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 Forum index » Archive » Archive: Perplex City » PXC: General/Updates
[SPEC] Perplex City Sentinel Key
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songofthephoenix
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Joined: 02 Mar 2005
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Location: Sydney

[SPEC] Perplex City Sentinel Key

I have decided to start a thread on the Perplex City Sentinal Key as there doesn't seem to be any other thread that relates to it directly as of yet.

The key I am talking about is listed when you click on any pf the pages which require authentication [ http://www.perplexcitysentinel.com/authenticate/ ]:

Quote:
Subscription Information Not Found
We are unable to connect to your key to verify your subscription status. Your key may require service.


A have heard spec's that the Key may relate to cookies, passcodes, etc. Basically this thread is for discussion on speculation of what the 'key is, or if in fact there is a key.

PostPosted: Tue Mar 22, 2005 10:41 pm
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Alison_1
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Joined: 22 Jan 2005
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Access Keys Might Be UK Thang

When Googling under cognitive enhancers I came across a British University website (http://www.shef.ac.uk/accesskeys/) that employs "Access Keys" as an option for navigation:

Quote:
Access keys are a method of letting people move quickly to regularly used parts of a web site without the use of a mouse.

Windows users navigate with the accesskey feature by typing ALT+[accesskey].
Macintosh users type CTRL+[accesskey], not COMMAND+[accesskey] (Apple+[accesskey]).


Perhaps keying in navigation might be a Perplexian way as well...? Just putting it out there.
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PostPosted: Tue Mar 22, 2005 11:39 pm
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Tiny
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Well, I posted in another thread, but since this is the main thread, I'm going to put my two cents in. I think that its a neural implant of sorts a la Signal to Noise by Nylund. A neural implant like this could be hooked up to credit cards, bank accounts, house key, driver's lisence and everything in between.
Tj-
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PostPosted: Tue Mar 22, 2005 11:58 pm
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PillarNumber7
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Its also possible that these pages were never meant to be accessed. I mean, think of how much information would be piled into http://www.perplexcitysentinel.com

We already have alot of info on the site now, I don't see a reason to add dozens more pages. I think it would just add to the confusion. The subscription not found page may continue to act in the same way a "under construction" page would.

Maybe I'm way off...but it's my humble opinion
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PostPosted: Wed Mar 23, 2005 1:22 am
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spaceXplorer
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PillarNumber7 wrote:
Its also possible that these pages were never meant to be accessed. I mean, think of how much information would be piled into http://www.perplexcitysentinel.com

We already have alot of info on the site now, I don't see a reason to add dozens more pages. I think it would just add to the confusion. The subscription not found page may continue to act in the same way a "under construction" page would.

Maybe I'm way off...but it's my humble opinion


I disagree - I don't see why they wouldn't / couldn't fill out the entire site over time. There seems to be a fairly large, well resourced team behind this game from what we have seen so far. I'm not saying that this info will all appear over night, but I am hoping over the coming months we will eventually gain access to the entire site.

As for adding to the confusion, how easy do you want the game to be?!? Would you prefer a single page which says 'location of the cube'? Wink
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PostPosted: Wed Mar 23, 2005 2:18 am
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songofthephoenix
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Quote:
how easy do you want the game to be?!?


I am kind of hoping.. not easy at all.
At the moment I am looking into Plaintext cipher block chaining (PCBC).. and seeing if they has any relevance and studying that form of encryption.

PostPosted: Wed Mar 23, 2005 2:25 am
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Alison_1
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Joined: 22 Jan 2005
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Location: San Francisco, CA

Quote:
Its also possible that these pages were never meant to be accessed.


I'm starting to believe this, too. I think they only gave us enough without having to commit to writing an entire city newspaper (which might just generate a lot of false clues). Seems as though the main articles are the ones we need to clue from.

Only thing is, it wouldn't make much sense for someone on newspaper staff to pepper the paper with clues. I'm thinking the clues need to come from Sente somehow, or there has to be a credible plot device that allows someone to mess with the Sentinel site. So this truly is a puzzle.

I can't believe there would be this huge launch only to leave us hanging on an unfinished site. However, there sure are a lot of sites bought out there that are merely "parked" (not even a web host found). So...could it be they jumped the gun again?
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PostPosted: Wed Mar 23, 2005 3:07 am
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LordKinbote
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spaceXplorer wrote:
As for adding to the confusion, how easy do you want the game to be?!? Would you prefer a single page which says 'location of the cube'? Wink


I would rather have 100 people knowing what to do but not knowing yet how to do it than 100 people not knowing what to do.

I've never thought confusion to be that much fun. And isn't that what these games are all about?

Personally, I'm waiting for some good old-fashioned puzzles like those in The Unraveling in the game "Urban Hunt". Now *those* were puzzles which everyone recognized as such but still took a couple dozen people to put their heads together.

So you can have all the information right in front of you and that doesn't make the game easy, and you can have the information spread out over pages, hidden so well that you may never find it, and that doesn't make the game interesting.

PostPosted: Wed Mar 23, 2005 3:14 am
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thanks
Boot


Joined: 18 Mar 2005
Posts: 15

IMHO, we're not supposed to access anything on the website except pages that are available to us currently. Only thing we can work on is some directories, but it's doubtful that we'd be able to access any. Not only that, but the page appears to be static, and if that's the case we're not accessing anything that we can't until it's updated.

PostPosted: Wed Mar 23, 2005 4:03 am
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spaceXplorer
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LordKinbote wrote:
I would rather have 100 people knowing what to do but not knowing yet how to do it than 100 people not knowing what to do.

I've never thought confusion to be that much fun. And isn't that what these games are all about?

Personally, I'm waiting for some good old-fashioned puzzles like those in The Unraveling in the game "Urban Hunt". Now *those* were puzzles which everyone recognized as such but still took a couple dozen people to put their heads together.

So you can have all the information right in front of you and that doesn't make the game easy, and you can have the information spread out over pages, hidden so well that you may never find it, and that doesn't make the game interesting.


Aah well i guess this is where we will have to agree to disagree! Personally I quite like the challenge of seeing through the confusion and spotting the pattern that lies within.

I'm not aware of the Unravelling game you mentioned so i don't know exactly how that worked, however i can think of many instances (both in virtual and real worlds - the example that instantly springs to mind would be Prolog programming) where you can be confused for a long time, and start even to get quite annoyed that you are so confused.....until you have that 'moment of clarity' where everything just slots into place. Thats what i'm looking forward to Smile

Additionally, i don't see any harm in the odd bit of mis-information. Think of this game like a maze; some paths lead you on long journeys only to find a dead-end - but you just might learn a thing or two on the way.

Anyway, i'm waffling so i'll be quiet now
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PostPosted: Wed Mar 23, 2005 5:44 am
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tanner
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i'm sure we will be able to access the pages eventually (or at least some of them)

Spoiler (Rollover to View):
whan the site was first opened we could see an archive of the now hidden pages (some contained dummy text), this loophole was very quickly closed

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PostPosted: Wed Mar 23, 2005 6:05 am
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Rolerbe
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Alison_1 wrote:
Quote:
Its also possible that these pages were never meant to be accessed.


I'm starting to believe this, too.


I'm going to have to disagree (and hope the future proves out). Not to get OT and all, but the PM's need to allow the player base to build which takes time, before they flood out the content. So I think (with all the additional staff they've added -- e.g. a Moderator from this forum, etc.) that they will have the bandwidth to put out a lot of content. They are just racheting up the flow little by little (as we've seen with the "slow" start).

It may create some false clues, but I view the arg as not just a puzzle maze, but also a story. This gives them the chance to story-tell. (I hope, I hope).
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PostPosted: Wed Mar 23, 2005 11:05 am
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beano³
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Re: Access Keys Might Be UK Thang

Alison_1 wrote:
When Googling under cognitive enhancers I came across a British University website (http://www.shef.ac.uk/accesskeys/) that employs "Access Keys" as an option for navigation:

Access keys are a method of letting people move quickly to regularly used parts of a web site without the use of a mouse.


Indeed --- They are to help people with screen readers to pass by menu navigations instead of having the whole thing read out to them every time they follow a link. There are no access keys on the Sentinel.
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PostPosted: Wed Mar 23, 2005 11:22 am
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da5id
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Joined: 20 Oct 2004
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i don't think the key is a cookie or something like that.

if you look at http://www.perplexcitysentinel.com/contactus/ you will see this thext:

Quote:
If you would like to write a letter to the editor, please point your key to Letters at the Sentinel.
If you are interested in submitting news to the Sentinel, please point your key to News at the Sentinel.


so i think a key is some kind of device (hard- or software) that allows communication...
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PostPosted: Wed Mar 23, 2005 11:26 am
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leakingpen
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id posted a spec thread on this that got moved becuase it also had to do with the hook. my thought

sudden thought hit me. point your key. semacode. coorporate sponsored game thats employing a buncha people, registering domains left and right, producing movies, printing postcards.

the key is a pda like device, sort of a wonder gadget, capable of connecting to teh web, and perhaps to a propriatary aolish network. some of the people involved will win them free sent to them, and some of the puzzles will then revolve around those few people. just a thought.
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PostPosted: Wed Mar 23, 2005 12:57 pm
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