Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Fri Nov 15, 2024 5:03 pm
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Meta » General META Discussion
[Meta] Sub-genre categorization
Moderators: imbri, ndemeter
View previous topicView next topic
Page 1 of 1 [13 Posts]  
Author Message
novab
Boot

Joined: 24 Aug 2005
Posts: 10

[Meta] Sub-genre categorization

Hi everyone!

There was a recent call for authors out on the ARG SIG Mailing List for an upcoming whitepaper. As I've been interested in the ARG field for quite a while, I thought contributing to this topic would be a good way to dive in. As such, I volunteered to take on the topic of "sub-genre categorization", which I have broken down as follows:

T"he Sub-Genre Categorization topic is intended to cover a large variety of ARG games, find examples to help define each category clearly, discuss how they came about and grew from other genres, compare and contrast the different sub-genres present in the field, note current efforts, address the natural overlap (understandably, there is plenty) between the noted categories and touch upon future trends whenever possible."

Naturally, I wanted to come to the experts - all of you - to make sure in my efforts I didn't miss any of these categories. While I've got a list going that includes things like grassroots, promotional, productised/merchandising, corporate training and team building.. I'd like to make sure we manage a comprehensive look at all the different sub-genres.

Please feel free to add to this list or tell me "that's it, go forth and define!" Smile

Thanks in advance -
nb

PostPosted: Tue Jun 06, 2006 12:08 pm
 View user's profile
 Back to top 
krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

How timely, Nova.

imbri needs to come in here and tell us about FARTs. Very Happy

Jetpack
_________________
Alternate Currency
Stories and dreams, crossing my palm like silver.

xbl gamertag: krystyn


PostPosted: Tue Jun 06, 2006 12:43 pm
 View user's profile Visit poster's website
 Back to top 
colin
Entrenched

Joined: 13 Oct 2003
Posts: 810
Location: Australia

Can you define an ARG first so I know what belongs in the ARG category, let alone sub category?

PostPosted: Tue Jun 06, 2006 11:19 pm
 View user's profile MSN Messenger
 Back to top 
novab
Boot

Joined: 24 Aug 2005
Posts: 10

colin wrote:
Can you define an ARG first so I know what belongs in the ARG category, let alone sub category?


Well without walking into that particular landmine (since the forums themselves tend to go into enough wooly debate over the finer points on what is and is not), I'd say there's nothing that fits into just the plain ARG category, as it were - the games presented here seem to fall into some category or another, and it is all these categories together that helps define what ARGs are. The greater whole is truly the sum of its parts, if I can be that philosophical about it.

Hope that helps Smile
_________________
I write stuff.

PostPosted: Wed Jun 07, 2006 3:28 pm
 View user's profile
 Back to top 
krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

So far, you've got:

- Grassroots
- Promotional
- Productised/merchandising
- Corporate training and team building

How does promotional differ from merchandising? Are you talking about the difference between, say, The Beast (promo for the movie A.I.) and Perplex City or Edoc Laundry (both are products unto themselves)? Or is the distinction a bit more blurry/general than that?

I think those four are pretty much the only ones that I can really see happening right now, in terms of general types.
_________________
Alternate Currency
Stories and dreams, crossing my palm like silver.

xbl gamertag: krystyn


PostPosted: Wed Jun 07, 2006 3:56 pm
 View user's profile Visit poster's website
 Back to top 
novab
Boot

Joined: 24 Aug 2005
Posts: 10

krystyn wrote:
How does promotional differ from merchandising? Are you talking about the difference between, say, The Beast (promo for the movie A.I.) and Perplex City or Edoc Laundry (both are products unto themselves)? Or is the distinction a bit more blurry/general than that?

No, you pretty much nailed the distinction Smile
_________________
I write stuff.

PostPosted: Wed Jun 07, 2006 5:26 pm
 View user's profile
 Back to top 
imbriModerator
Entrenched


Joined: 21 Sep 2002
Posts: 1182
Location: wonderland

If it matters, these are the listings that I've been using in the recent games section of the white paper...

Self-supporting: This includes pay to play models (Studio Cyphers) and product based models (CTW, EDOC, PXC)

Promotional: This includes WiBS, which is an ad campaign, as well as ReGenesis & Lost, which promote a television show (the reason that I put them as promotional is that the shows could exist without the games but the games could not exist without the show - if they were more integrated, I'd throw them in the self-supporting section)

Independent: This includes the grassroots games

Serious Games: This includes corporate training, team building, and social awareness games.

There's some conflict there for me as I wonder if I should split WiBS off of promotional and call it an "advergame" and put it into serious games, which is where most/many put advergaming. Anyway, I will, of course, use the terminology that you define in order to keep the paper consistant. Those were just the terms that I'd been using thus far in my writing (which, if I'm honest, doesn't go beyond a list of games with a couple notes Wink)

PostPosted: Wed Jun 07, 2006 5:47 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
Ehsan
Entrenched

Joined: 09 May 2003
Posts: 992

I'd just like to re-list those with my take on it, use of it whatever you agree with:

- Grassroots: Created by the community for the community. (Lockjaw)
- Promotional: Sponsored by an entity for marketing purposes. (LCP)
- Productized: Game indirectly funds itself through in-game products. (PXC)
- Private: Funded by and also consumed by a private entity. (VQC)
- Commercial: Game is directly funded by the players. (Majestic)

Seems like more of a funding model than sub-genres, but I think that's where you were going with your original post. Of course you have your overlap, so for example if the community creates a game which funds itself, I'd still call it a Grassroots productized game. If however the community move on to create a commercial product and distribute it, or find a sponsor for their game, then I wouldn't call it grassroots anymore.

Private and Commercial are close in definition, both being paid for and consumed by the players themselves... but further explanation would make it clear the distinction between creating a specific experience for a unique group versus selling the experience to a mass audience.

Edit after seeing imbri's post: I think we agree on the general areas, but I'd tuck "social awareness" inside Promotional, because you are still marketing something, even if it's not for financial gain--promoting awareness, if you will.

PostPosted: Wed Jun 07, 2006 5:59 pm
 View user's profile
 Back to top 
colin
Entrenched

Joined: 13 Oct 2003
Posts: 810
Location: Australia

If it's a list of 'business models', I'd rather see them called that instead of 'genre'. It's going to be confusing talking about the type of story and the type of business as genre. But that's just my $0.00 (after converting to US$)

I don't know the intention of the creators of The Lost Experience, so this is just a guess. It appears the TLE is supporting its self through advertisements. I think this is a distinct model. While it is acting as promotion for the show, I'm not sure that was the primary goal of it.

To me it belongs in the self supporting model as a separate sub category as an advertising based model.

Going by Ehsan's model it could fit promotional, except that it's multiple sponsors which don't relate to the story. It comes down to the television argument: Are the shows to carry the ads, or the ads to carry the shows?

In the case of ILB, LCP and AotH the story was created for the product. with TLE the story exists without the products they are advertising.

PostPosted: Thu Jun 08, 2006 2:10 am
 View user's profile MSN Messenger
 Back to top 
Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

I'm hesitant to bring this type up given that all attempts I've seen to do one have been fairly dismal failures.
But there is the one I'll give the moniker "Social Engineering".
I'm speaking of attempts like "Triskabiblios" and "The Revolution".
They began life as games, but with the goal (at least in the minds of their creators) of initiating social change.
Funding models can fall into any of the previously mentioned categories.
They may play like games, but we don't need to accept them as games.
Their creators inevitably freak out when this occurs, but that's how it always seems to shake out. If it didn't... If we accepted it as an "ARG" and let it fullfill it's goal(s), would it fall under Private, Social Awareness or Social Engineering? Or Corporate Training? Smile
_________________
I'm telling you now, so you can't say, "Oh, I didn't know...Nobody told me!"


PostPosted: Thu Jun 08, 2006 7:01 am
 View user's profile AIM Address Yahoo Messenger MSN Messenger
 Back to top 
Puppy_Zwolle
Entrenched


Joined: 18 Oct 2005
Posts: 969
Location: Not Zwolle anymore. really no kiddin'

colin wrote:
If it's a list of 'business models'

Good point. Though ARG's tend to be infuenced by "the pond they were grown in". So indeed it is handy to know where they come from.

But to call that the genre is like linking music-genres to the places it comes from. Motown, grunge.. hmm bad example maybe.... Maybe not.

It is a good way to name an ARG but it is hardly complete. Problem is that to name an ARG you got to know whats in it... so you must have played and finished it. By then... who cares what it is named.. really.

I think naming them for the "pond it was grown in" makes a lot of sense, even if it isn't fully covering the load.

Hope it makes sense.
colin wrote:
Are the shows to carry the ads, or the ads to carry the shows?

That one is easy. It depends who you are talking to. If you want funding, the ads are primary. Artistically speaking ads are just the means to an end. As long as everybody thinks he's "Numero Uno" we HAVE a show. You got to believe it works and it works.

Same as for money. Why would you accept a green piece of paper as payment? You believe that others believe it is worth what it states. I love community-mechanics. Wink It works thats why it works.

*edit*
I just reread my post. Looks like my brain skipped a few stops along the track. Never mind if you don't follow my train of thought.
_________________
"Reality is merely an illusion, albeit a very persistent one." -Einstein

PostPosted: Thu Jun 08, 2006 11:35 am
Last edited by Puppy_Zwolle on Thu Jun 08, 2006 3:23 pm; edited 1 time in total
 View user's profile
 Back to top 
Rolerbe
Unfettered


Joined: 01 Mar 2005
Posts: 330
Location: North America

Funding mechanism is certainly the dominant issue facing ARG's as the above categorization shows. I think of them also based on some content/focus elements, much as you have your romances, mysteries, thrillers, etc. in books:
    Puzzle Quests -- not much on plot, long on puzzle (e.g. xccr, and sadly I think I'll have to include PCX here <ducks for cover>)
    Multimedias -- essentially a (quasi) linear story told through a variety of media elements: graphics heavy websites, flash, video clips, etc. (e.g. syst3m.co.uk -- at least so far)
    Interactives -- focused around a sequence of real time events (e.g. AotH)
    Communities -- Those magic ARGs where a true community following develops. Different I think than interactives. The action here is more in the player group than in the PM work itself. The PM'ing serves just as prompts along a story arc. Delightful. But what's the magic recipe?
    Banter Groups (could use a better label)-- long on the cryptic chat from PM to players. voted most likely to implode.

Then for genre, pretty similar to that for books, but only a narrow range has been tried:
    Mystery/thriller -- as in Books, only murder will do. Find the killer. Usually in ARGs this turns out to be EvilCorp.
    SciFi -- I guess there have been some, but really these have been just mysteries in a future setting

That's all I've got for now.
_________________
Failure isn't the worst thing in the world. Repeatedly trying really, really hard, then failing, now that's something.

PostPosted: Thu Jun 08, 2006 11:55 am
 View user's profile
 Back to top 
MageSteff
Pretty talky there aintcha, Talky?


Joined: 06 Jun 2003
Posts: 2716
Location: State of Denial

As long as it has the basics, good engaging storyline, puzzles that fit the storyline (at least in the loos sense) and are not randomy placed just because it's an ARG, and allows lots of interactions with the characters, then I am happy. Why break it down beyond that?

While there are many genre classifications that could be used, such as funding types, story telling/fictional genres of technology/fantasy/futuristic/speculative fiction/mystery/horror... a good many have had a blend of genres. It is easier to catagorize by funding than by any other marker. Corporate backed/Internal merchandising/Grassroots with donations or no donations, are a heck of a lot easier to catagorize for each ARG than the fiction type sub genre.
_________________
Magesteff
A small group of thoughtful people could change the world. Indeed, it's the only thing that ever has. - Margaret Mead


PostPosted: Sun Jun 18, 2006 2:14 am
 View user's profile Visit poster's website AIM Address Yahoo Messenger MSN Messenger
 Back to top 
Display posts from previous:   Sort by:   
Page 1 of 1 [13 Posts]  
View previous topicView next topic
 Forum index » Meta » General META Discussion
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group