Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Fri Nov 15, 2024 12:29 pm
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Diversions » Perplex City Puzzle Cards » PXC Puzzle Cards - Questions, Meta and Sub-puzzles
Wave 4 Cards - Strange numbers and images on cards
Moderators: AnthraX101, bagsbee, BrianEnigma, cassandra, Giskard, lhall, Mikeyj, myf, poozle, RobMagus, xnbomb
View previous topicView next topic
Page 1 of 17 [252 Posts]   Goto page: 1, 2, 3, ..., 15, 16, 17  Next
Author Message
The First Speaker
Boot


Joined: 18 May 2005
Posts: 55
Location: UK

Wave 4 Cards - Strange numbers and images on cards

There appear to be hidden messages spread across the Wave 4 cards.

On several of the cards there are what appear to be dice faces and on others a series of tiny digits.

Cards with digits (so far):

Red

#29 1-14443432.5-3 and 3-232.52.51.5-1

Orange

#40 2-11444414412-3 and 1-1144144414432.5-4
#58 2-21122214-4 and 4-23232.534334-1
#60 1-414141414144144441-1 and 4-44444444111111111114-3

Yellow

#90 4-4444444443.5-1 and 3-433333334-2
#94 2-4111111441-2 and 1-1114112321-1
#96 1-222233332-4 and 3-44411414441444112.5-4

Blue

#136 3-2333234-1 and 4-143334-3
#156 2-111221111112-4 and 2-2232-4

Purple

#188 4-11122221412234-2 and 2-21121111221-4
#191 2-11444444444411111111444-2 and 1-344411444443-1
#192 3-3333322333332-4 and 1-444444114411112-1

Black

#222 4-1414411122-2 and 3-34433333432-4



Cards with dice faces (so far 2 colour dice):

Orange

#40 Red 4 3 5 Blue 3 4

#58 Fragments of red and blue dice faces as watermarks
#60 Fragments of red and blue dice faces as watermarks
#90 Red 4 3 4 Blue 3 6


The digits seem to always appear in pairs, with one the opposite orientation to the other.

There are also several watermarked shapes on several of the cards and what appears to be 3 soldiers with bayonets on #90 and 2 on #40.

EDIT: Updated title
EDIT (11:05): Finished adding numbers found
_________________
"If I were to awaken after having slept for a thousand years, my first question would be: Has Perplex City card #238 been solved?"

PostPosted: Sat Jul 29, 2006 6:33 am
Last edited by The First Speaker on Sat Jul 29, 2006 7:05 am; edited 1 time in total
 View user's profile Visit poster's website MSN Messenger
 Back to top 
duckiemonster
Unfettered


Joined: 10 Dec 2005
Posts: 554
Location: Oxford, UK

Wave 4 does indeed to be full of 'kloos'...

Spoiler (Rollover to View):
#40 appears to have a couple of [url=http://en.wikipedia.org/wiki/Risk_(game)]'Risk'[/url] figures at the bottom, along with some dice. #60 also has what looks like the perfect image of a Risk cavalryman. #90 also has dice and infantry figures... I've not looked through the rest of my cards yet, but it seems to be a bit of a theme.

Classically in Risk, you attack with 3 dice, defend with two, thus explaining why the cards have 3 of one colour dice, 2 of another.

There are also 'blobs' on some of the cards, often the one with numbers, that could quite possibly refer to the different countries on the Risk board.

My thoughts: we've got a game spread across the wave 4 cards that is going to, somehow, point to the location of the cube, or drop a bloody big clue in our laps. I'm not sure how the numbers fit into this still, unless they refer to different players in the game and their starting position, re-enforcements etc.


Although the fact remains that this is a bloody beautiful wave with some superb artwork and amazing puzzles.
_________________
duckiemonster.com w00t!

PostPosted: Sat Jul 29, 2006 6:59 am
 View user's profile
 Back to top 
Austin
Boot

Joined: 28 Feb 2006
Posts: 53
Location: uk

More cards with digits

To add to that list, I have

Orange #063

3-34-1 (right way up)
2-414441141-1 (upside down)

Silver #250

4-3322333333333332-1 (right way up)
1-343-2 (upside down)

EDIT (11:12 - removed duplicates from top post)
EDIT (9th August - missed one of the 3's out of the top sequence, sorry!)

Austin.

PostPosted: Sat Jul 29, 2006 7:08 am
Last edited by Austin on Wed Aug 09, 2006 1:24 pm; edited 1 time in total
 View user's profile
 Back to top 
echidna
Decorated

Joined: 28 Jan 2006
Posts: 288
Location: Notts, UK

In addition to the above I've got:

Black #203: 4-33223333234-4 (right way up)
3-11144144144443-3 (upside down)

No dice or figures.
_________________
Save the echidna! - www.edgeofexistence.org

PostPosted: Sat Jul 29, 2006 7:17 am
 View user's profile
 Back to top 
duckiemonster
Unfettered


Joined: 10 Dec 2005
Posts: 554
Location: Oxford, UK

I'm going to keep spoilerising for the moment, cause I know there's lots of people who haven't got the cards yet...

Spoiler (Rollover to View):
Looking at the cards, I can't make what I'm assuming are the 'country' blobs match up with those on the classic version of the game.

This is making me wonder if it's a Perplex City version, and is somehow linked to their mysterious war? Failing that, I might have to scrutinise the 'Star Wars' or 'Lord of the Rings' types more carefully.

Obviously, this means that we can't do much without a world map...


/me wrestles away from the beguiling tendrils of the RSM and goes to find some more coffee... and to drop Kurt an email.
_________________
duckiemonster.com w00t!

PostPosted: Sat Jul 29, 2006 7:30 am
 View user's profile
 Back to top 
ArcySparky
Boot


Joined: 04 May 2006
Posts: 51
Location: Belfast, Northern Ireland

so what you're suggesting is:

Spoiler (Rollover to View):
A re-enactment of the war that perplex city was involved in which later resulted (whether directly or coincidentally) in them getting the cube?


Interesting... if a little difficult, especially since

Spoiler (Rollover to View):
The map segments scattered through wave 4 seem to be well hidden, and some of the dice faces aren't fully revealed leaving ambiguities as to their value


All well... I'm sure all will be revealed if we do what that creepy (yet strangely attractive) voice says on the podcast and "play on"

~Arcwondersifthecardcatalogueisacceptingscansyet...

PostPosted: Sat Jul 29, 2006 8:08 am
 View user's profile AIM Address MSN Messenger
 Back to top 
fitzyfitz
Boot


Joined: 03 Jan 2006
Posts: 31
Location: Nottingham, UK

#218

2-4444433333323-2 right way up
1-44334-3 upside down
_________________
Fitz fixes feists fits. Fat suffices.

PostPosted: Sun Jul 30, 2006 6:44 am
 View user's profile Yahoo Messenger
 Back to top 
DarkHuman
Unfettered


Joined: 19 Apr 2006
Posts: 640
Location: Florida

so the "blobs" on the cards are earth or PXC countries?

235 - Circuitous has another country, so does
250 Manoeuvres

ha, and if we are playing RISK, then i think the #'s are rolls of the dice. the upside down is the opposing player.
possibaly the first # is then the amount of players in the attacking/defending country.
_________________
]Playing ->outcast?

PostPosted: Sun Jul 30, 2006 12:54 pm
 View user's profile
 Back to top 
arnezami
Veteran


Joined: 14 Apr 2006
Posts: 136

Re: Wave 4 Cards - Strange numbers and images on cards

The First Speaker wrote:
1-14443432.5-3
3-232.5 2.5 1.5-1
1-1144144414432.5-4
4-23232.534334-1
4-4444444443.5-1
3-44411414441444112.5-4

It looks like every period (.) is followed by a 5. So that would most likely mean "and a halve".

Spoiler (Rollover to View):
This probably also means each number contains only one digit (apart from the "and a halve" numbers which contain two digits and a period). This also means there are only these 7 numbers:

1
1.5
2
2.5
3
3.5
4

There doesn't seem to be any 0.5 or 4.5 (so far).

The "halve-numbers" don't appear at the very beginning or end of any of the strings of numbers (so far).

So there are no big numbers only combinations of small numbers. And the "halve-numbers" seem to be quite rare compared to the integers.



Risk idea:

Spoiler (Rollover to View):
I've been thinking these strings of numbers maybe depicting ownership of this particular country. The first number is the original owner of the country the last one is the last owner. All in-between numbers would be the owner of the country after each battle on that country (or after another event taking place in that country like a change in army power).

This would explain why some strings are short (hardly ever changes ownership) and others are long (lots of fighting on it). And it would also explain why some/many strings contain virtually only two numbers: almost like two parties keep fighting over a country.

Problems: what are the "halve-numbers"? 7 instead of 4 players? Or does "2.5" simply mean "easy victory (no losses) by player 2"? And why are there two strings on each card? Two separate risk games? Or two countries on one card?

Anyway since these strings are not random I don't believe they are (results of) dice rolls. Although "up side down" meaning "opponent" does make sense. Hmmm...


Another idea (directions):

Spoiler (Rollover to View):
The numbers could be directions like this:

1 = North
2 = East
3 = South
4 = West

1.5 = North-East
2.5 = South-East
3.5 = South-West
(4.5 = North-West)

Then maybe the string of numbers describe the (path along) border of the country? Two strings for opposite "sides" of the country? Or some kind of routes?


arnezami

PostPosted: Mon Jul 31, 2006 1:57 am
Last edited by arnezami on Fri Aug 04, 2006 5:32 am; edited 1 time in total
 View user's profile
 Back to top 
Teebor
Boot


Joined: 28 Jun 2006
Posts: 67

Spoiler (Rollover to View):

Each of the Die (dice?) are colour coded,

If you superimpose the parts you have, for example Cards #58 and #60 they create complete faces.

So in that example it will give the four and the six. So from that we can obviously guess the opposite sides.

I have missed the orange die deliberately.

Although this of course does not explain the squashed purple die faces that can be seen on another card (they look squashed as in rolled flat and left to curl or wave like a flag)



PostPosted: Mon Jul 31, 2006 7:14 am
 View user's profile
 Back to top 
arnezami
Veteran


Joined: 14 Apr 2006
Posts: 136

Ok. I'm now pretty sure the numbers represent directions.

Spoiler (Rollover to View):
I've been thinking how to determine what these numbers represent. And I think I've found "proof" each number represents a direction. To be more exact: I believe a string of numbers is a description of a path where each number gives you the direction of the next step to take (maybe describing a border or a maze route I don't know). Its possible all these paths will have to be combined somehow (possibly using the first and last number on each side of a string).

Here are all known number strings so far:

#29 1-14443432.5-3 and 3-232.52.51.5-1
#40 2-11444414412-3 and 1-1144144414432.5-4
#58 2-21122214-4 and 4-23232.534334-1
#60 1-414141414144144441-1 and 4-44444444111111111114-3
#63 3-34-1 and 2-414441141-1
#90 4-4444444443.5-1 and 3-433333334-2
#94 2-4111111441-2 and 1-1114112321-1
#96 1-222233332-4 and 3-44411414441444112.5-4
#136 3-2333234-1 and 4-143334-3
#156 2-111221111112-4 and 2-2232-4
#188 4-11122221412234-2 and 2-21121111221-4
#191 2-11444444444411111111444-2 and 1-344411444443-1
#192 3-3333322333332-4 and 1-444444114411112-1
#203 4-33223333234-4 and 3-11144144144443-3
#218 2-4444433333323-2 and 1-44334-3
#222 4-1414411122-2 and 3-34433333432-4
#235 ???? and ????
#250 4-332233333333332-1 and 1-343-2

Lets assume 1 = North, 3 = South, 2 = West and 4 = East (see above) then if these strings were paths (and not something else) then certain things would very likely have to be true.

The most important thing would be that two opposite directions should never follow each other. So a 1 should never be followed by a 3 (and vice versa). And this should also be true for 2's and 4's. Because that wouldn't make sense (if they were paths). If it were anything else this restriction wouldn't exist and it would very likely happen so now and then.

But as you can see this never happens in ANY of the above strings!! This cannot be a coincidence. Cool

(keep in mind I do not count the very first and very last digit.)

Apart from that directions would nicely explain the ".5" as diagonal directions and the use of only 4 digits also fits nicely with 4 basic directions N,S,E,W.

Right now I'm looking whether or not the paths intersect themselves. If they don't that would be even more confirmation that they in fact are paths.


Regards,

arnezami

PS. At what time can we stop using spoiler tags btw?

PostPosted: Mon Jul 31, 2006 8:01 am
Last edited by arnezami on Mon Jul 31, 2006 3:46 pm; edited 1 time in total
 View user's profile
 Back to top 
fretty
Decorated

Joined: 19 Nov 2004
Posts: 281
Location: South Yorkshire, England

could they be directions to places in perplex city?

PostPosted: Mon Jul 31, 2006 9:07 am
 View user's profile
 Back to top 
colin
Entrenched

Joined: 13 Oct 2003
Posts: 810
Location: Australia

To me having 4.5 missing is pretty significant. In all those numbers it should comeup at least once. if an explaination can't be found for why it's missing (imo) it casts doubt on the NE, SE etc... directions.

Could it refer to a third dimension? Perhaps zooming in on google maps? or jumping to another plane?

PostPosted: Mon Jul 31, 2006 9:22 am
 View user's profile MSN Messenger
 Back to top 
arnezami
Veteran


Joined: 14 Apr 2006
Posts: 136

colin wrote:
To me having 4.5 missing is pretty significant. In all those numbers it should comeup at least once. if an explaination can't be found for why it's missing (imo) it casts doubt on the NE, SE etc... directions.

Don't think this is a big problem. Because diagonal directions seem to be very rare in the first place. So it wouldn't be strange if one of them is missing. In fact atm there is only one "1.5" and only one "3.5" known. The difference between one and none is very small. So it would not be suprising if "4.5" would be missing. But we might yet see a "4.5" on a card not yet examined.

It is however interesting why diagonal directions are so rare. Maybe its because the "world" (for which the paths are ment) contains only a small amount of diagonal streets or something. Not sure. But I do believe we need some kind of explanation for this.

Quote:
could they be directions to places in perplex city?


Maybe. But the perplex city map doesn't (only) have nice 90 degree (and 45 degree) corners. So I'm a bit sceptic about that.

I think the biggest problem now is to figure out how to combine all these "paths"... Assuming that is required. Or at least how to interpret them. Will it result in a route? Or in a readable/recognizable figure/picture/border? No idea. And how would any of this relate to RISK? And what do the first and last digit mean of each string of digits?

This all feels like a pretty big challenge Smile.

Regards,

arnezami

PS. After drawing several of these "paths" none of them seem to be intersecting themselves. Not tried all of them though Wink.

PostPosted: Mon Jul 31, 2006 9:42 am
Last edited by arnezami on Mon Jul 31, 2006 3:48 pm; edited 1 time in total
 View user's profile
 Back to top 
locqust
Unfettered


Joined: 14 Oct 2005
Posts: 545
Location: Gloucestershire UK

Of course the numbers could be nothing to do with the RISK idea and could be do to with the playing card symbols?
_________________
"If you'd been listening you would know that nintendos pass through everything." Col. Jack O'Neill

PostPosted: Mon Jul 31, 2006 12:30 pm
 View user's profile Visit poster's website
 Back to top 
Display posts from previous:   Sort by:   
Page 1 of 17 [252 Posts]   Goto page: 1, 2, 3, ..., 15, 16, 17  Next
View previous topicView next topic
 Forum index » Diversions » Perplex City Puzzle Cards » PXC Puzzle Cards - Questions, Meta and Sub-puzzles
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group