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 Forum index » Meta » General META Discussion
ARGfluences
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Cooler_King
Boot


Joined: 06 Nov 2006
Posts: 34
Location: UK

 ARGfluences
Sorry

Just wondering what people thought tommorow's influences on the ARG community will be...

Obviously the rise of personal web 'spaces' is impacting upon the creation of blogs, sites, videos etc..

But what's next for the ARG community. Will we move towards ever more real storylines and interaction or eventually return to the rpg / puzzle humble beginnings?

Can open....worms everywhere... lol

Will the ARG concept be completely overwhelmed by media/adevertising spin offs??

PostPosted: Thu Nov 09, 2006 1:11 pm
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Phaedra
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Re: ARGfluences
Sorry

Cooler_King wrote:
But what's next for the ARG community. Will we move towards ever more real storylines and interaction or eventually return to the rpg / puzzle humble beginnings?


Why do you think "progress" equates to "more real storylines"?
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PostPosted: Thu Nov 09, 2006 1:18 pm
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krystyn
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if we're talking about *roots* ...

The only thing close to RPG that The Beast had was a frenzied few hours of calling Mike Royal, convincing him to take a particular action. It's not as though the players had to roleplay, though, to complete this task.

Otherwise, that Olde ARG of Yore was a pretty well-executed balance between puzzle and storyline.
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PostPosted: Thu Nov 09, 2006 1:27 pm
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molecularr
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Joined: 22 Sep 2005
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Re: ARGfluences
Sorry

Cooler_King wrote:
Just wondering what people thought tommorow's influences on the ARG community will be...

Obviously the rise of personal web 'spaces' is impacting upon the creation of blogs, sites, videos etc..


I've been thinking about this question a bit, too. And I wonder what the impact has been of the so-called Web 2.0 emphasis on user-generated content. It seems cliche now for a character on a TV show to have a MySpace or blog, and it seems like web users in general are pretty comfortable with the idea of a "fake" user name or artificially-created blogs and so on. Or websites that claim to be sincere but obviously aren't.

The positive side of this is that we begin to look at the world in a different way (e.g. Is this guy just nuts or is he a character in a fictional world?), but the downside is that I don't think there's as much of a thrill in negotiating the TINAG tension that some say characterizes the genre.

This is a hugely broad generalization, of course, but it kind of seems to me that when ARGs first took off, they were sort of like early adopters for Web 2.0. So ARGs helped drive that transition from 1.0 to 2.0. Now that Web 2.0 is sort of becoming passe itself, maybe new ARGs can help us anticipate Web 3.0?

PostPosted: Thu Nov 09, 2006 4:10 pm
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Cooler_King
Boot


Joined: 06 Nov 2006
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if we're talking about *roots* ...

krystyn wrote:
The only thing close to RPG that The Beast had was a frenzied few hours of calling Mike Royal, convincing him to take a particular action. It's not as though the players had to roleplay, though, to complete this task.

Otherwise, that Olde ARG of Yore was a pretty well-executed balance between puzzle and storyline.


Hmm, I feel like this has kinda went off topic, my sweeping comment about the roots of ARG'ing isnt what I was getting at. And also, while The Beast may be the first 'true' ARG there were countless other influences that defined the experience long before that, none more so than RPG / Puzzle hybrids.

ARG has its roots firmly in puzzle solving. if there wasn't a puzzle there would be no ARG (in a nutshell). Very Happy

I feel that to say The Beast had very few RPG elements in it therefore ARG'ing has very few RPG elements in it is denying the roots of the genre.

My first ARG was the Spooks Season 1 adventure where I was a 'government spy' being texted or emailed at college (productive!) with new clues, leads etc. The whole thing was roleplay with puzzles added on.


Quote:
Why do you think "progress" equates to "more real storylines"?


I never actually said that...however, well dissected Razz because I do partly think that. Realism for me makes the game more enjoyable. Art of the Heist was awesome. For me, progress would be to incorporate ever more realistic scenarios and events.



Quote:
This is a hugely broad generalization, of course, but it kind of seems to me that when ARGs first took off, they were sort of like early adopters for Web 2.0. So ARGs helped drive that transition from 1.0 to 2.0. Now that Web 2.0 is sort of becoming passe itself, maybe new ARGs can help us anticipate Web 3.0?


I completely agree.... other possibilities:

ARG's move out of the realm of entertainment and into an educational format

The whole scene is swamped by marketing companies lol

ARG's fuse with mainstream gaming. OK picture it, your a *Ghost Recon Advanced Warfighter* currently offline. You recieve a text, email, IM, telling you several of your online clansmen have been ambushed in-game. You have 7 minutes to power on, load up, connect and start playing in order to save them.. lol..

PostPosted: Thu Nov 09, 2006 7:50 pm
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Phaedra
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Well, as ever de gustibus non disputandem est, but for a number of reasons, I think more realism does not a better game make.

I don't have time to reiterate all of them at the moment, but I -- and others -- have written about it in a number of threads in this forum, so to avoid redundant discussion I'll just link them.

Here, here, here, here, here, here and here.

So, how about if you go read up, and if you feel that there's a pro-uber-realism side that hasn't been iterated yet, we'll address that? Smile
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PostPosted: Thu Nov 09, 2006 8:23 pm
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Cooler_King
Boot


Joined: 06 Nov 2006
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Phaedra wrote:
Well, as ever de gustibus non disputandem est, but for a number of reasons, I think more realism does not a better game make.

I don't have time to reiterate all of them at the moment, but I -- and others -- have written about it in a number of threads in this forum, so to avoid redundant discussion I'll just link them.

So, how about if you go read up, and if you feel that there's a pro-uber-realism side that hasn't been iterated yet, we'll address that? Smile


Firstly, I think you mean.. de gustibus non disputandum est, you can find out why here: http://everything2.com/index.pl?node_id=63959

Razz

Secondly, Wait wait wait!!..lol... this thread is mutating into a 'self justifying' kind of thing. I didnt want to debate uber-realism. I prefer realism within a game for the same reason I prefer Gran Turismo to Mario Kart. Its just the way I am. I didnt want to impose that on anyone. If people like their game playing fun with a heavy dollop of fantasy, a pinch of satire and a spoonful of tongue firmly in cheek then who am I to disagree. Laughing

But I don't.

However, I digress.. just wondered where you thought the ARG as a genre was heading..

PostPosted: Thu Nov 09, 2006 8:52 pm
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Phaedra
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Cooler_King wrote:
Firstly, I think you mean.. de gustibus non disputandum est, you can find out why here: http://everything2.com/index.pl?node_id=63959


Indeed I do. Razz

Cooler_King wrote:
Secondly, Wait wait wait!!..lol... this thread is mutating into a 'self justifying' kind of thing. I didnt want to debate uber-realism. I prefer realism within a game for the same reason I prefer Gran Turismo to Mario Kart. Its just the way I am. I didnt want to impose that on anyone. If people like their game playing fun with a heavy dollop of fantasy, a pinch of satire and a spoonful of tongue firmly in cheek then who am I to disagree. Laughing

But I don't.

However, I digress.. just wondered where you thought the ARG as a genre was heading..


Well and good as to your personal preferences, but I note you've also posted in the PM Guide thread about having a game in development, otherwise I wouldn't have bothered linking you to all those threads. Smile

Attempting to make a game super-realistic can create a set of potential design issues that sci-fi/fantasy-based games elegantly avoid, and if you're designing a game, it'd probably behoove you to be aware of them. Maybe you already are, but I'd still suggest reading some of those threads. They may make you aware of potential outcomes/reactions that you hadn't considered.
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PostPosted: Thu Nov 09, 2006 9:09 pm
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Cooler_King
Boot


Joined: 06 Nov 2006
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Lol..I love these tet-a-tet's

I have made my position on realism more vocal with this post here

http://forums.unfiction.com/forums/viewtopic.php?p=283426#283426

It is a continuation of the 'How real is to real' thread. Maybe we can joust somemore!

PostPosted: Thu Nov 09, 2006 9:19 pm
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