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 Forum index » Diversions » Perplex City Puzzle Cards » PXC: Silver Puzzle Cards
[Puzzle] #243 Silver - Shuffled Part 2 (Read 1st Post!)
Moderators: AnthraX101, bagsbee, BrianEnigma, cassandra, Giskard, lhall, Mikeyj, myf, poozle, RobMagus, xnbomb
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themandotcom
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Joined: 28 Apr 2006
Posts: 136
Location: Syosset, New York, USA, Earth, Milky Way Galaxy, Universe

RedZed333 wrote:
I know Von has told us 'as for the code, everything you need is there' and, according to Perplex City Customer Services, 'You do not need any other puzzle cards in order to solve card 243-shuffled.'

Do you think it's worth asking if these hints mean we can solve this card as it stands and we don't need knowledge of any 3rd party codes/ciphers ie solitaire.

If so, who could we ask?


I guess you can try Customer Services, but otherwise you can try Garnet, but strictly [TINAG] he is very busy with deciving all the Acadamy
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PostPosted: Mon Aug 28, 2006 12:01 pm
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Nerd
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guy?

PostPosted: Mon Aug 28, 2006 12:03 pm
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josh shadowfax
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don't know if its been suggested, but maybe this has to do with the card number and suit on prime numbered puzzles?

PostPosted: Tue Aug 29, 2006 1:39 am
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BrianEnigmaModerator
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josh shadowfax wrote:
don't know if its been suggested, but maybe this has to do with the card number and suit on prime numbered puzzles?

I realize that the other Shuffled thread has 43 pages of posts and this one has 39, but please go back and at least read the first page of posts and/or the Wiki page for Shuffled. This has been suggested numerous times, but currently nobody has been able to get it to work. There is also reason to believe (given Von's hint and Mind Candy's email) that the prime-numbered cards and their playing card symbols have nothing to do with Shuffled.
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PostPosted: Tue Aug 29, 2006 1:47 am
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rosemary
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Joined: 05 Aug 2006
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I've read through both posts for this card, and haven't seen this mentioned.
While googling away I found that there is a card trick used by magicians called a Chinese shuffle. This apparently looks random, but splits the pack in groups of four and five, and the magician knows where the cards go. I wonder if this is how the deck order is set, rather than us having to find a passkey. Unfortunately I haven't been able to find out the order, but I've emailed a guy from an online site, and will post if I get a reply. Wondered if anyone else had any info on this.

PostPosted: Tue Aug 29, 2006 1:37 pm
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Teebor
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Joined: 28 Jun 2006
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That sounds like an interesting idea, especially since there are plenty of shuffles to fix the card deck.


I was wondering if anyone fancied brute forcing this?

There are only something like 2.3084369733924138047209274268303e+71 variations I have been led to believe after talking to some programmers, the only problem is I am not a programmer and despite being enthusiastic, until I tell them what I want the program to do, I am not getting very far with the programmers that I know. Of course it could be a great opportunity for me to learn Smile

PostPosted: Tue Aug 29, 2006 5:08 pm
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RedZed333
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Teebor wrote:
I was wondering if anyone fancied brute forcing this?


Just exactly what would you propose we 'Brute Force'

PostPosted: Tue Aug 29, 2006 5:17 pm
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James Siegesmund
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Joined: 02 Aug 2006
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Thanks, everybody, who tried out my backwards-working idea. Sorry it didn't seem to work.

Before this idea is left on the scrap pile, though, could somebody give it one more try for me? Specifically, by backwards-working the "Motor deck order?" I don't remember where it is in the two massive threads, but someone at one point ordered a deck of Motor cards and determined that they came from the box in (I think) this order:

52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 13 12 11 10 9 8 7 6 5 4 3 2 1 26 25 24 23 22 21 20 19 18 17 16 15 14 13 A B.

The order of last two (Jokers A and B) might be reversed, as there's no way of knowing which joker it Garnet's deck had a star on it. Thanks!

PostPosted: Tue Aug 29, 2006 5:34 pm
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32_footsteps
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You know, at the risk of ridicule, I'll throw out a couple of ideas.

Now, I don't have any clue as to how to crack codes myself; I'm no crypto. I studied French. But maybe a non-mathematical approach will add something.

First, I think the line "If entropy wins, outward looks should leave you cold." isn't about the code itself, but is about the theft of the Cube. I know I'm not alone in suspecting an inside job, but I think Shuffled is deliberately saying it. But I think that's all the line is saying.

Now, I've been reflecting on the comment that Sente, way back in the day, won a prank contest by exploiting a weakness in the Academy's security system. What do we know about Sente's attack on the system? All I've been able to find is what little was mentioned on Anna Heath's site. Maybe if we had more information on that, we could understand what's happening now.

The challenge is, who could we get information on that from? Does anyone around other than Sente know about it that's still around?

Finally, just a random thought... the Djinn worm corrupts a Perplexian key. Is it possible that the Djinn worm also corrupted the code as well? If so, being able to pick apart the Djinn worm could allow insight into the code itself.

PostPosted: Tue Aug 29, 2006 11:21 pm
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brokasaphasia
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Joined: 31 May 2006
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James Siegesmund wrote:
cards cards cards A B.

The order of last two (Jokers A and B) might be reversed, as there's no way of knowing which joker it Garnet's deck had a star on it. Thanks!


But I don't think it is possible to end up with a deck that has:
cards A B
cards B A
after a Solitaire count cut. Because that would mean the deck looked like:
A B cards
B A cards
after the jokers move, but you can't move a joker to the top slot of a deck.

Sorry James.

PostPosted: Tue Aug 29, 2006 11:53 pm
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Teebor
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RedZed333 wrote:
Teebor wrote:
I was wondering if anyone fancied brute forcing this?


Just exactly what would you propose we 'Brute Force'


The puzzle? kind of like 13th labour is being brute forced, there is only so many different combinations and if you hit one that is near (decodes most of the answer you can bodge the rest)

Its not difficult really, All you need is a program to randomly generate possible different configurations of the 54 cards (the numbers 1-54) then convert (using the solitaire cipher) the order produced into a keystream, subtract the keystream to the numerical value of the encrypted message (modulo 26 of course) and then either manually convert the output yourself or have the program do it for you. (preferably just have the program kick out the decrypted message as there will be a lot to do manually.

Even if the deck is keyed it still has to be in there somewhere as there are only so many different ways to arrange 54 cards

Why do it this way? there is probably more chance of guessing an arrangement of 54 cards then there seems to be of guessing the key

PostPosted: Wed Aug 30, 2006 4:26 am
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Guin
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Teebor wrote:

Even if the deck is keyed it still has to be in there somewhere as there are only so many different ways to arrange 54 cards

Why do it this way? there is probably more chance of guessing an arrangement of 54 cards then there seems to be of guessing the key


Unfortunately the number of possible deck orders is astronomical and would take longer than most of us would care to live
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PostPosted: Wed Aug 30, 2006 5:29 am
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fretty
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I was just wondering, If the card symbols are solely for the shaded letter message then what are the joker symbols for? They have no shaded letters. They may serve two purposes.

PostPosted: Wed Aug 30, 2006 5:33 am
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Mindez
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Guin wrote:
Teebor wrote:

Even if the deck is keyed it still has to be in there somewhere as there are only so many different ways to arrange 54 cards

Why do it this way? there is probably more chance of guessing an arrangement of 54 cards then there seems to be of guessing the key


Unfortunately the number of possible deck orders is astronomical and would take longer than most of us would care to live


Also, isn't a Solitaire cipher like a Vigenere in that with the right deck order/key, you can get any message out you want?
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PostPosted: Wed Aug 30, 2006 5:43 am
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arnezami
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Joined: 14 Apr 2006
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James Siegesmund wrote:
Thanks, everybody, who tried out my backwards-working idea. Sorry it didn't seem to work.

Before this idea is left on the scrap pile, though, could somebody give it one more try for me? Specifically, by backwards-working the "Motor deck order?" I don't remember where it is in the two massive threads, but someone at one point ordered a deck of Motor cards and determined that they came from the box in (I think) this order:

52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 13 12 11 10 9 8 7 6 5 4 3 2 1 26 25 24 23 22 21 20 19 18 17 16 15 14 13 A B.

The order of last two (Jokers A and B) might be reversed, as there's no way of knowing which joker it Garnet's deck had a star on it. Thanks!


Although I haven't really worked it out yet I believe this one could work:
Quote:
B A 52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 .

Which would be the exact opposite if our default deck.

But all this is a bit arbritrary so I doubt if this is the way to go. Doesn't hurt to try it though Wink.

PostPosted: Wed Aug 30, 2006 6:12 am
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