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 Forum index » Archive » Archive: The Lost Experience » TLE: General, Updates, Spec, & Info
[NEW] [SITE] The Valenzetti Equation
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The Drunk Monkey
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Joined: 04 Mar 2006
Posts: 41
Location: UK

Lucent wrote:
Chances are they're the end-product of the equation, or rather the most important perameter. As they mean "die" as in a direct order to perish, it would seem it's the part of the equation that says X + Y = DIE.

Somewhat unsettling.

I think it's unlikely that the hieroglyphs would collectivly representative of the point the civilization dies. I think that they would each represent a different factor. Why Vallenzetti choose to use ancient egyption hieroglyphs is another question... Maybe he ran out of letters.

The hieroglyphs are representational -- but how? Perhaps my thinking is all off and they are not algebraic at all. Maybe they are conditional, or recursive -- it would have to be something that would take mathematicians and autusic savants a very long time to calculate.

terminalskeptik wrote:
In reference to the glyphs, i was thinking that they may be a way to group the equation according to the type of extinction level event that ends life on earth. Maybe the bird-like glyph indicates animal born illnes, i.e. bird flu. The arrow could mean man made weaponry, etc. etc.

So each glyph is a different method of destruction? Good idea. Perhaps (if they are algebraic) they represent the probability of each one occurring.
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PostPosted: Tue Jul 04, 2006 6:49 pm
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Wulfgirl
Boot


Joined: 03 Jun 2006
Posts: 36
Location: Sacramento, California

Maybe the hierglyphs stand for different numeric variables.

Instead of trying to spell out something with them, look at each one separately. Look at which letter(s) each one represents and what meaning each one has, if aplicable.

Folded cloth = ?
Spiral(?) = ?
Feather(?) = ?
Bird = ?
Spindle(?) = ?

Gotta go to a July 4th BBQ now. I'll do more research later.

PostPosted: Tue Jul 04, 2006 8:45 pm
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Lucent
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That guy over there wrote:
Perhaps my thinking is all off and they are not algebraic at all. Maybe they are conditional, or recursive -- it would have to be something that would take mathematicians and autusic savants a very long time to calculate.


Now there is a line of thinking I hadn't considered, and it's plausible. However I doubt the necessity for us to know this information, with the rat they're spoon-feeding us information from the various sites. If this were any other ARG, I'd be dwelling on that a bit more I think.




(i hope you don't mind, but i fixed your quote tag, it was bugging me -- catherwood)


(I was just about to edit it and fix it myself and I noticed your edit. Great minds and all that -- lucent)
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PostPosted: Tue Jul 04, 2006 8:48 pm
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The Drunk Monkey
Boot

Joined: 04 Mar 2006
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Location: UK

Lucent wrote:
Now there is a line of thinking I hadn't considered, and it's plausible. However I doubt the necessity for us to know this information, with the rat they're spoon-feeding us information from the various sites. If this were any other ARG, I'd be dwelling on that a bit more I think.

Perhaps the Puppermasters have read the complaints, and they're adding a few advanced puzzles in. At least, that's my hope. After all, this is supposed to be a game based on Lost, not a spinoff of Lost scattered over the internet...
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PostPosted: Wed Jul 05, 2006 6:53 pm
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SpiralBoundBook
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The Drunk Monkey wrote:
After all, this is supposed to be a game based on Lost, not a spinoff of Lost scattered over the internet...

Hmm... sometimes I wonder.

I jacked this from imbri's post in another thread, but I suggest everyone read this pre-launch article.
Mike Benson, ABC marketing wrote:
"What we've done is taken the show, Damon and Carlton and a couple of their writers developed this whole storyline. We have taken that storyline and executed it in a variety of ways on multiple platforms. Whether it be online, on air, or wherever this might be, we've taken this story and broken it into a lot of different puzzle pieces, and we're hiding those puzzle pieces all over the world.

What we're hoping will happen is a couple of different things. Number one, fans of the show, people who are enjoying the program, people who enjoy solving a good mystery, will kind of play along with us. It's not a game or a promotion or contest, per se. It really is a mystery that you have to solve. It's a story that you put together. What we're hoping is that fans of the show participate, find the clues and content that's out there, and start piecing the story together. We're hoping that a global community comes together. Like the show, maybe there'll be some speculation as to what this whole story leads to. We're hoping that people will enjoy it, and that fans of the show will share it with non-fans and so we can continue to develop the audience for Lost.

(emphases mine)
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PostPosted: Wed Jul 05, 2006 7:48 pm
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catherwood
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Joined: 25 Sep 2002
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If you want to discuss the structure of "the experience" or how much of an ARG it is, we need to split these issues off into the META forum.

This thread is for discussion of The Valenzetti Equation, the book, the author, and the equation itself. It's all real (within this thread), and the evidence for it is indeed scattered across the internet (and bookstores near you).

(The television show is still just a television show, a fictional drama based on "real world" projects and people.)

PostPosted: Wed Jul 05, 2006 10:29 pm
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RPGgame
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Joined: 02 Jan 2003
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not sure if this was discussed but my guess has to be that the equation is the numbers of the 1 4 8 15 etc.
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PostPosted: Thu Jul 06, 2006 2:46 am
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Perion
Boot

Joined: 22 Aug 2004
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not variables but....

What if the glyphs weren't variables in the equation but the equation itself? Back calculating the mathmatical representation of those 4 (5?) symbols could keep a lot of people who are good at math busy for a long time.

-Randy

PostPosted: Thu Jul 06, 2006 9:35 am
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Gus Raja
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Joined: 17 May 2006
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RPGgame wrote:
not sure if this was discussed but my guess has to be that the equation is the numbers of the 1 4 8 15 etc.


You mean 4, 8, 15, 16, 23, and 42. I've thought about that, although what puzzles me is that there are six numbers here but only 5 hyroglyphs. So you can't just assign each number to a glyph. BTW, relating to these numbers and how they might be representational, I noticed that the number "42" is associated with the antichrist.

PostPosted: Fri Jul 07, 2006 3:36 pm
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chief
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Joined: 10 May 2006
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Gus Raja wrote:
RPGgame wrote:
not sure if this was discussed but my guess has to be that the equation is the numbers of the 1 4 8 15 etc.


You mean 4, 8, 15, 16, 23, and 42. I've thought about that, although what puzzles me is that there are six numbers here but only 5 hyroglyphs. So you can't just assign each number to a glyph. BTW, relating to these numbers and how they might be representational, I noticed that the number "42" is associated with the antichrist.
We're talking about an equation, right? An equation has inputs, and of course an output. 4, 8, 15, 16, and 23 are the inputs represented by the hieroglyphs, and 42 is the output. That's right, 42 is the answer to the Valenzetti Equation! This only makes sense as we all know 42 is The Answer to the Ultimate Question of Life, the Universe, and Everything.

This of course is what the whole game is about - Valenzetti found out what the Ultimate Question is and Alvar Hanso bought up his work to PREVENT the end of the world. After all, if anyone discovers exactly what the universe is for and why it here, the universe disappear and be replaced by something even more weird. So Alvar IS a good guy, and Mittelwerk either doesn't understand or is crazy and wants to end the world.

Now I feel better, after the ill feelings of the last few days of TLE.
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PostPosted: Fri Jul 07, 2006 4:05 pm
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Gus Raja
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chief wrote:
Gus Raja wrote:
RPGgame wrote:
not sure if this was discussed but my guess has to be that the equation is the numbers of the 1 4 8 15 etc.


You mean 4, 8, 15, 16, 23, and 42. I've thought about that, although what puzzles me is that there are six numbers here but only 5 hyroglyphs. So you can't just assign each number to a glyph. BTW, relating to these numbers and how they might be representational, I noticed that the number "42" is associated with the antichrist.
We're talking about an equation, right? An equation has inputs, and of course an output. 4, 8, 15, 16, and 23 are the inputs represented by the hieroglyphs, and 42 is the output. That's right, 42 is the answer to the Valenzetti Equation! This only makes sense as we all know 42 is The Answer to the Ultimate Question of Life, the Universe, and Everything.

This of course is what the whole game is about - Valenzetti found out what the Ultimate Question is and Alvar Hanso bought up his work to PREVENT the end of the world. After all, if anyone discovers exactly what the universe is for and why it here, the universe disappear and be replaced by something even more weird. So Alvar IS a good guy, and Mittelwerk either doesn't understand or is crazy and wants to end the world.

Now I feel better, after the ill feelings of the last few days of TLE.



Well, if the answer is 42, and this were the number of years since the equation yielded this answer (I'm thinking 1963), that would put the end of the world at 2005. But it's already 2006.

PostPosted: Fri Jul 07, 2006 4:38 pm
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katy
Boot

Joined: 12 May 2006
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chief wrote:
This only makes sense as we all know 42 is The Answer to the Ultimate Question of Life, the Universe, and Everything.

This is so off-topic, I know but WOW. How rad is that? So my extensive knowledge of the Hitchhiker series might actually help out the game! Very Happy
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PostPosted: Sat Jul 08, 2006 5:53 pm
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chief
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katy wrote:
chief wrote:
This only makes sense as we all know 42 is The Answer to the Ultimate Question of Life, the Universe, and Everything.

This is so off-topic, I know but WOW. How rad is that? So my extensive knowledge of the Hitchhiker series might actually help out the game! Very Happy
Glad somebody is with me! Wink
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PostPosted: Mon Jul 10, 2006 2:13 pm
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