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 Forum index » Diversions » Perplex City Puzzle Cards » PXC: Silver Puzzle Cards
[Puzzle] #243 Silver - Shuffled Part 2 (Read 1st Post!)
Moderators: AnthraX101, bagsbee, BrianEnigma, cassandra, Giskard, lhall, Mikeyj, myf, poozle, RobMagus, xnbomb
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Sh1ft
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Joined: 12 Nov 2003
Posts: 110
Location: Salt Lake City, Utah

I think the following (see quote from arnezami) is a great idea and so I went ahead and modified the sol.pl found on Schneier's site to allow me to try different deck orders. No less than one perl wrapper and one shell wrapper scripts were created to allow me to try keywords.

Nothing promising yet, there is this, passphrase "star":
MATQPJTMHPWVKOWASZWYESYEORMITJWIKPDSBSDYBRMTLJPSMJWOUZJGOWCLFSHGWLVKOVBNUZKMXECVCVQDYJWWKKDHVMEJKMGEIVARVON


Doesn't make sense I know, there has been only one other interesting decode, but only interesting in that contains the word worm, passphrase "hacker":
EQDCDNRUBPUGFXCDQAUFEGPYDVOWHSMQCOZRFKDMWORMPKGEYIUKVXVDJAZGEISFOTOCDVFAMGTJSBHHETJVEYTMDCNATBADEIHYKBGPPUL

PM me if you want the collection of scripts, keep in mind they were created in a hurry and I am not a programmer, also they are not very efficient. (Also contact me in pxc irc, username Shaftoe.)

arnezami wrote:
Regarding double encryption. I believe it just may have been used. But not in the normal sense of the way (which TekkiBreki suggested).
<snip>
To reverse the proces we would have to first decrypt this entire resulting cyphertext (with or without a keyphrase). Then remove the two pairs of 5 characters and finally decrypt the resulting text (again without resetting the deck). This should work because of the mod 26 element in the solitaire cypher.
<snip>
On a sidenote: the 108 (instead of 110) has been bugging me for a long time now. I can't seem to find a reasonable explanation for it Sad.

arnezami
<snip>
PPS. They could also have you a slightly different approach: first encrypt only the plaintext. Then add 10 characters on each side. And then encrypt everything again (without resetting). To decrypt: first decrypt the middle part. Then add the outer parts to that and then decrypt it all. However that would make the last 10 characters meaningless/purposeless.


PostPosted: Thu May 25, 2006 1:23 pm
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Dranioth
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Joined: 18 Apr 2006
Posts: 92

Sh1ft wrote:
Nothing promising yet, there is this, passphrase "star":
MATQPJTMHPWVKOWASZWYESYEORMITJWIKPDSBSDYBRMTLJPSMJWOUZJGOWCLFSHGWLVKOVBNUZKMXECVCVQDYJWWKKDHVMEJKMGEIVARVON

]


You forgot a word in there.
MATQPJTMHPWVKOWASZWYESYEORMITJWIKPDSBSDYBRMTLJPSMJWOUZJGOWCLFSHGWLVKOVBNUZKMXECVCVQDYJWWKKDHVMEJKMGEIVARVON


DUN DUN DUN! Wink

PostPosted: Thu May 25, 2006 2:26 pm
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themandotcom
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Joined: 28 Apr 2006
Posts: 136
Location: Syosset, New York, USA, Earth, Milky Way Galaxy, Universe

Quote:
Sh1ft wrote:
Nothing promising yet, there is this, passphrase "star":
MATQPJTMHPWVKOWASZWYESYEORMITJWIKPDSBSDYBRMTLJPSMJWOUZJGOWCLFSHGWLVKOVBNUZKMXECVCVQDYJWWKKDHVMEJKMGEIVARVON

]


You forgot a word in there.
MATQPJTMHPWVKOWASZWYESYEORMITJWIKPDSBSDYBRMTLJPSMJWOUZJGOWCLFSHGWLVKOVBNUZKMXECVCVQDYJWWKKDHVMEJKMGEIVARVON


DUN DUN DUN!


I dunno if this helps but a couple more words are in there:
MATQPJTMHPWVKOWASZWYESYEORMITJWIKPDSBSDYBRMTLJPSMJWOUZJGOWCLFSHGWLVKOVBNUZKMXECVCVQDYJWWKKDHVMEJKMGEIVARVON[/b]

PostPosted: Fri May 26, 2006 12:43 pm
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ramsfan
Decorated

Joined: 07 Sep 2005
Posts: 232
Location: holmfirth, yorks

count ME in
_________________
The best therapy is shrink rapped

PostPosted: Fri May 26, 2006 1:23 pm
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CherokeeParkes
Decorated


Joined: 03 Nov 2005
Posts: 236
Location: Belfast, Northern Ireland

Here's one for Ultimate Frisbee fans.

EQDCDNRUBPUGFXCDQAUFEGPYDVOWHSMQCOZRFKDMWORMPKGEYIUKVXVDJAZGEISFOTOCDVFAMGTJSBHHETJVEYTMDCNATBADEIHYKBGPPUL

Though i'm not sure if there's anyting to this.

PostPosted: Fri May 26, 2006 5:54 pm
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Bendover
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Joined: 06 Mar 2006
Posts: 111
Location: San Jose

Does anyone know of another site or a program that is non programmer friendly for checking pass phrases. Bruce Schneier's Solitaire V1.2 Decrypter seems to be on the fritz or gone.

PostPosted: Fri May 26, 2006 9:57 pm
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Joe_the_OOF
Guest


solitaire site

http://www.schneier.com/solitaire.html was working as of midnight zulu
5/27/06. The javascript version will probably work in your web
browser, if you don't have a compiler of some sort.

[/quote]

PostPosted: Sat May 27, 2006 9:43 pm
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AndyHall
Greenhorn

Joined: 17 May 2006
Posts: 5

I'm trying to bend my brain around creating a php script to do this, so far if you have a keystream and cypher text it'll work it out, I'm currently working on creating the deck from a password.

http://www.ukinetmedia.com/perplexcity/

Andy.

PostPosted: Sun May 28, 2006 8:53 am
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kontan
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Joined: 11 May 2006
Posts: 6

Program for Palm

I have a program for the Palm OS if anyone wants it.

PostPosted: Sun May 28, 2006 2:09 pm
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justdig
Boot

Joined: 14 Aug 2005
Posts: 29

AndyHall wrote:
I'm trying to bend my brain around creating a php script to do this, so far if you have a keystream and cypher text it'll work it out, I'm currently working on creating the deck from a password.

http://www.ukinetmedia.com/perplexcity/

Andy.


Uh, Mother Tongue's solved, isn't it?

PostPosted: Sun May 28, 2006 5:13 pm
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arnezami
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Joined: 14 Apr 2006
Posts: 136

Hi. Smile

I've been busy trying to think of a new approach. No solution yet but just wanted to vent my latest idea. Maybe somebody else can do something with it.

What has been bugging me for a long time is the 3 "loose" characters (instead of 5). I'm beginning to think it almost has to be significant. I find it hard to believe the creators didn't stick to protocol by not making the length of the ciphertext a multitude of 5.

But if so the 3 characters most likely do not belong to the ciphertext. This either means the 2x10 characters are the ciphertext (but this is quite short for a message) OR only part of the 108 is the ciphertext. In other words: only the first n x 5 characters of the 108 letters belong to the ciphertext. This would mean we would have to remove n x 5 + 3 characters at the end of it (and use it for something else).

As for how large n would be. After looking at many numbers/lengths on the card its clear there IS a text that is n x 5 + 3 characters long. Its the "If entropy wins..." text. Its 43 characters long (= 8 x 5 + 3).

So my idea is the following: if you remove last 43 characters of the 108 characters then the resulting 65 characters would be the ciphertext. The last 43 characters should then probably somehow be used to shuffle the deck. The question is how of course.

What i've tried is adding (or substracting) each letter in the "if entropy win" text to/from the last 43 characters of the 108 characters (leaving 65 characters for the ciphertext) and use the (possibly meaningful) result as a keyphrase. I haven't tried all possibilities though. It may require including the 2 x 10 characters too (leaving up to 85 characters for the ciphertext). There is still a lot to be tried out.

I'm still in the experimental phase of this approach and I don't have much time atm. But maybe somebody else can pick this up or use it somehow.

Nice things about this approach:

  • It would explain the need for the 3 "loose" characters.
  • If the right method is used it may result in a sensible 43 character sentence which would clearly indicate we would be on the right track.
  • The 65 leftover characters would be long enough to contain a sentence and would be n x 5 long (according to protocol).
  • "If entropy wins..." could mean: first the deck has to be shuffled. Then the outer 10 characters should be removed ("outward looks should leave you cold"). So it kinda fits.
  • The "if entropy wins..." sentence is used as cryptic hint (including the fact that its 43 characters long) aswell as a requirement to find the right keyphrase. Which is kinda cool. Cool


Just my 2 cents...

arnezami

PS. I've also been experimenting with entropy encoding but without much success. This highly depends on having exactly the same letter frequencies list used for encoding in order to decode (which we don't have).

PostPosted: Mon May 29, 2006 7:13 am
Last edited by arnezami on Mon May 29, 2006 7:44 am; edited 3 times in total
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AndyHall
Greenhorn

Joined: 17 May 2006
Posts: 5

justdig wrote:
AndyHall wrote:
I'm trying to bend my brain around creating a php script to do this, so far if you have a keystream and cypher text it'll work it out, I'm currently working on creating the deck from a password.

http://www.ukinetmedia.com/perplexcity/

Andy.


Uh, Mother Tongue's solved, isn't it?


Who said it wasn't, this is about shuffled.

PostPosted: Mon May 29, 2006 7:32 am
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BBuck
Decorated

Joined: 13 Dec 2005
Posts: 184

Quote:
I've been busy trying to think of a new approach.


Nice idea. I've tried adding and subtracting (both ways) "If entropy..." from the 128 letters in all possible positions, looking for some recognisable text to come out. Nothing. This doesn't mean that this isn't the right way to generate a keyphrase, but it would not be made up of words.

I've also been trying to think of a new approach. I've two ideas, one on method, one on a different line. Sorry for a long post.

a) Now this is the only solvable card other than by brute force, perhaps we should try a systematic approach. What I mean is that we should record the different methods tried. This could be written as a matrix (given we are not sure what the ciphertext is):

Code:
                                        Ciphertext
                                128 letters    108 letters     20 letters
Method

CDHS A-K                         NO               NO                NO
CDHS K-A
SHDC A-K
.
.
.
"If"
"If entropy"
"If entropy wins"
.
.
.
"Garnet"                         IF ONLY
"Sente"


Ideally we'd have two people confirm each box was wrong. This would mean we aren't missing a trick because of the typo in the original text.

This isn't an original idea in general - eg AndyHall's site - but I suspect that now Mother Tongue's gone, more people might come back to Shuffled and this would be a way of ensuring we cover the bases.

b) Can anyone with the pack confirm the colour of the tear-off strip on the wrapper? I've not seen any proper discussion of this (there was some reference in the old thread, but not much). I think the gold band might be significant:

i) the colour stands out on the card
ii) there are mysterious breaks in the band, though the pack on the card is unopened. It looks like someone has used TippEx/Whiteout.
iii) the shaded bit of the card, on which the text is written, covers the band exactly - to obscure the vital clue?

I'm working on trying to use the gaps in the band to overlay on(or "reframe") the letters (getting to "the core", perhaps?) to pull out a reduced amount of text to use as the keyphrase. If this is the right approach, it might explain the extra 3 letters, as the exact position of each letter would be key, and five letters might have ruined this.

Not sure if this is the right approach - as always - but I can't see how the TippEx/Whiteout is not significant.

PostPosted: Mon May 29, 2006 7:52 am
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arnezami
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Joined: 14 Apr 2006
Posts: 136

Thanks BBuck for that info on the 43 characters adding/substraction etc.

I'm all for a systematic approach. So we can keep track of what we have all tried. Since there are SO many possibilities it would be a shame if we were to do thing double...

And I think its a really good idea to look at every little detail on the card (didn't somebody give us the hint to examine the card more closely?).

We could definetely use a high resolution scan of the entire card. So everybody could take a good look at it. Smile

arnezami

PostPosted: Mon May 29, 2006 8:02 am
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gurupidal
Boot

Joined: 11 May 2006
Posts: 13

I've been following this thread for a while now. I've uploaded the solitaire.php file on my site.
www.alpop.co.uk/solitaire.php
I have noticed that on this version on the software, it makes a difference if it is spaced as 5's or compacted to one long line of letters.
I've been trying to randomly insert passwords, but to no luck, but I seem to think that there is more clues in the card.

This will probably repeat someone.
eg. "if entropy wins, outward looks should leave you cold"
Temperature clues lead to the thermal printing.
Entropy (something to do with randomness (the cipher), but also thermal dynamics).
But why is the line at the Five of Cups bar one night openly spaced. Other lines on this card do not spread the full length
FInally this is probably nothing, but an anagram maker on the web turned Djinn Worm into Dr Jinn Mow.

PostPosted: Mon May 29, 2006 9:46 am
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