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 Forum index » Diversions » Perplex City Puzzle Cards » PXC: Silver Puzzle Cards
[Puzzle] #243 Silver - Shuffled Part 2 (Read 1st Post!)
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Infernux
Guest


just found this, but im having trouble compiling and running it. its a solitaire brute force solver.

http://www.galad.com/programm/solitair/sdown.htm

PostPosted: Sun Dec 03, 2006 5:36 am
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jaikaiman
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Joined: 08 Oct 2006
Posts: 55

I don't really know if this is correct, but I had a look at the link downloaded the file, and had a quick look. Its a bunch of text files, so I scanned down the download page a bit and found a link for The solitaire game...well, the board game anyway. Is this relevant?

Heres the second link
Solitaire Brute Force[/url]
P.s. I hope you are good at reading German lol
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PostPosted: Sun Dec 03, 2006 7:41 am
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kian
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Joined: 16 Feb 2006
Posts: 24

Food for thought

I thought I'd share some trains of thought, in the hopes they'll help someone see something we've been missing. Bring on the trout...

Reasons why Robert Frost might somehow be associated with this card:
- Frost is cold, which is a persistent clue
- Robert Frost apparently used a recurring theme of entropy in his
poetry
- He could also be described as "overly sensitive", which was
mentioned in Von's hint
- Card #22 Cold Fission (with The Road Not Taken, by Frost) also has
the same heat-sensitive ink
- Many of Frost's poems are written with the first letter of each
word capitalized, and sometimes broken into groups of five (as in The
Road Not Taken), much like the ciphertext on Shuffled

I've tried each word in a dictionary file as a key to decode both the full text and just the non-disappearing text.
I also had the thought of trying word combinations, but this means a cartesian product of the dictionary. I didn't get any farther than noticing that "abrationlaparoscopy" yeilded both "DJINN" and "WORM" in the decoded string. It was taking about a week just to get through the 'A's.
Another variation is padding dictionary words (with X's) to the nearest multiple of five characters. But, I've not had much luck with that either.

The key "BOMBUS" (a species of bee), when used to decode "EODMF" (starting with bridge order) yields "DJINN".

I also did some exploration (using a dictionary file) assuming that two strings were encoded with the same deck. But, so far the best I could come up with is: "EOD" is to "bug" as "WBB" is to "the".

One more bizarre thought: What if both the full 128 letter ciphertext and just the 108 non-disappearing letters yield valid plaintext when decrypted with same deck? This would mean that some significant work went into creating this puzzle, but given the size of the possible deck space, this could be feasible.

The decoded phrase "SEROUIOZEURKJIIBJHHB..." somehow seems not so random to me, but I'm not sure what could be done with it.

And last but not least, if you fold the supposed ciphertext in four, like so...
Code:
EODMFXRUTHWBBMCHGFIBLXCQY WE ZFLIT
HPJLFHWYETKWYLJOTYYNGYJBI OG IFUVM
VBAAKPGVVWXOVMYKZPLLULFHU RG IFULP
RXIHGURAGXHNQHRSXAWJUFJTA MS MMOSM


PostPosted: Mon Dec 04, 2006 10:53 pm
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GinGenie
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Joined: 12 Aug 2005
Posts: 16

Trying something different here - alternative ways of using the deck of cards

The message on the cards says 'I spread the cards out .... it took me some time...', so perhaps he was playing clock patience with them.

http://en.wikipedia.org/wiki/Clock_patience

The (almost) interesting thing about this game is that if the deck is in the same order at the start and the cards are laid out in the same way, then each time the result of the game is the same. Instead of placing the cards next to the correct number, if you just keep them in a pile then this could generate a key.

More to the point, if you shuffle an untouched deck perfectly seven times (using out shuffles I think, apologies if its the wrong way round), then lay out the cards one at a time starting at 1 oclock, then 50 cards are used before all the kings are found.

Taking that the 108 letter string might be divided into groups of two, as in 54, then -2 at each end also makes 50.

Thats as far as I got, no joy so far in actually decoding anything, but it seemed like a good a reason as any to say hello, still here and all that!

PostPosted: Wed Dec 06, 2006 1:11 pm
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Infernux
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The part that annoys me about the card is the part of the Ciphertext "LUL" This is annoying because in Cryptonomicon, and even in Bruce's solitaire page on his website, he says that any blank spaces should be filled in with X's. This means that there shouldn't be any chunks that say LUL, but that whatever LUL was in plaintext should have had XX added onto the end, so you would get an ending chunk of 5 letters.

Think this might have to do with anything?

PostPosted: Wed Dec 06, 2006 11:38 pm
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Mindez
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Joined: 26 Feb 2006
Posts: 165

Padding it with Xs isn't important. It's just a standard that some/most people use. It is acceptable to have a 3-letter block at the end.

And because it isn't at the end, it leads me to believe that we don't use the heat-fading letters, so that it will be at the end.
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PostPosted: Thu Dec 07, 2006 6:00 am
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James Siegesmund
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Joined: 02 Aug 2006
Posts: 26
Location: Denver, CO

Mindez wrote:
Padding it with Xs isn't important. It's just a standard that some/most people use. It is acceptable to have a 3-letter block at the end.

And because it isn't at the end, it leads me to believe that we don't use the heat-fading letters, so that it will be at the end.


This, to me, suggests another possible meaning of "cold" in "leave you cold" -- maybe "LUL" decodes to "YOU," or to "(something)(something)U" If so, when entropy increases (the card is heated), outward looks (the card's appearance) leaves "YOU" or "U" cold (standing alone at the end of the message).

I really believe we need to keep the "outward looks" message in mind. Whatever it means, it's important, and the language is odd enough to warrant attention (Why not just say "If it's hot, appearences are not"? It rhymes!)

PostPosted: Thu Dec 07, 2006 1:31 pm
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dmatos
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Joined: 15 Jun 2006
Posts: 26

After reading the article on the solitaire cipher it seems to me that the encryption keyword needs to be more complex than the actual message. I have been trying using the "disappearing letters" as the message and the long string as the keyword and have seen some semi-words starting to show up.

Has anyone else looked at it from this standpoint and had any luck? I don't have time to look into it any further today, 2 1/2 year old screaming and a Thrashers game tonight. Please let me know if something comes of it!

From http://www.schneier.com/solitaire.html


Remember, though, that there are only about 1.4 bits of randomness per character in standard English. You're going to want at least an 64-character passphrase to make this secure; I recommend at least 80 characters, just in case. Sorry; you just can't get good security with a shorter key.

PostPosted: Sat Dec 09, 2006 12:08 pm
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jaikaiman
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Joined: 08 Oct 2006
Posts: 55

Im not sure if this has been posted before so trout me if it has.
The following is the deck order of a brand new pack of unshuffled motor brand casino cards.

Joker 1 = 53, Joker 2 = 54.
AD - KD, AC - KC, AH - KH, and AS - KS.

The first joker is in full colour with the second joker being in black and white. Both jokers have 3 stars on them (from what I could see).
Both jokers are holding three cards in there left hand QH, KH, AH.
Both jokers are dropping 5 cards from there right hand (in order top to bottom) 5D, 4D, 3D, 2D, AD.

There are no markings on the back of any cards. Although the cards can come with either Red or Blue backs (Hot Cold?).
The back of the card box has 3 stars on it, and also the number 88.
The Motor brand serial number is Poker 8418 and the part number is CSYJ-8418.

I hope this helps...maybe it will jog some inkling of thought somewhere...oh please god please.
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PostPosted: Sat Dec 09, 2006 1:45 pm
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Infernux
Guest


Personally, i think the pack of cards was only meant to say that the cipher had to do with a deck of cards. I think people are going into too much detail about the pack of cards.

PostPosted: Sun Dec 10, 2006 1:48 am
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RedZed333
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Joined: 13 Jul 2006
Posts: 24
Location: Sunderland

Re: Food for thought

kian wrote:
I thought I'd share some trains of thought, in the hopes they'll help someone see something we've been missing. Bring on the trout...

Reasons why Robert Frost might somehow be associated with this card:
- Frost is cold, which is a persistent clue
- Robert Frost apparently used a recurring theme of entropy in his
poetry
- He could also be described as "overly sensitive", which was
mentioned in Von's hint
- Card #22 Cold Fission (with The Road Not Taken, by Frost) also has
the same heat-sensitive ink
- Many of Frost's poems are written with the first letter of each
word capitalized, and sometimes broken into groups of five (as in The
Road Not Taken), much like the ciphertext on Shuffled


The Card #22 was indeed a strange one, it actually had TWO completely different solves to it.....

I've looked up more about Robert Frost, he wrote a very small poem called.....

'The Secret Sits'

We dance round in a ring and suppose,
But the Secret sits in the middle and knows.

-- Robert Frost

Furthermore....

This poem particularly connected with me the first time that I read it for I
share a similar experience with Robert Frost. If you actually were to research Robert Frost and his life experience, you would realize that he was a member of a secretive fraternity (Theta Delta Chi). This poem perfectly displays the idea of the brotherhood bonds within his fraternity and how brothers are to act in society; where the brothers know so much more than perceived by anyone not affiliated with the fraternity. The secret is there for those to discover. It is not hidden, just protected. Open yourself to it and you will be dancing and knowing, while those who dance with you suppose.

Brian Bertges
President
Interfraternity Council
Pennsylvania State University

More food for thought......

PostPosted: Sun Dec 10, 2006 11:58 am
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Mecha Angel
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Joined: 15 May 2006
Posts: 6

Re: Food for thought

RedZed333 wrote:

We dance round in a ring and suppose,
But the Secret sits in the middle and knows.

-- Robert Frost


Ok, this has annoyed me as people have ignored my post about 4 months ago about this card.

Any one notice the middle of the card? Doesnt it remind you of something? Something like a compass? And isnt there some arrows pointing in the middle to a degree? Something like 26 degrees or something? And isnt everyone looking for a cypher key? Rolling Eyes

Unfortunately I dont have a compass and am too lazy to buy one.

PostPosted: Mon Dec 11, 2006 6:57 pm
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jaikaiman
Boot


Joined: 08 Oct 2006
Posts: 55

I actually bought a pack of these cards so that I could study them more closely (in the flesh) plus i fancied a game of poker...anyway, the compass needle is double ended and therefore points in both directions. Ho hum. I thought it was interesting though, that if you draw a line through the compass needle it splits the card in half from corner to corner exactly. However, I would probably agree with Infernux that we might be clutching at straws in our frustration.
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PostPosted: Mon Dec 11, 2006 7:13 pm
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Marnok.com
Boot

Joined: 09 Dec 2006
Posts: 11

Okay here's what I see.

This solitaire cypher business needs 3 things - a keyword, a deck order, and a message. Am I right?

We have 3 things - vanishing text before, 108 in the middle, vanishing text after.

To me, it seems we have key before, 54 card deck order in the 108, and possibly message after. Key and message could be swapped. Message can be short because it is just a name.

This would imply that the key is either those 10 characters directly - Or that it is solvable in some way (not solitaire) to reveal the key - and the deck order is similarly solvable without solitaire. Only the final message component requires the solitaire method.

The 108 character section is probably 2-character pairs like KC / 4H / 7S listing the cards themselves. Depending on whether suit or denomination is first, there are maximum 6 possible plaintext characters for suit (if each joker has it's own suit data) and up to 15 posible plaintext characters for denomination (assuming each joker has it's own character here, which it may not)

Now, this is where my experience fails me (if it hasn't already).

Does knowing the number of plaintext characters help us decipher the card order? Also knowing that a particular letter appears 13 times, and that their are 4 sets like this... seems like it ought to be a clue.
Again knowing that each number appears precisely 4 times in the plaintext, plus 4 each of JKQA and a character for ten (T?), ought to help a bit.

If the "star" comment refers to an asterisk, perhaps that unique plaintext creates a unique identifiable ciphertext? Especially since it is likely to be accompanied by a "J" or equivalent, which won't be common in the plaintext.

Would knowing the likely letter in each alternate character aid us? Assume the perplexian card decks use suits with the same letters. We need to be sure if it is Hearts Spades Clubs Diamonds... though of course if we just identify 4 different suits and get the denominations right, without knowing for sure which suit is which, that's a very finite number of deck combinations to try. The only reason I can think getting a direct translation is important is because the key might be encrypted in the same way.

Does this sound reasonable and sane? Any of it?

PostPosted: Mon Dec 11, 2006 8:45 pm
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Mindez
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Joined: 26 Feb 2006
Posts: 165

Marnok.com wrote:
The 108 character section is probably 2-character pairs like KC / 4H / 7S listing the cards themselves.


...Erm... Right... And?

If the words on the side of the deck are the card order, then we have no message to decode. There is no way it's going to be both an order and a message, it would be impossible to set up a puzzle like that.

I'm failing to see your logic.
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PostPosted: Mon Dec 11, 2006 9:59 pm
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