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 Forum index » Diversions » Perplex City Puzzle Cards » PXC: Silver Puzzle Cards
[PUZZLE] #251 - Silver - The Thirteenth Labour - READ POST#1
Moderators: AnthraX101, bagsbee, BrianEnigma, cassandra, Giskard, lhall, Mikeyj, myf, poozle, RobMagus, xnbomb
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poozleModerator
Entrenched

Joined: 15 Aug 2005
Posts: 1090

I have a feeling something has gone wrong somewhere along the way because if you look at the stats as of arround 11 am yesterday (28th may) there was a sudden decrease in the production rate, the number of clients dropped twice (guessing an inactive flush) which just seems VERY strange to me, maybe the switch to 50 wu units didn't go so well.

http://13thlabour.tk/HTML/stats/24hours.htm

PostPosted: Sun May 28, 2006 9:09 pm
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chimera245
Decorated

Joined: 09 Mar 2006
Posts: 209

No, the switch to 50 MWUs went well.

Basically yesterday the load exceeded the size of the MWU I had set (which was 30). I tried briefly to raise it to 40 - but the congestion prevented that from taking. This manifested itself as clients not getting new WUs - the first client drop.

I sent out the 'Client Shutdown message' for 45 minutes last night to get the queue down, then installed 50 as the MWU size and removed the Client Shutdown. All has been well since. Of course as a lot of machines are unattended - it will take time for these to come back onstream.

The second (and much more major) drop was me expiring ALL clients prior to 1_2_0 (something I should have done a while ago really). This led to 706 inactive clients dropping off the perch.

PostPosted: Sun May 28, 2006 10:15 pm
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poozleModerator
Entrenched

Joined: 15 Aug 2005
Posts: 1090

Ahhhh, ok, I think it must have been off during the client shutdown because I never saw mine close, I did notice the 50 as you can see though Wink

I tend to check the stats a lot and when i see that sort of info on the stats it makes me think something has gone wrong. glad to hear its fine though Smile

Looks like it'll take a few days for us to get back to the production rate we were at.

PostPosted: Mon May 29, 2006 6:16 am
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Seej
Unfettered


Joined: 30 Nov 2004
Posts: 614

chimera245 wrote:
I sent out the 'Client Shutdown message' for 45 minutes last night to get the queue down, then installed 50 as the MWU size and removed the Client Shutdown.

Ah, I wondered why my client kept shutting down. That's neat that you can change stuff on the fly like this now.

DJ FreeMason wrote:
Oo, two or three virtual computers running it in parallel... I could have 4 computers running it with only 2 computers in real life punching away. Interesting.

I wouldn't bother if I were you. Imagine your total processing power as a cake. Chocolate fudge for preference. Now, running one client is like not slicing up the cake at all and that one greedy client eats the whole thing and gets a fat ass. Running more than one client means you subdivide that cake into equal slices for each client, but the total quantity of cake (your total processing power) is unchanged.

Since your total processing power is unchanged you still only get through WUs as quick. In fact, since there's going to be some overhead in running more than one client I'd expect things to actually run a little slower.

Of course, not knowing exactly how the client works and what system you're on, there's the possibility that running multiple clients could be a little more efficient because your system might have some wacky multi-threading doo-dah (in which case I'm not talking cake; I'm talking baloney), but I'm guessing not.

Oh, and congrats to everyone on breaking 10%!

PostPosted: Mon May 29, 2006 8:19 am
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manleym
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Joined: 26 Dec 2005
Posts: 197
Location: Norwich UK

Seej wrote:
Since your total processing power is unchanged you still only get through WUs as quick. In fact, since there's going to be some overhead in running more than one client I'd expect things to actually run a little slower.


Strange Just downloaded the new client 1.03 and it is going through a WU alot faster as before used to take about 5 minutes now it is going through them in about 3.
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PostPosted: Mon May 29, 2006 9:43 am
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Seej
Unfettered


Joined: 30 Nov 2004
Posts: 614

Perhaps that's true - I've not bothered to clock it - but that wasn't what I was saying Smile . I was just pointing out that there's not much point to running multiple clients on a single computer, not talking about how fast an individual client will now process a WU.

PostPosted: Mon May 29, 2006 9:52 am
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poozleModerator
Entrenched

Joined: 15 Aug 2005
Posts: 1090

Seej wrote:
Perhaps that's true - I've not bothered to clock it - but that wasn't what I was saying Smile . I was just pointing out that there's not much point to running multiple clients on a single computer, not talking about how fast an individual client will now process a WU.


Its actually negative to run 2 clients on one computer (unless you have multiple CPUs/ Cores) because of having twice the over head with 2 processes.

EDIT: Repeated something said above, sorry Seej Embarassed

PostPosted: Mon May 29, 2006 5:28 pm
Last edited by poozleModerator on Tue May 30, 2006 5:17 am; edited 1 time in total
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Kender
Decorated


Joined: 09 Aug 2004
Posts: 264
Location: The Netherlands

I noticed that the program rejects any decoded result if there is a byte higher than 0x7E present in it.
Are we sure that the correct solve does not have any higher bytes in it?
How do we know the result should be a plain ASCII text, and not a ZIP, GIF or something like that?

PS: as a C# developer I may be able to work with the source to make the program more stable (and perhaps even faster), PM me if you're interested.

PostPosted: Tue May 30, 2006 4:33 am
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chimera245
Decorated

Joined: 09 Mar 2006
Posts: 209

Kender wrote:
I noticed that the program rejects any decoded result if there is a byte higher than 0x7E present in it.


By consensus we are expecting ASCII text output, as that is what the rccrypt program produces by default (this being the substance of Von's hint: rccrypt).

Below 0x7E includes ALL ASCII printables in the base set (plus a few non printables as well).

PostPosted: Tue May 30, 2006 5:14 am
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Dust
Greenhorn

Joined: 19 Mar 2006
Posts: 7

Only unit 1/25 being processed

Something seems to have gone wrong.... the client I am looking at right now is processing unit 1 of 25 over and over again?

(I am using 1.3.0, not an earlier version!)

PostPosted: Tue May 30, 2006 10:37 am
Last edited by Dust on Tue May 30, 2006 10:46 am; edited 1 time in total
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chimera245
Decorated

Joined: 09 Mar 2006
Posts: 209

Try clearing your PROC.TXT and UNITS.TXT (empty them).

Then restart the client.

PostPosted: Tue May 30, 2006 10:45 am
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Sophiecat
Decorated

Joined: 08 Apr 2006
Posts: 171
Location: North East UK

Well spotted, hadn't noticed until then but the same is happening here, unit 929522276 (1 of 25) has been repeating since 13.51 BST.

Have tried closing and restarting the client but no change.


Have just tried chimera's suggestion of deleting the contents of the two txt files and restarting and that seems to have done the trick, now onto 2 of 25.

PostPosted: Tue May 30, 2006 10:47 am
Last edited by Sophiecat on Tue May 30, 2006 10:52 am; edited 1 time in total
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Dust
Greenhorn

Joined: 19 Mar 2006
Posts: 7

chimera245 wrote:
Try clearing your PROC.TXT and UNITS.TXT (empty them).

Then restart the client.


Ok, at least the client gets beyond unit 1 now. So 25 wu is the new number of wu to process?

PostPosted: Tue May 30, 2006 10:51 am
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chimera245
Decorated

Joined: 09 Mar 2006
Posts: 209

OK there is a bug in the 1_3_0 Client, such that if it is running when I reduce the Work Unit number (in this case from 50 down to 25) it will not pick up the new MWU size.

A new client will be forthcoming shortly.

PostPosted: Tue May 30, 2006 11:11 am
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chimera245
Decorated

Joined: 09 Mar 2006
Posts: 209

Hiyas.

OK - patch and new client is available.

http://www.e-wire.net.au/~eb_oakla/pxc/13labour_1_3_1_patch.zip
http://www.e-wire.net.au/~eb_oakla/pxc/13labour_1_3_1.zip

Sorry about that Sad

PostPosted: Tue May 30, 2006 11:25 am
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