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Too much line-blurring?
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RatherNotSay
Guest


There was reason behind the madness Smile . The entire plot is based very much in reality, if that makes any sense. I don't want to give away too many details.

I also enjoy ARGs that are completely "unreal," but the basic idea behind this one would lend itself well to being as "real" as possible.

Whichever way we decdide to go, I think this has been an interesting discussion.

PostPosted: Sat Sep 23, 2006 12:08 am
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catherwood
I Have 100 Cats and Smell of Wee

Joined: 25 Sep 2002
Posts: 4109
Location: Silicon Valley, CA

The only kind of story that I could believe to be completely real and not be able to spot it as a game or fiction would be as dull as my own life. I'm not watching the guy in the cubicle next to me or following some stranger on the train to his house because there is nothing to motivate me to be interested in their ordinary lives. Reality is boring. Add any element to capture my attention and i'll smell "hyper-reality" or "alternate reality" or "improvisational theatre" or "guerilla marketing" -- it's what this community has trained me to observe.

PostPosted: Sat Sep 23, 2006 12:14 am
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

RatherNotSay wrote:
To be honest, it hadn't occured to us (okay, to me at least) that players might try to contact relatives & friends. A stupid thing not to think of, but then that is exactly why I started this thread. While we had found a way to temporarily cover-up the primary person's contact information, the same method won't work for this person's acquaintances.


Good point, I hadn't considered that. Even if the real life actors had signed on knowing the potential pitfalls, even if all routes had been covered to hide personal contact information for the actors directly, there's no guarantee that the community, per se, would be able to pass that and begin infringing on other peoples' lives who may be in any way associated with the actor; and who definitely didn't themselves sign on for what they might be faced with.

Point taken Smile.
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PostPosted: Sat Sep 23, 2006 3:07 pm
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Huan
Guest


A very interesting topic!

Being not nearly tech saavy enough to know...what are some precautions a PM could/should take to protect the personal information of a real person/character in an ARG?

I do understand that with the information resources available on the web, all someone really needs is the subjects name and most of that person's information is easily found.

If a realworld person were to be used as a character, what could be done tto contain some of the fallout that could occur?

PostPosted: Thu Nov 09, 2006 3:11 am
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Nightmare Tony
Entrenched

Joined: 07 Jun 2004
Posts: 824
Location: Meadowbrook

some of the same things I have to do now, due to an impending loss of privacy for doing an upcoming movie soundtrack.

keep your personal information close
cameras on the gates.

know who is playing your game and see if any of them get really wierd or super attached to the characters.
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PostPosted: Sun Nov 19, 2006 10:03 pm
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Mikeyj
Unfictologist


Joined: 18 Oct 2004
Posts: 1847
Location: London

In order to avoid any problems with people stalking actors etc., Perplex City circumvented the issue by having all pictures of characters as illustrations and saying that this is a cultural norm in their society. Of course, that was unceremoniously dumped for poor Satoshi, wherever he is!
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PostPosted: Mon Nov 20, 2006 1:17 pm
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Melthris
Boot


Joined: 10 Oct 2006
Posts: 16

Hmm this is a good question. As people above me have said, it depends on the cirumstances. Personally I wouldn't have someone play themselves due to future harassment, stalkers, people obsessed with the character etc. It does certainly add more of a realism element to the story of the particular ARG but its dangerous and shaky territory for having real life people with their real names etc being put in a 'game'

PostPosted: Wed Nov 29, 2006 10:09 am
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vpisteve
Asshatministrator


Joined: 30 Sep 2002
Posts: 2441
Location: 1987

Didn't Ocular Effect do just this very thing??
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PostPosted: Wed Nov 29, 2006 7:25 pm
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

It did. And I think in part it was an experimentation of sorts... it was hard to tell when the character ended and the real person began. Save Mike and Faith, I think everyone else was 'real'. Kriel definitely IS Kriel, as is Steph, and the people we met in florida... who knows how many others.
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PostPosted: Fri Dec 01, 2006 1:43 am
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vpisteve
Asshatministrator


Joined: 30 Sep 2002
Posts: 2441
Location: 1987

So then, instead of people talking about what they THINK would happen, maybe it would be good to study what really did happen?? Just a thought. Smile
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PostPosted: Fri Dec 01, 2006 1:41 pm
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RatherNotSay
Guest


I believe we have to a degree:

thebruce wrote:
The Ocular Effect ARG for Fallen already has at least 2 significant real life people/characters in the storyline. At first it was odd, to find that DVJ Charles Kriel was a real person, as well as Steph Waller, but the way it was handled was that pretty much anything that was intended for in-game purposes was labelled by an in-game symbol. Kind of like following the bread crumbs. If you find something about the 'character' that has no symbol associated with it, then you could assume it's no longer 'ingame'.

Looking at www.kriel.tv, you'll find emblazened on his front page, the cover of a book he wrote, with the prominent 'F' rune by his name. Clicking on it takes you to one page with a video and MP3 download, both used in-game. Any page on the site with that symbol would link to that page. In doing more research about this 'Charles Kriel', we find a rich history, biography, real world interactions, partnerships, events, spanning his lifetime. Kriel is indeed a real person. We also find other references to his book that don't have the rune, and that was our indication that while we may interact with real-life characters, we only should be following the crumbs, as it were.


I wasn't aware at the time I started this thread that this was already going on. But now that Ocular Effect has "concluded" I'd like to hear everyone's general thoughts on how well they thought this was handled.

PostPosted: Fri Dec 01, 2006 1:50 pm
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

Art of the Heistb - Will Star
DJ

As anyone who went to the Friday night party at ARGfest NYC will remember Will Star is a DJ in real life who played a DJ in that game. I think he was a bit freaked out when we invaded his website when he first appeared as a character, but he got to know us well enough to DJ our party. He is an awesome DJ.
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PostPosted: Fri Dec 01, 2006 6:35 pm
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konamouse
Official uF Dietitian


Joined: 02 Dec 2002
Posts: 8010
Location: My own alternate reality

RatherNotSay wrote:
There is also the tricky point that the person we had in mind for this character posts on these forums. I'm afraid that could become a Terms of Service nightmare! Smile Not to mention a plot nightmare.


This was tried in AWARE. A player went to a "meet" with a character (aka, live interaction) and disappeared. She never came back to chat, didn't post, didn't answer emails. Of course we were all worried. A few days later, players were made aware of that this was a kidnapping in the ARG. While this added to "realism" it also created quite a huge meta debate about "in game characters" posting and "playing" along side the actual players.

Turns out she was a relatively new ARG player who agreed to be part of the story. But there were some nasty things said (the whole uF is OOG and all that) leading to a very nice person not wanting to be in here after this ARG was concluded. Too bad; she was a very nice person who didn't know what she was getting into when she agreed to the role.
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PostPosted: Fri Dec 01, 2006 6:47 pm
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

Quote:
There is also the tricky point that the person we had in mind for this character posts on these forums. I'm afraid that could become a Terms of Service nightmare! Smile


Seriously. You do not want to go there. Characters can't post here because we don't exist in their fictional world. There are excellent reasons for keeping these forums free of posting by characters or PMs posting about their own games, all of which have been explored and explained in depth. Note that PMs are welcomed to post about other issues or events that are not related to their game. For example, the PPC PMs can post to the META forums but not about PPC. It really does work for the best of everyone concerned, although it may not seem so at first consideration.

I have played games where characters posted on their own in-game forums and that works fine because, presumably, those forums are part of the fictional game world.

Quote:
Too bad; she was a very nice person who didn't know what she was getting into when she agreed to the role.


Yes that is too bad but, of course, that is her choice.
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PostPosted: Fri Dec 01, 2006 7:00 pm
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RatherNotSay
Guest


rose wrote:
Quote:
There is also the tricky point that the person we had in mind for this character posts on these forums. I'm afraid that could become a Terms of Service nightmare! Smile


Seriously. You do not want to go there. Characters can't post here because we don't exist in their fictional world.


Couldn't agree more. I think that the original intent of this statement was that the character would be an actual person. The actual person is already a member here and posts... long before they even become a "character" in an ARG. This leads to a mess of "Is this person allowed to post on UF while they are a character?"

I think I agree that as long as they didn't post "in-character" on the threads for the game in which they were involved, it'd be OK. But it's still a very fine line.

In any case, we've moved away from this idea. Too many problems. But I enjoy the discussion none-the-less.

PostPosted: Fri Dec 01, 2006 7:59 pm
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