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 Forum index » Meta » General META Discussion
Do ARGs need to change things up in order to work?
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imbriModerator
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Do ARGs need to change things up in order to work?

This post came from the Steorn thread but as I didn't want to derail that post and thought it was an interesting thought, I've created this thread. So...

Frankdave wrote:
Hi. Just want to add my 2 cents. A lot of people are saying this can't be a arg because it's not looking and smelling like past ones. Well I got news for ya. If it did, it wouldn't work! They have to make it different or people would catch on to it out too quickly.


Why would it not work? Why would it be bad if people would catch on to it too quickly? People like to play games and people like to and want to play ARGs.

Are we becoming too "stale"? While there are vast differences between the various ARGs out there (PXC looks nothing like Ocular Effect looks nothing like EDOC looks nothing like CTW2), we instantly recognized their ARGish nature and how to play them. Does that reduce their effectiveness? Their viral nature? Their enjoyment? Are they all stale white bread and do we need a shake up with some wonderfully dense & chewy rye?

PostPosted: Fri Aug 25, 2006 7:10 am
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DrBunker
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Joined: 22 Aug 2006
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Agreed, it is an interesting point. The problem is (also mentioned in the Steorn thread) that in order to actually ascertain whether something is an ARG you would need to directly question the Spec.

As they couldn't deny this outright wouldn't it remove some of the "mystery" by getting such a straightforward answer?

PostPosted: Fri Aug 25, 2006 8:27 am
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rowan
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Re: Do ARGs need to change things up in order to work?

imbri wrote:

Why would it not work? Why would it be bad if people would catch on to it too quickly? People like to play games and people like to and want to play ARGs.


You're right. It's not a bad thing. People love to play games - but they absolutely HATE being conned into playing them.

I played both AotH and WIBS, both of which were fairly realistic in the way that people found out about them, usually through blogads on websites. Both games had a substantial number of detractors who were upset that they had been fooled for 5, 10, 15 minutes into thinking it was a game. If you looked at the ingame boards, you would see these long posts about how we were getting scammed into taking this seriously. That we were all idiots into beliving that Nisha, Ian or Tucker needed our help.

And this is with both sites stating flat out that they were just part of a game.

No one ever really truly denied that AotH and WIBS were games. Sure, we'd play along, and if people starting making META posts where they weren't supposed to, we'd start making up ridiculous reasons as to why things were the way they were in the game world. But these were usually followed up with a more detailed explanation via PMs or in the dedicated "This Is A Hoax" thread. The players in the know were never out to keep new players fooled so that they could laugh at them. We just maintained a (fairly transparent) curtain on the game so that we could enjoy what we were doing. But when people stormed in acting very upset, we pulled the curtain away quickly so that they could see what was going on.

You don't have this with Steorn. There is absolutely nothing to tell you that what you are experiencing is for entertainment purposes only. They have flat out denied this being a game, and as far as anyone knows, there hasn't been any winks or nods to let you know that this denial doesn't mean anything. There is no helpful group of players ready to take newcomers by the hand to tell them what's going on. And as there hasn't been any bubblewrap kidnappings, mysterious car explosions or aliens, there hasn't really been anything to suggest that this isn't real. And as such, most people (considering they probably haven't heard of ARGs) are treating Steorn as a real company (tho they may be withholding judgement on the whole free energy deal).

I can only imagine what the backlash will be from these people if it turns out to just be a game. I've seen some pretty heated posts in the past, but I'm sure those will just seem like love letters after the Steorn-Is-A-Game bashers get through posting. And while I know even negative press is considered good press, I'm not sure how effective a marketing campagin can be if it alienates/upsets the entire customer base it has collected. If this is a game, I know from past experiences that a boycott will be called for, and I get the feeling that this time people might just be inclined to listen to that idea.
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PostPosted: Fri Aug 25, 2006 10:24 am
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Phaedra
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Well, I did once ask Sean Stewart if he thought the Beast would work if they did it today, and got a "that's really too complicated of a question to answer concisely" reply.

Basically, I think some things needed to evolve (and are). There's less secrecy as to who the PMs of a game are, in general, with the big commercial games. It makes me a little nostalgic for not knowing who they were in ILB, but then again, you can hardly blame them. When you're 42 or GMD or whoever and have a proven track record, why not use your reputation to help your game?

But in general, I think the basic concept behind ARGs is timeless -- as Imbri noted, the currently running ARGs all look completely different, yet there's enough in common that we can recognize them as ARGs. Twenty or fifty years down the road, people may look at some of the stuff we currently think is necessary for ARGs and wonder, "why did they do that?" but I think the basic idea will still be the same.

We're still in the early stages, and there are a lot of new things to try, but that doesn't mean the concept itself will be massively altered as PMs refine their techniques and break new ground.
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PostPosted: Fri Aug 25, 2006 11:43 am
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PhiloticVoid
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Joined: 23 Aug 2006
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I'm am 100% for games that make players question whether or not it's really a game. It's always been my view that ARGs were supposed to be looked at as real, and only known to be a game at the very end. If anyone here has seen "The Game", I think you know what I'm talking about.

TINAG can be a double-edged sword, though. As you said, players who aren't familiar with the concept of ARGs can become angry at being "duped" into playing a game. Having something they accepted as reality suddenly turned into a game can be a very upsetting experience.

Of course, if a PM wants to avoid that, he or she can simply keep their ARG within the pre-set ARG community. However, then the PM must rely on players suspending their disbelief, which ultimately goes against the whole idea of TINAG.

I think, and this will seem very controversial, that the best way for a PM to make his game completely realistic would be to conceal his identity and maintain anonymity within the community. That means that you'd have never heard of them, so any speculating on who the PM is would all be a farse. Now for the controversial part: For a PM to make his game doubtlessly real, he would need to treat Unfiction as IG.

Yes, this goes against the rules of UF, but the rules apply to games, and we all know that PM's favorite phrase is "This is not a game."

PostPosted: Fri Aug 25, 2006 11:58 pm
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vpisteve
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PhiloticVoid wrote:
and we all know that PM's favorite phrase is "This is not a game."


TINAG.
Inigo Montoya wrote:
You keep using that word. I do not think it means what you think it means.


It's the game and the designers that cry this. *Not* the players. The GAME never admits that it's a game.

If you, as an ARG designer, don't carefully define the boundaries, define the space, define the rulesets that make up your universe, but instead make things so obtuse as to make the players not REALLY know where the fiction ends and reality begins, then it's bad design, not to mention a huge exercise in frustration for your poor players. Not innovation.

I know, I know. In theory this "total immersion" thing sounds SO DAMN COOL OMG! But try it for real and it won't have the result you'd like, trust me. Very Happy
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PostPosted: Sat Aug 26, 2006 2:09 am
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Phaedra
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PhiloticVoid wrote:
I'm am 100% for games that make players question whether or not it's really a game. It's always been my view that ARGs were supposed to be looked at as real, and only known to be a game at the very end. If anyone here has seen "The Game", I think you know what I'm talking about.


Well, the PMs of most of the major games thus far, if you read what they've written/said, say straight out that they intended for players to know it was a game.

PhiloticVoid wrote:
TINAG can be a double-edged sword, though. As you said, players who aren't familiar with the concept of ARGs can become angry at being "duped" into playing a game. Having something they accepted as reality suddenly turned into a game can be a very upsetting experience.


You're misdefining TINAG.

The TINAG aesthetic refers to the game's self-consciousness, not the players' consciousness of the game. The game doesn't know it's a game. The players do, but they don't tell it.

PhiloticVoid wrote:
For a PM to make his game doubtlessly real, he would need to treat Unfiction as IG.

Yes, this goes against the rules of UF, but the rules apply to games, and we all know that PM's favorite phrase is "This is not a game."


Oh, good grief.

This has been discussed to death a million times.

Unfiction is OUT OF GAME.

That's part of the Terms of Service you agree to when you register here.

To treat Unfiction as in-game is to completely disrespect the wishes of its founder, and to abuse his generosity in running this site.

Plus, tons of people before you have come up with the brilliant idea to treat UF as in-game. Ask them how well it worked out. Rolling Eyes

ETA: What vpisteve said. As usual.
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PostPosted: Sat Aug 26, 2006 2:11 am
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rose
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Joined: 26 Nov 2003
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In-game

Quote:
Now for the controversial part: For a PM to make his game doubtlessly real, he would need to treat Unfiction as IG.


It may seem so obvious in the theoretical analysis, but you're wrong.

If you make the forums and wikis and guides that people make in-game, you drive the players into other avenues to play. You deprive people of a public place to play the game. People either drop out or end up in very small private chats. This limits your audience because no one can see what is happening. And forget about any community dynamic or group puzzle solving.

There are very very few rules in this forum. There are good reasons backed with experience for those rules.

Quote:
Yes, this goes against the rules of UF, but the rules apply to games, and we all know that PM's favorite phrase is "This is not a game."


This seems like self-justification for breaking the rules. The rules of law apply to games as well, would you have people breaking and entering and then try to justify that the rules don't apply when the police arrested them? In no way does "This is not a game" mean "I do whatever I want."

And, I am not sure even that TINAG is a PMs favorite phrase anymore. More and more games are announcing themselves as games- either directly or indirectly on a META site. As long as the characters don't say to each other "hey this doesn't matter, we aren't real and it is only a game" that seems to satisfy the basic requirements of TINAG.
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PostPosted: Sat Aug 26, 2006 2:56 am
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Red Queen
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2c

I'm in the US....I noticed a majority of these are more popular in the UK. In fact, outside the random highschooler posting on one of these, I wonder if anyone over on this side of the pond is all that aware of them. I've been around awhile and had come up with a similar concept never having heard of ARGs...so it took a little time for me to grasp the TINAG concept.

The issue of realism is the punchline....and depending on what you're going for is how you should structure your measures of cluing people in.

Such as this new site discussed on this thread Stoern was it? You're debating whether this is actually a game or if it's real. If it's a game, it succeeded - at least in getting you to wonder. They could be banking on your curiosity about TINAG as much as your natural inclination to go WTF?? about their mystery energy. If you use their site and send your email/contact info and then shortly after, get an email telling somebody not to open the box, you're gonna know what's up. If you follow a link to a blog or some update mentioning a figurehead's gone missing, you'll figure it out.

Well.........I still have the pressing question for those who have no idea about ARGs and using ARGs to introduce them to it directly. If I'm a lone surfer and follow an interesting link to energy products and inevitably get to the site in question, and it's curious on the WTF? level to submit an email for updates.........and then later on get an email with a bunch of numbers and an off the wall word in the subject, chances are I'll consider it spam and chances are 0 I'll think *oh hey, this is a binary cypher, cool*

And if I follow the updates and discover someone's gone missing - the odds are I'll shrug this off and none of my business - I'm not emotionally vested in the site or its producers to give a shit if the CEO disappears. I'd probably consider he deserved it and drop the site into my pending file and check back later.

That leaves those in my personal category - I want realism. I don't want to be contacted by Landeau Thor of Artimus 5 space center in the future - that is completely unrealistic to me. I don't want to be (and probably wouldn't be) pulled in to paying attention to a developing story that is centered around the missing statue. The whole lure of realism has to be subjects that people would care about in reality. The missing person slash murder slash kidnapping scenarios (people are nuts to date on the JonBenet story)....or on the loose serial killers....or perhaps they can be lured by the possibility of a new form of energy. Or a local area crime site, or maybe strange creature sightings in a lake.


Only true sci fi buffs will actully enjoy playing Matrix style ARGs - they'll get it and jump in if the hook is compelling enough.


So in order to make it realistic to reality, you're automatically skirting the TINAG line into a possible hoax (which can be fun too if done right)...how do you go about framing the *game* to keep them playing while never knowing if it's a real situation or a hoax? Get them involved...at the risk of yanking the rug out?

How would you go about introducing a puzzle of any type without it becoming instantly clear that puzzle = game?

For the record, how I overcame this to a point was accepting it was borderline hoax but for a good cause. In the city where I live (and for the USers, we just had the bus driver incident, and last month it was the apprehension of serial killer) there is some pretty creepy history to this particular place. It borders the Red River, and at one time in the 1800s adjoined a town called Crichton, that's there only on sinage at this point. It was a booming oil town. One of probably thousands of interesting stories of days passed was about a wealthy oil man named Jack Butler who killed his wife over an affair. An offshoot was that he'd allegedly buried a lot of gold somewhere near that town - but the town no longer exists, it's all pasture. There's also an old creepy slaveyard and nearby is the grave crypt of one Jack Butler and some newer one beside it.

In what I've presented there's room for ARGs and all purpose mystery games.... creating a fictional story around an actual event. In this case it's all literally history so I can take all sorts of poetic license and go in at any angle - just a local ghosthunter and a few strange images in the graveyard, and a fictional history site on the civil war and Jack Butler's trial......or inheriting some letters from a great relative in which there's a cryptic message and it's shared blog style or on a site that's unARGish (think pitiful noob with lots of silly anmations and loud oversized yellow text AND ALL THE SHOUTING) which would throw people off in a heartbeat, and the hook is trying to help the person solve whatever the message is, which resolves to *treasure buried US67* and it turns into a treasure hunt which eventually merges with Jack Butler's gold and his trial and his murder, etc.

They're playing the game that's playing them...but the elements are legitimately real....poetic license sold separately. The issue of people getting mad it's not really real is always gonna be there but I offer this....

The people who would be most inclined to sniff out a puzzle and try to solve it to get a better idea what's what are people who are in it for the opportunity to sniff out a puzzle to solve to begin with....you're all puzzle people...the challenge of figuring it out, solving clues, digging in, following a trail is more engaging for you than the story itself and the same is going to be true for the vast majority of people who stumble over this concept or get caught up in one. If they get upset it'll be at themselves for not catching on it was a game and they got played.

And soon as they get over it, they'll be hooked.

PostPosted: Sun Aug 27, 2006 11:30 am
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Frankdave
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Ok, to clarify my point a little. As I understand it, very few ARG start off by clearly declaring "this is a game", part of the excitement was finding out just what the hell was going on with that mysterious advert/broken website. My point is that to do the same thing today, a obviously broken website or such, would scream to experienced ARG players "THIS IS A GAME", so to keep people guessing they are doing something different. Saying "it wouldn't work" was a bad use of English on my part. I personally think if the game begining was something obvious it would lessen some people's enjoyment, but would not stop people playing. But that's just my 2 cents.

PostPosted: Sun Aug 27, 2006 2:19 pm
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PhiloticVoid
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It's my belief that if an ARG declares itself to be a game, then it's no longer an ARG.

PostPosted: Sun Aug 27, 2006 3:12 pm
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Giskard
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Frankdave wrote:
Ok, to clarify my point a little. As I understand it, very few ARG start off by clearly declaring "this is a game", part of the excitement was finding out just what the hell was going on with that mysterious advert/broken website. My point is that to do the same thing today, a obviously broken website or such, would scream to experienced ARG players "THIS IS A GAME", so to keep people guessing they are doing something different. Saying "it wouldn't work" was a bad use of English on my part. I personally think if the game begining was something obvious it would lessen some people's enjoyment, but would not stop people playing. But that's just my 2 cents.


That clarifies your point and does it much more justice. So I guess that what you're actually saying is that new games need originality to succeed. I don't think anyone will deny that's true, as it is for a lot of things (movies, books, and all other means of storytelling). The underlying question might be, does only content need to be original, or do methods need to be as well?

I think that that is not necessarily true, as an ARG that follows the same general outline of one of it's predecessors, but tells a new and intruiging story might captivate as big an audience as before. ARGs that find new and original ways to reveal themselves to and interact with the public will probably get a lot of attention for "novelty value" alone.

I don't think that innovation can solely be found in the level of realism of an ARG though. There's also means of interaction, like what ilovebees did with payphones. In my opinion, crossmedia marketing is only starting to become something people are paying attention to, and as it will get bigger, ARGs will probably benefit from that.
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PostPosted: Sun Aug 27, 2006 3:34 pm
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Axys Denyed
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Re: 2c

Red Queen wrote:
I'm in the US....I noticed a majority of these are more popular in the UK. In fact, outside the random highschooler posting on one of these, I wonder if anyone over on this side of the pond is all that aware of them.


Sorry to get a little OT, but I have to address this. You got started with Perplex City, didn't you? I realize that from the look of that game the majority of ARGers are in the UK, but the fact is there are many, many ARG players in the US. Just take a look at the unFiction map and see for yourself.

We now return you to your regularly scheduled META thread </threadjack>
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PostPosted: Wed Aug 30, 2006 11:49 am
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