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 Forum index » Meta » General META Discussion
Is The Lost Experience really an ARG?
Moderators: imbri, ndemeter
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Phaedra
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Joined: 21 Sep 2004
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Mainly what I was trying to say was while it's foolish to fall into the We Don't Like It, Therefore It Is Not An ARG mindset, it's just as foolish to fall into the It Is Not An ARG, Therefore We Don't Like It one.

I go back and forth on the whole definition thing. On one hand, I'd like to have a pocket definition, because it would be nice to be able to explain to people What An ARG Is without sparking a META war every time.

On the other hand, our tiny corner of the internet can decree What Is (and Isn't) An ARG until we're all dead from old age, and it's not actually going to matter that much.

Most people who come in contact with ARGs, or ARGish things, are going to do so because of a production put on by one of the big ARG companies. And frankly, I don't think our opinions as to what is and isn't an ARG matter all that much to them. They're going to keep experimenting and trying what seems like good ideas to them, not what we decide is appropriate for an ARG.

What I worry about is the newbie who comes in here looking for an ARG, decides to play the Lost thingie, and then has to listen to people here being negative about it because it doesn't meet their expectations for What An ARG Is.

I mean, take yourselves back for a moment to before you ever discovered ARGs. If you stumbled upon the Lost Experience without ever having played an ARG, without any expectations for level of interaction, without any predetermined rubrics for number of puzzles, and pacing, and complexity, and so on, would you enjoy it?

If not, okay, then it's not a good...whatever. If so, does it really matter if it meets some sort of arbitrary ARG standards?

And, frankly, why would we WANT to be judging any new ARGish thing solely on those merits, rather than on the merits that actually matter, like whether it's well-written, whether it's compelling, whether it gives you that sense of wonder and mystery and delight in having discovered something that goes beyond the ordinary, passive entertainment experience?

Isn't being able to appreciate those merits, without holding everything to some arbitrary standards of what constitutes an ARG, the mindset that will allow us to enjoy the most different types of experiences?

These are entertainment. If we don't like it because it doesn't meet some ARG standards that are likely to change anyway the next time 4orty2wo or MindCandy or GMD does something New And Really Different, aren't we missing the point?
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PostPosted: Mon Jun 05, 2006 5:08 pm
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vpisteve
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Must....Resist....Satan!.....

Ugh, can't. So here goes. Smile

Could the nuances between the various internet/interactive/narrative/cross-media/puzzly thingies we like to call ARG be similar to the differences between a good action movie and, say, a documentary? Or a short film? Or a comedy? Or a claymation short?

I mean, they're all movies, right? Sure, the documentary doesn't necessarily have the compelling character development as something else, but it's still a movie. The drama doesn't have an in-movie justification for that camera crew being in the middle of the 1st century gladiator arena like the documentary about McDonald's does when the one guy's filming the other guy eating a Big Mac in his car, but it's still a movie, right? And some people prefer documentaries to chick-flicks (and you know who you are).

Is this any different?
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PostPosted: Mon Jun 05, 2006 5:59 pm
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Puppy_Zwolle
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Phaedra wrote:
New And Really Different,

NARD?
NARD_ARG Shocked My brain hurts.

Man the list is getting longer.

vpisteve wrote:
Is this any different?

Yes, we actually care about this. So don't expect us to stop this rant... but besides that you are right. Wink
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PostPosted: Mon Jun 05, 2006 6:22 pm
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Ehsan
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rant

And so another discussion veers into the realm of the ARG definition conundrum, and understandably so in this case, but nothing will come out of it except rehashed emotional statements and personal preferences. Perhaps that is how it is meant to be—that the genre is by definition indefinite, because frankly, who cares? I personally will proceed to create my own definition and restrict what I want to enjoy. I do not care if nobody agrees with it—the community does not need to create a definition and the world is not waiting for one. To hell with the newbies that come in here looking for whatever they think they will find, I'm tired of worrying. Let it be what it is… let them form their own opinions and create new definitions and endless classifications. Forget about turning this into a mainstream experience, and let the corporates worry about that. After all, I'm not getting any money in my pockets if more people are interested in this impalpable gaming phenomenon. But give me something for Butchered ARG God's sake because I've been waiting for years for a game that stands up to the standards set by "The first ARG", which was even forsaken by its own creators who moved on to playing payphone poker, and all I got for it was ONE grassroots game that got it right without falling short in some area. So I'll keep on waiting for something that fits my personal confined definition of why I am here: an engaging experience which I can participate in or actively lurk through which immerses me enough to actually give a damn about a story which can actually hold its own. Call it a SARS or a FART or whatever you want, and be creative. But if your creativity produces something I am not interested in, or falls short to these particularized principles I have, then I WILL be pissed off because I am emotionally invested in this vague genre/community/experience, and that is where this condensed Block of Rant comes from. Every new game that comes out reveals an opportunity lost to just "get-it-right". Yes they're all like movies; and all I want is a good movie. Not a creative B&W film shot in reverse using 3D crystal shards to capture the sound variations at the actors feet. I don't care if that will get more people in the theater because they don't know what a movie is and your description sounds better than "a 90 minute story with actors doing stuff". I WANT a movie. I want an ARG. I know what it is and you know what it is, so enough with all this definition crap. Grassroots, corporate, or pixie-funded, JUST GIVE ME A GOOD GAME ALREADY.

PostPosted: Mon Jun 05, 2006 6:24 pm
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ScarpeGrosse
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Flaming Nutter

/me douses the fire
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PostPosted: Mon Jun 05, 2006 6:33 pm
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Mikeyj
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vpisteve wrote:
I mean, they're all movies, right? Sure, the documentary doesn't necessarily have the compelling character development as something else, but it's still a movie. The drama doesn't have an in-movie justification for that camera crew being in the middle of the 1st century gladiator arena like the documentary about McDonald's does when the one guy's filming the other guy eating a Big Mac in his car, but it's still a movie, right? And some people prefer documentaries to chick-flicks (and you know who you are).

Is this any different?


I would agree with you, but with the caveat that an ARG is a bigger concept. Conceptually ARGs are more on a par with "the moving image" (as new acronyms seem to be the order of the thread, TMI) rather than "movies". So TMI includes thaumatropes and flickbooks and TV, just as ARG could be argued to include The Lost Experience and The Go Game, as well as all the others. In seeking a definition for ARGs you first have to define the component genres, the home videos and the shadow puppets, before you can start analysing the umbrella concept TMI/ARG.

Interestingly, you never hear people talking about the latest TMI. It's a term for academics and archivists. Which suits Unforum and ARGs rather neatly, that's how I view you lot Wink
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PostPosted: Mon Jun 05, 2006 6:43 pm
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imbriModerator
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Ok, I cannot believe I'm going to do this in this thread especially after my whole ARE = all the crap you just don't feel like calling an ARG bit, but...

Mikeyj wrote:
So TMI includes thaumatropes and flickbooks and TV, just as ARG could be argued to include The Lost Experience and The Go Game, as well as all the others.


The Go Game?

Now, I'm not all that familiar with with the Go Game, but does it present an alternate reality? While I've respected it (or my assumptions of it) as a pervasive game, I'd never have considered it an ARG or even ARG-like or ARG-ish. Though, perhaps I just don't know enough about it?

(just kill me now for this post)

PostPosted: Mon Jun 05, 2006 9:22 pm
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Phaedra
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Drool
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PostPosted: Mon Jun 05, 2006 10:56 pm
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Varin
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imbri wrote:
I don't think that anyone here would argue that the Beast was art.


I'm puzzled by that statement. Can you explain further? Smile

I'll admit that I have shied away from meta convos lately (in order to sort of work out my own meta opinions in my head Wink ) so if this is referrring to another discussion feel free to trout and point me in the right direction.
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PostPosted: Mon Jun 05, 2006 11:47 pm
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imbriModerator
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Varin wrote:
imbri wrote:
I don't think that anyone here would argue that the Beast was art.


I'm puzzled by that statement. Can you explain further? Smile


Just that I think that most of us would agree that the beast was a work of art. Sure, it might be "a game" or "a promotion", but it was also a work of art. Perhaps I'm wrong and some might argue that it wasn't.

PostPosted: Tue Jun 06, 2006 3:03 am
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janemcg
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Joined: 26 Apr 2004
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re: the Go Game as ARG

One quick thought to add here: As a former Go Game PM, I would say that it could be construed as an ARG, but only if we are using a definition of ARG that is not based on form, but rather on goals or perhaps frame. And I think most people want a formal definition of ARG-- the platforms, content, interactive style, etc. As someone who thinks ARGs are only fun as they completely surprise and challenge us to confront an unknown set of expectations and interactive possibilities, I would be one of the few in the camp of defining ARGs according to goals and frame. The Go Game, for instance, does not proclaim that "This is not a game", but the original motto was "I might be playing the Go Game," which is quite a similar philosophy. The idea was to make it difficult to tell who, what and where is in-game; the game itself attempts to blend in with the everyday environment, which is the same immersive aesthetic as ARGs, minus the TINAG rhetoric.

I am kind of enjoying this weird historical moment in which ARGs seem to encompass a wider range of games... I think it opens up a lot of possibilities and is much more exciting than trying to create strict formal guidelines that force designers to keep making the same kind of thing until it feels like riding a dead horse.

PostPosted: Tue Jun 06, 2006 3:44 am
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Puppy_Zwolle
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Re: re: the Go Game as ARG

janemcg wrote:
the game itself attempts to blend in with the everyday environment, which is the same immersive aesthetic as ARGs, minus the TINAG rhetoric.

NARD_ARG
See? we have a name for everything now. It was all about naming, never about production-code for PM's. As if they would let us do that. Perish the thought *shivers*.

*edit*

Acronyms asside.

As I stated before ARG's are notoriously innovative, they must be. As a previous poster stated else it would be "like riding a dead horse". Does then every innovation (that seems to move from any idea we have about what an ARG should be) in a game resulting in in not being an ARG?

Seems like some say it does. But lets face it, there can be no purity-principle in ARG as then it would be the deadhorse thing. ARG is a living breathing world and thats why we disagree so much. (I even seem to disagree with myself here).

History will determine what was an ARG and what not. My guess is that, like "they are all movies", they are all ARG's. After that finetuning it is fun but hardly productive just like as playing them is fun but hardly productive.
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PostPosted: Tue Jun 06, 2006 4:18 am
Last edited by Puppy_Zwolle on Tue Jun 06, 2006 9:36 am; edited 2 times in total
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Mikeyj
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Sorry, I thought The Go Game would be controversial, but it was in response to ILB not being an ARG (...so what was it then? And please do it without inventing an acronym Razz ).

I'm going to add Pacmanhattan too (and the one created by the fellas at Nottingham Uni, UK, only I forget what it's called...can I push the envelope further and suggest Parkour?). You are creating an alternate reality by imposing a game space over reality. These examples are just better anchored in reality than your average ARG, but the game has simpler rules (well...defined rules; incidentally TINAG is just another rule, but not really the defining one of an ARG if you follow through my hypothesis).

Jane McG wrote:
I would say that it could be construed as an ARG, but only if we are using a definition of ARG that is not based on form, but rather on goals or perhaps frame


The form of the classic ARGs (new acronym opportunity for someone there!) is mutable, and I'm having troubles working out the common goals (so far I've come up with "collectively accomplishing a task" which is rubbish and very very general). What do you mean by frame?

I love FART Very Happy
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PostPosted: Tue Jun 06, 2006 5:35 am
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CreativeEmbassy
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I guess what we're ultimately seeing is that the term "Alternate Reality Game" is very loose and encompasses a lot of things. Not that that's a bad thing, but people like Ehsan and me are looking for a much more stricter definition as to what we used to know as ARGs, since ARG now seems to mean any game that creates its own reality over the existing one.

Or am I waaaay off? Wink
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PostPosted: Tue Jun 06, 2006 9:58 am
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Varin
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imbri wrote:
Just that I think that most of us would agree that the beast was a work of art. Sure, it might be "a game" or "a promotion", but it was also a work of art. Perhaps I'm wrong and some might argue that it wasn't.


hehe, that's what I thought you meant, but I read it as though you were saying that no one would say that the Beast was art. After some googling, I've discovered that people around here (myself included) use that phrase incorrectly (we also use words like Frunchroom and we "call off work", so it doesn't surprise me). I would have said "I don't think that anyone here would argue that the Beast wasn't art." heh, I've learned my new fact of the day. Worshippy Carry on Smile
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PostPosted: Tue Jun 06, 2006 11:42 am
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