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 Forum index » Archive » Archive: Perplex City » PXC: Questions/Meta
[Event] Post-event discussion
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SpaceBass
The BADministrator


Joined: 20 Sep 2002
Posts: 2701
Location: pellucidar

Re: live event

rose wrote:
...I think we can figure out a better way to make this work. I don't think it is totally the game designers problem to figure out for us how best to use and share information. I think the players need to take responsibility for creating resources and tools that allow collaboration - just as we did yesterday with the wiki and the forums.

Rose, I must respectfully disagree with part of what you seem to be saying here. This community has a proven history of providing its own collaboration tools, systems, and methods. In this case, however, the game designers specifically defined their own method of collaboration in the form of two in-game chat channels. Thus, it was their sole responsibility to provide whatever logistical and tactical support might be necessary to keep their channels running smoothly.

It's not fair to blame the players for any sort of failure; the players had themselves set up an event-specific channel earlier this week, which was supplanted by the in-game channels when they were announced by PXC. None of the moderators or channel operators of #syzygy had prior knowledge of those channels and couldn't have been expected to support them. This disregards entirely that Unfiction has never supported in-game resources in the first place, a fact which should be well apparent at least to the game designers, who really should know better by now.
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PostPosted: Sun Aug 13, 2006 5:28 pm
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European Chris
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Joined: 19 Jul 2005
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It's all whine whine whine whine whine.

If anyone didn't like it, leave the house on a Saturday night. Rolling Eyes
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PostPosted: Sun Aug 13, 2006 5:56 pm
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SpaceBass
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European Chris wrote:
It's all whine whine whine whine whine.

If anyone didn't like it, leave the house on a Saturday night. Rolling Eyes

The same could be said for a Sunday. Feel free to contribute something to the discussion next time. Offhand dismissives are unhelpful.
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PostPosted: Sun Aug 13, 2006 5:59 pm
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European Chris
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Joined: 19 Jul 2005
Posts: 1264
Location: London's trendy Whitechapel

SpaceBass wrote:
European Chris wrote:
It's all whine whine whine whine whine.

If anyone didn't like it, leave the house on a Saturday night. Rolling Eyes

The same could be said for a Sunday. Feel free to contribute something to the discussion next time. Offhand dismissives are unhelpful.


What could one say that hasn't already been said? It was rubbish and boring and dull yet I spent 5 hours doing it none the less.

Threads that start after every event, or every wave launch, or every update merely saying how bad it all is really does ruin the erudite yet juanty nature of unfiction.

That said I really should take my own advice and stop reading the threads that are full of utter bollocks.
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PostPosted: Sun Aug 13, 2006 6:07 pm
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SpaceBass
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European Chris: While I agree that unconstructive comments such as yours are less than desirable, I am on record as encouraging the constructive discussion of both positive and negative opinions on these boards. You are free not to participate in these discussions if you have nothing constructive to add. If you are unable to bring yourself to ignore them or participate constructively, I would be more than happy to provide you with a sabbatical from unforum, entirely free of charge, as encouragement.
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PostPosted: Sun Aug 13, 2006 6:19 pm
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Mico
Boot

Joined: 09 Jun 2006
Posts: 66
Location: Leighton Buzzard, Beds

I have to agree with most of the comments made here â€" I enjoyed the fact that we had an event to do, but was a bit disappointed with what and how it worked. I am quite sure I’m not being whiney, but hope to raise some constructive points. Please feel free to slap me with a wet fish if I miss this target!

There was no practical way for me to get to SF for the live event, so I was looking forward to the online games. However I had envisaged a form of interaction between the onliners and the on-the-grounders (for want of a better word!), where they were given some clues and we were given others so that we would direct the teams to their destination. I can see how difficult this could be logistically, even in the days of mobiles (or cells Wink ) and PDA’s, but we could have done something more directly useful. Maybe even something like us solving some coded locks that would open a door to the data-link control room for those on the ground to get in and solve another puzzle to bring the link up? Or a graphic of us breaking down a series of barriers (like Die Hard ?), rather than just making it to 100% in some arbitrary fashion. So I’m hoping for more of a Crystal Maze feel for Season 2 I guess. Laughing

I enjoyed the puzzles (even though some were a bit random!), but there was a small lack of satisfaction when you spent 15 minutes searching for information only to find that someone had already solved the puzzle and your efforts were wasted. Well done to everyone who was co-ordinating the solved and unsolved puzzles on UF and on the wiki â€" Geist, Scribe and everyone else (sorry, but I didn’t catch the names of everyone who was updating things) â€" to give us areas to concentrate on. And well done to those who posted links etc to the site to drum up those additional unique hits.

The chatrooms became just that â€" people were chatting, which is only to be expected I suppose as everyone wants to participate, but there was quite a bit of random chat not relevant to the game, which could have waited until afterwards in my opinion. Like during the Silburn-Griggs task, the rooms became really quite hectic and it was hard to keep up with what was being said. So maybe like then we should have arranged a new room that everyone can see, but only a select few could post in, to keep tabs of the solves. However, without any prior knowledge of what was going to be put before us, I think as an overall team we reacted and improvised well…… which is possibly a more important demonstration of our talents than anything.


So, to anyone who couldn’t be arsed to read the rest of this, I think it’s fair to say well done to MC & PXC for what must have been a hard event to organise. It wasn’t what I was expecting (but what is in this life??), but it was another good way to spend an evening! See you at the next live event…

Mico

PostPosted: Sun Aug 13, 2006 7:26 pm
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Ifurita
Boot

Joined: 17 Apr 2006
Posts: 51
Location: California, USA

I'm just starting to organize my thoughts about some puzzles I would have liked to see. I'll keep updating this thread and then crystallize my thoughts into a LJ post:

RFID Aspect
- For the RFID game, I would have liked to see a vertical components to it, so that players holding blocks not only had to get to an XY point on the grid, but also had to raise the block vertically x feet, thereby requiring team work to make a pyramid, find a tall person etc.

Cross Team Puzzling
- Some cross team puzzles would have been nice. One thought that came to mind was a puzzle, ala Four Friends Acting Up, that would take locations of other puzzles (ID's by the puzzle ID) to spell out a word or number.

Tie in's with existing PXC cards
- Some card tie-in's would have been cool. One puzzle could have been "Go to XY and tell for whom a 500 leck reward been offered for their safe return" and the picture would be Milo from card #015

Management of puzzle packs
- I heard of one team who grabbed 10 packs, didn't return until nearly wrap up time, and had left a bunch of puzzles unsolved. At the same time, other teams couldn't get puzzle packs. There could have been better management of pack distribution (e.g., show up as a team and collect a pack) or have a system where unsolved puzzles could be returned to the pool.

Coordination with on-line community
- It would have been very cool (not sure if this is possible) if the on-line community could track team locations ala the aerostat mission and help direct people
- There was also some research needed, and it would have been nice to have a means to communicate with the on-line community to help track down information, though it was also very cool to be solving puzzles with no internet search capabilities
- I suppose we could have set up a sticky board or something at the auditorium where people could come back with status updates, share information, etc

PostPosted: Sun Aug 13, 2006 9:02 pm
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Agent Lex
Entrenched


Joined: 11 May 2006
Posts: 1188
Location: No longer London, still in England

As part of the online contingent, I've got a couple of reflections on these reflections.
Ifurita wrote:
Tie in's with existing PXC cards
- Some card tie-in's would have been cool. One puzzle could have been "Go to XY and tell for whom a 500 leck reward been offered for their safe return" and the picture would be Milo from card #015

This is amusing, because some of the puzzles for the online event were in the format "Which card has had these wrong answers submitted: A, B, C, D" and one was "What is Mr 256's name?" so we actually did get some card tie-ins.

Ifurita wrote:
Coordination with on-line community
...etc

I agree, I expected to be able to co-ordinate with ground teams, perhaps with some people at terminals only connected to some communication with us, and we got certain puzzles/clues that we'd then have to transmit to the live event. Or perhaps, as someone suggested, us solving some sort of larger puzzle opened up more puzzles on the ground end, similar to how us getting unique hits opened the puzzles on our page.

Still, it was certainly a new way to spend a saturday evening, even if it did get rather same-y near the end. I'm looking forward to the next large event, whether I can be there live or online, and I hope MC can improve Smile

PostPosted: Sun Aug 13, 2006 9:14 pm
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Ifurita
Boot

Joined: 17 Apr 2006
Posts: 51
Location: California, USA

The Milo tie in would have been much funnier in real life, to see a Reward! Cat Lost poster stapled to a telephone pole with Milo's face

PostPosted: Sun Aug 13, 2006 9:18 pm
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Ranger D
Unfettered

Joined: 24 Aug 2004
Posts: 522
Location: Nor Cal

I had lots of fun on Sat. A lot of the local ARG people were there, and of course tons of new faces. It was great to see taxi after taxi show up. Smile The Adam, Ashin and I were teamed up and the packet we got (titled "Great Expectations" ha!) sent us to into the Exploratorium, the public library and eventually Fort Mason. There is a lot to do in the Exploratorium, but once we found the specific exhibit for each question, getting the answer was real easy. Then we headed over to the library, and with Thunderclap's help we were able to find a specific book there. Unforetunately both copies had no clues in them anywhere, so we got hosed on that one. The final puzzle had us banging our heads against a wall until someone with arcane knowledge of Fort Mason got us back on track. So we were able to get that solve in at the very last minute. Some how we got selected to have a cameraman come with us for the first part of the day. So he got video of us at the exploratorium and the library and lots of video of us driving around lost in SF. I'm kinda peeved that we didn't figure out our last puzzle while he was still around, becuase I think it was the coolest by far. Great Expectations, indeed.

I did get a chance to do the RFID game and while it had promise, it didn't work too well. After we got back from the library to regroup I heard that we couldn't do it because it was broken. Then some people ran in saying it was working again so I gave it a shot. Basically it was still not really working right. For the 1 or 2 games where it sorta worked it was fun running frantically around the stage trying to put out fire and crashing into people. I think Mind Candy got some video of it.Smile

Like Ifurita I was pleasantly surprised at the generosity of players giving away cards they didn't need. Today I got a black card from crovax because he said, "Either you take this card or I'm going to burn it." There was lots of trading going on too. Overall there was lots of great energy there and I can't say that anything went totally completely wrong. I haven't had this much fun in a while! Everyone I met are just awesome people.
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PostPosted: Sun Aug 13, 2006 10:37 pm
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aliendial
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Joined: 29 Sep 2002
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Location: Far Far Away. Nowhere Near You. Really.

[wow, how many posts since I started writing this? I started out as an answer to rose...]

No, rose, you could not watch things live. MC had cameras and I am sure we will see video later. Good thing, too. It would have looked pretty random.

MC did intend that there be some kind of live chat visible to us in the main lounge along with the list of unsolved puzzle codes, but while the code display worked the chat bit didn't. As did (not) wifi for almost everybody. It was incredibly frustrating to participate in a tech heavy event in some kind of dead zone.

I had hoped to play intermediary or just commentator as the event evolved, since I decided not to go out with a team into a city I did not know. That plan proved impossible to execute. No wifi, no chatting in irc. My phone web access worked, and I ended up using it to help on an ascii puzzle, and my computer's dvd player helped with a bunch of movie trivia searches. I proudly wore the sole "Spectator" wristband.

I watched the RFID game for a while. My impression was "great potential, not quite ready." I'm sure we will see video of some great dashing around on the stage nonetheless.

I assume that the live event was not intended to achieve 100% solved (I could be wrong), to show 3P still interfering. So maybe we never would have hit 100% even if we solved everything available.

However, I was really hacked off to discover at the end of the solving that one of the teams had grabbed multiple packs of puzzles (10 or more?) and taken off, stayed out all day, and came back with a large portion simply unsolved. They turned in their answers and started wandering away like it was nothing. This while loads of people were wandering around the venue for a couple hours going "anyone got any more puzzles to solve?" And where the clearly enunciated goal was to get as many solves as possible. (And take only one or two puzzle packs at a time.) While the team itself was thoughtless, I also blame the event management which left so much up to chance and expected things just to go well. [We (some UF'ers) hit that team up for unsolved puzzles, not knowing what they had done but hoping for a couple of crumbs to solve and give a final boost to the solve number before the end of the event, and were astonished when they handed over sheets and sheets with only a few solved per sheet.]

There were multiples of puzzles in SF too. A problem in and of itself. But it took a while for people to figure that out. Apparently we were supposed to answer them all individually anyway, to boost the solve energy rebuilding the link (my in-game interpretation). But MC never said that. It would have been nice to have a plot that took that into account instead of (as I gather the folks online experienced too) confusion about discovering duplicates and wondering what to do. Regular scavenger hunts routinely involve everyone answering the same questions and it would not have been questioned here had it been offered that way.

That said, the social side was of course a great delight. Meeting UF'ers new and old and the rush of that group solve groove. Way fun. (Saying hi to Jane McG, Elan Lee, Kiyash and their friend, who also played.) I'll get some pics up in flickr eventually.

Oh, and the helicopter bit was way cool. The confusion as everybody's cellphones went off at once and then everyone bolting from the theater at once was a hoot. And running around outside the (extremely scenic) dome of the Palace of Fine Arts trying to figure out where the 3P guys were. And reassuring innocent citizens ("it's just a game!") as the two helicopters buzzed by about 5 times. That poor couple getting their wedding photos done were probably really perplexed. Smile
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PostPosted: Mon Aug 14, 2006 1:47 am
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drinkmonsters
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Joined: 31 Jul 2006
Posts: 89

My live event coverage:

TheDragonArmy and I showed up early and were the first couple through the door of the palace of fine arts. Although we couldn't find another teammate with transportation, we eventually got our hands on a puzzle pack and set out on our own. Being from Nashville, we didn't know the area at all, and decided to walk the 2 miles to a coordinate my gps pointed to in order to find what we were looking for. This turned out to be at least 5 miles through the hills of SF, and by the time we located it, and one other piece to the larger puzzle, another team had solved those portions. We set out on another puzzle (with a car and the help of two locals) and by the time we got back, that piece had been solved as well.

we played and beat the rfid games, but the whole day for me (while fun) was extremely unorganized.

The rfid games didn't work correctly, and some didn't work at all.
There were too many people out looking for the same clues, and teams were not even and not all able to go to parts of the city others could.

Suggestions:
next time only one puzzle should be given out to one team to make them feel as if they have accomplished something (even if you only get one first solve, i'm sure it feels better than solving 3 and not REALLY helping at all).
Also the puzzles could have been divided up into sections of the city, so that a team that doesn't have transportation (such as mine) can still solve puzzles. I say this with the lightest heart, even though my legs today are cramped and entirely not happy with me.

I still had a great time even though it was strenuous and I didn't help to progress the link. I hope an event happens on the East Coast next time, so I don't have to travel so far though.. haha.

PostPosted: Mon Aug 14, 2006 1:57 am
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aliendial
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Joined: 29 Sep 2002
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Location: Far Far Away. Nowhere Near You. Really.

I had a separate thought about demographics. I was thrilled to see more people like me (not all young men) at this event than I have seen at anything else I have participated in with this community. There was one extended family where the active players were clearly the moms but husbands, grandparents and young children/grandshildren appeared to be with them. Other groups of couples not (even) in their 30's or 40's. Woo! Everybody can play!
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PostPosted: Mon Aug 14, 2006 2:31 am
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duckiemonster
Unfettered


Joined: 10 Dec 2005
Posts: 554
Location: Oxford, UK

This is making for interesting reading; it seems that a lot of the issues which were mentioned after the London event are yet to be resolved, which is a shame.

I was asked to moderate the 'official' chat early last week, but had to decline due to a family funeral. I don't envy the moderators one little bit; I remember how bad the main Silburn-Griggs room was to keep track of. The sheer number of people in the room means that whilst Rose has a good idea:

rose wrote:
Perhaps moderating the room and requiring that PMs be sent to the moderators to keep up the list of solves would have helped.


to put that into action would have been impossible. Imagine having 200 PMs all arriving at once...
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PostPosted: Mon Aug 14, 2006 7:56 am
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colin
Entrenched

Joined: 13 Oct 2003
Posts: 810
Location: Australia

duckiemonster wrote:
This is making for interesting reading; it seems that a lot of the issues which were mentioned after the London event are yet to be resolved, which is a shame.
I agree, I think this thread is important feedback for MC...afaik they haven't put another feedback mechanism in place.

duckiemonster wrote:
I was asked to moderate the 'official' chat early last week
What was the 'official' chat, and who was running it? If it was planned from early last week it's disappointing that it couldn't have been run more smoothly (from what I hear, I wasn't there). Since this seems to be one of the few things the players really have control over, it would be worth talking about this further.

PostPosted: Mon Aug 14, 2006 9:47 am
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