many classical riddles and placement-games, some of which remain unsolved to this day. Try solving some of these puzzles - you may be the one to come up with a radical new solution! The Tronten Collection is exhibited here for the first time since the micro-restoration work undertaken on them.

Also part of the exhibition is the set of carved bone animals found during the construction of the Mobius Strip Development Site. The animals range from about 30mm to about 80mm tall and portray some species no longer known in this area including the figure of a Sabre-toothed Cat rearing up on its hind legs. As part of the exhibition, you'll be able to see how we think these items might have been created, and even try your own hand at carving.

Several state-of-the-art learning aids are available to help you learn about this period of history. Don a pair of goggles to enjoy our re-created walk through this area as it would have looked 3,000 years ago. Interact with our historically realistic AIs as they plan a deer hunt across the northern plains, or join modern-day archaeologists as they piece together the story of an encampment in the forest.

Lunchtime lectures/evening courses

Forthcoming lectures and evening courses include:

# Anna Heath, Fellow of the Academy and expert in ancient languages will give a talk on the ancient languages of the region and the beginnings of written script discovered on bone fragments.

# Vaughn Mukherjee, Academy junior fellow in Games Theory will talk about the ancient forms of puzzles we find depicted on the Tronten vessels and elsewhere.

# Professor Adamek, Senior Fellow of the Academy, will speak on the artistic works of the city's ancient history, with special attention to the various items found around the Hausam Amphitheatre, and what they tell us about our ancestors' aesthetic interests.

# A six week course: investigate the mysteries of the area's ancient history through a study of the art and craftsmanship of the period. The course will examine relics including those unearthed in Perplex City and the cave paintings of Mowsle. The course includes a field trip to the Newguard Ruins.


The rest of the page is the same.
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PostPosted: Fri Nov 04, 2005 12:12 pm
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Tufty
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For info, as I'm sure most people know about this, but BriEnigma hosts a PXC mirror site (which I use very regualrly as everything is blocked from work!).

PostPosted: Fri Nov 04, 2005 12:54 pm
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tanner
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so its as we specced ages ago -- they were a bunch of war criminals who destroyed whole cities --- no wonder they wish to forget (out of ancestral guilt). Smile

should we all hit the sentinel with emails asking why a bunch of descendants of war criminals should be daring to criticise earth folks? Smile
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PostPosted: Fri Nov 04, 2005 1:21 pm
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[PCGF]Jay
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Go on. I'll bet they just bat an eyelid and try to come up with some rubbish cutting remark

Hmm, that gives me an idea
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PostPosted: Fri Nov 04, 2005 2:48 pm
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Juxta
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Well...slight brain overload (drip feed us info for months, then open the floodgates - I know your game! *shakefist*)

Perplex City had four neighbouring cities (City-states? If they were at war with them, it would point towards that) which were erased from the face of...erm, I'd say the globe, but with the alternate reality-ness, it might well be a cube that they live upon. The war itself lasted seventy years - that is one heck of a time to be fighting, unless...spec ahoy!

The war lasted 70 years - for a society of the social and technological level of Perplex City (or indeed Earth) this would be unimaginable, us delightful humans have simply become better at killing or subjugating each other faster and faster over the course of the development of our "civilisation". Therefore, speculating completely, PerplexCity's reality was at the point of the war, far less technologically advanced than it is now - maybe feudal (to draw a parallel with Earth), tying in with the city-states guess.

Seventy years is still a heck of a long time, even for a war of attrition such as this one seems to have been, but until we get any more information about the nature of it, my spec is just about spent. I'd guess that the appearance/discovery of the Receda Cube was the key moment, which turned the tide in favour of Perplex City - and by the sounds of things, utterly devastated their enemies.

Loathe as I am to label our new found Cube chasing buddies as "War criminals", the theory about ancestral guilt might actually be bang on the money - certainly the 180 degree about-face to a peaceful society, placing intellectual and aesthetic values above all others would indicate that.

J
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PostPosted: Fri Nov 04, 2005 4:28 pm
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locqust
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If they are all alone it does explain a few things, like why only 3 million or so watch the games (such a low population density) But it does make you wonder why they havent spread out or rebuilt the destroyed areas in their own image, perhaps as some1 suggested before, its all radioactive or desert wasteland.....
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PostPosted: Fri Nov 04, 2005 5:09 pm
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Atrophied
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Juxta wrote:
The war lasted 70 years - for a society of the social and technological level of Perplex City (or indeed Earth) this would be unimaginable, us delightful humans have simply become better at killing or subjugating each other faster and faster over the course of the development of our "civilisation".


You seem to be overlooking the Israeli-Palestinian conflict which has been going on for over 50 years now. It was never said that it was an open war, plus the fact that it was 250-odd years ago means that they would quite possibly have had technology similar to out WWII weaponry (possibly as good as the weaponry used in the Korean War).
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"The Future's bright, the Future's Cuboid" - Juxta


PostPosted: Fri Nov 04, 2005 5:14 pm
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Juxta
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Interesting idea - and I'm not referring to Earth conflict at all here - but I hadn't considered that it could have been an ongoing "dispute", rather than an all out military campaign - it just struck me as being a large scale affair, rather then something smaller, which dragged on for decades, and then suddenly was ended (by the Cube, at a guess) - but I'm just speculating.

J
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PostPosted: Fri Nov 04, 2005 5:28 pm
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cassandra
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Perplex City does, in fact, seem to have expanded widely. However, guilt (and perhaps nuclear aftereffects) probably prevented the Perplexians from developing other former city-state kingdoms. Also, whether it's a defensive or offensive war should be taken into consideration.

I can't decide whether PXC developed extremely advanced AI and weapon technology independently and in a reasonable historic progression -- or whether, around 226 BC, a foreign humanoid or AI race came to PXC via space travel (remember that excavation? and spaceport parked link?) with their new technologies and ultimately assimilated into the City (I'm currently thinking of these invaders as the Third Power, though I believe almost all of the Cube-holders derive from this group). Conflict ensued within the City until the accords of 172 BC. Then, perhaps, the Third Power/PXC population desired more power/resources, or perhaps the other city-states attacked them in fear for the state of humanity. The end of the War resulted in vast devastation, then in the exile of the Third Power and societal refusal to employ any more of the foreign technology. This is mirrored in the Academy split (between those who followed the Third Power party? and the antiwar faction, maybe - anyway, the Conservatoire issue), the failing economy, and the strange rise of the (seeming-normal) leader Vianne Adamek - who I believe was Third Power. Enough technology (and the inevitable evolution of scientific thought), however, remained in widespread use to boost Perplexian society until they reached their present state. Hence the modern horror of the nightmare creatures, the Third Power.

If the cultures back then didn't have access to high-speed transport, it makes perfect sense that a war or conflict would take decades, especially if obliteration of a people is part of the strategy.

Thus ends my spec for this post. But I like my theory.

PostPosted: Fri Nov 04, 2005 5:31 pm
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Scott
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[PCGF]Jay wrote:
Oh bloody hell, now I have to change the DATES too?!?!

Back to the drawing board. Unless someone is willing to fiddle with the dates.

Please?


Well, I did say that a while ago, you know. I pretty much called it, I think.

Really it's not surprising they are giving us all this info on the war. I sort of fFigured the competition would be aimed at coming up with stuff which would not be directly affected by new fFacts.
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PostPosted: Fri Nov 04, 2005 5:44 pm
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Scott
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Oh, hm, I see a minor fFlaw in this latest academy update. the year is referred to as 0AC, where as it is usually referred to as 0BC. Effectively the year could simply be "0", neither AC nor BC. so it can just as well be both AC and BC.

My speculation: BC and AC refers to "Before Cataclysm" and "After Cataclysm"
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PostPosted: Fri Nov 04, 2005 5:57 pm
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WolverineFan
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Scott wrote:
My speculation: BC and AC refers to "Before Cataclysm" and "After Cataclysm"


Or just "Before Conflict" and "After Conflict" (since they use the word conflict quite a few times in the text above)
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PostPosted: Fri Nov 04, 2005 6:32 pm
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locqust
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dont remember the spaceport link, what was that about again?
I have a few theories about the cube and the symbols associated with the different cults, and if what I'm thinking about this "spaceport" is right could probably confirm cassandra's spec
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PostPosted: Fri Nov 04, 2005 6:46 pm
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