Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Sat Nov 16, 2024 9:17 pm
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Archive » Archive: Perplex City » PXC: General/Updates
[UPDATE] Path of Least Time 2007-01-29
View previous topicView next topic
Page 1 of 1 [11 Posts]  
Author Message
bit1313
Decorated


Joined: 10 Oct 2006
Posts: 164
Location: Western PA USA

[UPDATE] Path of Least Time 2007-01-29
Rolling the Hard Six

Quote:
Rolling the Hard Six
Monday, January 29 2007, 05:25 PM
Here's the plan. Tomorrow, we're going to break into Ascendancy Point from the underground and then launch a network superiority attack; with all the bugs we've planted in the building, we'll just be able to flip a switch and take over complete control of the network. The Third Power won't notice a thing - everything in the building will appear to be normal according to their information, but in reality we'll be doctoring everything they receive. We'll make our way up to Level 110, patch into the building's sensors so we can see exactly where each person is standing, blast through the doors and stun them. Until the moment that we start shooting, they won't have any warning that we're coming. Simple.

Except...

We've had a setback. One of Harrison's team got caught by internal security while posing as a decorator in Ascendancy Point this morning, planting some network devices. She got detained, building security did a sweep of the entire area and removed all the bugs we've placed. Luckily, she remembered her cover story and pretended that she was 'merely' conducting corporate espionage, so I don't think news of this will have reached the Third Power - but it does mean that our perfectly good first plan is dead in the water.

This being a police operation, there are all sorts of contingencies. The problem is that none of them are pleasant to consider. I've seen plans that call for 'aerial insertion via jumpjet (35% chance of failure)', 'localised EMP shock (40% chance of failure)' and something profoundly scary called 'intelligent microexplosives (70% chance of failure)'. Thankfully we decided to keep it simple and stick with the reliable method of getting our team up to L110 the long way round. There's a twist though.

The bottom line is that even without network superiority, we still need some kind of network access. There are two reasons for this. Firstly, we don't want to get seen by the Third Power. We aren't going to be walking around in public spaces with full combat gear if we can help it, but there really are cameras and sensors all over the building, and we can't get up to L110 and avoid them all. We need some way of blinding the sensors in specific areas.

Secondly, assuming we don't get spotted, we still need to get up to L110. There are dozens of lifts in Ascendancy Point, and they work according to a complex system, with intelligent routing across multiple stops. We don't want to be bumping into all sorts of different people on our way up, so we're going to have to commandeer a lift. Unfortunately this also requires network access. Cue a meeting.

"How are we supposed to get network access then?" asked Helena.

"Well, there's one way that'll always work: gaining physical access to the hardware it runs on. Then you can bypass the firewalls and all that other stuff. It won't be full access, but it'll be better than nothing," I suggested.

Fitch nodded. "Makes sense to me. It's a bit risky..." he trailed off. "They have a patrol and iris scanner around the network service rooms. Nothing too tough. I'm pretty sure I could get one person in."

"Okay. We'll need a hacker who's very fast, very experienced and has good physical fitness," said Helena.

I looked at Harrison, who definitely didn't fit the 'good physical fitness' criteria. Everyone else looked at me.

Fitch clapped a hand to my shoulder. "And I bet you were worrying you wouldn't see any action tomorrow!" he beamed.

Looks like I'll definitely be needing your help tomorrow... there are more details about the operation on the police intranet. It'd be a good idea to read up on them.


Linky goes back to the PXCPolice site:

Quote:
The physical attack of the Third Power in Ascendancy Point will take place at 7:00pm GMT on Tuesday 30th January.

The entire operation is expect to take two hours. Please visit this page on Tuesday for access for the PCI (Police Comms Interface), which will allow you to patch into our communications and support our activities. The external liaison will be Kurt McAllister. Once more, Operation Bayonet requests your assistance.

Please note that the PCI will not provide chat facilities between Earth users. If you wish to chat to other Earth users, you will need to use another service. You will, however, be able to send information to Kurt McAllister.

Objectives
Objective 1: Neutralise and detain the Third Power
Objective 2: Rescue any civilians being held
Objective 3: Retrieve any information related to the Receda Cube's location
Current Status
Preparing for the physical attack of the Third Power within Ascendancy Point
Operation Timeline
The entire operation is expected to take 2 hours.

Rendezvous at Ascendancy Point subway station.
Overload subway station platform; enter AP via subway service tunnels.
Group A (McAllister, Fitch) to gain access to network service room - time limited.
Group B (rest of team) to electrical station to plant explosive charges.
Rendezvous at service lifts.
Override safeties, head to L110.
Raise L110 air duct temperature to 37C to mask body heat.
Ignite electrical station charges - temporary power loss begins in 10 minutes.
Access air ducts, release incapacitating agent through vents.
On power loss, storm Third Power base.


PostPosted: Mon Jan 29, 2007 2:54 pm
 View user's profile Yahoo Messenger
 Back to top 
myf
Entrenched


Joined: 30 Dec 2005
Posts: 917
Location: Hiding from squirrels

Nice plan. It'll never work though. Something is bound to go horribly wrong.
_________________
"I play the game for the game's own sake"
PSN ID & GamerTag: sleepymyf ~ Wii number: 5915 5999 6937 3087


PostPosted: Mon Jan 29, 2007 3:47 pm
 View user's profile Visit poster's website AIM Address Yahoo Messenger MSN Messenger
 ICQ Number 
 Back to top 
bit1313
Decorated


Joined: 10 Oct 2006
Posts: 164
Location: Western PA USA

And when things go wrong....

PEOPLE DIE! Twisted Evil Twisted Evil Twisted Evil

bit1313

PostPosted: Mon Jan 29, 2007 3:49 pm
 View user's profile Yahoo Messenger
 Back to top 
Jaeneas
Boot


Joined: 22 Jan 2005
Posts: 62
Location: Leicester, England.

SPEC.

Caine will be the spanner in the works.

Either he is 'V' or unable to contain himself he'll stumble into the Point.
_________________
I'm on another planet, she's on the Isle of Thanet.

www.perplexcitytrades.com/jaeneas

www.jaeneas.etsy.com


PostPosted: Mon Jan 29, 2007 5:32 pm
 View user's profile
 Back to top 
DarkHuman
Unfettered


Joined: 19 Apr 2006
Posts: 640
Location: Florida

i almost want something to go wrong just to draw the game out some. Very Happy
_________________
]Playing ->outcast?

PostPosted: Mon Jan 29, 2007 8:39 pm
 View user's profile
 Back to top 
angadeon
Boot

Joined: 31 Aug 2006
Posts: 38
Location: Calgary, Alberta, Canada

DarkHuman wrote:
i almost want something to go wrong just to draw the game out some. Very Happy


What a brilliant idea!
We could use a cufuffle to extend our time by even a few days...
*ponders deviously*
So what could be done to have that effect?

PostPosted: Mon Jan 29, 2007 9:07 pm
 View user's profile
 Back to top 
simonw2000
Boot

Joined: 08 Nov 2005
Posts: 29

Has *ANYONE* thought about how we're going to co-ordinate plans between ourselves? Please PM me if arrangements have been made.
_________________
237/333

PostPosted: Tue Jan 30, 2007 8:54 am
 View user's profile Yahoo Messenger
 Back to top 
jonc
Veteran

Joined: 04 Jul 2006
Posts: 144

I doubt it, but I imagine that an IRC channel should probably be used....

PostPosted: Tue Jan 30, 2007 8:59 am
 View user's profile
 Back to top 
Wolfie71
Greenhorn

Joined: 26 Jan 2007
Posts: 4

okay, REALLY stoopid question, but then i'm new to the whole PxC thing...how do you get access to the Police info and what's goign on??

And any ideas how this will flow this evening...emails/PMs/other??

Embarassed

PostPosted: Tue Jan 30, 2007 9:27 am
 View user's profile
 Back to top 
aliendial
Unfictologist


Joined: 29 Sep 2002
Posts: 3438
Location: Far Far Away. Nowhere Near You. Really.

Check the resource thread above for links to the sites that have been found, including the police site. Well those resources haven't been kept up. Try this to find links: http://perplexcitywiki.com/wiki/index.php?title=Main_Page

I suggest you ask in chat what pages to open. And do it early, not when things are happening.

I imagine we will be constantly refreshing the sites to get updates and then sending info to Kurt.

Chat will prolly be in irc on #PXC #syzygy [oops]. As to what will happen, only Mind Candy can say. Smile

edit - thanks mikeyj
_________________
aliendial

PostPosted: Tue Jan 30, 2007 9:52 am
Last edited by aliendial on Tue Jan 30, 2007 1:39 pm; edited 1 time in total
 View user's profile
 Back to top 
Mikeyj
Unfictologist


Joined: 18 Oct 2004
Posts: 1847
Location: London

Are we #PXC or #syzygy for IRC?
_________________
Irrelevant musings.

PostPosted: Tue Jan 30, 2007 10:49 am
 View user's profile Visit poster's website
 Back to top 
Display posts from previous:   Sort by:   
Page 1 of 1 [11 Posts]  
View previous topicView next topic
 Forum index » Archive » Archive: Perplex City » PXC: General/Updates
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group