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 Forum index » Diversions » Perplex City Puzzle Cards » PXC Puzzle Cards - Questions, Meta and Sub-puzzles
Wave 4 Cards - Strange numbers and images on cards
Moderators: AnthraX101, bagsbee, BrianEnigma, cassandra, Giskard, lhall, Mikeyj, myf, poozle, RobMagus, xnbomb
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arnezami
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Joined: 14 Apr 2006
Posts: 136

Arkai wrote:
The numbers on #094, #136, #156, #203, #222 and #237 are vertical.
The rest of them seem to be horizontal.
Maybe it's worth marking the vertical ones.

Ok. Good idea. Here we go:

Quote:
#029 1-14443432.5-3 and 3-232.52.51.5-1
#040 2-11444414412-3 and 1-1144144414432.5-4
#058 2-21122214-4 and 4-23232.534334-1
#060 1-414141414144144441-1 and 4-44444444111111111114-3
#063 3-34-1 and 2-414441141-1
#090 4-4444444443.5-1 and 3-433333334-2
#094 2-4111111441-2 and 1-1114112321-1 (vertical)
#096 1-222233332-4 and 3-44411414441444112.5-4
#136 3-2333234-1 and 4-143334-3 (vertical)
#156 2-111221111112-4 and 2-2232-4 (vertical)
#188 4-11122221412234-2 and 2-21121111221-4
#191 2-11444444444411111111444-2 and 1-344411444443-1
#192 3-3333322333332-4 and 1-444444114411112-1
#203 4-33223333234-4 and 3-11144144144443-3 (vertical)
#218 2-4444433333323-2 and 1-44334-3
#222 4-1414411122-2 and 3-34433333432-4 (vertical)
#235 1-4444444434444444444443-4 and 4-222233332222.5-1
#236 4-4333223323-3 and 3-2112223-2
#237 3-3333334433334-1 and 2-1222323-2 (vertical)
#250 4-3322333333333332-1 and 1-343-2
#253 1-1111211112-4 and 2-111114441114114-1


arnezami

PostPosted: Tue Aug 01, 2006 3:40 am
Last edited by arnezami on Thu Aug 10, 2006 10:17 am; edited 7 times in total
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Arkai
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Joined: 04 Mar 2006
Posts: 74
Location: London

If you haven't seen it yet, you may be interested on my link on page 2.
Also, don't forget about maybe #250, #253, #255 and #256.
If I'm right about equal amounts, there would just be two number cards left, #235 and #???.
_________________
Meow? PXC=arkasha

PostPosted: Tue Aug 01, 2006 3:52 am
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arnezami
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Joined: 14 Apr 2006
Posts: 136

Arkai wrote:
If you haven't seen it yet, you may be interested on my link on page 2.

Fascinating stuff!! Very Happy

Seems these are most interesting:

Spoiler (Rollover to View):
f90fmvvc9m239v-2;23f-000112academail
criticalerror1037
error502-authconflict
error503-redirect
f098431290fdhandovermcd

From: Adrian Hon
To: Sente Kiteway
Subject: Wave 4 Cards
Sent: 20 July 2006 10.38am

We've been doing a QA assessment of the Wave 4 cards now that they're printed, and we've noticed a lot of unusual markings on them. They don't seem to be integrated into the card designs, and now we're wondering if there was a problem on your end, or is this intentional?


This seems to be a reply to the same subject (but from a different person?)

Spoiler (Rollover to View):
f90fmvvc9m239v-2;23f-000112academail
criticalerror1037
error502-authconflict
error503-redirect
f098431290fdhandovermcd

From: Anna Heath
To: Sente Kiteway
Subject: Re: Wave 4 Cards
Sent: 21 July 2006 9.41am

I've been reviewing all of our procedures, and I can't find any red flags at all. You're right, though, this wasn't a case of transmission corruption, as we do see evidence of this same tampering in our finals, though not in any of the earlier versions at all. I've checked back and seen some differences in the finals from the previous waves, as well. It must have slipped our notice before. I'm gravely concerned about what this could mean.


"Previous waves?" Huh? Did we miss something? Or is this about the playing card symbols?

Thanks for the tip.

Arkai wrote:
If I'm right about equal amounts, there would just be two number cards left, #235 and #???.

Yeah. I'm really curious about #235. If you're right there shouldn't be any 2-s on it... Wink

Regards,

arnezami

[EDIT] Can you confirm that all cards with digits have a darkly shaped figure on it and that there are no cards without digits but with a dark shape on it?

PostPosted: Tue Aug 01, 2006 4:08 am
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Arkai
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Joined: 04 Mar 2006
Posts: 74
Location: London

It seems to me they mainly have one of two qualities;

#029=Dark shape mid right
#040=Dice bottom center + risk char
#058=Partial dice scattered + risk char
#060=Partial sice scattered + risk char
#063=Dark shape top right
#090=Dice scattered + risk char
#094=Couldn't see either, but there is a strange shaped white shape...
#096=Light shape center
#136=Dark shape bottom left
#156=Couldn't see either. It is Going Dotty though, so the meta message maybe?
#188=Dark shape mid right
#191=Dark shape top left
#192=Black shape mid right
#203=Neither. Ecliptic.
#218=Dark shape mid left
#222=Neither. Instigator. Could these two names mean anything?
#236=Couldn't see any. Swarms does have a black bg though.
#237=Dark shape top left
#250=Don't have
#253=Dark shape top right visible on scan

Couldn't see dark/light shapes, dice or risk chars on the ones without number sequences.
_________________
Meow? PXC=arkasha

PostPosted: Tue Aug 01, 2006 4:20 am
Last edited by Arkai on Tue Aug 01, 2006 11:13 am; edited 2 times in total
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Furry Mark
Boot


Joined: 06 Jul 2006
Posts: 30
Location: Cambridge, UK

#235 has:

1-4444444434444444444443-4
4-222233332222.5-1
(Horizontal)

Dark shape is in the bottom right above the signature

PostPosted: Tue Aug 01, 2006 4:22 am
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arnezami
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Joined: 14 Apr 2006
Posts: 136

Furry Mark wrote:
#235 has:

1-4444444434444444444443-4
4-222233332222.5-1
(Horizontal)

Dark shape is in the bottom right above the signature

I love you. Thanks for that.

Arkai will be jumping now... Very Happy

No 2-s...

arnezami

PS. Updated my post above.
PPS. Whats also interesting is that there are 20 4s in it. Which increases the minimum size of the "map". A 16x16 map for example wouldn't fit.

PostPosted: Tue Aug 01, 2006 4:28 am
Last edited by arnezami on Tue Aug 01, 2006 4:35 am; edited 2 times in total
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Arkai
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Joined: 04 Mar 2006
Posts: 74
Location: London

Which means that #unknown should have 3-/4-, if I'm right.

EDIT: Maps don't have to be one street by one street, they could be referring to streets, ie going down a main road there are lots of turns either way that you choose not to take.
_________________
Meow? PXC=arkasha

PostPosted: Tue Aug 01, 2006 4:34 am
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arnezami
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Joined: 14 Apr 2006
Posts: 136

Arkai wrote:
It seems to me they mainly have one of two qualities;

#029=Dark shape mid right
#040=Dice bottom center + risk char
#058=Partial dice scattered + risk char
#060=Partial sice scattered + risk char
#063=Dark shape top right
#090=Dice scattered + risk char
#094=Couldn't see either, but there is a strange shaped white shape...
#096=Light shape center
#136=Dark shape bottom left
#156=Couldn't see either. It is Going Dotty though, so the meta message maybe?
#188=Dark shape mid right
#191=Dark shape top left
#192=Black shape mid right
#203=Neither. Ecliptic.
#218=Dark shape mid left
#222=Neither. Instigator. Could these two names mean anything?
#236=Couldn't see any. Swarms does have a black bg though.
#237=Dark shape top left
#250=Don't have
#253=Don't have

Couldn't see dark/light shapes, dice or risk chars on the ones without number

sequences.

Ok. So digits do not appear to require a dark shape. But maybe dark shapes require digits?

Or this may be an indication the digits have no (direct) relation to the dark shapes/RISK.

If my count is right there are:

21 pairs of digits strings (42 digit strings)
11 Dark/black shapes (including #235, #250 and #253, thanks Arkai for point that out)
1-2 Light/white shapes
4 Risk chars
4 Partial/complete dices

You say 4 risk chars. Which ones? Cavalry, Canon, Infantry and?


arnezami

PS. You're right about the street thing. But I'm a bit sceptic these are a paths through streets. It "feels" more like "paths" on some kind of grid. Especially because the same direction is repeated over and over and because streets tend to be not in 90/45 degrees of each other. Not entirely sure though. Just a hunch.

PostPosted: Tue Aug 01, 2006 4:57 am
Last edited by arnezami on Tue Aug 01, 2006 10:45 am; edited 2 times in total
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jonc
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Joined: 04 Jul 2006
Posts: 144

arnezami wrote:

But I'm a bit sceptic these are a paths through streets. It "feels" more like "paths" on some kind of grid. Especially because the same direction is repeated over and over and because streets tend to be not in 90/45 degrees of each other.


I'm sure lots of large US cities are in a grid layout, or the glory that is Milton Keynes. The top leftmost portion of the perplex city map seems to be on a vaguely grid-like structure as well. It may be completly wrong, but don't discount it completly.

PostPosted: Tue Aug 01, 2006 5:21 am
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arnezami
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Joined: 14 Apr 2006
Posts: 136

I've been thinking that maybe all these paths would have to be connected to each other and the result might have been 1 or multiple borders/outlines of certain shapes (like countries/figures or whatever). But if that were the case then if you were to connect all the paths (in any given order) your endpoint would have to be your starting point! No matter what. In other words: there would have to be as many "souths" as there were "norths" if each path was a partial outline of something.

I've tested that theory. And looking at the stats its clear this is not the case.

Here are the stats:

Code:
Digit vs. occurence:

1 : 124x
2 :  67x
3 : 106x
4 : 158x

1.5 : 1x
2.5 : 7x
3.5 : 1x


Clearly they (2 and 4 that is) are not even near equal. I've also been looking to "repair" this by rotating the "verticals" by 90 or 270 degrees but that doesn't do much good it seems.

There is a tendency towards "4" (possibly meaning West).

I'm not sure yet what that means though. Maybe its a route to somehwere west? Anyway these "paths" don't appear to be outlines/borders of something.

Unless of course I'm totally mistaken here... Rolling Eyes

arnezami

PostPosted: Tue Aug 01, 2006 9:13 am
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Arkai
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Joined: 04 Mar 2006
Posts: 74
Location: London

Strange. When I looked at the 253 scan, I could see a definite shape in the top right near where it fades to black. Maybe we have to link all the shapes together?

As for which Risk chars, I don't know their name (the Risk I play has triangles and stars, not actual soldiers) but I can tell you that the one on #040 is the same as on #060.

The dice rolls are;
#040=543v43
The bits of dice on #058 and #060 link up to make 631v64
#090=443v63
_________________
Meow? PXC=arkasha

PostPosted: Tue Aug 01, 2006 10:33 am
Last edited by Arkai on Tue Aug 01, 2006 10:56 am; edited 1 time in total
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arnezami
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Joined: 14 Apr 2006
Posts: 136

Arkai wrote:
Strange. When I looked at the 253 scan, I could see a shape in the top right near where it fades to black.

After washing my eyes, cleaning my glasses, brushing my monitor and boosting my brightness I see it too. Finally Wink

Man I have bad eyes Rolling Eyes

Updated the above post.

arnezami

PS. It sorta looks like a fat bend "arrow"... a little strange.

PostPosted: Tue Aug 01, 2006 10:43 am
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arnezami
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Joined: 14 Apr 2006
Posts: 136

I've been looking for patterns and I've found something of interest.

From the beginning a had a gut feeling that if these numbers were paths they all somehow seemed to have "purpose". This feeling is hard to describe. But I think I can now quantify what I must have felt.

In almost all digit strings there are 2 common digits while the other 2 are not common.

For example: 11444444444411111111444 , 44444444111111111114 , 111114441114114.

These strings have a clear general direction: north-west (1-4). But there are no 2's or 3's in it. Its as if that would "defeat the purpose".

What I have found is that this is always the case: there is a general direction for each path. And only at the beginning and the end of a path there can be a small deviation from this general path.

Its like driving from inside one city to the inside of another city. First you somehow have to get to the main road (and you may be driving in the wrong direction for a short while) and once you get on the main road you keep driving in the right general direction. Hardly ever away from your target. But once you have reached the other city you again may have to turn and twist (on the smaller roads/streets) in order to get where you want to be.

This pattern seems to be present in virtually all the paths. I've bolded the small deviations from the general direction and you can see its almost always at the beginning and/or at the end of a path. More importantly: there always seems to be a general direction.

Quote:
General direction :: complete path

43 :: 14443432.5
23 :: 232.52.51.5
14 :: 11444414412
14 :: 1144144414432.5
21 :: 21122214
23 :: 23232.534334
14 :: 414141414144144441
14 :: 44444444111111111114
34 :: 34
41 :: 414441141
43 :: 4444444443.5
43 :: 433333334
41 :: 4111111441
14 :: 1114112321
23 :: 222233332
41 :: 44411414441444112.5
23 :: 2333234
43 :: 143334
12 :: 111221111112
23 :: 2232
12 :: 11122221412234
12 :: 21121111221
14 :: 11444444444411111111444
14 :: 344411444443
32 :: 3333322333332
41 :: 444444114411112
32 :: 33223333234
14 :: 11144144144443
43 :: 4444433333323
43 :: 44334
14 :: 1414411122
34 :: 34433333432
43 :: 4444444434444444444443
23 :: 222233332222.5
32 :: 4333223323
12 :: 2112223
34 :: 3333334433334
23 :: 1222323
32 :: 332233333333332
34 :: 343
12 :: 1111211112
14 :: 111114441114114


As you can see there are only very little deviations from the general direction of a path. And even if there are deviations they are almost always at the beginning or the end.

I will have to sleep over this in order to grasp the real meaning of it. Very Happy

But I think its quite striking!

I do have sort of a theory though. It may be that those paths that do not deviate at all are middle parts of combined paths. Those that begin with a deviation are the beginning of these combined paths and those that end with a deviation are the end of combined paths. It may be that all combined paths are 4 small-paths long and we somehow have to reconstruct all these paths. Maybe the total map is England and all these combined paths lead to .... [fill in a western city] and the grid I was talking about are in fact the degrees on a map. Or maybe this is a different country with like 12-13 provinces (as many as there are blobs on the cards).

Again: This will have to sink in first.

Maybe somebody else got any ideas about this?

Regards,

arnezami

PS. My city-to-city story is an analogy and should not be taken too literally. But then again you never know...
PPS. Keep in mind the two digits I use to show what the general direction is have nothing to do with the (removed) first and last digits of the original strings.

PostPosted: Tue Aug 01, 2006 11:46 am
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Dragonscales
Guest


Hmm... this is sort of the time when we will look back on all the cards and see something we didn't see before. Maybe Mother Tongue has SOMETHING ELSE... considering it's a landmass. Or that other silver... *racks brain* with a landmass on it... Also, A Capital Idea... just simple spec.

First time, I'm pretty bad at this.

Ben
Very Happy

PostPosted: Tue Aug 01, 2006 2:59 pm
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drinkmonsters
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Joined: 31 Jul 2006
Posts: 89

I've been scanning the posts trying to see if you have these card's numbers. trout me if you must, but i guess its better to have them twice than not at all eh?

#250 (horizontal numbers) 4-3322333333333332-1
upside down: 1-343-2
small black blob on the lower right corner.

#253 (horizontal numbers) 1-1111211112-4
upside down: 2-111114441114114-1
small black blob in upper right corner

PostPosted: Tue Aug 01, 2006 5:24 pm
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