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 Forum index » Diversions » Perplex City Puzzle Cards » PXC: Silver Puzzle Cards
[Puzzle] #243 Silver - Shuffled Part 2 (Read 1st Post!)
Moderators: AnthraX101, bagsbee, BrianEnigma, cassandra, Giskard, lhall, Mikeyj, myf, poozle, RobMagus, xnbomb
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ariock
Has a Posse


Joined: 11 Aug 2004
Posts: 762
Location: SF East Bay

Re: ...

wonkothesane wrote:
trying the beale cipher with text from the main block


Um. What? How are you "trying the beale cipher"? The beale cipher is a set of three series of numbers. Two of the series have been decoded, and one has not. The two solved to date used keys based on publicly available documents (one was the US Declaration of Independence, I believe). The unsolved cipher is said to tell of the location of a buried treasure. From what I've read, I think the general belief is that the whole thing is just a hoax.

But the history aside, what makes you think Beale has anything to do with this?

If I might make some suggestions, I've seen the ruby program, and I've tried the version shown above at http://www.mikesroom.org/shuffled/decoder.cgi . While I love mike's version, it has a few things I'd like to see different, and I sent him a message about it, but he hasn't made the changes. I know nothing about how to program ruby, and even if I did, my web host doesn't support it for me to use it for a cgi. You said you've used the ruby program, so how about modifying it for us to try ideas on?

What I'd Like To See:
1. The starting pairs of decks Orig 5 and Orig 6, and Orig 7 and Orig 8, only differ in that the B and A jokers are either at the end of the deck or the beginning. Both pairs of decks, no matter the keying, end up with the same keystream, due to the way the solitaire algorithm works. I'd like to see an implementation that replaces the redundant starting decks (Orig5 and Orig8) with decks where the A and B jokers are switched.
2. I'd like to see an optional input where a user could input a starting deck that isn't in the 8 included below.

I could modify the existing code to do #1 above, but doubt I could finagle #2. wonkothesane, if you have the ability and the hosting, I would be eternally grateful. Thank you in advance.

Of course, anyone else who does the same thing gets a similarly valued prize of gratitude(eternal).
_________________
"It says, 'Let's BEE friends'...and there's a picture of a bee!" -Ralph Wiggum
When the Apocalypse comes, it'll be in base64.


PostPosted: Sat Nov 25, 2006 2:52 pm
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wonkothesane
Boot


Joined: 05 Nov 2006
Posts: 27
Location: Newcastle

...

haway dont be pedantic - im trying the method of the beale cipher with the main block of text on the left as the cipher text , as vons hint says 'everything you need is there' - im thinking of CT clues about meanings upon meaning - i think this card has a lot to give away and not just from the solitaire cipher. Remember , the card doesn't say that the text on the outer edge of the playing card box is the message to be decoded.

try using 'SciTE' to run ruby scripts - comes with one of the ruby packages - that way you dont need to have a webserver prepped to run it ...

id be more than happy to donate hosting on my server if anyone comes up with the programming for the cipher the way you want it.
msg.jpg
 Description   the requested solve
 Filesize   26.36KB
 Viewed   195 Time(s)

msg.jpg


PostPosted: Sat Nov 25, 2006 3:07 pm
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ariock
Has a Posse


Joined: 11 Aug 2004
Posts: 762
Location: SF East Bay

Ruby Rebel

wonkothesane wrote:
haway dont be pedantic - im trying the method of the beale cipher with the main block of text on the left as the cipher text , as vons hint says 'everything you need is there' - im thinking of CT clues about meanings upon meaning - i think this card has a lot to give away and not just from the solitaire cipher. Remember , the card doesn't say that the text on the outer edge of the playing card box is the message to be decoded.

try using 'SciTE' to run ruby scripts - comes with one of the ruby packages - that way you dont need to have a webserver prepped to run it ...

id be more than happy to donate hosting on my server if anyone comes up with the programming for the cipher the way you want it.


Again, Beale uses numbers. There are no numbers here, so how and why have you chosen this method?
Second, CT's clues aren't anything to do with this card, right? And it definitely wouldn't jibe with Von's hint.
Third, reading the card, Garnet was able to figure out the creator of the Djinn worm from the phrase and deck that he received from his informant. He wouldn't have had access to the card he wrote with the puzzle that is based on his experiences at the Five of Cups, yet he was able to solve the puzzle without the card that he later created.
Finally, if the card has anything extra to give away, wouldn't it be a part of the overall hunt for the cube? If that is what you are trying to solve, I think there are other threads for that. This is supposed to be about solving the primary puzzle on the card. What is the code on the deck? What does it say?

I have attached modified ruby source code in a text file. The only modification I made to the code is to switch the A and B jokers in two of the premade decks. Thanks for hosting it.
SolitaireRubyMod.txt
Description  Modified per Point 1 above
txt

 Download 
Filename  SolitaireRubyMod.txt 
Filesize  5.41KB 
Downloaded  221 Time(s) 
_________________
"It says, 'Let's BEE friends'...and there's a picture of a bee!" -Ralph Wiggum
When the Apocalypse comes, it'll be in base64.


PostPosted: Sat Nov 25, 2006 3:39 pm
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wonkothesane
Boot


Joined: 05 Nov 2006
Posts: 27
Location: Newcastle

..im sorry i cant host a ruby file i really dont understand how to run it on the web - as i say the program i mentioned ScitE will run it offline. i host php/cgi/mysql if you come up with something in one of those.

the 'beale' cipher creates its numbers from the text that you give it. ive chosen this method as ive tried umpteen other methods. roughly i was reading around various forms of encryption and ciphers and i came across a one called lacida http://en.wikipedia.org/wiki/Lacida - this is as i was looking for a cryptography answer that might have something to do with the wheels of the bike on the image. that also lead me onto thinking about information entropy further and fonts/typesetting of the card (along with the dubious U in FUVMR). Lacida looks intrigueing as its name is formed from letters of its authors. i was looking at the letterspacing of the message as well and thinking about how to reduce the information on the card so it would be easier to find a meaningfull answer. this lead me onto the Lucida font type - look at the 'g' in game in the second paragraph and look at the 'g' in signs in the third paragraph. in the second paragraph it is close to lucida and is a different type face in the third. i did some reading around the lucida font and found it is unusual in that it does not have kerning information in it - so firstly i was trying to examine the EODMF message in this font in word -thinking about 'hot' and 'cold' information - certainly some letters are faded in this font and some are in bold. however i havent yet got anything meaningfull from that. incidentally 'lucida' is also a cold blue dwarf star. ive previously thought the answer to this card might be a combination of a number of different 'ciphers' that are shuffled - so thought i would give the beale cipher a go.

PLUG GONE SOMETHING GAME SIGNS FIGURE TRYING MESSAGE ?? Kerplunk lol - a playing card will look the same both ways up - im back off to photoshop aGain...

PostPosted: Sat Nov 25, 2006 4:20 pm
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Gauntlet
Greenhorn

Joined: 20 Oct 2006
Posts: 8
Location: Ipswich, Suffolk, England

As I watched the titles of the new Bond movie this afternoon I found myself thinking about this card. The movie was good enough to drive Shuffled from my mind for its duration but now the obsession returns. I share this only to reassure those who may be concerned about the cooling of this thread that some brains still burn with it.

PostPosted: Sat Nov 25, 2006 5:11 pm
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wonkothesane
Boot


Joined: 05 Nov 2006
Posts: 27
Location: Newcastle

...
shuffled notes

ive created a zip of some of the notes ive been making on this card - anyone can download here if interested.

http://www.northbands.co.uk/notes2.rar

Cheers

PostPosted: Sat Nov 25, 2006 8:11 pm
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jaikaiman
Boot


Joined: 08 Oct 2006
Posts: 55

I expect this has been done before so trout me if you like.
Drawing a line through the compass needle on the card exactly cuts the card in two from corner to corner...could this be off any relevance?
_________________
Live love and learn!
PerplexMe.co.uk


PostPosted: Mon Nov 27, 2006 5:21 pm
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James Siegesmund
Boot

Joined: 02 Aug 2006
Posts: 26
Location: Denver, CO

jaikaiman wrote:
I expect this has been done before so trout me if you like.
Drawing a line through the compass needle on the card exactly cuts the card in two from corner to corner...could this be off any relevance?


Of course, until its solved, nobody can say for sure. But I can tell you that a standard deck of Motor cards also has the needle oriented that way. Based on that, I'd say probably not.

PostPosted: Mon Nov 27, 2006 7:10 pm
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Infernux
Guest


Im starting to think that this card is going to be nearly impossible to solve with our current information. Brute forcing is nearly impossible, which means we need to find either the Secret Key, or the Coding of the deck.

Trying to brute force the initial encoding of the deck seems possible, albeit there are many different encodings of the deck (permutations of 54?). Trying to brute force the keystream would just give us every combination of letters you can get, so we would have multiple possible answeres. My questions is, depending on the initial Keying of the deck, are there certain outputs that would NEVER be outputed by solitaire? If we can find these and remove them that would limit the possible keystream brute force...

Also we can try to find the passphrase. This seems more likely to me. Schneier said that we would have to find the key inside the card somewhere and that longer keys make for more security. Im pretty sure that the key is hidden right infront of our noses. That being said, has anyone tried annagraming the cipher-text???

PostPosted: Tue Nov 28, 2006 12:12 am
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wonkothesane
Boot


Joined: 05 Nov 2006
Posts: 27
Location: Newcastle

silly mood

i am in a silly mood , so i babelized the clue and this is what it came up with :
Original English Text:
if entropy wins, outward looks should leave you cold

Translated to Japanese:
エントロピーが勝てば、外へ向かう一見は風邪を残すべきである

Translated back to English:
If entropy wins, the glance which faces to outside should leave cold,

Translated to Chinese:
如果熵赢取, 面孔对超出应该留给寒冷的扫视,

Translated back to English:
If the entropy wins, the face to surpasses should remain for the cold
glance,

Translated to French:
Si l'entropie gagne, le visage surpasse devrait rester pour le regard
froid,

Translated back to English:
If the entropy gains, the face exceeds should remain for the cold
glance,

Translated to German:
Wenn die Entropiegewinne, das Gesicht bleiben für den kalten
flüchtigen Blick übersteigt,

Translated back to English:
If the entropy gains remain, the face for the cold volatile view
exceed,

Translated to Italian:
Se i guadagni di entropia rimangono, la faccia per la vista volatile
fredda eccede,

Translated back to English:
If the entropy gain remains, the face for the cold sight flown them
exceeds,

Translated to Portuguese:
Se o remains do ganho da entropia, a cara para a vista fria voada lhes
exceder,

Translated back to English:
If remains of the profit of the entropy, the face for the cold sight
flied to exceed to them,

Translated to Spanish:
Si el restos del beneficio de la entropía, la cara para la vista
fría flied para excederse a ellos,

Translated back to English:
If the rest of the benefit of the entropy, the face for the cold Vista
flied to exceed to them,

see if this sparks anything off.

PostPosted: Tue Nov 28, 2006 8:50 am
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RedZed333
Boot


Joined: 13 Jul 2006
Posts: 24
Location: Sunderland

Infernux wrote:
Im starting to think that this card is going to be nearly impossible to solve with our current information. Brute forcing is nearly impossible, which means we need to find either the Secret Key, or the Coding of the deck.

Trying to brute force the initial encoding of the deck seems possible, albeit there are many different encodings of the deck (permutations of 54?). Trying to brute force the keystream would just give us every combination of letters you can get, so we would have multiple possible answeres. My questions is, depending on the initial Keying of the deck, are there certain outputs that would NEVER be outputed by solitaire? If we can find these and remove them that would limit the possible keystream brute force...

Also we can try to find the passphrase. This seems more likely to me. Schneier said that we would have to find the key inside the card somewhere and that longer keys make for more security. Im pretty sure that the key is hidden right infront of our noses. That being said, has anyone tried annagraming the cipher-text???

Problems is....WHAT IS the cipher text?

Do we use ALL the letters?

Do we exclude the 'vanishing letters' which may actually be 'appearing' letters, depending on the temperature of the card when first received.

Anyone?

PostPosted: Fri Dec 01, 2006 10:29 am
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Boomanda
Guest


The ciphertext probably is the string of characters at the bottom of the card. Whether the heat-sensitive characters are part of it, the key, or something else... beats me. What we do know is that Garnet was able to solve the puzzle with only the deck of cards and the sentence some person said to him. Personally, I don't think the deck in the picture really serves any purpose but decoration, but nevermind that.

One theory I've been playing with lately is that "Outward looks should leave you cold" could mean that, literally, outward looks will leave "you cold". Problem is, of course, that "you cold" equals to seven letters (Or, alternatively, you could count the space as an eight), and my interpretation of the outward looks, the vanishing characters, are twenty. You could, I guess, find some weird way to make them fit in, such as adding nulls, but... meh, suit yourself.

PostPosted: Fri Dec 01, 2006 3:57 pm
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codeseeker
Boot

Joined: 09 Nov 2006
Posts: 17

Fresh eyes... or fresh fish.. :0/

First off. I searched. Ok.

Secondly, I've read the 92 pages of forum entries and the Wiki. Whew.

After doing that I'm thoroughly confused. I'm sure you understand completely. On to what I would like to suggest...

When you anagram the 'entropy' phrase, you get:

Look closer, and you will see the password, voyeur

As was stated in RedZed333's post on Sept. 2 and Inerfux post on Nov. 23. (Sorry, don't know how to link directly to the post.)

I knew there were issues mentioned with the solitaire cypher program messing up using jokers. Has anyone with the working version of that program tried running 'voyeur' as the keyphrase on the different deck orders?

I would, but I don't want to run it on a glitchy program. That and I probably wouldn't know how anyway. lol.

Just taking the Sentinal article to heart about having fresh eyes look at it. It's almost like the PM's saw the group progressing WAY beyond the solve and chasing a lot of empty lines of thought.

hmm... hope this helps because even with searching... with a thread this old and this long it's starting to smell really fishy in here.

~CS

PostPosted: Fri Dec 01, 2006 5:18 pm
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James Siegesmund
Boot

Joined: 02 Aug 2006
Posts: 26
Location: Denver, CO

Long and speculative, but what else is there at this point?

I've been working on trying to parse up "If entropy increases..." into manageable parts and working with the if-statement. By parts, I mean the sub-phrases that make up the whole (I've underlined them below).

For example, consider "if entropy increases". I see several possible meanings. The first is that this is talking about the entropy of the universe. That always increases, and this is an if-then statement, so the "then" part must also be true. Therefore, the first meaning reduces to a simple statement: outward looks are going to leave you cold. Always. No matter what. Kind of bleak for my taste. Plus, why use an if-then statement if the "if" part is always true? Nobody says "If two and two make four, I like ice cream."

The second possible meaning is that it's talking about the entropy of the card (or, for Garnet originally, the deck's box). That entropy can increase or decrease as the card's temperature goes up or down. So, with this meaning, we get "If you heat this card up, then outward looks will leave you cold."

Finally, it could be talking about the deck order itself: Solitare shuffles a deck, increasing the deck's entropy by taking it further and further from its starting order. So with this meaning, we get "if you keep working Solitare foreward, outward looks will leave you cold"

Now on to "outward looks will leave you cold." I see multiple possible meanings of "leave you cold" too. The first is that it means "unsuccessful in solving the card." Under the first meaning, you don't want to be left cold. The second is that it relates to the solved card: you're made cold (scared? shocked?) by the decoded message." Here, being left cold is good. Finally, as discussed above, it could be more cryptic: i.e. parts of the cyphertext decode to "UCOLD" or something. Here again, being left cold is a good thing.

Outward looks: again more than one meaning. Does this phrase mean breaking the code? Appearences? Looking at the letters at the ends of the message?

With that in mind, let's go on to the clue ("If you're feeling cold, you're too sensative.") Finally, some clairity! Being too sensative just can't be good. That's what "too" means: excessively. Since we're going to be too sensative if we feel cold, we'd better avoid feeling cold.

If "leaving you cold" has its third, cryptic meaning, that doesn't help any. But if we use the other two, the clue actually helps. We can work back, since we now know we don't want to be left [feeling] cold. There are several ways to avoid this: the first uses meaning two of "if entropy increases": don't heat up the card. Since entropy hasn't increased, you can take all the outward looks you want and not be left cold. Using the third meaning of "if entropy increases", we can avoid outward looks leaving us cold by decreasing the deck's entropy (working backwards) The final way to avoid being left (and thereby feeling) cold (regardless of which meaning of "if entropy increases" is used) is to avoid outward looks entirely, but I'm not sure how we'd do that (meditate for the answer?). Of these three, I'm leaning toward the first way.

Based on this, my current take on the message: If you heat the card up (increasing empathy and making some cyphertext dissapear), the card's appearance (outward looks) will keep you from breaking the code (leave you cold). My big problem with this: it assigns meaning to the whole phrase, leaving nothing to get a codeword from.

Hopefully, with time, I'll have a table of possible meanings of each sub-phrase. As an example of how this might help here's another possible phrase meaning cobbled from above: If you keep working Solitaire foreward (increasing entropy of the deck through shuffling, perhaps by treating the cyphertext we have as plaintext and "encoding" it for a second time), when you look at the dissapearing parts at the ends of the message (outward looks), they should read "UCOLD UCOLD UCOLD UCOLD" (leave yuo cold)

If anybody sees other meanings to any of the sub-phrases above (entropy, outward looks, leave you cold, too sensative, etc) please add them. Obviously, this whole thread is packed with interpretations of the phrase as a whole, but at the moment I'm more interested in trying to assign pssible meanings to each sub-part, just to narrow the possible interpretations of the whole statement.

PostPosted: Fri Dec 01, 2006 5:22 pm
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codeseeker
Boot

Joined: 09 Nov 2006
Posts: 17

Regarding my last post... (^^ 2 up depending on how fast I type this)

I don't have this card, but what if someone can try this with it...

The anagram text once again is: Look closer, and you will see the password, voyeur

Two Ideas:

1)

When I think voyeur, the first thing that comes to mind is peeping through a window or through blinds.

We've already made the Joker/Star connection with Bruce Schneier for the book 'The Cryptonomicon'.

What if you cut the dissappearing letters out of the text and placed the card over either a page of that book or his website and took the letters that show through as the keyphrase for the remaining letters?

Those dissappearing letters again are:
EODMF XRUTH FHURG IFULP

The part about this that bothers me is that letters are repeated, so maybe instead of cutting all the letters out, just take the first instance of each you come to in the text of the card.

Also, if this is a good lead, I feel the book will be better suited to this since the website will display differently in different browsers, etc.
---

2)

Maybe just looking at the box with a microscope ("look closer") through where those dissappearing letters appear in the text will reveal something.

---

The PXC Cust. Svc. said that no other cards are needed to solve this, but they didn't say NOTHING else was needed to solve it. Just not PXC cards.

I hope this helps.

~CS

PostPosted: Fri Dec 01, 2006 6:10 pm
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