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Why do players continue to play inferior games?
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SirQuady
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Joined: 15 Jan 2006
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ancalime wrote:
In my case, it's the market's fault.

What're available are "inferior games." I'd be playing better games if they were being launched. I do lose hope in the MySpace- and AIM-heavy crap very quickly, but if those are the games that keep getting started up, those are the ones I'll keep at least trying out.


Someday, a MySpace/GAIM ARG will come and will actually be great! BWAAHAHHAH! Shocked Silly Flaming Nutter Jetpack
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PostPosted: Sun Sep 10, 2006 5:55 pm
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SirQuady
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luke wrote:

I think the fact of the matter is that one of the best parts of ARG's is the communication between players and characters. People get a sort of rush by talking to someone they know has secrets. What are they going to reveal? How can I gain their trust? Could I get another website out of them?

It's this small, euphoric high that drives some people to play these games. It's like filling up on dessert before the main course... only to find that the main course is steamed broccoli with a side helping of spam.


As an extention of this, those types of games have less of the veteran players in them. To a newbie player, this is a good thing, because they actually have a chance to solve some puzzles because no amazing puzzle solvers are there (or there are just less of them). Obviously, the reason for the lack of veteran players is that they can smell a bad game coming like a dead woodchuck on a toasty summer sidewalk.
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PostPosted: Sun Sep 10, 2006 6:05 pm
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miss_seph
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Quote:
As an extention of this, those types of games have less of the veteran players in them. To a newbie player, this is a good thing, because they actually have a chance to solve some puzzles because no amazing puzzle solvers are there


what sirquady means is

We play them cos Ehsan doesn't *snigger*

hehehe Razz
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PostPosted: Tue Sep 12, 2006 8:38 pm
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MageSteff
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miss_seph wrote:
Quote:
As an extention of this, those types of games have less of the veteran players in them. To a newbie player, this is a good thing, because they actually have a chance to solve some puzzles because no amazing puzzle solvers are there


what sirquady means is

We play them cos Ehsan doesn't *snigger*

hehehe Razz
[/sub]


Ehsan is a relative new comer (time wise speaking) when compared to the likes of y2kBozo, Grumpyboy, and SinVraal. Me, I've been around a few years and still no closer to actually figuring out a puzzle in a meaningful way. Bang Head

I likes my interaction, yes I do!
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PostPosted: Wed Sep 13, 2006 2:29 pm
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addlepated
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MageSteff wrote:
Ehsan is a relative new comer (time wise speaking) when compared to the likes of y2kBozo, Grumpyboy, and SinVraal.

Not really. Ehsan's been around for quite a while - his UF join date is earlier than mine, anyway. I remember he played Acheron in aught-three.
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PostPosted: Wed Sep 13, 2006 4:19 pm
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Ehsan
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Hey this thread is about inferior games, not inferior people! Get back on topic! (Okay couldn't pass up the joke op so had to take a jab at myself there Razz)

PostPosted: Wed Sep 13, 2006 5:11 pm
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Esteed
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Personally, I'm not entirely sure who defines when a game is inferior. A game that uses IMs and blogs may not be to Person A's tastes, but Person B might love it. The GBA wasn't to my tastes, but I bought it for FFTactics Advanced and Kingdom Hearts: Chain of Memories. Two games I thought would be great. In my opinion, Tactics was the only one worth it. Yet there are others out there that will sing the praises of CoM.

In the same fashion, there are those out there that will be against games using IMs, blogs, and other what-have-yous. There will also be people that are perfectly content to play these games. While I have no problem with a difference of opinion, what I do find a bit tasteless is Person A coming into a thread where others are enjoying a game and doing nothing more than moaning about why Person A doesn't like it.

Threads like this are great. It allows discussion and, hopefully, keeps things civil enough to actually discuss things. Meta threads are great ways to discuss differing opinions on games...but threads dedicated to solving the puzzles of the game and unraveling the story are not the place for that, considering one man's trash is another man's treasure.

What I find problematic is that there are more than a few instances - admittedly, not as many recently - where people have felt the need to state their dissatisfaction with what they feel is an inferior game in the thread for the game itself. That, to me, is inappropriate due to the fact that no matter how much evidence you have to support your opinion, it's still an opinion and is still therefore no more right or wrong than anyone else's opinion.

I do agree that it's great to see innovation, not just in ARGs but in any genre, but let's be real here, there's nothing wrong with tried and true methods. How long have RPGs basically been the same general gameplay structure? Or FPS games, for that matter? Yet Final Fantasy and Halo continue to sell enough units to be considered very successful. Just because methods have been done before doesn't make them inferior. Fantasy stories had been done before LotR. Yet Tolkien is still beloved to this day. Stories of space-borne horrors had been done before Lovecraft, though I'll give you not quite as many as the previous example. Yet to this day, fantasy stories are still written, and new material is created for Lovecraft-themed collections.

So is there really anything wrong with methods that have been done before? If first and foremost the way the ARG is played is your concern, then yes, there probably is. But for those that care more about the story than about the gameplay, using tried and true methods to tell a good story is perfectly fine.

It's a question that, I think, has no real answer. Just lots of good arguments for both sides.
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PostPosted: Sat Sep 23, 2006 12:30 am
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Phaedra
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Esteed wrote:
Personally, I'm not entirely sure who defines when a game is inferior. A game that uses IMs and blogs may not be to Person A's tastes, but Person B might love it.


Except that usually the criticism of "inferior" games isn't usually solely based on the media they choose to use. It's based on the quality of the writing, the amount of thought the PM or PMs appear to have put into it, whether the PMs can even be bothered to spell the name of their fictional organizations correctly, etc.

That that sort of half-*ssed level of preparation tends to be seen most frequently in games using low-effort media isn't particularly surprising. Ergo, people tend to be a bit skeptical of IM- and blog-based games. I'm not sure I've seen a decent one yet.

That said, I don't decide a game is "inferior" solely based upon the media it uses the way I do if the PM can't be bothered to do something as simple as spellcheck.

And as far as that goes, as a marker of quality, seriously, if they can't be bothered to put in two minutes to spell- and grammar-check, say, the main page of their main site, why on earth would you believe that they've bothered to put in the time and effort to make the rest of the game worthwhile?
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PostPosted: Sat Sep 23, 2006 10:35 pm
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Esteed
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Phaedra wrote:
And as far as that goes, as a marker of quality, seriously, if they can't be bothered to put in two minutes to spell- and grammar-check, say, the main page of their main site, why on earth would you believe that they've bothered to put in the time and effort to make the rest of the game worthwhile?


While I do agree with that for the most part, it would have to be more than just the first error. Spell-check doesn't always get everything, and no matter what you expect from the PM(s), it is human to err. Maybe it's merely a matter of how much slack you're willing to give PMs. Or perhaps it has to do with what you look for in an ARG. To me, if the story is entertaining, I can tolerate a few slip-ups. Do slip-ups mean the story can't be entertaining? No. While I freely admit that they're pretty good indicators that there hasn't been enough effort put into the story to make it enjoyable, I don't think you can say definitively that there's no possible way the story will be entertaining. You may not enjoy it due to the presence of those errors, and that's fine, but not everyone is going to be against an ARG just because there are a few slip-ups.

I'm not saying everyone here uses the media used as the sole judge of quality in an ARG. But whenever I see complaints about quality, I can almost guarantee you that somewhere in the post, there will be complaints about the media. And like I said, I've got no problem with people having a difference of opinion, but when someone enters a thread where people are enjoying the game solely to whine about how they can't stand the media...well, to me, that's unnecessary and inappropriate. If people aren't supposed to "chit-chat" too much in the threads for the games, then that sort of thing shouldn't be allowed, either.

One thing I'd like to point out is that games where interaction is key tend to be more n00b-friendly. I know nothing about HTML. I know nothing about cryptography. I couldn't manipulate an image to save my life. If all ARGs required everyone to be able to do those things, I wouldn't be here, because I would basically just do nothing more than read everyone else's work. When a game I play receives a new image, the extent of my work is running Camo on it, then opening it in PSP and seeing if anything shows up when I turn it into a negative. If not, then either there's nothing there or it requires more skill than I have, so I close the file and hope that if there is something there, somebody else will get to it. The interaction, whether it be through blogs or IM or email or whatever, is pretty much the only thing I can really contribute to the group. While I could take the time to go and learn HTML or photo-manipulation techniques, I choose not to. It isn't worth me putting in that much work when I'm never going to use it elsewhere.

Ultimately, I think it all comes down to the phrase, "one man's trash is another man's treasure." No matter how much evidence you have to support your opinion, there will always be someone who can enjoy themselves anyway. This doesn't make these people wrong. It just means that to them, the game is quality, regardless of the reasons someone else can point to and say it's not.
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PostPosted: Sun Sep 24, 2006 4:55 am
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Phaedra
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Esteed wrote:
Ultimately, I think it all comes down to the phrase, "one man's trash is another man's treasure." No matter how much evidence you have to support your opinion, there will always be someone who can enjoy themselves anyway. This doesn't make these people wrong. It just means that to them, the game is quality, regardless of the reasons someone else can point to and say it's not.


While, as ever, you are entitled to your opinion, there are fairly objective markers that a PM [team] is unlikely to respect their audience, and those markers tend to make people who've seen enough games of that ilk want to warn new players away from them before they spend a great deal of time and effort on something that is only going to implode in the middle and leave them feeling burned and unsatisfied.
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PostPosted: Sun Sep 24, 2006 5:46 pm
Last edited by Phaedra on Fri Oct 06, 2006 12:01 pm; edited 1 time in total
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Esteed
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Phaedra wrote:
While, as ever, you are entitled to your opinion, there are fairly objective markers that a PM [team] is unlikely to respect their audeince, and those markers tend to make people who've seen enough games of that ilk want to warn new players away from them before they spend a great deal of time and effort on something that is only going to implode in the middle and leave them feeling burned and unsatisfied.


Ah, see, that I agree with. I have absolutely no problem with people trying to give warnings. The difference is that in the cases I've seen, it's never been a simple, "Hey, guys, this one looks like it could be bad." It's always been more of a, "Wow, this is a steaming pile of crap," or something along those lines. Or a, "Woe is me, where are all the good games," type thing, which isn't a warning.

The issue of respecting an audience is, I think, different from what we're discussing here. There have been several instances, one in an active game I'm a part of, and one in a game I was reading about in the archives (and I use the term game loosely for that one) where players have been flat-out called out and insulted. To me, that's disrespect, and nothing will make me jump ship faster than something like that happening and not being immediately apologized for. Other instances, such as a PM/PMs saying they "dumbed down their game" to fit the audience also qualify in my book. However, merely using IMs or tried-and-true methods doesn't, to me, insult anyone's intelligence.

If experienced players don't feel like a game with IMs is worth their time, that's fine. There is absolutely nothing wrong with that. YMMV, to each their own, and all that jazz. As far as I'm concerned, everyone's perfectly fine to do their own thing, so long as that thing doesn't harm anyone. (Or break the rules of uF. On THAT debate, I'm with those that realize the rules are there for a reason.)
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PostPosted: Sun Sep 24, 2006 6:29 pm
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Phaedra
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Esteed wrote:
The issue of respecting an audience is, I think, different from what we're discussing here. There have been several instances, one in an active game I'm a part of, and one in a game I was reading about in the archives (and I use the term game loosely for that one) where players have been flat-out called out and insulted. To me, that's disrespect, and nothing will make me jump ship faster than something like that happening and not being immediately apologized for. Other instances, such as a PM/PMs saying they "dumbed down their game" to fit the audience also qualify in my book. However, merely using IMs or tried-and-true methods doesn't, to me, insult anyone's intelligence.


Hmm, I guess I have a broader definition of respecting your audience than that.

Insulting your players verbally is certainly an egregious example, but I'd also include things like posting pretending to be a player in order to shill your game or nudge players along as something that shows a telling lack of respect, or launching a game before you've bothered to think past the launch (which says to me that you don't see the players' time and investment as worth much), or abruptly ending the game with a "cheat" ending ("okay, we'll just kill all the characters!"), attempting to slide major plot holes past the players, promising a financial reward or prize to a "winner" than making sure, say, a character wins rather than a player so you don't have to pay out, etc.

(It's difficult to offer a single, cohesive definition for "lack of respect for your players," or to list every possible example; it's one of those situations like in Jacobellis v. Ohio, where Supreme Court Justice Potter Stewart famously said regarding pornography, "I shall not today attempt further to define the kinds of material I understand to be embraced within that shorthand description; and perhaps I could never succeed in intelligibly doing so. But I know it when I see it...")

All of this sort of thing treats the players like they're your own personal guinea pigs, which makes me bristle.
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PostPosted: Sun Sep 24, 2006 8:30 pm
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Esteed
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Phaedra wrote:


Insulting your players verbally is certainly an egregious example, but I'd also include things like posting pretending to be a player in order to shill your game or nudge players along as something that shows a telling lack of respect


That's sort of what I was trying to say when I added the comment at the end about breaking the rules of uF. I definitely agree, shilling is bad, not just because it breaks the rules.

Quote:
or launching a game before you've bothered to think past the launch (which says to me that you don't see the players' time and investment as worth much)


For the most part, I agree with this. The exceptions (in my book, at least) are when games are launched accidentally, or by a rogue PM, or something along those lines; or, when the players throw the PM(s) a complete curveball that they hadn't planned for at all. Proper planning should make the possibility of either of them rather slim, but it's not impossible in either case.

Quote:
or abruptly ending the game with a "cheat" ending ("okay, we'll just kill all the characters!"), attempting to slide major plot holes past the players, promising a financial reward or prize to a "winner" than making sure, say, a character wins rather than a player so you don't have to pay out, etc.


I agree with everything you said here. Especially that last one. I'm sorry, but if I'm promised $100 as a prize and then don't get the money, I will be severely upset, in that, "Hulk SMAAAAASH!" sort of way.

The problem I see is that before any of this even occurs, people will judge the entire game based on the media it uses to tell the story. I'm not saying people see a game using IMs and say, "This one's going to promise cash/prizes/whatever and then not pay up." That's not what happens. What I see are people that look at the thread for the game, see that it uses certain media, and then post saying that the game will be crap because of the media it uses. Is it true? Hardly. That's pretty much judging a book by it's cover, IMO. There's nothing wrong with that in and of itself, but people shouldn't try and rain on anyone else's parade because of it.
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PostPosted: Sun Sep 24, 2006 10:11 pm
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Phaedra
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You know, for all the talk (and not just from you -- I've heard it elsewhere as well) about how people jump on possibly "quality" games solely because of the media they use, I just went through every non-clearly-commercial game thread in the News & Rumors section, and other than the games that had one of the markers I noted above (bad spelling, breaking the TOS, etc.) I didn't find a single instance of players harshly criticizing a game. Rowan did remark that games that used Freewebs don't give her a lot of confidence, but she had some very good reasons for that -- getting spammed with popups when you go there, etc.

I did notice a post early on in Justice Forsaken wherein the poster expressed a (pretty mild) wish that the first site had been something more creative than a blog, but in the same post, she also provided help with the cipher, which is hardly telling people not to play -- in fact it's facilitating their gameplay, and again, I don't see anything wrong with expressing that there's something about the game you don't like (after all, in ILB, one of the most widely loved ARGs ever, plenty of people were complaining about having to answer so many payphones). It's also worthwhile to note that that's the only direct criticism I see in the first two pages, so it's hardly as if people were "piling on."

So I guess I'd have to challenge you to show me regularly recurring examples of players harshly criticizing a game solely based on the media it chooses to use, and not on other, more objective markers of quality. Smile

Otherwise I'm tempted to think it's one of those will 'o the wisps that haunt Unfiction occasionally, known by "everyone" but awfully difficult to pin down in fact... Wink
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PostPosted: Sun Sep 24, 2006 10:35 pm
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rowan
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Phaedra wrote:
Rowan did remark that games that used Freewebs don't give her a lot of confidence, but she had some very good reasons for that -- getting spammed with popups when you go there, etc. <snip>

I did notice a post early on in Justice Forsaken wherein the poster [aka me - Rowan] expressed a (pretty mild) wish that the first site had been something more creative than a blog, but in the same post, she also provided help with the cipher, which is hardly telling people not to play <snip>

Yep, that's me. Destroyer of wishes and dreams and crusher of PM spirits.

Yes, I have some pretty high standards (not as high as Ehsan's, but still pretty high nonetheless). I can't help it if I want to be actively engaged from the beginning, and I can't help it if having a pretty looking, non-blog, website goes a long way into making me happy. I can't help it if I like messaging characters on IM and throwing out some balls to see how they react. You'd be surprised how many people attempt to swing at some pretty hideous curveballs, but refuse to take a swing at the nice fat balls right down the middle. I mean, if you're not going to answer a question like "Why should I help you" why on earth are you gonna start incorperating stuff like "magma gnomes" into your story after I ask you about them? It makes no sense, and if it doesn't make sense, I'm going to stamp your game with a great big 'IMPLOSION IMMINENT" and walk away from it. Is it fair that I do that? Is it fair for PMs to use players as guinea pigs for an experiment that they created because they were bored one afternoon?

I certainly don't make post after post railing against games in active threads (at least as long as I don't sense a real and present danger to the players) but if I have taken the time to look at a game, there is a good chance I am going to give a brief opinion on it. Of course, no one ever listens to my opinions. People still play the 'inferior games' that I pan and never catch onto the games I give a 'good' review to, so obviously I'm not hurting (or helping) anyway. But I just can't help myself. If I knew someone was gonna go see a movie like 'Silent Hill', I would have to speak up even if my opinion was never asked, because sometimes you just have to look out for other people. If people don't want to heed me, that's their choice, but then I don't want to hear them complaining when a game goes belly up, or saying "I wish I had played that one".

It's not like there is a review system for ARGs (although I know Ehsan wants one). Players expressing their opinions in threads are the only review you are gonna get. I'm the type who does read reviews for tv shows and movies and books. Sometimes I take the recommendation and sometimes I don't. I've been burned both ways, but at least my choice has been based on something rather than a random shot in the dark, and I think I have a better track record for it, and so I will continue to post my opinions on games that I've looked at in the hopes that someone will see them and maybe stay away from the next 'Flaming Heart' or play the next 'Vaporlofts'.
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PostPosted: Mon Sep 25, 2006 12:11 am
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