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 Forum index » Meta » General META Discussion
What OS's Are ARG Players Running?
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jlr1001
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Joined: 06 Jun 2006
Posts: 210

What OS's Are ARG Players Running?

I'm running a Linux distribution, and the reason I'm asking the question is that I've found many of the newer games are using a version of Macromedia Flash that isn't compatible with what my browsers run...

My system has been recently updated, so I'm running the most current version of Flash and Firefox for my particular distribution. So you can imagine my frustration (sadness) when I go to the Edoc Laundry website, XCCR.com, or any of the other (bigger) games that have recently started only to see an error message...

I can't be alone, can I? Should puppetmasters remain on the edge of what "technology" is out there or should there be a push to keep those who can't just simply "upgrade to the current version" in the fold...?

Just wondering.



-jlr1001

PostPosted: Fri Jun 23, 2006 8:57 am
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colin
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Joined: 13 Oct 2003
Posts: 810
Location: Australia

I think your suffering from jump in technology. Flash 8 has several new features which have been eagerly used by developers, this has probably lead to rapid upgrading within the industry. (I'd give examples of what flash 8 can do, but you couldn't see them anyway Razz ) (ok I can explain some in words; it's allowing transition effects like you see in movies to be produced real time. It's also allowing images transformations [think photoshop type filters] to be dymanically applied very fast [implementing with older versions yields a frame rate of 1-2fps, with flash 8 you get 25fps])

My guess is that this community will have the normal distribution of operating systems, 90% windows.

I'm using windows.

PostPosted: Fri Jun 23, 2006 9:58 am
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Phaedra
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Joined: 21 Sep 2004
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Location: Here, obviously

Windows (on my desktop) and OS X Tiger (laptop).

I am not 1337 enough for Linux. Wink
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PostPosted: Fri Jun 23, 2006 11:40 am
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SirQuady
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Joined: 15 Jan 2006
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I'm running windows, have been since ever.

Though with the rumors of a Google OS in the next decade, i might be switching!

Oh, and a friend of mine is gonna be introducing me to linux (Fedora Core 5) sooon.
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PostPosted: Fri Jun 23, 2006 11:47 am
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catherwood
I Have 100 Cats and Smell of Wee

Joined: 25 Sep 2002
Posts: 4109
Location: Silicon Valley, CA

At the office, they've given me Windows XP with all the latest bells and whistles, and I have Flash 8, and a fast processor and internet connection. Things like The Hanso Foundation website perform flawlessly.

At home, I inherited an old office computer with Windows NT 4.0 (and some fancy graphics software that would cost me a ton of money to own and install if I ever upgraded.) The processor is older, the connection is DSL, and Flash is still at version 6. I cannot view most of flash sites in The Lost Experience at all. I was able to load the EDOC laundry game site a year ago, but it was horribly sluggish; I haven't tried it lately.

Yes, I understand the need to stay current with technology, but I also understand the pain and cost and reluctance for many people to do so. Some games just wouldn't be the same if programmers had to hold back for the sake of a dwindling minority. (Heck, I'm probably not even the target demographic for some of those websites anymore.)

PostPosted: Fri Jun 23, 2006 11:14 pm
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jlr1001
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Joined: 06 Jun 2006
Posts: 210

Quote:
Some games just wouldn't be the same if programmers had to hold back for the sake of a dwindling minority


Well, I guess the question is whether ARGs depend solely on technology (or at least the latest technology) of if it's something else that makes the best and better ARGs stand above the pack.

I.E. if the Beast was running right now would it be as great an immersive experience as it was six years ago or would it somehow suffer because it wouldn't make use of the latest version of Flash and whatever else?

In my case, I don't have a choice about running Flash 8, for example. It's simply not produced for Linux... But on the other hand I'd love to be active in the ARG community, and I think it would be a mistake to lock out anyone simply because the size of the playership hasn't reached a critical mass yet.



-jlr1001

PostPosted: Sat Jun 24, 2006 1:40 pm
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Giskard
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Joined: 07 Oct 2003
Posts: 2066
Location: Chicago

jlr1001 wrote:
I think it would be a mistake to lock out anyone simply because the size of the playership hasn't reached a critical mass yet.


I agree, but you could wonder if you are being locked out by game-developers who seek to use new technologies, or by the lack of people wanting to port said new technologies to lesser-used platforms.

I guess it's partly the result of choosing an OS that is not as widely used as others (at least not in the mostly commercial market that game developers aim at).

I myself use Windows btw, a combination of XP (desktop) and Win2k (laptop, for work purposes)
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PostPosted: Sat Jun 24, 2006 4:33 pm
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jlr1001
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Joined: 06 Jun 2006
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Quote:
I guess it's partly the result of choosing an OS that is not as widely used as others


There's the rub. According to some estimates there are as many, if not more, Linux users worldwide than there are Mac users. But that's neither here nor there if companies, Adobe in this case, don't actively port their software to the OS.

Truthfully my beef is with Adobe because I'd love to try and jump into some of the games currently running but I have no way... (Well, there are ways that might work but that's beside my point).

For an analogy think about commercial web design. Most designers are moving to standards-based design that makes the most of inter-browser compatibility. It'd be a practical (and professional) mistake to build a website that renders perfectly in IE but is illegible in Netscape/Mozilla/Firefox simply because those browers might only make up a tenth of your web traffic.

I guess I could just wait for the next game to start up that I'd be able to participate in, but my fear is if most of the larger games tend for forget about people not running X browser plugin then this will become more of a problem down the line...

I'm just advocating for some baseline standard that allows the most anyone to participate. Now if there are sites in game that use some plugin that might not be universally available that'd be fine. Those who can't access it can focus their attention on other parts of the game or wait for the story to progress--the next website or whatever to be discovered--then jump back in.

But with EDOC by virtue of it's user interface Linux users are locked out. No way to participate other than lurking in the forums and wishing we could join in the fun...

(Okay I'll leave it at that. Please continue this discussion as you see fit. I'll pipe in, but I don't want this to become tedious for anyone else to read).



-jlr1001

PostPosted: Sat Jun 24, 2006 5:12 pm
Last edited by jlr1001 on Sat Jun 24, 2006 5:13 pm; edited 1 time in total
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CreativeEmbassy
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Joined: 12 Jan 2005
Posts: 145
Location: State College, Pa, USA

WinXP Pro, though I hear service pack 2 levels things out a bit between home and pro users... and don't lose hope, rumor has it that adobe/macromedia is working on a flash 9 for linux. Wink
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PostPosted: Sat Jun 24, 2006 5:13 pm
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Giskard
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Joined: 07 Oct 2003
Posts: 2066
Location: Chicago

jlr1001 wrote:
Quote:
I guess it's partly the result of choosing an OS that is not as widely used as others


There's the rub. According to some estimates there are as many, if not more, Linux users worldwide than there are Mac users. But that's neither here nor there if companies, Adobe in this case, don't actively port their software to the OS.


I know, which is why I added "at least not in the mostly commercial market that game developers aim at". I dare to wager that Colin is right and 90% or more of the unFiction visitors have a Windows-based OS.

As for your argument, I can really see why it feels (nay, IS) unfair, but I'm still not sure if you can blame the game developers for excluding you, rather than companies like Adobe, Macromedia, etc. excluding the OS you use from becoming mainstream.
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PostPosted: Sat Jun 24, 2006 5:25 pm
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MageSteff
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Joined: 06 Jun 2003
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Location: State of Denial

I'm running windows. But I think we have a far percentage of *nix users as well. I think puppetmasters should test puzzles/flash presentations in as many different browsers/OS as possible to make certain that a majority of players can view it and participate directly. If your PM team can't handle making things user friendly, then ask around a bit - we have enough people with the mad skills that can help fix any issues you may have.
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PostPosted: Sat Jun 24, 2006 5:32 pm
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Rolerbe
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Joined: 01 Mar 2005
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As a professional software developer who has had to develop web based interfaces to be compatible with both IE/Netscape/Firefox and Windows/Unix/Mac (before unix on Mac), i have to say its not as easy as it seems.

There are some very large and infuriating differences that can wreak havoc to anything that is not LCD (least common denominator -- also known as PUI -- Pathetic User Interface).

I'm not surprised if an ARG effort limits itself to Windows/IE which has the widest base.
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PostPosted: Sat Jun 24, 2006 5:38 pm
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SirQuady
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Interesting. My tech problem with certain games and websites is that i have dial-up, so loading large files or very Flash-y websites is well nigh impossible, unfortunatley.
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PostPosted: Sat Jun 24, 2006 10:27 pm
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colin
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Joined: 13 Oct 2003
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Location: Australia

jlr1001 wrote:
and I think it would be a mistake to lock out anyone simply because the size of the playership hasn't reached a critical mass yet.
It's not really a mistake, it's calculated deployment of resources. It's the 80/20 rule(or a slight coruption of it).

Basically for $20 they can get to 80 people. The next 20 people cost them $80 to get to. So the first 80 cost 25 cents a person, the last 20 cost 4 dollars a person. It's just not viable to target every possibility, the cost is to high.

jlr1001 wrote:
Most designers are moving to standards-based design that makes the most of inter-browser compatibility.
true, but it's not that clean cut. There is only 2 or 3 browsers that implement css fully, and IE is not one of them. So you still can't develop platform independant pages :/ That seems to put it on par with flash which runs in opera/IE/mozilla windows/mac it's just that flash has a worse failure, that it won't run at all.

PostPosted: Sat Jun 24, 2006 11:05 pm
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Mikeyj
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Joined: 18 Oct 2004
Posts: 1847
Location: London

I sympathise with your linux troubles...I'm Debian at work (mmm Bio-linux and have just learnt to accept the occasional troubles (in exchange for something far more wonderful!), but what really bugs me are Firefox unfriendly sites.

I think I remember Guin (or MJ?) reporting back on the systems running the 13th labour client, that a far larger number where running firefox compared to the norm (40-50 % I think, as opposed to ~25 %). So I reckon it's definitely worth making sure you support both Firefox and *spits* IE.
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PostPosted: Sun Jun 25, 2006 12:43 pm
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