Author
Message
AtionSong
Unfettered
Joined: 29 Aug 2006 Posts: 352
Caol wrote:
Hi guys, long time no see.
So, I was curious about something in this latest update that no one else seems to have mentioned. I noticed that throughout the animation, the key retains the ability to be clicked, though nothing obvious happens when you do so. As a last page in the animation, the key fades in the jumble of letters to the white box on a black background reading "Motion, held fast." and a rectangular area in the center is "clickable", even though the area clickable on the key was never rectangular. Do we perhaps still have something to find here?
I've included a picture of the last page with the rough area that can be clicked outlined.
I'm pretty sure that this is just a product of the flash. I'm not sure if this is true or not, but if the key was created as a button, it would remain clickable for the duration of the flash, but only do an action during the frames where actionscript is applied. I haven't decompiled to check, but I would guess that this is the case.
By the way, here's a link to the wiki list of letters: http://perplexcitywiki.com/wiki/Risk
Posted: Thu Dec 07, 2006 10:35 pm
ampetrizzo
Boot
Joined: 14 Sep 2006 Posts: 54
I split the letters between the + and - facing strings. Who knows if that will help, since God knows I'm not getting anywhere.
Upright strings: FLRHASLNDGYENDKEDALTI
Reverse strings: BIPFPOMUCIIMBILTPAOKO
I got "Flight landed" and then a jumble for the uprights :\ Maybe someone else will have better luck?
Posted: Fri Dec 08, 2006 3:37 am
drinkmonsters
Veteran
Joined: 31 Jul 2006 Posts: 89
been working on this off and on for 14 hours now... and its time to go to bed...
combed thunderclap, sometimes you drive me up the #*$#&$ wall
Posted: Fri Dec 08, 2006 8:22 am
volvox
Veteran
Joined: 24 Aug 2006 Posts: 86 Location: Candy Mountain
So now, of course, we just need to figure out how the dice, army figures, and the shapes fit into this.
Brain hurts.... need coffee
By the way, where did the nice overhead map of PXC that was used earlier to show the routes from Key Square come from? That seems easier to deal with than the isometric one on the backs of the cards.
Posted: Fri Dec 08, 2006 12:03 pm
locqust
Unfettered
Joined: 14 Oct 2005 Posts: 545 Location: Gloucestershire UK
That was used in one of Kurts live events moving little balloon things around to track stolen components, right before Anna died.
_________________"If you'd been listening you would know that nintendos pass through everything." Col. Jack O'Neill
Posted: Fri Dec 08, 2006 3:30 pm
Sophiecat
Decorated
Joined: 08 Apr 2006 Posts: 171 Location: North East UK
volvox wrote:
By the way, where did the nice overhead map of PXC that was used earlier to show the routes from Key Square come from? That seems easier to deal with than the isometric one on the backs of the cards.
The overhead map and several others are available on the wiki at http://perplexcitywiki.com/wiki/Maps
_________________Undomesticated equines could not remove me - Teal'c
Posted: Fri Dec 08, 2006 4:50 pm
volvox
Veteran
Joined: 24 Aug 2006 Posts: 86 Location: Candy Mountain
Thanks. I forgot that the wiki had a map page with stuff from the live events.
Posted: Fri Dec 08, 2006 6:27 pm
Mindez
Decorated
Joined: 26 Feb 2006 Posts: 165
I feel it fair to warn you that the overhead map is wrong in some places. There are some small roads missed off.
Posted: Fri Dec 08, 2006 7:36 pm
isca
Veteran
Joined: 15 Apr 2006 Posts: 131 Location: Newport, Wales
Well, I've spent a good few hours doing a trail of each pathway according to the strings and have come up with a map.
To me it looks like a stylised version of the London tube map.
There are some errors as Mindez says, i.e 2.5 or SE, showed no streets on the map, so took it as an extension of the street already on!
The streets by 'starting point number' e.g. 1-441114221 where 1- is the starting point number, show:
Starting point 1 (Top left) FUHMNMBLDOI
Starting point 2 (Top right) RLSLIEKGOIO
Starting point 3 (Lower left) BAOUDNITAL
Starting point 4 (Lower right) PLSCYDEPAC
I'm wondering if these have a London tube station connection? Could someone superimpose a tube map over the aeromap?
I may be wrong with these, so comments welcome.
Sleep..must sleep!
Posted: Fri Dec 08, 2006 9:20 pm
Cooldrew
Veteran
Joined: 30 Sep 2006 Posts: 78
I can see "RISK" in the second text string! It also appears that "PLAY" is in the 4th. Finally, mabye we have some confirmation taht these symbols have something to do with Risk!
Posted: Sat Dec 09, 2006 3:16 am
Relish
Boot
Joined: 12 Dec 2005 Posts: 57 Location: Sunny Sunny Wales!
i really dont think anagrams are the way forward, otherwise there'd be no need to give us an order for the strings
just throwin a spanner in sorry!
_________________there are 10 types of people in this world, those who understand binary and those who dont
Posted: Sat Dec 09, 2006 4:27 am
drinkmonsters
Veteran
Joined: 31 Jul 2006 Posts: 89
isca wrote:
Starting point 1 (Top left) FUHMNMBLDOI
Starting point 2 (Top right) RLSLIEKGOIO
Starting point 3 (Lower left) BAOUDNITAL
Starting point 4 (Lower right) PLSCYDEPAC
I'm wondering if these have a London tube station connection? Could someone superimpose a tube map over the aeromap?
this didn't work but i'd like to note that it doesn't before someone else spends a couple hours working on it...
I liked your idea isca, so I tried using the code on the NYC subway system... you may trying this with the tube but i'm too tired to do it again haha... here was my method though...
using the 3rd string:
BAOUDNITAL
I tried to find stations on a line that fit the code..
EX:
#029- 3-232.52.51.5-1 B
#063+ 3-34-1 A
#090- 3-433333334-2 O
So I would find all the stations with the first letter as "B" and then stations next to those that started with the letter "A". There were eight cases of this in the NYC subway system(Lines 2,3,4,4,6,F,J,L). The next step was to find a station where the next stop had an "O" as the second letter of the name. All lines dropped out.
the reason I thought this would work is because Key Square is a subway station. lines from the station leading from the cube... thats what I was thinking anyway.
I think its interesting that "End of the line" is all about the Cube. this adds onto my "cube is in a subway" spec.
sorry for the long post.
Posted: Sat Dec 09, 2006 5:02 am
isca
Veteran
Joined: 15 Apr 2006 Posts: 131 Location: Newport, Wales
CT is joining the points on the flash animation, so it may be worth someone else confirming my sequence in case there are mistakes - you also get a map with lots of wiggly lines.
I'm now looking at other subways in the world (card no. 65 'going underground') to see if there are any stations that link to the letter sequences.
Posted: Sat Dec 09, 2006 7:04 am
Mindez
Decorated
Joined: 26 Feb 2006 Posts: 165
isca wrote:
CT is joining the points on the flash animation, so it may be worth someone else confirming my sequence in case there are mistakes - you also get a map with lots of wiggly lines.
That would perhaps be more possible if you actually posted your sequence?
I don't see it, anyway.
Posted: Sat Dec 09, 2006 9:00 am
AtionSong
Unfettered
Joined: 29 Aug 2006 Posts: 352
So, just thinking about this:
Arrangements: Receda's Revenge 2
Letters: Five Fingers
Ticks: Order of number strings
Pathways: Number strings -> Letters
Waking: ?
Realise: ?
Dissolution: ?
So the real question at this point, in my mind, is what is still lying out there in Waking, Realise, and Dissolution...
I'm rewatching them now for any new clues we may have missed the first time.
Posted: Sat Dec 09, 2006 12:02 pm
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