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 Forum index » Archive » Archive: Perplex City » PXC: Puzzles
Sheet of paper found by Scarlett from the Granier painting
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ixalon
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Joined: 12 May 2005
Posts: 238
Location: Edinburgh, Scotland

Re: Rip

He might have simply tore it so that it would fit behind the frame, but then why not fold it once more as it seems like it was already folded once along that crease. Talking about the crease, why isn't it in the middle or at around 1/3 height? Seems an odd place to fold a bit of paper

Also, is there a slight imprint of a cross on the far left of the 2nd trace from the bottom?
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PostPosted: Fri Sep 15, 2006 11:34 am
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Cabbage
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Joined: 22 May 2006
Posts: 320
Location: North-East England, UK

Re: Rip off

hobyrne wrote:
The fact that the page is ripped also seems mysterious to me. He went to some trouble to write a coded letter, and draw those traces (with pixel-perfect accuracy!). Would he have chosen a torn piece of paper to draw the traces on? Would he have drawn the traces, then torn off one end? Why? Wouldn't he have redrawn it on a clean sheet of paper, if it happened accidentally? He's basically leaving his legacy to his children. *I*'d be *very* neat about that, if it were me. Did someone else tear it off? Who, when, why? What was on it?


Maybe he tore off the top cos it had the title
Spoiler (Rollover to View):
"Horizon map from various obsure vantage points atop islands of the Lancewood Archipelago"
and he wanted to annoy us.

Question
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PostPosted: Fri Sep 15, 2006 2:05 pm
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ixalon
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Joined: 12 May 2005
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Location: Edinburgh, Scotland

That would have actually been a really good puzzle if it was solvable by us earthlings without a map of the location!

Seems a bit of a waste though - it would have made a great Season 2 Black (possibly Silver) if they'd have made it relate to somewhere on Earth. Smile
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PostPosted: Fri Sep 15, 2006 2:23 pm
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Cabbage
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That's the reason why I slightly amended hobyrne's Post Subject title above Wink
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PostPosted: Fri Sep 15, 2006 2:28 pm
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kayakbabe
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Joined: 07 Sep 2006
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I still keep coming back to the light house. Light has been used for many different types of semaphore codes like morse code for a long long time. It just makes sense to me that this is a on/off kind of code. maybe the on/offs represent binary or hexidecimal that then converts to text. The key maybe figuring out the timing pulse.

Also maybe each pair of lines is inverted like the number sequences on a lot of hte cards. the first line is right side up the second line is turned over. That would give us 6 pairs which is incidently 2^3.

PostPosted: Fri Sep 15, 2006 2:49 pm
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thalamus
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Joined: 10 Mar 2006
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Location: Edinburgh, Scotland, UK

kayakbabe wrote:
I still keep coming back to the light house. Light has been used for many different types of semaphore codes like morse code for a long long time. It just makes sense to me that this is a on/off kind of code. maybe the on/offs represent binary or hexidecimal that then converts to text. The key maybe figuring out the timing pulse.

Also maybe each pair of lines is inverted like the number sequences on a lot of hte cards. the first line is right side up the second line is turned over. That would give us 6 pairs which is incidently 2^3.


have a read of this...

http://www.thepathofleasttime.com/archives/2006/09/the_archipelago.html

PostPosted: Fri Sep 15, 2006 3:24 pm
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Rand0m
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Joined: 14 Mar 2006
Posts: 271
Location: London

Not knowing it was solved, I sent this email to Tippy this afternoon, to see if it provoked a reaction beyond the automailer. It didn't of course.
Quote:
Hey Tippy -

Yeah, I know you don't like getting emails from Earth. But I just wanted to send a quick note of congratulations for the way you've got those idiot children Kurt, Violet and Scarlett running around in circles trying to solve your "Granier" puzzles.

Ooh - we've discovered some lost Granier puzzles! Ooh - they're so old in style, real historical relics! Ooh - maybe they're CLUES!

Or maybe they're the work of an acknowledged expert puzzle mimic.

Dunno what game you're playing with them, but I'm enjoying watching them tear their hair out. To be honest with you, searching for the Cube has gone beyond the edge of dullness. The only fun to be had these days is seeing the Scooby Gang chase their tails.

Aren't the good guys always so *boring*...

Andy

(The 'random' half of PXC players astro_random)

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PostPosted: Fri Sep 15, 2006 4:17 pm
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Magma42
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Joined: 14 Sep 2006
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Well okay then... so I'm going to guess that each line being a 360 panorama of island/sealine obstruction, and that there are twelve of them, that there are probably 13 actual islands and we're looking for the one that wont have a corresponding line... Okay, two questions then.
1: I cant find the Lancewood Archipelago on the Perplex City Map. Anyone have any idea where it is?
2: how did you guys manage to turn those lines into circles. I'm guessing it was photoshop or something, but seriously, what exactly did you do? Or could someone post the 12 circles if they are feeling charitable?

PostPosted: Fri Sep 15, 2006 6:25 pm
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thalamus
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Joined: 10 Mar 2006
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Location: Edinburgh, Scotland, UK

Magma42 wrote:

2: how did you guys manage to turn those lines into circles. I'm guessing it was photoshop or something, but seriously, what exactly did you do? Or could someone post the 12 circles if they are feeling charitable?


filters -> distort -> polar coordinates -> rectangular to polar

works best if you start with a cropped image, with the lines reaching the edges before applying the filter.

PostPosted: Fri Sep 15, 2006 8:14 pm
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Cabbage
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Magma42 wrote:

1: I cant find the Lancewood Archipelago on the Perplex City Map. Anyone have any idea where it is?


I think we're going to have to wait to see what happens next when Scarlett and Violet go there

http://www.thescarlettkite.com/

We're going to the Lancewood Archipelago! Violet and I booked our tickets on a fast charter ship leaving from Portside Docks on Sunday.
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PostPosted: Sat Sep 16, 2006 4:26 am
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charcoaldragon
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Joined: 03 Aug 2006
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Quote:
I sent this email to Tippy this afternoon, to see if it provoked a reaction beyond the automailer


Tippy has an email? Wow im so behind!

PostPosted: Sat Sep 16, 2006 5:40 am
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rose
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Joined: 26 Nov 2003
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founder

Now as a possible explanation of how we might have been expected to get this one, in the game The Beast there was a famously difficult puzzle consisting of a map of islands that had to be rendered in 3D. When the map was properly rendered in 3D and looked at from a specific angle indicated by an arrow, it gave you a word "founder." I didn't play the Beast but from what i have read the puzzle was ultimately solved through a different route.

Still, founder is one of the most famous ARG puzzles, certainly one that Adrian Hon, as the writer of the guide to the Beast, would know. Also, he would certainly assume that some of the players here might consider the possibility of making a map of islands.

So, it is possible that the PMs in designing this puzzle expected that we might think of Founder as a method to use. That is, the bumps indictating islands and the flat indicating water.

Another possibility is that we missed something else along the way that would have made this puzzle easier to solve by putting it into context.

I am starting to see that some of the solves or hints for some of the puzzles used in this game are more intuitive (like libermemorium for library of babel) rather than simply deductive based directly on the knowledge we have gained through playing the game.
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PostPosted: Sat Sep 16, 2006 7:00 am
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makomk
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Joined: 11 Jul 2006
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Out of curiosity/boredom, I made up a set of pieces of paper with the broken circles represented by the lines on them. It looks like this would've been fairly tricky to solve even if we had known exactly what the lines represented, though I'm not very good at this sort of puzzle anyway
circles.pdf
 Description   Still going round in circles
 Filesize   41.5KB
    194 Time(s)

Unfortunately, this file is no longer in our archives.


PostPosted: Sat Sep 16, 2006 9:20 am
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ne0x
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Joined: 30 Jun 2006
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Location: Ottawa, Canada

Is anyone planning on arranging these so that they make sense as a map? As well, what are we supposed to do with the lines that start low and end high?

Maybe I'll give it a whirl this weekend...
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PostPosted: Sat Sep 16, 2006 3:09 pm
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Ehsan
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Joined: 09 May 2003
Posts: 992

Having read through this puzzle after hearing it was solved, I think there's a misconception about it.

I don't think the puzzle was unsolvable. I don't even think it's solved. From what I understand, it's not about finding a particular island or identifying a location, which would require a map. The puzzle in itself is to create the map. The map is the solution, so the assumption that a map of the location was required to solve the puzzle is a contradiction.

As for the puzzle itself, makomk has taken the first step towards a solve. By cutting up the circles, you then extend lines as far as possible out of each center, and proceed to map intersecting lines to create the outlines of the areas (islands). It doesn't matter of we know it's a map or a not, because the end result would be a drawing which we then pass on to Scarlett.

So the Kurt update is not a solution, but just a clue telling us that there are 13 pieces, and 12 lines drawn to represent the horizon from each from each except one of the pieces.

The actual puzzle is still yet to be solved by the players, which requires the creation of the map using the extended lines from each circle, and then identifying the one island which is visible from all other island yet does not have a horizon line of its own.

Unfortunately, it seems that because of the game's time line, the PM's were also forced to push the story forward with this hint. Kurt solved it but didn't share the final drawing and left it as an exercise to the reader. Scarlett and Violet are already on their way to that particular island, and so there really isn't any motivation for us to solve it as players (except for personal satisfaction).


Of course all of the above are just my personal assumptions, so it could all be wrong. Smile But I do believe that this is yet unsolved. We have been given a clue. We do not have any more motivation to solve it. And even with the 'method' to solve it known, it is still not intuitive and difficult to reproduce a map of islands using 360 horizontal panoramas of the horizon of each.


Excuse my crude attempt at explaining the above concept Smile and just take a look at those intersecting lines, and imagine how difficult it is to go from lines to map with 12 pieces.



ETA: This hint makes perfect sense now: "but in fact it is a navigational symbol representing a rotation, starting at due North, and circling 360 degrees clockwise." (which we had a week ago, but you know... there is a *sigh* in hindsight)

PostPosted: Sat Sep 16, 2006 5:59 pm
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