Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Tue Nov 19, 2024 4:34 pm
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Archive » Archive: Perplex City » PXC: Questions/Meta
A request for your views on PerplexCity
View previous topicView next topic
Page 1 of 2 [18 Posts]   Goto page: 1, 2 Next
Author Message
Enygma
Kilroy

Joined: 09 May 2005
Posts: 1
Location: London, UK

A request for your views on PerplexCity

Hi,

Sorry to make my first post a new thread but I'm here with a request. Very Happy

I'm doing a part-time Masters of an evening and for my thesis I've decided to look at ARGs. As Perplexcity has generated so much interest and media coverage it seemed sensible to make this one of the key topics that I cover.

If any of you would be willing to answer the following five questions with some of your thoughts I'd be extremely grateful:-

1. Is this the first ARG that you've ever played? If not, how long have you played for?

2. Has the inducement of financial reward made you put in more hours on this ARG than you typically would or expected to?

3. Having a decent IQ and being technically savvy seems to be an important factor in playing ARGs. With this in mind can you ever imagine ARGs becoming a more mainstream form of entertainment?

4. It seems to me that the collaboration in ARGs is a key factor in what makes them so special. Are you worried that as the ending approaches, and the money gets closer, this will be disrupted or damaged?

5. Is paying to being to be involved in an ARG a turn-off? Do you expect in the future that the majority of ARGs will levy a charge (in some form) to it's members?


Thanks to anyone who responds and good luck in finding the cube to all of you.

Best Wishes,
Enygma.

PostPosted: Fri Sep 23, 2005 11:03 am
 View user's profile
 Back to top 
European Chris
Unfictologist


Joined: 19 Jul 2005
Posts: 1264
Location: London's trendy Whitechapel

Well I guess I'll kick this off (it should last for at least four pages I assueme).

1) Yes, the first-about three months.

2) Totally not, I feel I have about as much chance of winning the money as I have of winning the lottery. The intellectual rigour of the puzzles watched with the beautiful in game design combined with the 'community' feel of the game has led to me play it. Free T-Shirts are enought to keep me interested.

3) *A long pause to think*. It's at times like this that you need to call on the most important statistic in the universe. 90% of people are stupid. No, unless you make it so simple it's stupidly easy.

4) Yes, there was a recent ARG (GuyP can let you know as he was telling me the story) where in the final week the number if posts of message boards saw a marked reduction in number as people were being guarded. However it can all be agreed that those poeople are a bunch of knobheads.

5) Yes, a very big turnoff. ARGs a merely an innocuous way to pass the time for the deskbound amoungst us. One of the best things about PPC is that you don't *need* to buy the cards to play the game just follow the story and get involved.
_________________
http://www.hayfestival.com/archive/2006/05/blasphemy-debate.aspx
The internet, giving the entire world a license to opine, since 1989.
http://littleatoms.com/


PostPosted: Fri Sep 23, 2005 12:25 pm
 View user's profile Visit poster's website
 Back to top 
Scott
Entrenched


Joined: 11 Sep 2004
Posts: 1140
Location: 390 Chestnut Ridge Rd, Rochester NY, 14624, USA

1) I have been playing since about October 2003.

2) No. the reward money never even crosses my mind. It's nice, I suppose, to consider someone will get a big prize. But it seems a bit like the lottery. Someone will get it, and it likely won't be me. No, it's the story and community which move me.

3) Ya think? Well, the ARG community fFrowns on jerks, I'll give you that. But most people ae actually pretty smart. Even people who aren't measurably smart are creative. I would say the bulk of the mainstream ARG community isn't especially brilliant. It seems to me the driving fForce is a strong sense of Community. Those who have something they can say or do contribute however they can. Those who haven't the time or resources stand by and wait till they can interact more. And truly, it doesnt take that much brilliance to interact in an ARG. the best written and organized games employ a variety of ways to get lots of people involved in lots of ways. Such as the sentinel soliciting fFor "View fFrom the Earth" articles.

4) Great question. Personally, I think people will stick together fFor most of the game. I would guess the cube is hidden in such a way that it will require more than one person's input to get it -- meaning you will HAVE to bring at least 4 people, just like in the story of the theft. But that's speculation. Most people seem pretty committed to helping each other. Some have said if they win the money, they will invest it right back into ARGs in one way or another. I confess if I were actually able to get the Cube, I don't know how i would act. Actually, I think getting your name in lights as *the person who fFound the cube!* would be more of a driving fFactor than the money.

5a) It's not exactly a turn off. But that's because what I'm buying into is pretty spectacular. The cards are impressively made. The game is quite enjoyable. I am supporting an idea which appeals to me.

5b) No, I don't think "Most" ARGs will start charging a fFee. but that's because "most" ARGs are never seen or heard by the public. At any given moment there's, what, a fFew dozen games being played? The huge majority of them are homebrew grassroots games made by one or two people and being played by a small core group of fFans. And when you consider what an ARG is -- a fFew webpages, some graphics, some sound bytes perhaps, some phone calls, maybe a little something sparkly here or there -- anyone could build that without charging anyone anything at all. I think the spirit of your question might be: "will *more* games charge a fFee. well, perplex city wont be the last one to do so, probably. but There's beena bit of a backlash against the model. So I doubt it will become the next big thing in ARGs. Probably a fFew people will have a fFew more interesting concepts which may encourage spending money.
_________________
Perplex City is a game whose only rule is: There must be a party.
Balance of Powers is a game whose only rule is: There must be a political party.


PostPosted: Fri Sep 23, 2005 1:13 pm
 View user's profile Visit poster's website
 Back to top 
Atrophied
Entrenched


Joined: 29 Aug 2004
Posts: 1133
Location: 53742E 4A6F686E27732C 4E4C00

1 - Not my first ARG, I've been playing since September/October 2004. Started with ILB, then noticed Project Syzygy (a.k.a. Perplex City) and have been following it ever since.

2 - Not at all. In fact I'm putting less time into this ARG than I did for ILB due to the fact that there are so many other (useful) people here. I just don't have to spend as much time researching news items and trawling through the hundreds of unnecessary posts that were the norm during ILB. I find that the monetary reward isn't in my thoughts at all while I'm playing.

3 - Um... this ones a toughie. I think, that although it seems on the surface to be a very technically minded activity, it's really not that hard to find yourself entrapped by the storyline and characters. I would say, that even were there only very easy puzzles, people would still be following this. I admit that some people may feel slightly overwhelmed by some of the overly technical aspects of the game. However, overall they are much more interested in how the characters are going to get themselves into and out of the various dangerous situations. I wouldn't say that it will become mainstream per se, but I can see it branching out into both more and less technology based directions (one section heading more towards real time interactive role-playing-games, the other towards a hard-core ARG environment). Both of these would appeal to different types of people; neither are particularly mainstream, yet they each do have growing audiences. Wow.. I hope that's not too convoluted.

4 - I think that, given the nature of the community here, there will be almost no difference between how this ARG will be played out, and how other ARGs (with no prize) have played out. Personally, if I win the money (which is unlikely - there are purportedly 40,000 players worldwide), I am likely to invest a large proportion of the winnings straight into UnFiction / Deaddrop / ARGn and other genre related resources. Yes, there will be people that will hold back information for their own gain. But I fervently hope that this will not affect the rest of us, due to the overwhelming majority that would continue to share data openly.

5a - I've actually not yet paid any money for an ARG (unless you count my increasing internet bills Razz) . So no, it's not a turn-off. In this game in particular, there is no need for everyone to buy the puzzle cards, as long as some people are willing to do so, everyone can reap the benefits of the information. This is a testament to the collaborative nature of this type of game and the people who play them.

5b - I believe that some ARGs may start charging basic fees (for web-hosting costs etc.), but I would expect those games to be a cut above the rest. I certainly wouldn't pay money to play an inferior game when there are usually 1 or 2 good free games running at all times. I cannot imagine anyone being willing to spend money just to play the game. There would have to be an extra incentive, merchandise for example. This could be a good way for the PMs to recover their losses without making the player have to pay to play.

Edit: typos, absolutely awful grammar - and it's my 666th post Twisted Evil
_________________
"It will be happened; it shall be going to happening; it will be was an event that could will have been taken place in the future." -- Time travel, as explained by Arnold J. Rimmer

"The Future's bright, the Future's Cuboid" - Juxta


PostPosted: Fri Sep 23, 2005 1:48 pm
 View user's profile Visit poster's website
 Back to top 
tanner
Entrenched


Joined: 21 May 2003
Posts: 875
Location: (x,y,z,t,i, ...)+

5 -- haha - i actually got paid 60 quid on this ARG cos The Guardian mistakingly published a pic of mine thinking it was official Smile
_________________
tanner³ -- Join the PXC team on SETI@home
"And the princess and the prince discuss what's real and what is not,
But it doesn't matter inside the Gates of Eden" - BD


PostPosted: Fri Sep 23, 2005 3:25 pm
 View user's profile Yahoo Messenger
 Back to top 
spugmeistress
Unfettered


Joined: 22 Feb 2005
Posts: 460
Location: manchester, uk

1. Yeah this is the first ARG I've played, the first one I'd even heard of.

2. The reward hasn't really made me play more, when I'm busy I don't think, ooh I should be keeping an eye on PPC because of the reward, usually it's more because I want to know what's going on in the story. Whether I get more or less involved depends on how bored I am, how much I'm trying to avoid doing something else, or how into the story/puzzle I am. It was the intrigue and the puzzles that hooked me in rather than promise of a prize, mostly because I dont think there's all that much chance of me winning it.

3. Well, they do say IQ's are rising year after year and people do like puzzles and codes and mysteries and such, so I dont think people are too stupid for ARGs, especially when involved in community solves, but perhaps they're too lazy for them. There is also still a big geek stigma and in general people aren't that bothered about being clever as opposed to being popular or good looking or whatever.

4. I kinda hope not, I'm really not sure how it's going to work though. See, when we get there I spose, but considering this is only 'season 1' you'd want the community to stick together even after someone's won this round. Saying that, if I got any money out of it, I couldn't justify putting all the money back into ARGing when I have a bigass student debt, so i'd also be sympathetic to someone who did keep someo of the prize for themselves, and i'd hope people wouldn't all hate me or them for it.

5. I wouldn't want to pay a subscription, I just couldn't be bothered, but I am more than happy to buy merch such as the cards etc. same as I do for most of the webcomics I read, they survive off advertising and merch sales and as long as the merch is nice, its something I want as well as being able to support the site. The cards are especially cool because they are their own little form of entertainment as well as being cool collectables which always suck me in.

good luck with thesis-ness!
rach =) (wishes she could write an essay about something fun instead of the business of fashion marketing)

PostPosted: Fri Sep 23, 2005 5:22 pm
 View user's profile MSN Messenger
 Back to top 
[PCGF]Jay
Decorated

Joined: 17 Apr 2005
Posts: 152
Location: Frodsham, Cheshire or Ruthin, Wales

Re: A request for your views on PerplexCity

Like the name dude, way to confuse people Razz

1. Aye, it is, not really actually taking part in it, but I'm following it closely. I'm lazy, see

2. Not really. Originally it was, but with most things it's the community that makes you stay. P.S I love you people

3. Having a decent IQ and being technically savvy used to be a main feature in these things, however as with all new forms of entertainment, it is fast becoming mainstream, because for one thing, it is not as controversial as video games are, and cinema was. For things to become mainstream, they either have to be made simpler for various people OR have an effect on the entire culture of it's prospective target audience

4. No matter what the doomsayers say, collaboration will always be an active part of ARGs, It is necessary for collaboration to be made. That is the beauty of ARGs, they can never be a single person game. It is a social game. That's what's helping it become mainstream

5. I highly doubt paying will deter people. People can solve puzzles as a collaborative effort via the internet and face á face meetings etc. Besides, as with all forms of entertainment, the more popular they become, the more sophisticated they have to be in order to entertain, therefore have to become more expensive. However, often this is put into imaginative forms, so this will probably not become a problem

Thank God for Critical Thinking Classes! Very Happy
_________________
Jetamo wrote:
Fire coming out of a ****ing monkey's ****ing head!

Blog and deviantArt


PostPosted: Fri Sep 23, 2005 6:25 pm
 View user's profile MSN Messenger
 Back to top 
Macavity
Entrenched


Joined: 25 Jul 2004
Posts: 883
Location: UNSC Comm Relay Station Alpha, West Shokan, NY

Re: A request for your views on PerplexCity

Quote:

1. Is this the first ARG that you've ever played? If not, how long have you played for?


No. The first ARG I was involved with was I Love Bees (aka The Haunted Apiary), back in 2004. About the same time I Love Bees was heating up, I got involved in a second ARG called Project: Gateway.

Both were enjoyable, but in different ways: I Love Bees had more real-world action (but for most of it I played the part of a comm relay, taking calls from players in the field and relaying a Cliff Notes version to people on IRC), but Project: Gateway was more cerebral (at least in my opinion) and more web-based, which meant that just about anyone could take part, regardless of location.

Quote:

2. Has the inducement of financial reward made you put in more hours on this ARG than you typically would or expected to?


No; I'm in it more for the puzzles (and seeing how far I can push myself in regards to solving them). Everybody's concered about the muscles that move your body from point A to point B, but what about flexing the mental muscles as well? That's my main concern, and one reason why i like ARGs.

Quote:

3. Having a decent IQ and being technically savvy seems to be an important factor in playing ARGs. With this in mind can you ever imagine ARGs becoming a more mainstream form of entertainment?


Well, that depends. In general, I've been seeing a sort of "dumbing-down" when it comes to tech: a focus on making things easy to use, and sort of rounding of the sharp corners and dulling the edges of the knife blade (so to speak).

However, with all the information floating around on the 'Net these days, it's hard to imagine people not growing more intelligent (so as to more easily sort out the truth from the spin/urban legends/etc).

Quote:

4. It seems to me that the collaboration in ARGs is a key factor in what makes them so special. Are you worried that as the ending approaches, and the money gets closer, this will be disrupted or damaged?


I personally would hope not - I'd much rather work with a team and split the reward equally than go it alone and risk losing it all.

I think that's one of the best things about ARGs - the teamwork that they inspire. After all, considering some of the more difficult puzzle cards we've encountered (one of which uses the RC5 encryption system), we really need to work together.

Quote:

5. Is paying to being to be involved in an ARG a turn-off? Do you expect in the future that the majority of ARGs will levy a charge (in some form) to it's members?


Well, it was tried once before with the Bungie ARG MAJESTIC - it charged a subscription fee, but ultimately fell flat.

I think the best approach is the one Mind Candy's using right now - the cards are helpful, but not critical to the game. You can finish the game without buying a single pack, but the cards are supposed to make it easier (possibly containing clues that function as a sort of subtle hint that 'we're going to be going *this* way with the storyline').

However, some other ARGs (such as I Love Bees and The Art of the Heist) were advertisements after a fashion, and thus cost the players next to nothing (except, in some cases, gas money, time, and cell-phone minutes).
_________________
You are likely to be eaten by a grue. If this predicament seems particularly cruel,
Consider whose fault it could be, with no match or torch in your inventory...

NP: Erase The Truth


PostPosted: Fri Sep 23, 2005 6:45 pm
 View user's profile AIM Address Yahoo Messenger MSN Messenger
 Back to top 
Mokey Fraggle
Unfettered


Joined: 16 Sep 2005
Posts: 393
Location: FL, USA

Very Happy Hi! Good luck with your thesis!

Quote:
1. Is this the first ARG that you've ever played? If not, how long have you played for?


This is the first one to which I've actually devoted any true time and energy. My brother stumbled across ILoveBees during his own Halo2 frenzied anticipation, and he thought I'd dig this kind of thing. Cool After following that game in a shy, sort of detatched way, I lurked around some others, and then I decided to jump into this one.

Quote:
2. Has the inducement of financial reward made you put in more hours on this ARG than you typically would or expected to?


Absolutely not. Very Happy The way I see it, how many people are playing this game? And how many of them are a thousand times better than I am? I don't imagine I stand a chance of winning any prize. But there is a reason I like this game: I don't much care for the games that are dark and scary all the time. Lots of them are nothing but ominous, frightening stories and websites, and weird, cryptic emails. I know many people have fun playing games like that, but I get creeped out by them, to be honest. I enjoy Perplex City because of its likable characters, interesting world, super fun puzzles, and intriguing mystery! Very Happy

Quote:
3. Having a decent IQ and being technically savvy seems to be an important factor in playing ARGs. With this in mind can you ever imagine ARGs becoming a more mainstream form of entertainment?


That's tough. I suppose I don't have enough history to answer it in any useful way. Honestly, my observations tell me that people love games. The thing that makes them turn away from ARGs most often (from what I hear) is the sense that it's all too overwhelming to get involved in. Too many stories, too many sites, too many clues, etc. Of course, what they don't realize is that the games tend to give players a little bit of downtime between major plot turns or puzzles, and this allows everyone time to catch up. I think if a major push were made to ease non-ARGers into the games step-by-step, then more people might feel comfortable playing along.

Quote:
4. It seems to me that the collaboration in ARGs is a key factor in what makes them so special. Are you worried that as the ending approaches, and the money gets closer, this will be disrupted or damaged?


I don't know. Unless this game is different than other ARGs in that it actually can be solved by one person alone, I can't see how it could become a problem. Then, of course, we don't know enough yet about how the game will end. And I've seen enough reality TV to know that people get funny when cash is on the line. Wink Still, I doubt it will be a problem. ARGs require community efforts, and so I see it remaining that way to the end.

Quote:
5. Is paying to being to be involved in an ARG a turn-off? Do you expect in the future that the majority of ARGs will levy a charge (in some form) to its members?


It doesn't turn me off, although I know it bothers some. These games cost money to create/run, and much the way I often donate to websites I find useful, I see no reason not to give something back to the PMs if the players can afford it. What's nice is that, so far at least, the puzzle cards aren't required to follow the story. What's also nice is that the puzzle cards are plain fun to do and collect. Cool Will ARGs start charging in the future? Hm. Well, that may happen. It ends up happening to most things eventually, doesn't it? I hope not, though. I hope that if they do expect to make money, it's similar to this puzzle card idea, or it's from whatever product the ARG is promoting. Not just a simple fee for a game.

Very Happy My thoughts, for what they're worth!

PostPosted: Fri Sep 23, 2005 7:48 pm
 View user's profile MSN Messenger
 Back to top 
Enigmaster
Decorated


Joined: 16 Nov 2004
Posts: 274
Location: Jersey, CI

OK:

1. Yep, Perplex City popped my ARG cherry, and I've been following it for approx a year and a month now (WOW - check out how that time flew).

2. Yes, I'd say I have invested more time into this than if there wasn't a financial reward, but not because I want my hands on the cash. The introduction of that amount of money into the equation proves this games worth and value, and that it isn't 'grassroot' or made by noobs who would most likely to fail in making it successful. I knew from as soon as the reward size was announced that I was in for the long haul Smile

3. Yeah, I think (and hope) the genre will go mainstream as it evolves away from the hardcore cryptologist 'You-either-get-it-or-you-don't' style of play to one which accommodates a wider spectrum of players. Weather or not this will still work and stay under the same heading of an alternate reality game will have to be seen, but even if it changes the rules and becomes something totally new, the popularity it has the possibility of creating may divert more potential ARGers to our humble past-time.

4. An interesting question. To be perfectly honest I don't know, and it's just too late at night for me to be thinking about it too deeply. Sorry! We'll just have to wait and see I guess. To make sure this Q isn't completely wasted though, I have noticed this in past puzzles - certain people have hoarded the answer to in reality quite easy riddles all because there were free cards/promo packs to give out. Maybe we'll see this on a larger scale later in the game...? I hope not personally.

5. Hmm, no, it would be too hard for the PMs of future games to charge players for the service IMO. I'm pretty sure there are only a handful of plot-lines (if any) that could sustain that and keep it realistic. There's also the problem of keeping out perfectly good players just because they don't want to pay, or the disappointment some may feel for paying but not 'playing', e.g: not being intelligent/experienced enough to make an impact on the gameplay. And I won't even go into the problem the PM's might experience with having to keep the game exclusively for those who have paid - the whole point of ARGs is that they can be discussed openly with anyone.

I haven't read any of the other replies yet, so sorry if I duplicate/blatantly say something incorrect. Good Luck with the thesis, hope I didn't shoot myself in the foot too many times Wink
_________________
| Enigmaster³ | Noxious Ideas |

PostPosted: Fri Sep 23, 2005 10:02 pm
 View user's profile Visit poster's website MSN Messenger
 Back to top 
rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

PPC

1. No this isn't my first ARG. The first game I tried to play was Project Mu, two years ago. I was hopelessly lost trying to figure it out on my own and only after it ended found unfiction.

2. No, the idea of the financial reward hasn't affected my attitude.

3. Yes I see ARGs becoming more mainstream. I am not technically savvy at all and I have managed, with the patient assistance of this community, to play several games. I think that the basic technical skills needed are not that demanding and easy to learn. Luckily, there are many truly skilled and generous tech people here that share what they find and explain how they found it.

As for having a decent IQ, I guess I won't comment on that.

My main contention is that the more diverse the group of players, the better the game and the stronger the community. I think that means that we need to try to include as many people as possible.

4. I don't worry about the sharing being disrupted or damaged. As other people could tell you ( it was before my time:) ) people collaborated throughout Push Nevada, which I think had a $1 million reward. I know there was another game that someone here won some money on - search4e. Also, there was an ARGlike contest for Sharp called Search of the Sacred Urns, in which Varin famously and generously posted the solution to the final, excruciatingly hard puzzle. Someone else won using her solution, because they used a different search engine than she did. And yet we are all still here collaborating.

I don't think it is resonable to expect people to throw out all their best ideas of where the cube is hidden before they check them out, but I do think people will share whatever they can. As for subgroups or whatever forming to play, the basic truth of internet ARGs is that you can never know who is chatting with whom and where. At any given time anyone in IRC can be in a number of rooms--including secret or password protected rooms chatting with various groups of people, IMing a whole seperate group of people, on Skype with yet others, well, you get the idea. People will work/ play a game in the way that works best for them and the people they want to work with. That being said, I have no doubt that people are posting their best answers and sharing as best they can.

For many people, the collaboration is the best part of the game. I am able to be extremely relaxed when I am here, or with people from unfiction, but most of the time I work and live in a highly competitive world. For me, one of the best aspects of ARGs, and the thing that keeps it a relaxing game (not a job), is the fun, joy of working together.

5. By paying to be involved in an ARG, do you mean the puzzle cards? I happen to think the cards are brilliant and well-made. I don't mind buying them. I think that buying one or two packs may be within the means of most people.

Mind Candy has made it clear that you don't have to buy cards to play or win. So there isn't really a requirement that a player buy them. Just the same, I think that viewing the cards online is not nearly as good as seeing the whole card "in person." Maybe we can start card libraries where people can check out actual card sets. Smile

As a comparison, I didn't join in, but this past summer there was a paid "group read" which people seemed to enjoy. So, the minimal cost of participating in that didn't deter people. I think the same thing applies to ARGs.

And, of course, the cost versus the value received is a consideration. For example, I dont mind paying $5.00 for puzzle cards, but $20 would be too much.
_________________
I love this site for being free, in every sense of the word~Spacebass

Mankind was my business, the common good was my business.~ Dickens


PostPosted: Fri Sep 23, 2005 11:08 pm
 View user's profile Visit poster's website
 Back to top 
Axys Denyed
Unfettered


Joined: 10 Feb 2005
Posts: 456
Location: Houston, TX, USA

1. Yes, this is the first ARG I've played, but not the only one I've played. Games have come and gone while we've been waiting for developments here, and I'm sure this will continue to be the case. I'll always consider Perplex City to be my main ARG, however, because it is what first drew me to the genre.

2. Honestly, the reward doesn't occupy me at all. Sure it's nice to think of what I would do with the money, but beyond that it doesn't even factor into the game IMHO. I think it's there as a hook to the mainstream, trying to draw in people who would otherwise overlook the game.

3. I believe ARGs will become more mainstream, but they will go the way of books mainly. Everyone knows books are around, and plenty of people are interested in them, but there are still those that find them to be a bother. Lots of people don't want to take the time and energy to get into books, and I'm sure the same thing will happen to ARGs.

4. I don't think the prize money will be that big a factor when it comes to the end. Quite frankly, with some of the puzzles and things that need to be worked out, not to mention real-world interaction around the globe, it would cost more to play this game without collaborating that the prize is worth. I think most people who are playing this game are playing it for the game, not the prize.

5. I think a "pay to play" basis for ARGs would definitely be a turn-off. If you expect me to pay you simply for the privelege of spending time, effort and brainpower cracking your puzzles and deciphering your clues, then you're quite simply off your rocker. Perplex City doesn't require you to buy the cards to play. On the other hand, you do not need to play the ARG simply because you have bought and enjoy the cards. I think it will not be popular to require people to pay in order to play your ARG, but I think if you put together a well enough game, people will be willing to make donations after the game is over, and even buy merchandise should you offer it.

Well, that's my two cents (and also the most I've ever put in a single post). Hope it helps you with your thesis
_________________
I've searched for the Cube, played poker with the dead, hunted monsters, helped stop Spoocheee and helped find a dimension hopping cat. What else you got?

PostPosted: Sat Sep 24, 2005 1:05 am
 View user's profile Visit poster's website AIM Address
 ICQ Number 
 Back to top 
Leeravitz
Unfettered

Joined: 14 May 2005
Posts: 450
Location: Stevenage, England

Ah, the Masters thesis - I remember it well...

1. This is the first ARG as such I have played. I have a long - time background of being involved in similar type things - when I was younger I was an RPGer, and then I played stuff by mail, and finally graduated to on - line interactive storytelling. When I came across references to Perplex City, I was immediately intrigued because it sounded to me like it combined many of the best aspects of these types of games with additional aspects, such as resolving the mystery, solving specific puzzles etc. So, I came to this ARG with certain expectations, if you like.

2. I am one of those people who plays for the sheer hell of it, and doesn't give any consideration to the reward. Admittedly, although this has always been my chosen attitude (because I'm not a materialist sort at heart), it should be said that a) I haven't paid any substantial money out to Mind Candy and b) Other people are far more responsible for solving things in game than I am - so I wouldn't really deserve any reward money, anyway. Every contribution helps (or, at least, enlivens the gameplay) in my opinion.

3. This ARG is pretty brain intensive, I think. I'm consistently impressed by how intelligent and devoted the players are. Not being of a highly technical bent myself, I would say that some of the puzzles leave me cold. Generally speaking, I think that the players who contribute most to puzzle solving tend to be those who come from a similar background to the folks who set the puzzles - they know lots about computer usage, and are often quite keen mathematicians. With that said, there have also been plenty of puzzles devoted to music, literature, word games and other esoteric subjects appearing in recent months, so the net's spread wider than you might at first think. Perplex City is probably the only game I can think of where it would help you to know something about Egyptian hieroglyphs, 1980's software formats, print house technique, and satellite distribution *simultaneously*, in order to work out what's going on. Whether ARG's can become *popular* on this basis is an open question. Then again, the spin - off cards seem to be selling well for Mind Candy, and to actually solve them requires a lot of patience, and some very intelligent thinking in many cases...so I assume a market is there.

But no, I don't think an ARG pitched at this level of intellectual sophistication is going to go into national syndication anytime soon.

As another (personal) point, I'd note that it's also pretty important to have very regular Net access in order to keep up with what's going on. I've only been browsing for the past month or so thanks to loss of direct access, and, boy, a lot goes on in a week! So, time commitment is essential...and that's not something the general public are all that big on (with gameheads, it's a different story).

4. Hmmm. Prize money. Who knows? My inherent feeling is that the good folks here at the unforums are a team who have worked well together solving puzzles over months. Many of them get on solidly, and it would, perhaps, be a bit churlish if, at the end of the run, somebody suddenly gets all high and mighty and decides to take the money for themselves and run. After all, to reach the point of solving the mystery, they are going to be drawing upon the accumulted resources of fellow contributors past and present, in all sorts of ways. It was once suggested that, if a loyal Unforums member *did* win, then, perhaps, something could be done to plough the money (or a part of it) back into this collective.

On the other hand, there are now plenty of people outside of this little loop who are earnestly trying to 'find the cube' and so if one of them cracks it...[having said that, the posters here, with the benefit of numerous brains working overtime on the problems set, haven't managed to resolve everything thrown at us yet...so it beggars my belief somewhat that any single person could do it...well, unless Stephen Hawking's playing...]

Finally, we are assuming that Mind Candy will (literally) put their money where their mouth is, and stump up the reward...I'm not even sure they've got the cash together yet!! As Forums people and MC staff, however, are now getting on so well in the real world, I wonder if the significance of the reward is waning anyway. Maybe MC're starting to feel they've got enough player investment without 'bribing' the troops, and that that particular incentive to play on is less important than it once was. I don't suppose that really answered the question, did it?

5. For what it's worth, I don't like the idea of pay to play - one of the reasons I was attracted to the ARGing scenario in the first place was because it was open - anyone can get involved, at any level of time commitment - all very democratic. The more you have to pay to ensure access to vital in - game info, player forums etc., the more that narrows the essential democracy of the game. With that said, I don't really consider Mind Candy charging £2.50 (or whatever) for a packet of cards to be a hideous economic travesty [especially when they prove so willing to lay other things on for their supportive players totally free of charge]. The only reason I didn't buy a packet of cards was because I am a stingy bastard (see also point 2).

Ah, been a while since I last composed an essay like that, n'est pas?
_________________
What is the New Nature of the Catastrophe?

PostPosted: Wed Sep 28, 2005 5:12 pm
 View user's profile
 Back to top 
GuyP
Unfettered


Joined: 15 Sep 2004
Posts: 584
Location: London, UK

Re: A request for your views on PerplexCity

Hey! Better late then never, I guess:

1. Is this the first ARG that you've ever played? If not, how long have you played for?

In some ways, I suppose this really *is* the first ARG that I've properly engaged with - however, I've casually participated/lurked in others (The Beast, ILB) and am familiar with others (Chasing The Wish, UH) so I'm fairly comfortable with the format and it's traditions.

2. Has the inducement of financial reward made you put in more hours on this ARG than you typically would or expected to?

Not yet! I need to be able to smell the cash before that kicks in, and I'm fairly sure that the same applies to others, whether they're aware of it or not. (see point four for more)

3. Having a decent IQ and being technically savvy seems to be an important factor in playing ARGs. With this in mind can you ever imagine ARGs becoming a more mainstream form of entertainment?

I don't think that ARGs themselves exclude all but the super-brainy - I, for one, struggle at many of the puzzles. However, the "community" (and I use that term warily) does expect a higher level of maturity and decorum than many others, and we aren't particularly tolerant of "OMG I HAV FOUND SUM S1TE bY sCarLETT!!11!" stuff. That said, I'd agree that ARGs probably have a stronger appeal to smart, curious types. Perplex City is a good example of an ARG that actually *doesn't* expect technical savvy from its players, mainly through avoiding such clichès as "hiding stuff in the source code" or steganography. I fully expect elements that require technical know-how in the future, but only as another variation to an already diverse range of puzzles.

Nonetheless, the question of whether ARGs can become mainstream entertainment is a valid one. Personally, I don't expect alternate reality gaming to become the new cinema. However, I think it's a captivating formula, combining agelessly appealling elements (the whodunnit, fiction-in-denial, puzzles) with more modern twists (play in non-conventional spaces [eg: flashmobs], cross-media entertainment, viral marketing, conspiracy theories.) So while I don't expect ARGs to become *huge* (although given the right commercial exploitation, I think they could get to MMORPG size?) I think we'll see a lot of media with ARGish elements in the future. The biggest drawback to ARGs is their commitment to community, collaboration and real-time updates, versus a major trend towards individualised, personalised, watch-whatever-whenever media.

4. It seems to me that the collaboration in ARGs is a key factor in what makes them so special. Are you worried that as the ending approaches, and the money gets closer, this will be disrupted or damaged?

I fully expect the collaborative element to the game to be "disrupted" towards the end of the game, but it doesn't worry me. I played a promotional ARG for Stella Artois called Sable & Shuck that offered a £10,946 prize to whoever could solve the final puzzle. This puzzle was largely seperate to the rest of the game (which was played collaboratively) and the dynamic was indeed different. Rather than openly speculate on the forums, I tended to work with a trusted few people in private on trying to crack the solution - which was still very enjoyable. From my experiences, then, I think it's wrong to characterise the community's modus operandi as a cooperative/competitive binary distinction. Instead, I think players will start making more substantial efforts personally before sharing information. Instead of "Hmm, maybe it could be a vigenere?" type posts, there'll be more "I don't think it's a vigenere, I tried it with (insert huge list of keywords)" communication - concrete, tested information. I do expect the final few weeks to be full of secret alliances, gossip and competitiveness, but I still expect most information to be freely traded, and trust that everyone will continue to behave honourably and amicably. It would disappoint me greatly to see deliberate posting of misinformation, for example.

Think of it like the closing metres of a cycle race - the competitiors stop staying in an aerodynamic formation and fan out, each racing for first place. (There's a great paper on this kind of behaviour here.)

5. Is paying to being to be involved in an ARG a turn-off? Do you expect in the future that the majority of ARGs will levy a charge (in some form) to it's members?

I'm sure that your phrase "paying to be involved" was used for economy of expression, as it isn't really an accurate reflection of the Perplex City business model. Undeniably, though, the continuation of the ARG does depend on cards being bought, but personally I don't find this a turn-off due to the quality of the product (the cards are fun and well-produced in their own right) and the opportunity to opt-out. I think Mind Candy have handled this expertly. When I buy cards (admittedly not that often, but when funds allow) it isn't for the cards per sè, but to support the ARG, but for many others the cards are their primary interest in Perplex City, so it balances out. Well, hopefully!

Do I expect the majority of ARGs to start charging? No - I think there'll continue to be such a number of promotional and grassroots games that pay-for games would need to exist in unlikely numbers. That said, I do expect their to be more games using a PXC-style model in the future, especially if this game proves to be a financial success. I think the game itself has made a lot of people look again at ARGs as potentially profitable media, neatly obliterating clumsy distinctions between promotional and "pay-for" games. It's difficult to make an ARG a product, but Perplex City shows that ARGs make great platforms for launching tangential products, especially those that feed back into the game itself.

(Another long, wobbly post by GuyP, sponsored by a bottle of red wine and 6.25am. Ah, student life...)

PostPosted: Mon Oct 03, 2005 2:16 am
 View user's profile Visit poster's website AIM Address MSN Messenger
 Back to top 
Jotacon
Decorated


Joined: 06 Jun 2005
Posts: 285
Location: Amesbury, MA

Quote:
1. Is this the first ARG that you’ve ever played? If not, how long have you played for?


No. I've played 2 others to completion. Last Call Poker, and a low traffic game called Avelon. I've been playing...maybe almost a year now I think. Maybe a year and a half? Time flys by, right?

Quote:
2. Has the inducement of financial reward made you put in more hours on this ARG than you typically would or expected to?


No way. It's about the puzzle solving and the community. All the other rewards are secondary in my mind. I think a reward will be nice, but if we all split it then everyone only gets a small cut, right? So I don't really care too much

Quote:
3. Having a decent IQ and being technically savvy seems to be an important factor in playing ARGs. With this in mind can you ever imagine ARGs becoming a more mainstream form of entertainment?


Not really. You need some pretty specific sets of skills to solve most of these puzzles. Though, I'm not sure that ARGs becoming mainstream would be a good thing. They wouldn't be as exciting as they are if they were everywhere. That's a totally different arguement though

Quote:
4. It seems to me that the collaboration in ARGs is a key factor in what makes them so special. Are you worried that as the ending approaches, and the money gets closer, this will be disrupted or damaged?


Nah. Not a lot anyway. Unforums and all of the ARG community has never broken apart before. Disrupted maybe, but not broken.

Quote:
5. Is paying to being to be involved in an ARG a turn-off? Do you expect in the future that the majority of ARGs will levy a charge (in some form) to it’s members?


I suppose at some point people will charge for something or another. Running ARGs aren't free, yanno? I'll gladly pay as long as the cost isn't through the roof. Like paying for the cards doesn't bother me. I get something out of it, and I help the puppetmaster by letting them run their ARG. Cheers to them for the clever idea.

It's short but I hope it helps you
_________________
A proud member of "Team Tollin"
Playing: Aguatero Industries
Waiting on: PXC S2
Finished: Avelon, Last Call Poker, PXC S1, City of Domes


PostPosted: Wed Jan 18, 2006 7:52 am
Last edited by Jotacon on Wed Jan 18, 2006 3:36 pm; edited 1 time in total
 View user's profile Visit poster's website AIM Address
 Back to top 
Display posts from previous:   Sort by:   
Page 1 of 2 [18 Posts]   Goto page: 1, 2 Next
View previous topicView next topic
 Forum index » Archive » Archive: Perplex City » PXC: Questions/Meta
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group