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 Forum index » Archive » Archive: Perplex City » PXC: Questions/Meta
[Out of Interest] Has PXC jumped the shark?
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duckiemonster
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[Out of Interest] Has PXC jumped the shark?

I've been hearing from a few people recently that it's 'not as good as it used to be', that they feel the game has peaked, and that they're feeling decidedly indifferent about continuing to play into season 2.

So, is PXC starting to smell more than a three-week old pair of socks? Do you think it's past its best? How could it be better? What's pulling you into season 2? At what point was the shark jumped, if it's been jumped at all?

Answers on a post(card). I'd be interested to hear what you all think. I'll throw in my personal thoughts once I've had time to formulate them.
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PostPosted: Sat Aug 19, 2006 3:29 pm
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poozle
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Personally, no, its died down in the last week or two but thats more to do with the SF Connection and everyone being busy preparing for that, I think it will pick up again in the next couple of weeks and I will definitely still be here for season 2, internet connection permitting Razz

PostPosted: Sat Aug 19, 2006 3:53 pm
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GuyIncognito
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PXC has come a long way, and it certainly has changed. I remember reading about people finding these strange postcards at some airport and having no idea what they were all about. Knowing nothing about ARGs, everything seemed so mysterious...people were stumbling into rabbit-holes, instead of being pushed in by advertisments on every single website. So I feel that PXC - and ARGs in general - have lost some of their fascination and magic.

But it's the same with everything that touches me and then crosses over into the mainstream. Every single time a graphic novel was made into a movie, I remember how much the source material meant to me 10 years ago. And now everybody thought they knew the story, but liked/disliked it for all the wrong reasons. Or take an underground band that ends up in the charts a few months later...it's bound to alienate the old-school fans and it's hard not to be jaded about it.

But the way I see it, things just change. Okay, so V for Vendetta - The Movie is not the same as V for Vendetta - The Graphic Novel. And I sure hated it when Tricky ended up in mainstream Lifestyle-magazines. So what? For me, the trick is to enjoy it for what it is, have a good time with it and find something new to be all undergroundy about. Change is good (I hope)...I don't want to end up preaching to my kids about the good-old days. (Be sure to remind me of that when they put out Watchmen - The Movie...)

PostPosted: Sat Aug 19, 2006 4:45 pm
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lhall
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GuyIncognito wrote:
(Be sure to remind me of that when they put out Watchmen - The Movie...)

Darren Aronofsky or bust!

PostPosted: Sat Aug 19, 2006 9:30 pm
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UKver2.0
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I haven't been around long enough to judge this, but I can say that it isn't really an ARG so much as a puzzle card collecting game with live puzzle solving events and a story line. If it was at one point a real ARG and we're asking if this ARG has jumped, then I'd say yes. On the other hand, it's fun and addictive and has an awesome community - and by those criteria, I'd say it's in its prime. I can see where the guys that have been around since the beginning might be losing interest, but for us newer people - I'd say we're happy. I suppose it might start to get lame if the long-timers spend their remaining days posting everywhere about how good it USED to be, but that's something we're all used to by now. Like the guy who was posting about his graphic novel stuff - I never heard of V for Vendetta before that movie came out (I'm not a... ahem... comic book guy), but I loved the movie. Once I heard it was based on something that's been around for awhile, I knew there'd probably be some group out there spending all their energies telling everyone around them that they knew about it before anyone else and how it was so much better before. I wonder if in the history of man anybody ever heard one of these guys going on like that and actually stopped and said, "Really? You knew about it before everyone else? You used to read/watch/play this before everyone else knew it existed? Man, you are one cool dude. Now I wish I were you – 'cause wow... wow."

duckiemonster wrote:
...and that they're feeling decidedly indifferent about continuing to play into season 2.
We could be so lucky. These people you are hearing this from will be here for many seasons to come. Like a 40 year-old that can't grow beyond the big game from back in his high school days, these guys will be around to remind us that they were here since Season 1 – "back when it was fun." It's inevitable.
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PostPosted: Sun Aug 20, 2006 2:05 am
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jojojojo
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I suppose it is a matter of personal preference. I have found myself becoming increasingly frustrated with certain aspects of the game.

When I first started playing, there were very few newbies and lots of kind knowledgable players willing to give up their time to explain stuff. The community was friendlier, there was no divide between people, no intense arguing on the forums.

To an extent, the game has lost it's magic for me, but is that because I am no longer a wide-eyed newbie discovering stuff for the first time? Or, is it that solving puzzles used to be fun, not a testosterone filled race to get to the top? I don't want to be part of that race anymore.

I gave up solving cards straight away in wave 3. I have dozens of cards with solves ready to be imputted, but I just lack the enthusiasm to imput my solves as for me, they are now meaningless. I know that I have solved certain cards, why do I need to enter them onto the site?

I don't feel the need to prove myself to anyone, nor do I feel the need to race my friends to the top of the leaderboard. (I guess this may be a side effect of being aquainted with Mr Keers.) The leaderboard for me has become meaningless part of the game, and the cards are simply not that important anymore.

I will complete my set for season 1 as my OCD tendancies dictate that I MUST HAVE A COMPLETE SET. But when Season 2 comes along, I think I will just follow the story element and save myself some money on not buying cards.

I suppose that for me, the game hasn't jumped the shark, it's just changed into something different. I have become more immersed in the story and the world of Perplex City than the cards. Yes, the cards are nice and pretty, and yes, they are what initially sucked me in. But now, knowoing what we know about this other world, there are far more important things to consider in this game than a piece of printed cardboard.
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PostPosted: Sun Aug 20, 2006 6:11 am
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poozle
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Well I wasn't expecting such long answers so maybe I should add a bit to mine (and add some replies to other bits that have been said).

I remember the first time I found out about perplexcity, you can't really say I stumbled accross it anywhere except when a friend bought a copy of the latest firebox catalogue into school and was telling us about perplex city (he though it was a game Rolling Eyes ) which was when i started digging around it. I was so confused at that point that I didn't go any further, but I remained signed up for email alerts (my big mistake in the long run Razz).

Once I got an email saying the cards had been released I wasn't just pulled down the rabbit hole I was forcably dragged and once my cards had arrived just one cards forced me onto the forums (and into insanity) Elucidate. For anyone not arround during the solve of that I recomend you read the forum thread, it is truly a piece of art work and shows a lot about the community, but it was wha dragged me into the world, I started just lookng in that thread then moved onto the rest of the perplexcity forum. I never really had any help with things as a newbie though, although that may be because I joined at a time with very little background as the main story was just beginning.

I do remember the times when all silver were worth stupid amounts of money on ebay (arround £100 I think).

Jojojojo: With the card solves I solved a few at the very start of wave 4 during the ASIB event, but that was just for the fun of solving at the event, after that I've barely put more solves in, the only reason i want to solve is for the Leitmarks, NOT for the glory of being at the top, I couldn't care less about the leaderboard or a mention in the sentinel.

Also with buying cards, I will probably continue into season 2, but thats because I LOVE collecting things, just the way I am unfortunatley.

I still don't think the game has peaked, just evolved into a new, previously unseen, form and that it will continue to evolve as more and more people join.

PostPosted: Sun Aug 20, 2006 6:42 am
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Mikeyj
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UKver2.0 wrote:
I haven't been around long enough to judge this, but I can say that it isn't really an ARG so much as a puzzle card collecting game with live puzzle solving events and a story line.


As far as you can say that anything is definitely an ARG, this is. With card-shaped knobs on. We've certainly influenced the course of events, though it would be hard to say whether this was by completing something successfully or by failing to complete something (morse...anyone?). But anyway, there're plenty of places to debate that (here most recently?)!

UKver2.0 wrote:
You used to read/watch/play this before everyone else knew it existed? Man, you are one cool dude. Now I wish I were you – 'cause wow... wow."
Laughing

You might expect me to agree that things have gone downhill, given my attitude towards the SF online aspects, but that's not true. The storyline still continues to intrigue (how the loose ends are going to be tied together I don't know, which is more than can be said for most modern novels/films/anything involving Poirot). In terms of plot we've hardly plateaued with people dieing left, right, and centre (though I never liked Anna, so at the risk of receiving razor-blade encrusted cranes through my letter box I'll say I cared much more when Miranda snuffed it) and more 3P agents amongst us (I hope it's V...I really do), there's more going on than at any point in the past.

I did have a down period where I just walked away for several months and ignored things completely, and this actually did me a lot of good (although I missed lots of exciting bits, which is fairly typical) and if you're feeling jaded I can highly recommend it as a way to see whether you want to ditch it altogether, or to rediscover your glee. Though the next couple of months might be bad timing!

Ignoring recent gripes...can no-one feel a storm-a-brewing? I suggest we get-over it and gird our loins. The most fun will be had by those with fully suspended disbelief and complete immersion (a bit like sex I suppose) . Sorry, I think that was inappropriate.
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PostPosted: Sun Aug 20, 2006 8:28 am
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GuyIncognito
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UKver2.0 wrote:
I suppose it might start to get lame if the long-timers spend their remaining days posting everywhere about how good it USED to be, but that's something we're all used to by now. Like the guy who was posting about his graphic novel stuff - I never heard of V for Vendetta before that movie came out (I'm not a... ahem... comic book guy), but I loved the movie.[...]I knew there'd probably be some group out there spending all their energies telling everyone around them that they knew about it before anyone else and how it was so much better before. I wonder if in the history of man anybody ever heard one of these guys going on like that and actually stopped and said, "Really? You knew about it before everyone else? You used to read/watch/play this before everyone else knew it existed? Man, you are one cool dude. Now I wish I were you – 'cause wow... wow." [...] These people you are hearing this from will be here for many seasons to come. Like a 40 year-old that can't grow beyond the big game from back in his high school days, these guys will be around to remind us that they were here since Season 1 – "back when it was fun." It's inevitable.
Guyincognito wrote:
Okay, so V for Vendetta - The Movie is not the same as V for Vendetta - The Graphic Novel. And I sure hated it when Tricky ended up in mainstream Lifestyle-magazines. So what? For me, the trick is to enjoy it for what it is, have a good time with it and find something new to be all undergroundy about. Change is good (I hope)...I don't want to end up preaching to my kids about the good-old days.

Right. Maybe I should have been a bit clearer for the select few who are not the...ahem...reading type.
What I was saying is, if SOME people express sentiments of the kind duckiemonster started this thread about, it might be because the game has changed and they might be feeling jaded about it, or maybe because they just had their fill of it. It happens and there's nothing to it. People change, just as the game has changed...

Personally, I DON'T feel that way and I don't think PXC has jumped the shark. I still very much enjoy it, just not for exactly the same reasons and experiences I had a year ago. Like I said, I also enjoyed the V for Vendetta movie, I just enjoyed it in a different way than the source material. (Unlike the author, who hated the movie...)

So i guess I tried to make pretty much the same point you have, just not in such a polemic way. But that seems to be the way you like it...so before you go all Rolling Eyes on me, remember that you don't know anything about me, boy! (For example, I'm 27 and I don't even have any kids to preach to...) And this is not the first time you have made yourself look foolish by unfoundedly attacking people. Now, if you have some more "cool" remarks, go ahead and get your last word in and then take it to PM...

End rant, back to topic...

PostPosted: Sun Aug 20, 2006 10:26 am
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UKver2.0
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Sorry about that GuyIncognito. I wasn't saying that I thought you were in that crowd at all (for this game). I was using this comment
GuyIncognito wrote:
...But it's the same with everything that touches me and then crosses over into the mainstream. Every single time a graphic novel was made into a movie, I remember how much the source material meant to me 10 years ago. And now everybody thought they knew the story, but liked/disliked it for all the wrong reasons. Or take an underground band that ends up in the charts a few months later...it's bound to alienate the old-school fans and it's hard not to be jaded about it.
to compare to how OTHERS feel about this game. I mean, you hit the nail on the head perfectly here. I don't think they'd own up to it, but I think this mentality is plaguing a lot of the long-timers here. It used to be their game and now they have to share with the mainstream. Being part of the mainstream, I resent that. I'm always the mainstream. When my favorite little-known-band makes it big, I'm happy for them and happy that the world gets to share in their awesomeness. I'm the guy who wants PXC cards in every checkout lane at Wal-Mart. I want it brought up in comedy routines and I want to see a character on a sitcom playing with the puzzle cards. I want new wave releases to be on the news with reports of tramplings and fights over the limited stock... And who wouldn't agree with me on this? But I think there are a number of people who would resent the popularity - even if they wouldn't say so outright.

Oh, and before I hear it from duckie too, I'm not saying you feel this way either.
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PostPosted: Sun Aug 20, 2006 11:42 am
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GuyIncognito
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I'm glad to see that we're on the same page now. And I also apologize if I have unjustifiedly reacted in a defensive way.

To put this straight, the comment you cited in the post above was just to express that I can understand if people are feeling that way. If you are passionate about something, it's easy to become possessive, I guess. My further comments were to express that I think that this is not a very productive and enjoyable attitude to take.
The way i see it, everybody can and should be encouraged to like/dislike everything for their own personal reasons. Nobody has any foundation for forcing their opinion on anybody else, least of all if it's about having a good time with something. If you're having fun, who cares if you are wrong or right or if you "get it"?

And like I said, I agree with you in that I sometimes feel that mentality here, too. (As some people have said, we're all "cliquish". Smile) And I actually think that it's detrimental to the fun of the game (not only for others, but also for yourself) if you expressively take that kind of attitude. (So I actually try to keep feelings of that sort to myself, if they do come up.) If something is special to you, you can still hold on to that, even if countless other people feel the same way for different reasons.

And to put all this into context again, of course PXC has become less intimate and less enigmatic, as to be accessible for many new people. But I guess there's lots of cool stuff to come...who knows what's still in store for us? Of course the end of the season can bring about an anti-climactic feeling (wrapping up all loose ends and everything), but I'm sure Mind Candy will reinvent PXC on a grander scale once that darn cube is found and season 2 comes around. (And as far as I'm concerned, I could easily take a few more months of season 1.)

Thanks, bye.

PostPosted: Sun Aug 20, 2006 12:46 pm
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BrianEnigma
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It jumped the shark when Scarlett got a MySpace account!!!1!!one!~!!eleventyone!!!

Okay, seriously: I don't find that it jumped the shark at all, and the way things are going, it feels like there will be many more seasons before any aquatic acrobatics occur (if indeed they occur at all.) I understand that things can sometimes feel a bit frustrating. There are points in the story that feel like they move at a glacial pace (Scarlett's travels, anyone?) On the flip side, there are points where everything speeds along, often accompanied by an online or offline event (SF Connection, the mines, the Ascendancy Point security system, etc.) Since we just had a big event, it doesn't surprise me that there is a bit of a lull right now. There is still stuff to do--figuring out the various markings on the cards, for instance--but there are no urgent and obvious actions to take right now and not a whole lot of info to piece together speculation any more meaningful than totally random guesswork.

I'd bet that if we gave it a few weeks, something big enough will happen that we'll forget that shark-jumping was even suggested.
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PostPosted: Sun Aug 20, 2006 2:21 pm
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rose
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long timer views

I'm not sure that players should be lumped together into groups like "oldtimers" and "newbies" with assumptions being made as to what that group's attitude might be. I think each person has his or her own feeling about the game based on the story or the community or what is happening in the game at the moment.

Many of the players who, like me, have been around since the idea that Adrian was making a game was just a rumour and the subsequent first announcement of Projext Syzygy, are finding a renewed interest in the game. Now that all the Wave 1 cards have been released and Sente and Mind Candy have each strongly urged us to search for the cube, we want to see what happens. A new dynamic is at play in the game.

At the same time, Mind Candy's great marketing is always reaching new people. I like the energy, curiousity and fresh perspectives that new players bring into the game. The more diverse a group of players we have - the better we are at playing the game. I also think it will take a fresh perspective to solve Shuffled and, possibly, some of the other puzzles happening with the game. So I enjoy having a game that is open to new players all the time.

One aspect of this game is that it is bringing in people from different gaming cultures. Just for a quick generalization: we have the ARGers, the card collectors, the card solvers, the prize seekers and the people that are interested in all of the aspects of the game. Card solvers may be bored at this point, depending on how many cards they have left to solve. Other people want to follow the on-line story and ignore the cards (though I do think that the cards are an essential part of the story, if only as an additional medium for the game - we have learned essential plot points from the cards, assembled the map and gained more information about the world of PPC). Some people are focused on the Cube and the reward as that is what drew them to the game in the first place. And then there are those who dread the finding of the Cube because of their concerns on how the community may react or because it may mean the end of a phase of the game.

The result is that we have a game community that has different groups with different concerns and playing styles. These groups may respond to the game in different ways- a group that isn't focused on cards may not care how the distribution of the Wave 4 cards goes - but the card collectors do; the group focused on cards may not care about staying current with the latest Sentinel or blog updates- but the online story people do. Perhaps some of the tension and unhappiness some people may be feeling is from a bit of friction between these different perspectives and different groups.

As for the debates and discussion in the forums, the whole point of the community is that diverse --even diametrically opposing --ideas and viewpoints are welcomed and shared. To be honest, I have felt pressure towards conformity and have seen it being applied to others in various threads of this game. As is evidenced by this thread, players are individuals with unique opinions on the game. We need remember that and keep the forums and the chat room open so all players feel confident in sharing their ideas.

So, no, I don't think the game has jumped the shark. I think some people may be restless but that happens from time to time in almost every game. I think that the some of the most exciting bits of the game are ahead of us.
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PostPosted: Sun Aug 20, 2006 3:04 pm
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Loktera
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The game hasn't jumped the shark quite yet...

I mean, we are still all in one piece with out sanities mostly in check... Right?

Now, if Mind Candy somehow found a way to slowly and methodically kill off the players as they got closer to the cube... Then that might be putting on the water ski's and starting the boat.

*Goes back to his hole and hides from the helicopters.*
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PostPosted: Sun Aug 20, 2006 3:08 pm
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duckiemonster
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UKver2.0 wrote:
Oh, and before I hear it from duckie too, I'm not saying you feel this way either.


Wouldn't have taken it that way, my dear. I started this thread just to get a feel for what the 'mood' of the playerbase is at the moment. I've heard mumblings from players both old and new, so it's interesting that it's been assumed that it's the more long-term chappies and chappesses who are disenchanted. (In the grand scheme of things, I consider myself as occupying some sort of middle ground... pre-PCAG, post-Receda Trail)

So the view from over here is that I'm not feeling as immersed as I did when I started playing; haven't really felt that way since the police event, where I got to phone up and talk to someone in Perplex City and pretend that I'd just been flashed.

But perhaps that's because I've been behind the curtain too much, and my suspension of disbelief is a little faulty? Being a ranger at PCAG London and moderating the mines was good fun, but didn't really do much for the 'wow' factor that I got on sitting at my desk, shaking with nerves and waiting for a policewoman to pick up a call a whole universe away.

And it also has to be appreciated that it's incredibly difficult to immerse over 40,000 people at once in any practical way that's going to make them all feel that they've had a superb time. In that sense, I do start to wonder if the moment has passed; then again, we don't know what's up their sleevies.

In conclusion (can you tell that I have to write essays?), I really don't know. I've got a lot of friends who are puzzle scribes in season 2, so that's a draw to carry on collecting, but I think unless the end of this season really picks up and reminds me what PXC is all about, I might let the ARG side of things go hang.

Although after saying all that, I tried to get into CTW2 and just found that it left me cold. There must be something about Perplex City...


I'd also like to belatedly request that people keep their blowtorches to themselves in this thread... promotion of free discussion an' all that Wink
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PostPosted: Sun Aug 20, 2006 4:25 pm
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