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 Forum index » Diversions » Perplex City Puzzle Cards » PXC Puzzle Cards - Questions, Meta and Sub-puzzles
Wave 4 Cards - Strange numbers and images on cards
Moderators: AnthraX101, bagsbee, BrianEnigma, cassandra, Giskard, lhall, Mikeyj, myf, poozle, RobMagus, xnbomb
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Mima
Decorated


Joined: 17 Feb 2005
Posts: 260

Risk Numbers

Bobbyjoejackson and I opened a brand new boxed set of Risk at the end of last week! Having had a really good look through the thread and the rule book, we think we have found answers to some of the questions that everyone has been raising.

We have worked on the basis that:
- The numbers show ownership at the end of a round.
- Players 1 through 4 each take a turn, after Player 4 has finished their turn, it is the end of a round, and at this point the territory ownership has been recorded.
- There is only a number where a battle has been fought or ownership has changed in some other way, in that territory during that round. This means that where several repeats of the same number are shown, they have successfully defended and held ownership in each of those rounds.
- As only ownership changes are recorded, we have no way of knowing how long each player held the territory. So for a short string, the numbers recorded could be at the end of rounds 4, 9, and 16.

There is a version of Risk called Team Risk. This is where players work together to achieve their teams collective aim, not an individuals aim. These teams are fixed before play starts, and turns are taken by the teams alternately. This means with 4 players, players 1 and 3 would work together, and players 2 and 4 would work together. Two memebers of a team can both have units in the same territory. When they both have the same number of units in the territory, no one has ownership. Where one team member has more units than the other they have ownership.

1. .5 numbers show territories where there is no ownership. The digit before the .5 is either the player who had ownership from the previous round, or the player that successfully took ownership in that round through battle.
Example 1: At the end of the previous round Player 2 has ownership, with 3 units in the territory. His team mate, Player 4 moves 3 units into the territory. They both now have 3 units in the territory, so neither has ownership. This would mean the rounds would read 2, 2.5.
Example 2: At the end of the previous round Player 2 has ownership, with 3 units in the territory. Player 1 from the opposing team attacks and takes ownership of the territory, leaving 4 units in the territory. When Player 3 takes his turn, he reinforces the territory with another 4 units. They now both have 4 units in the territory, so neither has ownership. This would mean the rounds would read: 2, 1.5.

2. Ownership changes between team members only means that the relative number of units that they each hold in the territory has changed. e.g. Player 1 has 3 units in Alaska, his team mate, Player 3 moves 4 units into Alaska, this would mean that Player 3 has ownership even though Player 1 has pieces there. This would mean that the roumds would read 1, 3.
There are several instances where the ownership changes between team members at the end of the string, this is so that one member of the team holds the continent. ( We think that this should help identify those particular territories.)

Although each player holding continents in the final pattern of :
1 - South America, Africa, Australia
2 - North America
3 - Europe
4 - Asia
is not a goal of Risk, we belive it has been done this way so that we can work backwards, and that if we are able to identify the order of play, and initial territory holdings we will find a big clue as to where The Cube is.

We borrowed achenar's spreadsheet to work from, but it has a couple of mistakes in it so attached is slightly altered and corrected version.

This is being cross posted.
Wave 4 Risk Numbers.xls
Description  Spreadsheet of Wave 4 Risk numbers and card numbers
xls

 Download 
Filename  Wave 4 Risk Numbers.xls 
Filesize  21.5KB 
Downloaded  413 Time(s) 

PostPosted: Mon Oct 30, 2006 9:02 am
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c1023
Boot

Joined: 21 Oct 2005
Posts: 58
Location: Hampshire, UK

I think someone pointed out a problem with this earlier:
There should be no strings of '1's, since if player 1 keeps the territory, there would not be another '1'. If they loose it, then the next number won't be '1'

PostPosted: Tue Oct 31, 2006 10:35 am
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Mima
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Joined: 17 Feb 2005
Posts: 260

My reasoning was that just because someone has fought a battle does not necessarily mean that they have lost it. I think that the repititions mean that someone attacked, but the person that already was in ownership of the territory successfully defended it against the attacker.

PostPosted: Tue Oct 31, 2006 2:31 pm
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sixsidedsquare
Unfettered

Joined: 24 Mar 2005
Posts: 409
Location: 60E

I don't quite see what you mean with the .5's
As I understood it in risk, a territory has to have a single owner. You can't send troops into another persons territory and leave them there, you have to attack until either you pull back, loose all your attackers or defeat all the defenders.

PostPosted: Tue Oct 31, 2006 8:54 pm
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Mima
Decorated


Joined: 17 Feb 2005
Posts: 260

According to the official rules (which I studied copiously after the purchase at Argos at the weekend!) there are several different versions of how to play Risk. The version known as Team Risk has two different teams who would sit alternately round the board, in our case this would mean 1 and 3 play together, and 2 and 4 play together. They can have pieces in their team members territory (friendly territories), and whichever of the team has the more pieces has ownership. It leaves a rather peculiar situation where if both team members have the same number of pieces neither has ownership. These would be the .5 situations I talked about above.

I hope this is clearer, but let me know - this is a link to the page about it on the Hasbro site.

Edit: My big question is: Does anyone have any ideas/tips on how to work the rounds backwards to find the start?

PostPosted: Wed Nov 01, 2006 7:28 am
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a14ton25
Guest


The stuck together pieces

Ok now i've just looked at the wiki site and seen the picture when all the shapes have been put together. I followed the link here and checked allthe pages since it was posted and I don't think anyone has actually said where it is. I've seen Japan, Peru and some other names (feel free to trout me if it is already here. lol) but it is definatley Argentina.

When CT helped with #223 Secret Location he said "Start with Borges"... who is Argentinian. I don't know how this helps but the shapes put together are definatley Argentina.

PostPosted: Wed Nov 01, 2006 5:01 pm
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ixalon
Decorated


Joined: 12 May 2005
Posts: 238
Location: Edinburgh, Scotland

Wow... you're right - it does look like the eastern border of Argentina!
http://www.mapsofworld.com/argentina/argentina-outline-map.html

http://perplexcitywiki.com/wiki/Puzzle_card_symbols#Wave_4_Meta_Information
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PostPosted: Wed Nov 01, 2006 7:23 pm
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ampetrizzo
Boot

Joined: 14 Sep 2006
Posts: 54

Could the shapes make up the California coastline? You'd have to flip the dark shapes around some, but we don't know that they're necessarily in the right order to begin with.

PostPosted: Thu Nov 02, 2006 4:46 pm
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GreenWindmill
Decorated

Joined: 21 Apr 2006
Posts: 195
Location: Midlands, UK

Any chance each of the blobby bits is the outline of a feature within each risk territory?

So one could be a county in England, one a state in the USA, one a lake in Argentina, etc.

The 'working backwards from a complete risk board using the number strings as territory ownerships' idea seems plausible, but only if we can assign each shape and number string to a territory.

Haven't been able to look into this yet but I'll try to. Nothing jumps out as a familiar shape but I like to feel I'm contributing even if I'm not!
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Mmm... Sacrilicious.

PostPosted: Fri Nov 03, 2006 5:07 am
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ER123456
Boot


Joined: 01 May 2005
Posts: 15

I have been thinking about where our map might fit into the puzzle. We also have clues about "five fingers" and trees.

I think the map may be of a forest or a park with a forest in it.

Having looked at some maps of city parks, possibly the joins between the pieces are acrually roads through the park.

This would be a pointer to narrow down the search.

PostPosted: Sun Nov 05, 2006 4:35 am
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ampetrizzo
Boot

Joined: 14 Sep 2006
Posts: 54

if it's a park, it's not central park or greenwich park (i spent all yesterday trying to make the pieces fit)

PostPosted: Sun Nov 05, 2006 7:48 pm
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Guin
Unfettered


Joined: 11 Jan 2006
Posts: 400
Location: Antartica

I noticed something I havent seen posted before - on card #136, Bling Bunny, there seems to be a partial image / die to the left of station B

It could be a castle Wink - if you compare it to this picture you might see where I am coming from

http://www.elephantandcastle-newtown.co.uk/

However, I think it is probably a die possibly a 5 there is a distinct dot. Could we be looking for a second card to overlay here as we have done so with #058 and #060?

I also think there are several things we still havent linked / spotted. (this beening one of them)

EDIT - Fixed your URL BBCode Smile - SG
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PostPosted: Tue Nov 07, 2006 6:32 pm
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poozleModerator
Entrenched

Joined: 15 Aug 2005
Posts: 1090

Just had a look and I see what you are on about, I can't tell if it is anything but it definitely looks similar to a dice.

PostPosted: Wed Nov 08, 2006 3:26 pm
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atari5200
Greenhorn

Joined: 07 Aug 2006
Posts: 5

 Risk is played with cards as well

Having just read through this whole topic (oh the things that I should have been doing instead), I noticed that the discussion has thus far neglected the fact that Risk is played with a deck of 44 cards. There is one card for each territory and two jokers. Each of the 42 normal cards bears a picture of the territory and either of a solider, a horseman, or a cannon. The jokers both have no territory and all three units on them. I'n not sure how this fits in, but am a bit disturbed that we haven't accounted for it at all.

PostPosted: Sat Nov 11, 2006 4:49 pm
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angadeon
Boot

Joined: 31 Aug 2006
Posts: 38
Location: Calgary, Alberta, Canada

I believe the idea was that they were going by the risk board of 42 territories rather than the 44 risk cards.

*wild spec*
Tho if you think of the blips as territories on a card, we have 15 cards, which could make 5 sets valued at 4, 6, 8, 10, 12
~Is there a sequence related reason they only gave us 5 sets instead of 6? The sixth set would be worth 15, where the counting continues in 5's instead of 2's.

PostPosted: Mon Nov 13, 2006 4:01 pm
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